1 // textures/evil6_walls/
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3 // e6girdergrate.tga (default grate shader)
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4 textures/evil6_walls/e6girdergrate_s
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6 qer_editorimage textures/evil6_walls/e6girdergrate.tga
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9 surfaceparm metalsteps
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13 map textures/evil6_walls/e6girdergrate.tga
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24 // e6girdergrate2b.tga (default grate shader)
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25 textures/evil6_walls/e6girdergrate2b_s
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27 qer_editorimage textures/evil6_walls/e6girdergrate2b.tga
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30 surfaceparm metalsteps
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34 map textures/evil6_walls/e6girdergrate2b.tga
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45 // e6girdersupport.tga (default grate shader)
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46 textures/evil6_walls/e6girdersupport_s
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48 qer_editorimage textures/evil6_walls/e6girdersupport.tga
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51 surfaceparm metalsteps
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55 map textures/evil6_walls/e6girdersupport.tga
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66 // e6indsdoor.tga (default grate shader)
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67 textures/evil6_walls/e6indsdoor_s
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69 qer_editorimage textures/evil6_walls/e6indsdoor.tga
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72 surfaceparm metalsteps
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76 map textures/evil6_walls/e6indsdoor.tga
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87 // e6tdoor.tga with e6tdoor_fx.tga will use this shader:
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88 // Tech door light effect
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89 textures/evil6_walls/e6tdoor
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91 qer_editorimage textures/evil6_walls/e6tdoor.tga
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94 map textures/evil6_walls/e6tdoor.tga
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97 map textures/evil6_walls/e6tdoor_fx.tga
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102 map textures/evil6_walls/e6tdoor.tga
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