1 textures/e8/e8jumpspawn02b
\r
3 q3map_lightimage textures/e8/e8jumpspawn02b_glow.tga
\r
4 surfaceparm metalsteps
\r
5 q3map_surfacelight 100
\r
8 map textures/e8/e8jumpspawn02b
\r
9 animmap 10 textures/e8/e8jumpspawn02b textures/e8/e8jumpspawn02b-1 textures/e8/e8jumpspawn02b-2 textures/e8/e8jumpspawn02b-3 textures/e8/e8jumpspawn02b-4 textures/e8/e8jumpspawn02b-5 textures/e8/e8jumpspawn02b-6
\r
18 textures/e8/e8jumpspawn02c
\r
20 q3map_lightimage textures/e8/e8jumpspawn02c_glow.tga
\r
21 surfaceparm metalsteps
\r
22 q3map_surfacelight 100
\r
25 map textures/e8/e8jumpspawn02c
\r
26 animmap 10 textures/e8/e8jumpspawn02c textures/e8/e8jumpspawn02c-1 textures/e8/e8jumpspawn02c-2 textures/e8/e8jumpspawn02c-3 textures/e8/e8jumpspawn02c-4 textures/e8/e8jumpspawn02c-5 textures/e8/e8jumpspawn02c-6
\r
35 textures/e8/e8_base1broke
\r
40 map textures/e8/e8_base1broke
\r
45 textures/evil8_lights/e8btrimlight
\r
47 qer_editorimage textures/evil8_lights/e8btrimlight.tga
\r
48 q3map_lightimage textures/evil8_lights/e8btrimlight.blend.tga
\r
50 q3map_surfacelight 250
\r
52 map textures/evil8_lights/e8btrimlight.tga
\r
60 map textures/evil8_lights/e8btrimlight.blend.tga
\r
65 textures/evil8_lights/e8trimlight
\r
67 qer_editorimage textures/evil8_lights/e8trimlight.tga
\r
68 q3map_lightimage textures/evil8_lights/e8trimlight.blend.tga
\r
70 q3map_surfacelight 250
\r
72 map textures/evil8_lights/e8trimlight.tga
\r
80 map textures/evil8_lights/e8trimlight.blend.tga
\r
85 textures/evil8_floor/e8warn2steplight
\r
87 qer_editorimage textures/evil8_floor/e8warn2steplight.tga
\r
88 q3map_lightimage textures/evil8_floor/e8warn2steplight.blend.tga
\r
90 q3map_surfacelight 250
\r
92 map textures/evil8_floor/e8warn2steplight.tga
\r
100 map textures/evil8_floor/e8warn2steplight.blend.tga
\r
105 textures/evil8_floor/e8minitrimlight
\r
107 qer_editorimage textures/evil8_lights/e8minitrimlight.tga
\r
108 q3map_lightimage textures/evil8_lights/e8minitrimlight.blend.tga
\r
109 surfaceparm nomarks
\r
110 q3map_surfacelight 250
\r
112 map textures/evil8_lights/e8minitrimlight.tga
\r
120 map textures/evil8_lights/e8minitrimlight.blend.tga
\r
125 textures/evil8_fx/e8_jumppad02
\r
127 q3map_lightimage textures/evil8_fx/e8_jumppad02_fx.tga
\r
128 surfaceparm metalsteps
\r
129 q3map_surfacelight 100
\r
131 map textures/evil8_fx/e8_jumppad02.tga
\r
135 map textures/evil8_fx/e8_jumppad02_fx.tga
\r
138 tcMod stretch sin 1 0.8 1 0.4
\r
141 map textures/evil8_fx/e8_jumppad02.tga
\r
147 blendfunc gl_dst_color gl_one_minus_dst_alpha
\r
153 textures/evil8_lights/e8_rlightb2
\r
155 qer_editorimage textures/evil8_lights/e8_rlightb2.tga
\r
156 q3map_lightimage textures/evil8_lights/e8_rlightb2.blend.tga
\r
157 surfaceparm nomarks
\r
158 q3map_surfacelight 450
\r
160 map textures/evil8_lights/e8_rlightb2.tga
\r
168 map textures/evil8_lights/e8_rlightb2.blend.tga
\r
173 textures/evil8_lights/e8_rlightb
\r
175 qer_editorimage textures/evil8_lights/e8_rlightb.tga
\r
176 q3map_lightimage textures/evil8_lights/e8_rlightb.blend.tga
\r
177 surfaceparm nomarks
\r
178 q3map_surfacelight 450
\r
180 map textures/evil8_lights/e8_rlightb.tga
\r
188 map textures/evil8_lights/e8_rlightb.blend.tga
\r
193 textures/evil8_lights/evil8_rlight
\r
195 qer_editorimage textures/evil8_lights/e8_rlight.tga
\r
196 q3map_lightimage textures/evil8_lights/e8_rlight.blend.tga
\r
197 surfaceparm nomarks
\r
198 q3map_surfacelight 950
\r
200 map textures/evil8_lights/e8_rlight.tga
\r
208 map textures/evil8_lights/e8_rlight.blend.tga
\r
213 textures/evil8_lights/e8tmtllight
\r
215 qer_editorimage textures/evil8_lights/e8tmtllight.tga
\r
216 q3map_lightimage textures/evil8_lights/e8tmtllight.blend.tga
\r
217 surfaceparm nomarks
\r
218 q3map_surfacelight 950
\r
220 map textures/evil8_lights/e8tmtllight.tga
\r
228 map textures/evil8_lights/e8tmtllight.blend.tga
\r
233 textures/evil8_lights/e8tmtllight2
\r
235 qer_editorimage textures/evil8_lights/e8tmtllight2.tga
\r
236 q3map_lightimage textures/evil8_lights/e8tmtllight2.blend.tga
\r
237 surfaceparm nomarks
\r
238 q3map_surfacelight 950
\r
240 map textures/evil8_lights/e8tmtllight2.tga
\r
248 map textures/evil8_lights/e8tmtllight2.blend.tga
\r
253 textures/evil8_lights/e8tmtllight2b
\r
255 qer_editorimage textures/evil8_lights/e8tmtllight2b.tga
\r
256 q3map_lightimage textures/evil8_lights/e8tmtllight2b.blend.tga
\r
257 surfaceparm nomarks
\r
258 q3map_surfacelight 950
\r
260 map textures/evil8_lights/e8tmtllight2b.tga
\r
268 map textures/evil8_lights/e8tmtllight2b.blend.tga
\r
273 textures/evil8_grate/e8xgirder_small2
\r
277 map textures/evil8_grate/e8xgirder_small2.tga
\r
291 textures/evil8_fx/e8alphaspawn
\r
293 surfaceparm nomarks
\r
295 surfaceparm pointlight
\r
297 map textures/evil8_fx/e8alphaspawn.tga
\r
303 textures/evil8_fx/e8yarrow
\r
305 surfaceparm nomarks
\r
307 surfaceparm pointlight
\r
309 map textures/evil8_fx/e8yarrow.tga
\r
315 textures/evil8_trim/e8lighttrim_static
\r
317 qer_editorimage textures/evil8_trim/e8lighttrim.tga
\r
318 surfaceparm nomarks
\r
319 q3map_surfacelight 400
\r
321 map textures/evil8_trim/e8lighttrim.tga
\r
329 map textures/evil8_trim/e8lighttrim.blend.tga
\r
334 textures/evil8_trim/e8lighttrim_glow
\r
336 qer_editorimage textures/evil8_trim/e8lighttrim.tga
\r
337 surfaceparm nomarks
\r
338 q3map_surfacelight 400
\r
340 map textures/evil8_trim/e8lighttrim.tga
\r
348 map textures/evil8_trim/e8lighttrim.blend.tga
\r
350 rgbGen wave sawtooth 0.2 1 1 0.2
\r
354 textures/evil8_trim/e8lighttrim_b_static
\r
356 qer_editorimage textures/evil8_trim/e8lighttrim_b.tga
\r
357 surfaceparm nomarks
\r
358 q3map_surfacelight 400
\r
360 map textures/evil8_trim/e8lighttrim_b.tga
\r
368 map textures/evil8_trim/e8lighttrim_b.blend.tga
\r
373 textures/evil8_trim/e8lighttrim_b_glow
\r
375 qer_editorimage textures/evil8_trim/e8lighttrim_b.tga
\r
376 surfaceparm nomarks
\r
377 q3map_surfacelight 400
\r
379 map textures/evil8_trim/e8lighttrim_b.tga
\r
387 map textures/evil8_trim/e8lighttrim_b.blend.tga
\r
389 rgbGen wave sawtooth 0.2 1 1 0.2
\r
393 textures/evil8_fx/e8jumpspawn02grey
\r
395 q3map_lightimage textures/evil8_fx/e8jumpspawn02grey_glow.tga
\r
396 surfaceparm metalsteps
\r
397 q3map_surfacelight 100
\r
400 map textures/evil8_fx/e8jumpspawn02grey
\r
401 animmap 10 textures/evil8_fx/e8jumpspawn02grey textures/evil8_fx/e8jumpspawn02grey-1 textures/evil8_fx/e8jumpspawn02grey-2 textures/evil8_fx/e8jumpspawn02grey-3 textures/evil8_fx/e8jumpspawn02grey-4 textures/evil8_fx/e8jumpspawn02grey-5 textures/evil8_fx/e8jumpspawn02grey-6
\r
411 textures/evil8_fx/e8jumpspawn02
\r
413 q3map_lightimage textures/evil8_fx/e8jumpspawn02_fx.tga
\r
414 surfaceparm metalsteps
\r
415 q3map_surfacelight 100
\r
418 map textures/evil8_fx/e8jumpspawn02
\r
419 animmap 10 textures/evil8_fx/e8jumpspawn02 textures/evil8_fx/e8jumpspawn02-1 textures/evil8_fx/e8jumpspawn02-2 textures/evil8_fx/e8jumpspawn02-3 textures/evil8_fx/e8jumpspawn02-4 textures/evil8_fx/e8jumpspawn02-5 textures/evil8_fx/e8jumpspawn02-6
\r
428 textures/evil8_fx/e8jumpspawn02red
\r
430 q3map_lightimage textures/evil8_fx/e8jumpspawn02red_glow.tga
\r
431 surfaceparm metalsteps
\r
432 q3map_surfacelight 100
\r
435 map textures/evil8_fx/e8jumpspawn02red
\r
436 animmap 10 textures/evil8_fx/e8jumpspawn02red textures/evil8_fx/e8jumpspawn02red-1 textures/evil8_fx/e8jumpspawn02red-2 textures/evil8_fx/e8jumpspawn02red-3 textures/evil8_fx/e8jumpspawn02red-4 textures/evil8_fx/e8jumpspawn02red-5 textures/evil8_fx/e8jumpspawn02red-6
\r
446 textures/evil8_fx/e8jumpspawn02b
\r
448 q3map_lightimage textures/evil8_fx/e8jumpspawn02_fx.tga
\r
449 surfaceparm metalsteps
\r
450 q3map_surfacelight 100
\r
452 map textures/evil8_fx/e8jumpspawn02_fx.tga
\r
457 map textures/evil8_fx/e8jumpspawn02b.tga
\r
463 blendfunc gl_dst_color gl_one_minus_dst_alpha
\r
469 textures/evil8_fx/e8jumpspawn02c
\r
471 q3map_lightimage textures/evil8_fx/e8jumpspawn02_fx.tga
\r
472 surfaceparm metalsteps
\r
473 q3map_surfacelight 100
\r
475 map textures/evil8_fx/e8jumpspawn02_fx.tga
\r
480 map textures/evil8_fx/e8jumpspawn02c.tga
\r
486 blendfunc gl_dst_color gl_one_minus_dst_alpha
\r
492 textures/evil8_fx/e8_launchpad1
\r
494 q3map_lightimage textures/evil8_fx/e8_launchpad1.blend.tga
\r
495 surfaceparm metalsteps
\r
496 q3map_surfacelight 100
\r
498 map textures/evil8_fx/e8_launchpad1_fx.tga
\r
503 map textures/evil8_fx/e8_launchpad1.tga
\r
508 map textures/evil8_fx/e8_launchpad1.blend.tga
\r
510 rgbGen wave triangle 0.2 2 1 2
\r
514 blendfunc gl_dst_color gl_one_minus_dst_alpha
\r
520 textures/evil8_fx/e8red_dcl
\r
522 surfaceparm nomarks
\r
524 surfaceparm pointlight
\r
527 map textures/evil8_fx/e8red_dcl.tga
\r
533 textures/evil8_fx/e8blue_dcl
\r
535 surfaceparm nomarks
\r
537 surfaceparm pointlight
\r
540 map textures/evil8_fx/e8blue_dcl.tga
\r
546 textures/evil8_grate/e8xgirder
\r
548 surfaceparm alphashadow
\r
549 surfaceparm metalsteps
\r
550 surfaceparm nomarks
\r
555 map textures/evil8_grate/e8xgirder.tga
\r
569 textures/evil8_grate/e8xgirder_small
\r
573 map textures/evil8_grate/e8xgirder_small.tga
\r
587 textures/evil8_trim/e8mtltrim2
\r
589 surfaceparm alphashadow
\r
590 surfaceparm metalsteps
\r
594 map textures/evil8_trim/e8mtltrim2.tga
\r
608 textures/evil8_trim/e8wrntrim2
\r
610 surfaceparm alphashadow
\r
611 surfaceparm metalsteps
\r
615 map textures/evil8_trim/e8wrntrim2.tga
\r
629 textures/evil8_trim/e8mtltrim2
\r
631 surfaceparm alphashadow
\r
632 surfaceparm metalsteps
\r
636 map textures/evil8_trim/e8mtltrim2.tga
\r
650 textures/evil8_grate/e8bgrate01
\r
652 surfaceparm alphashadow
\r
653 surfaceparm metalsteps
\r
656 map textures/evil8_grate/e8bgrate01.tga
\r
670 textures/evil8_fx/e8rail
\r
672 surfaceparm alphashadow
\r
676 map textures/evil8_fx/e8rail.tga
\r
690 textures/evil8_fx/e8icon_red
\r
692 surfaceparm nolightmap
\r
693 surfaceparm nomarks
\r
697 map textures/evil8_fx/e8icon_red.tga
\r
699 rgbGen wave triangle 0.2 0.5 0 0.2
\r
703 textures/evil8_fx/e8icon_blue
\r
705 surfaceparm nolightmap
\r
706 surfaceparm nomarks
\r
710 map textures/evil8_fx/e8icon_blue.tga
\r
712 rgbGen wave triangle 0.2 0.5 0 0.2
\r
716 //doesn't work right, please edit as you see fit
\r
718 textures/evil8_fx/e8scuffs1
\r
720 surfaceparm nolightmap
\r
721 surfaceparm nomarks
\r
726 map textures/evil8_fx/e8scuffs1.tga
\r
733 textures/evil8_fx/e8circle_red
\r
735 surfaceparm nolightmap
\r
736 surfaceparm nomarks
\r
739 map textures/evil8_fx/e8circle_red.tga
\r
745 textures/evil8_fx/e8circle_blue
\r
747 surfaceparm nolightmap
\r
748 surfaceparm nomarks
\r
751 map textures/evil8_fx/e8circle_blue.tga
\r
757 textures/evil8_fx/e8circle_red_fade
\r
759 qer_editorimage textures/evil8_fx/e8circle_red.tga
\r
760 surfaceparm nolightmap
\r
761 surfaceparm nomarks
\r
765 map textures/evil8_fx/e8circle_red.tga
\r
767 rgbGen wave triangle 0.2 0.5 0 0.5
\r
771 textures/evil8_fx/e8circle_blue_fade
\r
773 qer_editorimage textures/evil8_fx/e8circle_blue.tga
\r
774 surfaceparm nolightmap
\r
775 surfaceparm nomarks
\r
779 map textures/evil8_fx/e8circle_blue.tga
\r
781 rgbGen wave triangle 0.2 0.5 0 0.5
\r
785 textures/evil8_fx/e8spawn01b
\r
788 map textures/sfx/proto_zzztblu2.tga
\r
790 tcMod turb 0 0.5 0 9.6
\r
795 map textures/evil8_fx/e8spawn01b.tga
\r
801 blendfunc gl_dst_color gl_one_minus_dst_alpha
\r
807 textures/evil8_trim/e8trim_bluefx
\r
809 q3map_lightimage textures/e8trim/evil8_trimfx_b.tga
\r
810 q3map_surfacelight 100
\r
817 map textures/evil8_trim/e8trim_bluefx.tga
\r
822 map textures/evil8_trim/e8trimfx_b.tga
\r
828 textures/evil8_trim/e8trim_redfx
\r
830 q3map_lightimage textures/evil8_trim/e8trimfx_r.tga
\r
831 q3map_surfacelight 100
\r
838 map textures/evil8_trim/e8trim_redfx.tga
\r
843 map textures/evil8_trim/e8trimfx_r.tga
\r
849 //not for public release :P
\r
851 textures/evil8_fx/e8evilspacetxt
\r
853 surfaceparm nomarks
\r
855 surfaceparm pointlight
\r
857 map textures/evil8_fx/e8evilspacetxt.tga
\r
863 textures/evil8_lights/e8tinylight
\r
865 qer_editorimage textures/evil8_lights/e8tinylight.tga
\r
866 q3map_lightimage textures/evil8_lights/e8tinylight.blend.tga
\r
867 surfaceparm nomarks
\r
868 q3map_surfacelight 950
\r
870 map textures/evil8_lights/e8tinylight.tga
\r
878 map textures/evil8_lights/e8tinylight.blend.tga
\r
883 textures/evil8_lights/e8tinylightblue
\r
885 qer_editorimage textures/evil8_lights/e8tinylightblue.tga
\r
886 surfaceparm nomarks
\r
887 q3map_surfacelight 950
\r
889 map textures/evil8_lights/e8tinylightblue.tga
\r
897 map textures/evil8_lights/e8tinylightblue.blend.tga
\r
902 textures/evil8_fx/e8beam
\r
904 qer_editorimage textures/evil8_fx/e8beam.tga
\r
905 surfaceparm nolightmap
\r
906 surfaceparm nomarks
\r
907 surfaceparm nonsolid
\r
912 map textures/evil8_fx/e8beam.tga
\r
918 textures/evil8_fx/e8beam_blue
\r
920 qer_editorimage textures/evil8_fx/e8beam_blue.tga
\r
921 surfaceparm nolightmap
\r
922 surfaceparm nomarks
\r
923 surfaceparm nonsolid
\r
928 map textures/evil8_fx/e8beam_blue.tga
\r
934 textures/evil8_base/e8metal03c_shiney
\r
936 qer_editorimage textures/evil8_base/e8metal03c.tga
\r
938 map textures/effects/tinfx.tga
\r
943 map textures/evil8_base/e8metal03c.tga
\r
949 blendfunc gl_dst_color gl_one_minus_dst_alpha
\r
955 textures/evil8_base/e8metal_blue_shiney
\r
957 qer_editorimage textures/evil8_base/e8metal_blue.tga
\r
959 map textures/effects/tinfx.tga
\r
964 map textures/evil8_base/e8metal_blue.tga
\r
970 blendfunc gl_dst_color gl_one_minus_dst_alpha
\r
976 textures/evil8_base/e8metal_red_shiney
\r
978 qer_editorimage textures/evil8_base/e8metal_red.tga
\r
980 map textures/effects/tinfx.tga
\r
985 map textures/evil8_base/e8metal_red.tga
\r
991 blendfunc gl_dst_color gl_one_minus_dst_alpha
\r
997 //broken shader D:?
\r
999 textures/evil8_trim/e8trimlight
\r
1001 q3map_lightimage textures/evil8_trim/e8trimlight_fx.tga
\r
1002 q3map_surfacelight 100
\r
1009 map textures/evil8_trim/e8trimlight.tga
\r
1014 map textures/evil8_trim/e8trimlight_fx.tga
\r
1020 textures/evil8_trim/e8trimlight2_blue
\r
1022 qer_editorimage textures/evil8_trim/e8trimlight2_blue.tga
\r
1023 surfaceparm nomarks
\r
1024 q3map_surfacelight 400
\r
1026 map textures/evil8_trim/e8trimlight2_blue.tga
\r
1034 map textures/evil8_trim/e8trimlight2_blue.blend.tga
\r
1036 tcMod scroll -0.7 0
\r
1040 textures/evil8_trim/e8trimlight2_red
\r
1042 qer_editorimage textures/evil8_trim/e8trimlight2_red.tga
\r
1043 surfaceparm nomarks
\r
1044 q3map_surfacelight 400
\r
1046 map textures/evil8_trim/e8trimlight2_red.tga
\r
1054 map textures/evil8_trim/e8trimlight2_red.blend.tga
\r
1056 tcMod scroll -0.7 0
\r
1060 //===========================//
\r
1061 //=======floor sounds========//
\r
1062 //===========================//
\r
1064 textures/evil8_floor/e8clangfloor
\r
1066 //qer_editorimage textures/evil8_floor/e8clangfloor.tga
\r
1067 surfaceparm metalsteps
\r
1074 map textures/evil8_floor/e8clangfloor.tga
\r
1080 textures/evil8_floor/e8clangfloor01
\r
1082 surfaceparm metalsteps
\r
1089 map textures/evil8_floor/e8clangfloor01.tga
\r
1095 textures/evil8_floor/e8clangfloor03
\r
1097 surfaceparm metalsteps
\r
1104 map textures/evil8_floor/e8clangfloor03.tga
\r
1110 textures/evil8_floor/e8clangfloor04
\r
1112 surfaceparm metalsteps
\r
1119 map textures/evil8_floor/e8clangfloor04.tga
\r
1125 textures/evil8_floor/e8clangfloor04_blue
\r
1127 surfaceparm metalsteps
\r
1134 map textures/evil8_floor/e8clangfloor04_blue.tga
\r
1140 textures/evil8_floor/e8clangfloor04_red
\r
1142 surfaceparm metalsteps
\r
1149 map textures/evil8_floor/e8clangfloor04_red.tga
\r
1155 textures/evil8_floor/e8clangfloor04b
\r
1157 surfaceparm metalsteps
\r
1164 map textures/evil8_floor/e8clangfloor04b.tga
\r
1170 textures/evil8_floor/e8clangfloor04warn
\r
1172 surfaceparm metalsteps
\r
1179 map textures/evil8_floor/e8clangfloor04warn.tga
\r
1185 textures/evil8_floor/e8clangfloor04warn2
\r
1187 surfaceparm metalsteps
\r
1194 map textures/evil8_floor/e8clangfloor04warn2.tga
\r
1200 textures/evil8_floor/e8clangfloor05
\r
1202 surfaceparm metalsteps
\r
1209 map textures/evil8_floor/e8clangfloor05.tga
\r
1215 textures/evil8_floor/e8clangfloor05b
\r
1217 surfaceparm metalsteps
\r
1224 map textures/evil8_floor/e8clangfloor05b.tga
\r
1230 textures/evil8_floor/e8clangfloor05c
\r
1232 surfaceparm metalsteps
\r
1239 map textures/evil8_floor/e8clangfloor05c.tga
\r