1 textures/evil8_lights/e8minitrimlight
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3 qer_editorimage textures/evil8_lights/e8minitrimlight.tga
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4 q3map_lightimage textures/evil8_lights/e8minitrimlight.blend.tga
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6 q3map_surfacelight 1200
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8 map textures/evil8_lights/e8minitrimlight.tga
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16 map textures/evil8_lights/e8minitrimlight.blend.tga
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20 textures/evil8_lights/e8tinylight2k
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22 qer_editorimage textures/evil8_lights/e8tinylight.tga
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23 q3map_lightimage textures/evil8_lights/e8tinylightcolor.tga
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25 q3map_surfacelight 2000
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27 map textures/evil8_lights/e8tinylight.tga
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35 map textures/evil8_lights/e8tinylight.blend.tga
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40 textures/evil8_lights/e8tinylightblue2k
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42 qer_editorimage textures/evil8_lights/e8tinylightblue.tga
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43 q3map_lightimage textures/evil8_lights/e8tinylightbluecolor.tga
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45 q3map_surfacelight 2000
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47 map textures/evil8_lights/e8tinylightblue.tga
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48 blendFunc GL_DST_COLOR GL_ZERO
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57 map textures/evil8_lights/e8tinylightblue.blend.tga
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62 textures/stralenex1/light_tube_green
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64 qer_editorimage textures/stralenex1/light_tube_green.tga
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65 q3map_lightimage textures/stralenex1/light_tube_green_glow.tga
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66 q3map_surfacelight 1000
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68 map textures/light_tube_green_glow.tga
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76 map textures/light_tube_green_glow.tga
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84 map textures/stralenex1/light_tube_green.tga
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89 map textures/stralenex1/light_tube_green_glow.tga
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101 textures/stralenex1/e8_bluestrip
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103 surfaceparm nolightmap
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104 surfaceparm nomarks
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107 map textures/stralenex1/e8_bluestrip.tga
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113 textures/stralenex1/e8_redstrip
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115 surfaceparm nolightmap
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116 surfaceparm nomarks
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119 map textures/stralenex1/e8_redstrip.tga
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125 textures/stralenex1/stralenex5_water
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127 qer_editorimage textures/stralenex1/stralenex5_water.tga
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131 surfaceparm nonsolid
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134 deformVertexes wave 150.0 sin 2 5 0.25 0.1
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139 map textures/stralenex1/stralenex5_water.tga
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145 textures/stralenex1/e6xrst_supprt
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147 qer_editorimage textures/stralenex1/e6xrst_supprt.tga
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148 surfaceparm nomarks
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153 map textures/stralenex1/e6xrst_supprt.tga
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168 textures/stralenex1/strale_grey_box
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170 qer_editorimage env/strale_grey/ygrey_up.tga
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172 surfaceparm nolightmap
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173 surfaceparm noimpact
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174 surfaceparm nomarks
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177 skyparms env/strale_grey/ygrey - -
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178 q3map_surfacelight 60
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179 q3map_lightimage textures/strale_grey/ygrey_up.tga
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180 q3map_sun .9 .9 1 70 65 78
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184 textures/stralenex1/strale_brown_box
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186 qer_editorimage env/strale_grey/ygrey_up.tga
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188 surfaceparm nolightmap
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189 surfaceparm noimpact
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190 surfaceparm nomarks
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193 skyparms env/strale_grey/ygrey - -
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194 q3map_surfacelight 100
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195 q3map_lightimage textures/strale_grey/ygrey_up.tga
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196 q3map_sun .75 .65 .6 130 255 80
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200 textures/stralenex1/greennebula
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202 qer_editorimage env/stralenex5/greennebula_bk.tga
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204 surfaceparm nolightmap
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205 surfaceparm noimpact
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206 surfaceparm nomarks
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209 skyparms env/stralenex5/greennebula - -
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210 q3map_surfacelight 80
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211 q3map_lightimage textures/stralenex5/stralenex5_up.tga
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212 q3map_sun 0.3 0.33 0.3 60 80 20
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213 /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/
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217 textures/stralenex1/stralenex5
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219 qer_editorimage env/stralenex5/stralenex5_up.tga
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221 surfaceparm nolightmap
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222 surfaceparm noimpact
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223 surfaceparm nomarks
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226 skyparms env/stralenex5/stralenex5 - -
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227 q3map_surfacelight 60
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228 q3map_lightimage textures/stralenex5/stralenex5_up.tga
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229 q3map_sun .627 .525 0.392 60 300 40
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230 /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/
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234 //copied from harlequin-sky.shader
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235 textures/harlequin_sky/strale_jf-nebula_sky
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237 qer_editorimage textures/harlequin_sky/nebula_qer1.tga
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239 surfaceparm noimpact
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240 surfaceparm nolightmap
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241 surfaceparm nomarks
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243 skyparms textures/harlequin_sky/env/nebular - -
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244 q3map_surfacelight 45
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245 // note: Change the surfacelight value if you want more ambient light from the sky.
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246 q3map_sun 0.88 .71 .71 80 0 90
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247 // note: Change the fourth value (80) if you want a brighter or dimmer sun
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251 textures/stralenex1/stralenex_trimlight
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253 qer_editorimage textures/stralenex1/stralenex_trimlight.tga
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254 q3map_lightimage textures/stralenex1/stralenex_trimlight_glow.tga
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255 q3map_surfacelight 1800
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256 surfaceparm nomarks
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262 map textures/stralenex1/stralenex_trimlight.tga
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263 blendFunc GL_DST_COLOR GL_ZERO
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267 map textures/stralenex1/stralenex_trimlight_glow.tga
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268 blendfunc GL_ONE GL_ONE
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269 rgbGen identityLighting
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273 textures/stralenex1/stralenex_roundlight
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275 qer_editorimage textures/stralenex1/stralenex_roundlight.tga
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276 q3map_lightimage textures/stralenex1/stralenex_roundlight_glow.tga
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277 q3map_surfacelight 4000
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278 surfaceparm nomarks
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284 map textures/stralenex1/stralenex_roundlight.tga
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285 blendFunc GL_DST_COLOR GL_ZERO
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289 map textures/stralenex1/stralenex_roundlight_glow.tga
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290 blendfunc GL_ONE GL_ONE
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291 rgbGen wave sin .3 .1 0 0.5
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295 textures/evil8_lights/e8trimlight
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297 qer_editorimage textures/evil8_lights/e8trimlight.tga
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298 q3map_lightimage textures/evil8_lights/e8trimlight_glow.tga
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299 q3map_surfacelight 2000
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300 surfaceparm nomarks
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306 map textures/evil8_lights/e8trimlight.tga
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307 blendFunc GL_DST_COLOR GL_ZERO
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311 map textures/evil8_lights/e8trimlight_glow.tga
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312 blendfunc GL_ONE GL_ONE
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313 rgbGen identityLighting
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