]> icculus.org git repositories - divverent/nexuiz.git/blob - data/scripts/evil6_lights.shader
more cleanup, and actually added common-spog.pk3 this time
[divverent/nexuiz.git] / data / scripts / evil6_lights.shader
1 // textures/evil6_lights/\r
2 \r
3 textures/evil6_lights/e6horzlight_s_nolight\r
4 {\r
5         qer_editorimage textures/evil6_lights/e6horzlight.jpg\r
6         //q3map_surfacelight ?\r
7         surfaceparm nomarks\r
8         {\r
9                 map textures/evil6_lights/e6horzlight.jpg\r
10         }\r
11         {\r
12                 map $lightmap\r
13                 blendfunc filter\r
14         }\r
15         {\r
16                 map textures/evil6_lights/e6horzlight_glow.jpg\r
17                 blendfunc add\r
18         }\r
19 }\r
20 \r
21 textures/evil6_lights/e6horzovallight_s_nolight\r
22 {\r
23         qer_editorimage textures/evil6_lights/e6horzovallight.jpg\r
24         //q3map_surfacelight ?\r
25         surfaceparm nomarks\r
26         {\r
27                 map textures/evil6_lights/e6horzovallight.jpg\r
28         }\r
29         {\r
30                 map $lightmap\r
31                 blendfunc filter\r
32         }\r
33         {\r
34                 map textures/evil6_lights/e6horzovallight_glow.jpg\r
35                 blendfunc add\r
36         }\r
37 }\r
38 \r
39 textures/evil6_lights/e6platelight_s_nolight\r
40 {\r
41         qer_editorimage textures/evil6_lights/e6platelight.jpg\r
42         //q3map_surfacelight ?\r
43         surfaceparm nomarks\r
44         {\r
45                 map textures/evil6_lights/e6platelight.jpg\r
46         }\r
47         {\r
48                 map $lightmap\r
49                 blendfunc filter\r
50         }\r
51         {\r
52                 map textures/evil6_lights/e6platelight_glow.jpg\r
53                 blendfunc add\r
54         }\r
55 }\r
56 \r
57 // e6platelight_burnt.jpg with e6platelight_burnt_glow.jpg  (default q3 light shader)\r
58 \r
59 textures/evil6_lights/e6platelight_burnt_s_nolight\r
60 {\r
61         qer_editorimage textures/evil6_lights/e6platelight_burnt.jpg\r
62         //q3map_surfacelight ?\r
63         surfaceparm nomarks\r
64         {\r
65                 map textures/evil6_lights/e6platelight_burnt.jpg\r
66         }\r
67         {\r
68                 map $lightmap\r
69                 blendfunc filter\r
70         }\r
71         {\r
72                 map textures/evil6_lights/e6platelight_burnt_glow.jpg\r
73                 blendfunc add\r
74         }\r
75 }\r
76 \r
77 // e6tinylight.jpg with e6tinylight_glow.jpg  (default q3 light shader)\r
78 \r
79 textures/evil6_lights/e6tinylight_s_nolight\r
80 {\r
81         qer_editorimage textures/evil6_lights/e6tinylight.jpg\r
82         //q3map_surfacelight ?\r
83         surfaceparm nomarks\r
84         {\r
85                 map textures/evil6_lights/e6tinylight.jpg\r
86         }\r
87         {\r
88                 map $lightmap\r
89                 blendfunc filter\r
90         }\r
91         {\r
92                 map textures/evil6_lights/e6tinylight_glow.jpg\r
93                 blendfunc add\r
94         }\r
95 }\r
96 \r
97 // e6v_light.jpg with e6v_light_glow.jpg  (default q3 light shader)\r
98 \r
99 textures/evil6_lights/e6v_light_s_nolight\r
100 {\r
101         qer_editorimage textures/evil6_lights/e6v_light.jpg\r
102         //q3map_surfacelight ?\r
103         surfaceparm nomarks\r
104         {\r
105                 map textures/evil6_lights/e6v_light.jpg\r
106         }\r
107         {\r
108                 map $lightmap\r
109                 blendfunc filter\r
110         }\r
111         {\r
112                 map textures/evil6_lights/e6v_light_glow.jpg\r
113                 blendfunc add\r
114         }\r
115 }\r
116 \r
117 // e6walllight.jpg with e6walllight_glow.jpg  (default q3 light shader)\r
118 \r
119 textures/evil6_lights/e6walllight_s_nolight\r
120 {\r
121         qer_editorimage textures/evil6_lights/e6walllight.jpg\r
122         //q3map_surfacelight ?\r
123         surfaceparm nomarks\r
124         {\r
125                 map textures/evil6_lights/e6walllight.jpg\r
126         }\r
127         {\r
128                 map $lightmap\r
129                 blendfunc filter\r
130         }\r
131         {\r
132                 map textures/evil6_lights/e6walllight_glow.jpg\r
133                 blendfunc add\r
134         }\r
135 }\r
136 \r
137 // Maj: Added these strip ones\r
138 \r
139 textures/evil6_lights/e6basicstrip_blue_s_nolight\r
140 {\r
141         qer_editorimage textures/evil6_lights/e6basicstrip_blue.jpg\r
142         //q3map_surfacelight ?\r
143         surfaceparm nomarks\r
144         surfaceparm nolightmap\r
145         {\r
146                 map textures/evil6_lights/e6basicstrip_blue.jpg\r
147         }\r
148 }\r
149 \r
150 textures/evil6_lights/e6basicstrip_green_s_nolight\r
151 {\r
152         qer_editorimage textures/evil6_lights/e6basicstrip_green.jpg\r
153         //q3map_surfacelight ?\r
154         surfaceparm nomarks\r
155         surfaceparm nolightmap\r
156         {\r
157                 map textures/evil6_lights/e6basicstrip_green.jpg\r
158         }\r
159 }\r
160 \r
161 textures/evil6_lights/e6basicstrip_orange_s_nolight\r
162 {\r
163         qer_editorimage textures/evil6_lights/e6basicstrip_orange.jpg\r
164         //q3map_surfacelight ?\r
165         surfaceparm nomarks\r
166         surfaceparm nolightmap\r
167         {\r
168                 map textures/evil6_lights/e6basicstrip_orange.jpg\r
169         }\r
170 }\r
171 \r
172 textures/evil6_lights/e6basicstrip_red_s_nolight\r
173 {\r
174         qer_editorimage textures/evil6_lights/e6basicstrip_red.jpg\r
175         //q3map_surfacelight ?\r
176         surfaceparm nomarks\r
177         surfaceparm nolightmap\r
178         {\r
179                 map textures/evil6_lights/e6basicstrip_red.jpg\r
180         }\r
181 }\r
182 \r
183 textures/evil6_lights/e6basicstrip_white_s_nolight\r
184 {\r
185         qer_editorimage textures/evil6_lights/e6basicstrip_white.jpg\r
186         //q3map_surfacelight ?\r
187         surfaceparm nomarks\r
188         surfaceparm nolightmap\r
189         {\r
190                 map textures/evil6_lights/e6basicstrip_white.jpg\r
191         }\r
192 }\r
193 \r
194 textures/evil6_lights/e6basicstrip_yellow_s_nolight\r
195 {\r
196         qer_editorimage textures/evil6_lights/e6basicstrip_yellow.jpg\r
197         //q3map_surfacelight ?\r
198         surfaceparm nomarks\r
199         surfaceparm nolightmap\r
200         {\r
201                 map textures/evil6_lights/e6basicstrip_yellow.jpg\r
202         }\r
203 }