1 textures/evil8_lights/e8minitrimlight
\r
3 qer_editorimage textures/evil8_lights/e8minitrimlight.tga
\r
4 q3map_lightimage textures/evil8_lights/e8minitrimlight.blend.tga
\r
6 q3map_surfacelight 1200
\r
8 map textures/evil8_lights/e8minitrimlight.tga
\r
16 map textures/evil8_lights/e8minitrimlight.blend.tga
\r
20 textures/evil8_lights/e8tinylight2k
\r
22 qer_editorimage textures/evil8_lights/e8tinylight.tga
\r
23 q3map_lightimage textures/evil8_lights/e8tinylightcolor.tga
\r
25 q3map_surfacelight 2000
\r
27 map textures/evil8_lights/e8tinylight.tga
\r
35 map textures/evil8_lights/e8tinylight.blend.tga
\r
40 textures/evil8_lights/e8tinylightblue2k
\r
42 qer_editorimage textures/evil8_lights/e8tinylightblue.tga
\r
43 q3map_lightimage textures/evil8_lights/e8tinylightbluecolor.tga
\r
45 q3map_surfacelight 2000
\r
47 map textures/evil8_lights/e8tinylightblue.tga
\r
55 map textures/evil8_lights/e8tinylightblue.blend.tga
\r
60 textures/stralenex1/light_tube_green
\r
62 qer_editorimage textures/stralenex1/light_tube_green.tga
\r
63 q3map_lightimage textures/stralenex1/light_tube_green_glow.tga
\r
64 q3map_surfacelight 1000
\r
66 map textures/stralenex1/light_tube_green.tga
\r
80 textures/stralenex1/e8_bluestrip
\r
82 surfaceparm nolightmap
\r
86 map textures/stralenex1/e8_bluestrip.tga
\r
92 textures/stralenex1/e8_redstrip
\r
94 surfaceparm nolightmap
\r
98 map textures/stralenex1/e8_redstrip.tga
\r
104 textures/stralenex1/stralenex5_water
\r
106 qer_editorimage textures/stralenex1/stralenex5_water.tga
\r
110 surfaceparm nonsolid
\r
113 deformVertexes wave 150.0 sin 2 5 0.25 0.1
\r
118 map textures/stralenex1/stralenex5_water.tga
\r
124 textures/stralenex1/e6xrst_supprt
\r
126 qer_editorimage textures/stralenex1/e6xrst_supprt.tga
\r
127 surfaceparm nomarks
\r
132 map textures/stralenex1/e6xrst_supprt.tga
\r
147 textures/stralenex1/strale_grey_box
\r
149 qer_editorimage env/strale_grey/ygrey_up.tga
\r
151 surfaceparm nolightmap
\r
152 surfaceparm noimpact
\r
153 surfaceparm nomarks
\r
156 skyparms env/strale_grey/ygrey - -
\r
157 q3map_surfacelight 60
\r
158 q3map_lightimage textures/strale_grey/ygrey_up.tga
\r
159 q3map_sun .9 .9 1 70 65 78
\r
163 textures/stralenex1/strale_brown_box
\r
165 qer_editorimage env/strale_grey/ygrey_up.tga
\r
167 surfaceparm nolightmap
\r
168 surfaceparm noimpact
\r
169 surfaceparm nomarks
\r
172 skyparms env/strale_grey/ygrey - -
\r
173 q3map_surfacelight 100
\r
174 q3map_lightimage textures/strale_grey/ygrey_up.tga
\r
175 q3map_sun .75 .65 .6 130 255 80
\r
179 textures/stralenex1/greennebula
\r
181 qer_editorimage env/stralenex5/greennebula_bk.tga
\r
183 surfaceparm nolightmap
\r
184 surfaceparm noimpact
\r
185 surfaceparm nomarks
\r
188 skyparms env/stralenex5/greennebula - -
\r
189 q3map_surfacelight 80
\r
190 q3map_lightimage textures/stralenex5/stralenex5_up.tga
\r
191 q3map_sun 0.3 0.33 0.3 60 80 20
\r
192 /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/
\r
196 textures/stralenex1/stralenex5
\r
198 qer_editorimage env/stralenex5/stralenex5_up.tga
\r
200 surfaceparm nolightmap
\r
201 surfaceparm noimpact
\r
202 surfaceparm nomarks
\r
205 skyparms env/stralenex5/stralenex5 - -
\r
206 q3map_surfacelight 60
\r
207 q3map_lightimage textures/stralenex5/stralenex5_up.tga
\r
208 q3map_sun .627 .525 0.392 60 300 40
\r
209 /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/
\r
213 textures/stralenex1/stralenex5_1
\r
215 qer_editorimage env/stralenex5/stralenex5_up.tga
\r
217 surfaceparm nolightmap
\r
218 surfaceparm noimpact
\r
219 surfaceparm nomarks
\r
222 skyparms env/stralenex5/stralenex5 - -
\r
223 q3map_surfacelight 60
\r
224 q3map_lightimage textures/stralenex5/stralenex5_up.tga
\r
225 q3map_sun .627 .525 0.392 450 60 13
\r
226 /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/
\r
230 textures/stralenex1/stralenex5_2
\r
232 qer_editorimage env/stralenex5/stralenex5_up.tga
\r
234 surfaceparm nolightmap
\r
235 surfaceparm noimpact
\r
236 surfaceparm nomarks
\r
239 skyparms env/stralenex5/stralenex5 - -
\r
240 q3map_surfacelight 180
\r
241 q3map_lightimage textures/stralenex5/stralenex5_up.tga
\r
242 q3map_sun .627 .525 0.392 450 60 13
\r
243 /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/
\r
247 //copied from harlequin-sky.shader
\r
248 textures/harlequin_sky/strale_jf-nebula_sky
\r
250 qer_editorimage textures/harlequin_sky/nebula_qer1.tga
\r
252 surfaceparm noimpact
\r
253 surfaceparm nolightmap
\r
254 surfaceparm nomarks
\r
256 skyparms textures/harlequin_sky/env/nebular - -
\r
257 q3map_surfacelight 45
\r
258 // note: Change the surfacelight value if you want more ambient light from the sky.
\r
259 q3map_sun 0.88 .71 .71 80 0 90
\r
260 // note: Change the fourth value (80) if you want a brighter or dimmer sun
\r
264 textures/stralenex1/stralenex_trimlight
\r
266 qer_editorimage textures/stralenex1/stralenex_trimlight.tga
\r
267 q3map_lightimage textures/stralenex1/stralenex_trimlight_glow.tga
\r
268 q3map_surfacelight 1800
\r
269 surfaceparm nomarks
\r
275 map textures/stralenex1/stralenex_trimlight.tga
\r
276 blendFunc GL_DST_COLOR GL_ZERO
\r
280 map textures/stralenex1/stralenex_trimlight_glow.tga
\r
281 blendfunc GL_ONE GL_ONE
\r
282 rgbGen identityLighting
\r
286 textures/stralenex1/stralenex_roundlight
\r
288 qer_editorimage textures/stralenex1/stralenex_roundlight.tga
\r
289 q3map_lightimage textures/stralenex1/stralenex_roundlight_glow.tga
\r
290 q3map_surfacelight 4000
\r
291 surfaceparm nomarks
\r
297 map textures/stralenex1/stralenex_roundlight.tga
\r
298 blendFunc GL_DST_COLOR GL_ZERO
\r
302 map textures/stralenex1/stralenex_roundlight_glow.tga
\r
303 blendfunc GL_ONE GL_ONE
\r
304 rgbGen wave sin .3 .1 0 0.5
\r
308 textures/evil8_lights/e8trimlight
\r
310 qer_editorimage textures/evil8_lights/e8trimlight.tga
\r
311 q3map_lightimage textures/evil8_lights/e8trimlight_glow.tga
\r
312 q3map_surfacelight 2000
\r
313 surfaceparm nomarks
\r
319 map textures/evil8_lights/e8trimlight.tga
\r
320 blendFunc GL_DST_COLOR GL_ZERO
\r
324 map textures/evil8_lights/e8trimlight_glow.tga
\r
325 blendfunc GL_ONE GL_ONE
\r
326 rgbGen identityLighting
\r