1 textures/stralenex1/e8_bluestrip
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3 surfaceparm nolightmap
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7 map textures/stralenex1/e8_bluestrip.tga
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13 textures/stralenex1/e8_redstrip
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15 surfaceparm nolightmap
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19 map textures/stralenex1/e8_redstrip.tga
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25 textures/stralenex1/stralenex5_water
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27 qer_editorimage textures/stralenex1/stralenex5_water.tga
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31 surfaceparm nonsolid
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34 deformVertexes wave 150.0 sin 2 5 0.25 0.1
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39 map textures/stralenex1/stralenex5_water.tga
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45 textures/stralenex1/e6xrst_supprt
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47 qer_editorimage textures/stralenex1/e6xrst_supprt.tga
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53 map textures/stralenex1/e6xrst_supprt.tga
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68 textures/stralenex1/strale_grey_box
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70 qer_editorimage env/strale_grey/ygrey_up.tga
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72 surfaceparm nolightmap
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73 surfaceparm noimpact
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77 skyparms env/strale_grey/ygrey - -
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78 q3map_surfacelight 60
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79 q3map_lightimage textures/strale_grey/ygrey_up.tga
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80 q3map_sun .9 .9 1 70 65 78
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84 textures/stralenex1/stralenex5
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86 qer_editorimage env/stralenex5/stralenex5_up.tga
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88 surfaceparm nolightmap
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89 surfaceparm noimpact
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93 skyparms env/stralenex5/stralenex5 - -
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94 q3map_surfacelight 60
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95 q3map_lightimage textures/stralenex5/stralenex5_up.tga
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96 q3map_sun .627 .525 0.392 60 300 40
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97 /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/
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101 //copied from harlequin-sky.shader
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102 textures/harlequin_sky/strale_jf-nebula_sky
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104 qer_editorimage textures/harlequin_sky/nebula_qer1.tga
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106 surfaceparm noimpact
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107 surfaceparm nolightmap
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108 surfaceparm nomarks
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110 skyparms textures/harlequin_sky/env/nebular - -
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111 q3map_surfacelight 45
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112 // note: Change the surfacelight value if you want more ambient light from the sky.
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113 q3map_sun 0.88 .71 .71 80 0 90
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114 // note: Change the fourth value (80) if you want a brighter or dimmer sun
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118 textures/stralenex1/stralenex_trimlight
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120 qer_editorimage textures/stralenex1/stralenex_trimlight.tga
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121 q3map_lightimage textures/stralenex1/stralenex_trimlight_glow.tga
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122 q3map_surfacelight 1800
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123 surfaceparm nomarks
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129 map textures/stralenex1/stralenex_trimlight.tga
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130 blendFunc GL_DST_COLOR GL_ZERO
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134 map textures/stralenex1/stralenex_trimlight_glow.tga
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135 blendfunc GL_ONE GL_ONE
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136 rgbGen identityLighting
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140 textures/stralenex1/stralenex_roundlight
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142 qer_editorimage textures/stralenex1/stralenex_roundlight.tga
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143 q3map_lightimage textures/stralenex1/stralenex_roundlight_glow.tga
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144 q3map_surfacelight 4000
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145 surfaceparm nomarks
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151 map textures/stralenex1/stralenex_roundlight.tga
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152 blendFunc GL_DST_COLOR GL_ZERO
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156 map textures/stralenex1/stralenex_roundlight_glow.tga
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157 blendfunc GL_ONE GL_ONE
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158 rgbGen wave sin .3 .1 0 0.5
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162 textures/evil8_lights/e8trimlight
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164 qer_editorimage textures/evil8_lights/e8trimlight.tga
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165 q3map_lightimage textures/evil8_lights/e8trimlight_glow.tga
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166 q3map_surfacelight 2000
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167 surfaceparm nomarks
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173 map textures/evil8_lights/e8trimlight.tga
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174 blendFunc GL_DST_COLOR GL_ZERO
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178 map textures/evil8_lights/e8trimlight_glow.tga
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179 blendfunc GL_ONE GL_ONE
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180 rgbGen identityLighting
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