1 // textures/evil6_lights/
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3 textures/evil6_lights/e6horzlight_s_nolight
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5 qer_editorimage textures/evil6_lights/e6horzlight.jpg
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6 //q3map_surfacelight ?
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9 map textures/evil6_lights/e6horzlight.jpg
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16 map textures/evil6_lights/e6horzlight_glow.jpg
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21 textures/evil6_lights/e6horzovallight_s_nolight
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23 qer_editorimage textures/evil6_lights/e6horzovallight.jpg
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24 //q3map_surfacelight ?
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27 map textures/evil6_lights/e6horzovallight.jpg
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34 map textures/evil6_lights/e6horzovallight_glow.jpg
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39 textures/evil6_lights/e6platelight_s_nolight
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41 qer_editorimage textures/evil6_lights/e6platelight.jpg
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42 //q3map_surfacelight ?
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45 map textures/evil6_lights/e6platelight.jpg
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52 map textures/evil6_lights/e6platelight_glow.jpg
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57 // e6platelight_burnt.jpg with e6platelight_burnt_glow.jpg (default q3 light shader)
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59 textures/evil6_lights/e6platelight_burnt_s_nolight
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61 qer_editorimage textures/evil6_lights/e6platelight_burnt.jpg
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62 //q3map_surfacelight ?
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65 map textures/evil6_lights/e6platelight_burnt.jpg
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72 map textures/evil6_lights/e6platelight_burnt_glow.jpg
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77 // e6tinylight.jpg with e6tinylight_glow.jpg (default q3 light shader)
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79 textures/evil6_lights/e6tinylight_s_nolight
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81 qer_editorimage textures/evil6_lights/e6tinylight.jpg
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82 //q3map_surfacelight ?
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85 map textures/evil6_lights/e6tinylight.jpg
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92 map textures/evil6_lights/e6tinylight_glow.jpg
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97 // e6v_light.jpg with e6v_light_glow.jpg (default q3 light shader)
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99 textures/evil6_lights/e6v_light_s_nolight
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101 qer_editorimage textures/evil6_lights/e6v_light.jpg
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102 //q3map_surfacelight ?
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103 surfaceparm nomarks
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105 map textures/evil6_lights/e6v_light.jpg
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112 map textures/evil6_lights/e6v_light_glow.jpg
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117 // e6walllight.jpg with e6walllight_glow.jpg (default q3 light shader)
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119 textures/evil6_lights/e6walllight_s_nolight
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121 qer_editorimage textures/evil6_lights/e6walllight.jpg
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122 //q3map_surfacelight ?
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123 surfaceparm nomarks
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125 map textures/evil6_lights/e6walllight.jpg
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132 map textures/evil6_lights/e6walllight_glow.jpg
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137 // Maj: Added these strip ones
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139 textures/evil6_lights/e6basicstrip_blue_s_nolight
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141 qer_editorimage textures/evil6_lights/e6basicstrip_blue.jpg
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142 //q3map_surfacelight ?
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143 surfaceparm nomarks
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144 surfaceparm nolightmap
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146 map textures/evil6_lights/e6basicstrip_blue.jpg
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150 textures/evil6_lights/e6basicstrip_green_s_nolight
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152 qer_editorimage textures/evil6_lights/e6basicstrip_green.jpg
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153 //q3map_surfacelight ?
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154 surfaceparm nomarks
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155 surfaceparm nolightmap
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157 map textures/evil6_lights/e6basicstrip_green.jpg
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161 textures/evil6_lights/e6basicstrip_orange_s_nolight
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163 qer_editorimage textures/evil6_lights/e6basicstrip_orange.jpg
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164 //q3map_surfacelight ?
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165 surfaceparm nomarks
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166 surfaceparm nolightmap
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168 map textures/evil6_lights/e6basicstrip_orange.jpg
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172 textures/evil6_lights/e6basicstrip_red_s_nolight
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174 qer_editorimage textures/evil6_lights/e6basicstrip_red.jpg
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175 //q3map_surfacelight ?
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176 surfaceparm nomarks
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177 surfaceparm nolightmap
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179 map textures/evil6_lights/e6basicstrip_red.jpg
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183 textures/evil6_lights/e6basicstrip_white_s_nolight
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185 qer_editorimage textures/evil6_lights/e6basicstrip_white.jpg
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186 //q3map_surfacelight ?
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187 surfaceparm nomarks
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188 surfaceparm nolightmap
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190 map textures/evil6_lights/e6basicstrip_white.jpg
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194 textures/evil6_lights/e6basicstrip_yellow_s_nolight
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196 qer_editorimage textures/evil6_lights/e6basicstrip_yellow.jpg
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197 //q3map_surfacelight ?
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198 surfaceparm nomarks
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199 surfaceparm nolightmap
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201 map textures/evil6_lights/e6basicstrip_yellow.jpg
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