1 // textures/evil6_lights/
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3 textures/evil6_lights/e6horzlight_s_nolight
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5 qer_editorimage textures/evil6_lights/e6horzlight.jpg
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6 //q3map_surfacelight ?
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10 map textures/evil6_lights/e6horzlight.jpg
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17 map textures/evil6_lights/e6horzlight_blend.jpg
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22 // e6horzovallight.jpg with e6horzovallight_blend.jpg and
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23 // e6mtltpnl_light_fx.jpg
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24 // ( e6mtltpnl_light_fx.jpg scrolls up slowly (speed of 2) while
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25 // e6mtltpnl_light_blend.jpg has the normal q3 light shader)
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28 textures/evil6_lights/e6horzovallight_s_nolight
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30 qer_editorimage textures/evil6_lights/e6horzovallight.jpg
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31 //q3map_surfacelight ?
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35 map textures/evil6_lights/e6horzovallight.jpg
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38 map textures/evil6_lights/e6horzovallight_blend.jpg
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43 blendfunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
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48 textures/evil6_lights/e6horzovallight_s_nolight
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50 qer_editorimage textures/evil6_lights/e6horzovallight_a.jpg
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51 //q3map_surfacelight ?
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55 map textures/evil6_lights/e6mtltpnl_light_fx.jpg
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59 map textures/evil6_lights/e6horzovallight_a.jpg
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64 blendfunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
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67 map textures/evil6_lights/e6horzovallight_blend.jpg
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73 textures/evil6_lights/e6platelight_s_nolight
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75 qer_editorimage textures/evil6_lights/e6platelight.jpg
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76 //q3map_surfacelight ?
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80 map textures/evil6_lights/e6platelight.jpg
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87 map textures/evil6_lights/e6platelight_blend.jpg
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92 // e6platelight_burnt.jpg with e6platelight_burnt_blend.jpg (default q3 light shader)
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93 textures/evil6_lights/e6platelight_burnt_s_nolight
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95 qer_editorimage textures/evil6_lights/e6platelight_burnt.jpg
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96 //q3map_surfacelight ?
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100 map textures/evil6_lights/e6platelight_burnt.jpg
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107 map textures/evil6_lights/e6platelight_burnt_blend.jpg
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112 // e6tinylight.jpg with e6tinylight_blend.jpg (default q3 light shader)
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113 textures/evil6_lights/e6tinylight_s_nolight
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115 qer_editorimage textures/evil6_lights/e6tinylight.jpg
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116 //q3map_surfacelight ?
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117 surfaceparm nomarks
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120 map textures/evil6_lights/e6tinylight.jpg
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127 map textures/evil6_lights/e6tinylight_blend.jpg
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132 // e6v_light.jpg with e6v_light_blend.jpg (default q3 light shader)
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133 textures/evil6_lights/e6v_light_s_nolight
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135 qer_editorimage textures/evil6_lights/e6v_light.jpg
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136 //q3map_surfacelight ?
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137 surfaceparm nomarks
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140 map textures/evil6_lights/e6v_light.jpg
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147 map textures/evil6_lights/e6v_light_blend.jpg
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152 // e6walllight.jpg with e6walllight_blend.jpg (default q3 light shader)
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153 textures/evil6_lights/e6walllight_s_nolight
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155 qer_editorimage textures/evil6_lights/e6walllight.jpg
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156 //q3map_surfacelight ?
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157 surfaceparm nomarks
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160 map textures/evil6_lights/e6walllight.jpg
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167 map textures/evil6_lights/e6walllight_blend.jpg
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172 // Maj: Added these strip ones
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174 textures/evil6_lights/e6basicstrip_blue_s_nolight
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176 qer_editorimage textures/evil6_lights/e6basicstrip_blue.jpg
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177 //q3map_surfacelight ?
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178 surfaceparm nomarks
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179 surfaceparm nolightmap
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182 map textures/evil6_lights/e6basicstrip_blue.jpg
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186 textures/evil6_lights/e6basicstrip_green_s_nolight
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188 qer_editorimage textures/evil6_lights/e6basicstrip_green.jpg
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189 //q3map_surfacelight ?
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190 surfaceparm nomarks
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191 surfaceparm nolightmap
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194 map textures/evil6_lights/e6basicstrip_green.jpg
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197 map textures/evil6_lights/e6basicstrip_green.jpg
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202 map textures/evil6_lights/e6basicstrip_green.jpg
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208 blendfunc gl_dst_color gl_one_minus_dst_alpha
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214 textures/evil6_lights/e6basicstrip_orange_s_nolight
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216 qer_editorimage textures/evil6_lights/e6basicstrip_orange.jpg
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217 //q3map_surfacelight ?
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218 surfaceparm nomarks
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219 surfaceparm nolightmap
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222 map textures/evil6_lights/e6basicstrip_orange.jpg
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226 textures/evil6_lights/e6basicstrip_red_s_nolight
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228 qer_editorimage textures/evil6_lights/e6basicstrip_red.jpg
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229 //q3map_surfacelight ?
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230 surfaceparm nomarks
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231 surfaceparm nolightmap
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234 map textures/evil6_lights/e6basicstrip_red.jpg
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238 textures/evil6_lights/e6basicstrip_white_s_nolight
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240 qer_editorimage textures/evil6_lights/e6basicstrip_white.jpg
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241 //q3map_surfacelight ?
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242 surfaceparm nomarks
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243 surfaceparm nolightmap
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246 map textures/evil6_lights/e6basicstrip_white.jpg
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250 textures/evil6_lights/e6basicstrip_yellow_s_nolight
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252 qer_editorimage textures/evil6_lights/e6basicstrip_yellow.jpg
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253 //q3map_surfacelight ?
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254 surfaceparm nomarks
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255 surfaceparm nolightmap
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258 map textures/evil6_lights/e6basicstrip_yellow.jpg
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