1 textures/evil8_lights/e8minitrimlight
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3 qer_editorimage textures/evil8_lights/e8minitrimlight.tga
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4 q3map_lightimage textures/evil8_lights/e8minitrimlight.blend.tga
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6 q3map_surfacelight 1200
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8 map textures/evil8_lights/e8minitrimlight.tga
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16 map textures/evil8_lights/e8minitrimlight.blend.tga
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20 textures/evil8_lights/e8tinylight2k
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22 qer_editorimage textures/evil8_lights/e8tinylight.tga
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23 q3map_lightimage textures/evil8_lights/e8tinylightcolor.tga
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25 q3map_surfacelight 2000
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27 map textures/evil8_lights/e8tinylight.tga
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35 map textures/evil8_lights/e8tinylight.blend.tga
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40 textures/evil8_lights/e8tinylightblue2k
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42 qer_editorimage textures/evil8_lights/e8tinylightblue.tga
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43 q3map_lightimage textures/evil8_lights/e8tinylightbluecolor.tga
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45 q3map_surfacelight 2000
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47 map textures/evil8_lights/e8tinylightblue.tga
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48 blendFunc GL_DST_COLOR GL_ZERO
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57 map textures/evil8_lights/e8tinylightblue.blend.tga
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62 textures/stralenex1/light_tube_green
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64 qer_editorimage textures/stralenex1/light_tube_green.tga
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65 q3map_lightimage textures/stralenex1/light_tube_green_glow.tga
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66 q3map_surfacelight 1000
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68 map textures/stralenex1/light_tube_green.tga
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78 textures/stralenex1/e8_bluestrip
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80 surfaceparm nolightmap
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84 map textures/stralenex1/e8_bluestrip.tga
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90 textures/stralenex1/e8_redstrip
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92 surfaceparm nolightmap
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96 map textures/stralenex1/e8_redstrip.tga
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102 textures/stralenex1/stralenex5_water
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104 qer_editorimage textures/stralenex1/stralenex5_water.tga
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108 surfaceparm nonsolid
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111 deformVertexes wave 150.0 sin 2 5 0.25 0.1
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116 map textures/stralenex1/stralenex5_water.tga
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122 textures/stralenex1/e6xrst_supprt
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124 qer_editorimage textures/stralenex1/e6xrst_supprt.tga
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125 surfaceparm nomarks
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130 map textures/stralenex1/e6xrst_supprt.tga
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145 textures/stralenex1/strale_grey_box
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147 qer_editorimage env/strale_grey/ygrey_up.tga
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149 surfaceparm nolightmap
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150 surfaceparm noimpact
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151 surfaceparm nomarks
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154 skyparms env/strale_grey/ygrey - -
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155 q3map_surfacelight 60
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156 q3map_lightimage textures/strale_grey/ygrey_up.tga
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157 q3map_sun .9 .9 1 70 65 78
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161 textures/stralenex1/strale_brown_box
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163 qer_editorimage env/strale_grey/ygrey_up.tga
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165 surfaceparm nolightmap
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166 surfaceparm noimpact
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167 surfaceparm nomarks
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170 skyparms env/strale_grey/ygrey - -
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171 q3map_surfacelight 100
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172 q3map_lightimage textures/strale_grey/ygrey_up.tga
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173 q3map_sun .75 .65 .6 130 255 80
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177 textures/stralenex1/greennebula
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179 qer_editorimage env/stralenex5/greennebula_bk.tga
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181 surfaceparm nolightmap
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182 surfaceparm noimpact
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183 surfaceparm nomarks
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186 skyparms env/stralenex5/greennebula - -
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187 q3map_surfacelight 80
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188 q3map_lightimage textures/stralenex5/stralenex5_up.tga
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189 q3map_sun 0.3 0.33 0.3 60 80 20
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190 /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/
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194 textures/stralenex1/stralenex5
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196 qer_editorimage env/stralenex5/stralenex5_up.tga
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198 surfaceparm nolightmap
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199 surfaceparm noimpact
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200 surfaceparm nomarks
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203 skyparms env/stralenex5/stralenex5 - -
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204 q3map_surfacelight 60
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205 q3map_lightimage textures/stralenex5/stralenex5_up.tga
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206 q3map_sun .627 .525 0.392 60 300 40
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207 /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/
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211 //copied from harlequin-sky.shader
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212 textures/harlequin_sky/strale_jf-nebula_sky
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214 qer_editorimage textures/harlequin_sky/nebula_qer1.tga
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216 surfaceparm noimpact
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217 surfaceparm nolightmap
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218 surfaceparm nomarks
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220 skyparms textures/harlequin_sky/env/nebular - -
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221 q3map_surfacelight 45
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222 // note: Change the surfacelight value if you want more ambient light from the sky.
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223 q3map_sun 0.88 .71 .71 80 0 90
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224 // note: Change the fourth value (80) if you want a brighter or dimmer sun
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228 textures/stralenex1/stralenex_trimlight
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230 qer_editorimage textures/stralenex1/stralenex_trimlight.tga
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231 q3map_lightimage textures/stralenex1/stralenex_trimlight_glow.tga
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232 q3map_surfacelight 1800
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233 surfaceparm nomarks
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239 map textures/stralenex1/stralenex_trimlight.tga
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240 blendFunc GL_DST_COLOR GL_ZERO
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244 map textures/stralenex1/stralenex_trimlight_glow.tga
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245 blendfunc GL_ONE GL_ONE
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246 rgbGen identityLighting
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250 textures/stralenex1/stralenex_roundlight
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252 qer_editorimage textures/stralenex1/stralenex_roundlight.tga
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253 q3map_lightimage textures/stralenex1/stralenex_roundlight_glow.tga
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254 q3map_surfacelight 4000
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255 surfaceparm nomarks
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261 map textures/stralenex1/stralenex_roundlight.tga
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262 blendFunc GL_DST_COLOR GL_ZERO
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266 map textures/stralenex1/stralenex_roundlight_glow.tga
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267 blendfunc GL_ONE GL_ONE
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268 rgbGen wave sin .3 .1 0 0.5
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272 textures/evil8_lights/e8trimlight
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274 qer_editorimage textures/evil8_lights/e8trimlight.tga
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275 q3map_lightimage textures/evil8_lights/e8trimlight_glow.tga
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276 q3map_surfacelight 2000
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277 surfaceparm nomarks
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283 map textures/evil8_lights/e8trimlight.tga
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284 blendFunc GL_DST_COLOR GL_ZERO
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288 map textures/evil8_lights/e8trimlight_glow.tga
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289 blendfunc GL_ONE GL_ONE
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290 rgbGen identityLighting
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