1 // textures/evil6_lights/
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2 textures/evil6_lights/e6tinylight_s_1500
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4 qer_editorimage textures/evil6_lights/e6tinylight.jpg
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5 q3map_surfacelight 1500
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8 map textures/evil6_lights/e6tinylight.jpg
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15 map textures/evil6_lights/e6tinylight_glow.jpg
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20 textures/evil6_lights/e6platelight_burnt_500
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22 qer_editorimage textures/evil6_lights/e6platelight_burnt.jpg
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23 q3map_surfacelight 500
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26 map textures/evil6_lights/e6platelight_burnt.jpg
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33 map textures/evil6_lights/e6platelight_burnt_glow.jpg
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38 textures/evil6_lights/e6horzlight_s_nolight
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40 qer_editorimage textures/evil6_lights/e6horzlight.jpg
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41 //q3map_surfacelight ?
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44 map textures/evil6_lights/e6horzlight.jpg
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51 map textures/evil6_lights/e6horzlight_glow.jpg
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56 textures/evil6_lights/e6horzovallight_s_nolight
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58 qer_editorimage textures/evil6_lights/e6horzovallight.jpg
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59 //q3map_surfacelight ?
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62 map textures/evil6_lights/e6horzovallight.jpg
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69 map textures/evil6_lights/e6horzovallight_glow.jpg
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74 textures/evil6_lights/e6platelight_s_nolight
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76 qer_editorimage textures/evil6_lights/e6platelight.jpg
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77 //q3map_surfacelight ?
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80 map textures/evil6_lights/e6platelight.jpg
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87 map textures/evil6_lights/e6platelight_glow.jpg
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92 // e6platelight_burnt.jpg with e6platelight_burnt_glow.jpg (default q3 light shader)
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94 textures/evil6_lights/e6platelight_burnt_s_nolight
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96 qer_editorimage textures/evil6_lights/e6platelight_burnt.jpg
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97 //q3map_surfacelight ?
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100 map textures/evil6_lights/e6platelight_burnt.jpg
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107 map textures/evil6_lights/e6platelight_burnt_glow.jpg
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112 // e6tinylight.jpg with e6tinylight_glow.jpg (default q3 light shader)
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114 textures/evil6_lights/e6tinylight_s_nolight
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116 qer_editorimage textures/evil6_lights/e6tinylight.jpg
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117 //q3map_surfacelight ?
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118 surfaceparm nomarks
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120 map textures/evil6_lights/e6tinylight.jpg
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127 map textures/evil6_lights/e6tinylight_glow.jpg
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132 // e6v_light.jpg with e6v_light_glow.jpg (default q3 light shader)
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134 textures/evil6_lights/e6v_light_s_nolight
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136 qer_editorimage textures/evil6_lights/e6v_light.jpg
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137 //q3map_surfacelight ?
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138 surfaceparm nomarks
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140 map textures/evil6_lights/e6v_light.jpg
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147 map textures/evil6_lights/e6v_light_glow.jpg
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152 // e6walllight.jpg with e6walllight_glow.jpg (default q3 light shader)
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154 textures/evil6_lights/e6walllight_s_nolight
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156 qer_editorimage textures/evil6_lights/e6walllight.jpg
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157 //q3map_surfacelight ?
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158 surfaceparm nomarks
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160 map textures/evil6_lights/e6walllight.jpg
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167 map textures/evil6_lights/e6walllight_glow.jpg
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172 // Maj: Added these strip ones
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174 textures/evil6_lights/e6basicstrip_blue_s_nolight
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176 qer_editorimage textures/evil6_lights/e6basicstrip_blue.jpg
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177 //q3map_surfacelight ?
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178 surfaceparm nomarks
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179 surfaceparm nolightmap
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181 map textures/evil6_lights/e6basicstrip_blue.jpg
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186 textures/evil6_lights/e6basicstrip_green_s_nolight
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188 qer_editorimage textures/evil6_lights/e6basicstrip_green.jpg
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189 //q3map_surfacelight ?
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190 surfaceparm nomarks
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191 surfaceparm nolightmap
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193 map textures/evil6_lights/e6basicstrip_green.jpg
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198 textures/evil6_lights/e6basicstrip_orange_s_nolight
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200 qer_editorimage textures/evil6_lights/e6basicstrip_orange.jpg
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201 //q3map_surfacelight ?
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202 surfaceparm nomarks
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203 surfaceparm nolightmap
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205 map textures/evil6_lights/e6basicstrip_orange.jpg
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210 textures/evil6_lights/e6basicstrip_red_s_nolight
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212 qer_editorimage textures/evil6_lights/e6basicstrip_red.jpg
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213 //q3map_surfacelight ?
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214 surfaceparm nomarks
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215 surfaceparm nolightmap
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217 map textures/evil6_lights/e6basicstrip_red.jpg
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222 textures/evil6_lights/e6basicstrip_white_s_nolight
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224 qer_editorimage textures/evil6_lights/e6basicstrip_white.jpg
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225 //q3map_surfacelight ?
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226 surfaceparm nomarks
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227 surfaceparm nolightmap
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229 map textures/evil6_lights/e6basicstrip_white.jpg
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234 textures/evil6_lights/e6basicstrip_yellow_s_nolight
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236 qer_editorimage textures/evil6_lights/e6basicstrip_yellow.jpg
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237 //q3map_surfacelight ?
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238 surfaceparm nomarks
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239 surfaceparm nolightmap
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241 map textures/evil6_lights/e6basicstrip_yellow.jpg
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