]> icculus.org git repositories - divverent/nexuiz.git/blob - data/scripts/evil6_trims.shader
I changed hlac_mod into hlacmod by accident, sry :)
[divverent/nexuiz.git] / data / scripts / evil6_trims.shader
1 textures/evil6_trims/e6btrim_light_s_nolight\r
2 {\r
3         qer_editorimage textures/evil6_trims/e6btrim_light.tga\r
4         surfaceparm nomarks\r
5         {\r
6                 map textures/evil6_trims/e6btrim_light.tga\r
7         }\r
8         {\r
9                 map $lightmap\r
10                 blendfunc filter\r
11         }\r
12 }\r
13 \r
14 textures/evil6_trims/e6metalfan_s\r
15 {\r
16         qer_editorimage textures/evil6_trims/e6metalfan.tga\r
17         {\r
18                 map textures/evil6_trims/e6metalfan.tga\r
19                 blendfunc blend\r
20         }\r
21         {\r
22                 map $lightmap\r
23                 blendfunc filter\r
24         }\r
25 }\r
26 \r
27 textures/evil6_trims/e6strimlight_s_nolight\r
28 {\r
29         qer_editorimage textures/evil6_trims/e6strimlight.tga\r
30         surfaceparm nomarks\r
31         {\r
32                 map textures/evil6_trims/e6strimlight.tga\r
33         }\r
34         {\r
35                 map $lightmap\r
36                 blendfunc filter\r
37         }\r
38 }\r
39 \r
40 textures/evil6_trims/e6trim_bsrlight_s_nolight\r
41 {\r
42         qer_editorimage textures/evil6_trims/e6trim_bsrlight.tga\r
43         surfaceparm nomarks\r
44         {\r
45                 map textures/evil6_trims/e6trim_bsrlight.tga\r
46         }\r
47         {\r
48                 map $lightmap\r
49                 blendfunc filter\r
50         }\r
51 }\r
52 \r
53 textures/evil6_trims/e6trim_light_s_nolight\r
54 {\r
55         qer_editorimage textures/evil6_trims/e6trim_light.tga\r
56         surfaceparm nomarks\r
57         {\r
58                 map textures/evil6_trims/e6trim_light.tga\r
59         }\r
60         {\r
61                 map $lightmap\r
62                 blendfunc filter\r
63         }\r
64 }\r