1 textures/evil6_floors/e6bsegrtflr128_s
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3 qer_editorimage textures/evil6_floors/e6bsegrtflr128.tga
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6 surfaceparm metalsteps
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9 map textures/evil6_floors/e6bsegrtflr128.tga
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20 textures/evil6_floors/e6bsegrtflr256_s
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22 qer_editorimage textures/evil6_floors/e6bsegrtflr256.tga
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25 surfaceparm metalsteps
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28 map textures/evil6_floors/e6bsegrtflr256.tga
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39 textures/evil6_floors/e6grate_flr_b_s
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41 qer_editorimage textures/evil6_floors/e6grate_flr_b.tga
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44 surfaceparm metalsteps
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47 map textures/evil6_floors/e6grate_flr_b.tga
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58 textures/evil6_floors/e6grate_flr_s
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60 qer_editorimage textures/evil6_floors/e6grate_flr.tga
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63 surfaceparm metalsteps
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66 map textures/evil6_floors/e6grate_flr.tga
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77 textures/evil6_floors/e6grtfloorceil_s
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79 qer_editorimage textures/evil6_floors/e6grtfloorceil.tga
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82 surfaceparm metalsteps
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85 map textures/evil6_floors/e6grtfloorceil.tga
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96 textures/evil6_floors/e6grate2_flr_s
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98 qer_editorimage textures/evil6_floors/e6grate2_flr.tga
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100 surfaceparm nomarks
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101 surfaceparm metalsteps
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104 map textures/evil6_floors/e6grate2_flr.tga
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115 textures/evil6_floors/e6grate2_flr_b_s
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117 qer_editorimage textures/evil6_floors/e6grate2_flr_b.tga
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119 surfaceparm nomarks
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120 surfaceparm metalsteps
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123 map textures/evil6_floors/e6grate2_flr_b.tga
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134 textures/evil6_floors/e6launchcfloor_s
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136 qer_editorimage textures/evil6_floors/e6launchcfloor.tga
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137 q3map_lightimage textures/evil6_floors/e6launchcfloor_glow.tga
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138 q3map_surfacelight 400
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139 surfaceparm nomarks
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141 map textures/evil6_floors/e6launchcfloor.tga
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148 map textures/evil6_floors/e6launchcfloor_glow.tga
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150 rgbgen wave sin .5 .8 0 1.5
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153 clampmap textures/evil6_floors/e6launchcfloor_fx.tga
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155 tcMod stretch sin 1.2 .9 0 1.5
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156 rgbGen wave square .5 .5 .25 1.5
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160 textures/evil6_floors/e6launchengine_s
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162 qer_editorimage textures/evil6_floors/e6launchengine.tga
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163 q3map_lightimage textures/evil6_floors/e6launchengine_glow.tga
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164 q3map_surfacelight 400
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165 surfaceparm nomarks
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168 map textures/evil6_floors/e6launchengine
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169 animmap 10 textures/evil6_floors/e6launchengine textures/evil6_floors/e6launchengine-1 textures/evil6_floors/e6launchengine-2 textures/evil6_floors/e6launchengine-3 textures/evil6_floors/e6launchengine-4 textures/evil6_floors/e6launchengine-5 textures/evil6_floors/e6launchengine-6 textures/evil6_floors/e6launchengine-7
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179 textures/evil6_floors/e6launchlfloor_s
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181 qer_editorimage textures/evil6_floors/e6launchlfloor.tga
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182 q3map_lightimage textures/evil6_floors/e6launchlfloor_glow.tga
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183 q3map_surfacelight 400
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184 surfaceparm nomarks
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186 map textures/evil6_floors/e6launchlfloor.tga
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193 map textures/evil6_floors/e6launchlfloor_glow.tga
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195 rgbgen wave sin .5 .8 0 1.5
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198 clampmap textures/evil6_floors/e6launchlfloor_fx.tga
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200 tcMod stretch sin 1.2 .9 0 1.5
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201 rgbGen wave square .5 .5 .25 1.5
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205 textures/evil6_floors/e6tekmtlrflr_h_full_slow
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207 qer_editorimage textures/evil6_floors/e6tekmtlrflr_h.tga
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209 map textures/evil6_floors/e6tekmtlrflr_h.tga
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216 map textures/evil6_floors/e6tekmtlrflr_h_glow.tga
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217 rgbgen wave sin .5 .5 0 .2
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222 textures/evil6_floors/e6tekmtlrflr_h_small_noisy_fast
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224 qer_editorimage textures/evil6_floors/e6tekmtlrflr_h.tga
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226 map textures/evil6_floors/e6tekmtlrflr_h.tga
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233 map textures/evil6_floors/e6tekmtlrflr_h_glow.tga
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234 rgbgen wave noise .9 .2 0 4
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239 textures/evil6_floors/e6xgratebasic_b_s
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241 qer_editorimage textures/evil6_floors/e6xgratebasic_b.tga
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243 surfaceparm nomarks
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244 surfaceparm metalsteps
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247 map textures/evil6_floors/e6xgratebasic_b.tga
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258 textures/evil6_floors/e6xgratebasic_s
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260 qer_editorimage textures/evil6_floors/e6xgratebasic.tga
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262 surfaceparm nomarks
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263 surfaceparm metalsteps
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266 map textures/evil6_floors/e6xgratebasic.tga
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277 // textures/evil6_lights/
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279 textures/evil6_lights/e6horzlight_s_nolight
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281 qer_editorimage textures/evil6_lights/e6horzlight.tga
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282 //q3map_surfacelight ?
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283 surfaceparm nomarks
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285 map textures/evil6_lights/e6horzlight.tga
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292 map textures/evil6_lights/e6horzlight_blend.tga
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297 // e6horzovallight.jpg with e6horzovallight_blend.jpg and
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298 // e6mtltpnl_light_fx.jpg
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299 // ( e6mtltpnl_light_fx.jpg scrolls up slowly (speed of 2) while
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300 // e6mtltpnl_light_blend.jpg has the normal q3 light shader)
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302 textures/evil6_lights/e6horzovallight_s_nolight
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304 qer_editorimage textures/evil6_lights/e6horzovallight.tga
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305 //q3map_surfacelight ?
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306 surfaceparm nomarks
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308 map textures/evil6_lights/e6horzovallight.tga
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311 map textures/evil6_lights/e6horzovallight_blend.tga
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316 blendfunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
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322 textures/evil6_lights/e6horzovallight_s_nolight
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324 qer_editorimage textures/evil6_lights/e6horzovallight_a.tga
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325 //q3map_surfacelight ?
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326 surfaceparm nomarks
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328 map textures/evil6_lights/e6mtltpnl_light_fx.tga
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332 map textures/evil6_lights/e6horzovallight_a.tga
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337 blendfunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
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340 map textures/evil6_lights/e6horzovallight_blend.tga
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345 textures/evil6_lights/e6platelight_s_nolight
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347 qer_editorimage textures/evil6_lights/e6platelight.tga
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348 //q3map_surfacelight ?
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349 surfaceparm nomarks
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351 map textures/evil6_lights/e6platelight.tga
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358 map textures/evil6_lights/e6platelight_blend.tga
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363 // e6platelight_burnt.jpg with e6platelight_burnt_blend.jpg (default q3 light shader)
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365 textures/evil6_lights/e6platelight_burnt_s_nolight
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367 qer_editorimage textures/evil6_lights/e6platelight_burnt.tga
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368 //q3map_surfacelight ?
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369 surfaceparm nomarks
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371 map textures/evil6_lights/e6platelight_burnt.tga
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378 map textures/evil6_lights/e6platelight_burnt_blend.tga
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383 // e6tinylight.jpg with e6tinylight_blend.jpg (default q3 light shader)
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385 textures/evil6_lights/e6tinylight_s_nolight
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387 qer_editorimage textures/evil6_lights/e6tinylight.tga
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388 //q3map_surfacelight ?
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389 surfaceparm nomarks
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391 map textures/evil6_lights/e6tinylight.tga
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398 map textures/evil6_lights/e6tinylight_blend.tga
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403 // e6v_light.jpg with e6v_light_blend.jpg (default q3 light shader)
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405 textures/evil6_lights/e6v_light_s_nolight
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407 qer_editorimage textures/evil6_lights/e6v_light.tga
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408 //q3map_surfacelight ?
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409 surfaceparm nomarks
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411 map textures/evil6_lights/e6v_light.tga
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418 map textures/evil6_lights/e6v_light_blend.tga
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423 // e6walllight.jpg with e6walllight_blend.jpg (default q3 light shader)
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425 textures/evil6_lights/e6walllight_s_nolight
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427 qer_editorimage textures/evil6_lights/e6walllight.tga
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428 //q3map_surfacelight ?
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429 surfaceparm nomarks
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431 map textures/evil6_lights/e6walllight.tga
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438 map textures/evil6_lights/e6walllight_blend.tga
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443 // Maj: Added these strip ones
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445 textures/evil6_lights/e6basicstrip_blue_s_nolight
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447 qer_editorimage textures/evil6_lights/e6basicstrip_blue.tga
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448 //q3map_surfacelight ?
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449 surfaceparm nomarks
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450 surfaceparm nolightmap
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452 map textures/evil6_lights/e6basicstrip_blue.tga
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456 textures/evil6_lights/e6basicstrip_green_s_nolight
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458 qer_editorimage textures/evil6_lights/e6basicstrip_green.tga
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459 //q3map_surfacelight ?
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460 surfaceparm nomarks
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461 surfaceparm nolightmap
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463 map textures/evil6_lights/e6basicstrip_green.tga
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467 textures/evil6_lights/e6basicstrip_orange_s_nolight
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469 qer_editorimage textures/evil6_lights/e6basicstrip_orange.tga
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470 //q3map_surfacelight ?
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471 surfaceparm nomarks
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472 surfaceparm nolightmap
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474 map textures/evil6_lights/e6basicstrip_orange.tga
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478 textures/evil6_lights/e6basicstrip_red_s_nolight
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480 qer_editorimage textures/evil6_lights/e6basicstrip_red.tga
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481 //q3map_surfacelight ?
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482 surfaceparm nomarks
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483 surfaceparm nolightmap
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485 map textures/evil6_lights/e6basicstrip_red.tga
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489 textures/evil6_lights/e6basicstrip_white_s_nolight
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491 qer_editorimage textures/evil6_lights/e6basicstrip_white.tga
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492 //q3map_surfacelight ?
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493 surfaceparm nomarks
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494 surfaceparm nolightmap
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496 map textures/evil6_lights/e6basicstrip_white.tga
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500 textures/evil6_lights/e6basicstrip_yellow_s_nolight
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502 qer_editorimage textures/evil6_lights/e6basicstrip_yellow.tga
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503 //q3map_surfacelight ?
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504 surfaceparm nomarks
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505 surfaceparm nolightmap
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507 map textures/evil6_lights/e6basicstrip_yellow.tga
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511 textures/evil6_support/e6h_support_s
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513 qer_editorimage textures/evil6_support/e6h_support.tga
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515 surfaceparm nomarks
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516 surfaceparm metalsteps
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519 map textures/evil6_support/e6h_support.tga
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530 textures/evil6_support/e6holestrip_s
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532 qer_editorimage textures/evil6_support/e6holestrip.tga
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534 surfaceparm nomarks
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535 surfaceparm metalsteps
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538 map textures/evil6_support/e6holestrip.tga
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549 textures/evil6_support/e6vertgrt_supp_s_nolight
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551 qer_editorimage textures/evil6_support/e6vertgrt_supp.tga
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552 q3map_lightimage textures/evil6_support/e6vertgrt_supp_fx.tga
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553 surfaceparm nomarks
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555 map textures/evil6_support/e6vertgrt_supp.tga
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558 map textures/evil6_support/e6vertgrt_supp_fx.tga
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563 map textures/evil6_support/e6vertgrt_supp.tga
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568 blendfunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
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572 textures/evil6_support/e6vlight_supp_s_nolight
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574 qer_editorimage textures/evil6_support/e6vlight_supp.tga
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575 surfaceparm nomarks
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577 map textures/evil6_support/e6vlight_supp.tga
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584 map textures/evil6_support/e6vlight_supp_blend.tga
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589 textures/evil6_support/e6x_supprt_s
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591 qer_editorimage textures/evil6_support/e6x_supprt.tga
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593 surfaceparm nomarks
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594 surfaceparm metalsteps
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597 map textures/evil6_support/e6x_supprt.tga
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608 textures/evil6_support/e6xrst_supprt_s
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610 qer_editorimage textures/evil6_support/e6xrst_supprt.tga
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612 surfaceparm nomarks
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613 surfaceparm metalsteps
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616 map textures/evil6_support/e6xrst_supprt.tga
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627 textures/evil6_trims/e6btrim_light_s_nolight
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629 qer_editorimage textures/evil6_trims/e6btrim_light.tga
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630 surfaceparm nomarks
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632 map textures/evil6_trims/e6btrim_light.tga
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639 map textures/evil6_trims/e6btrim_light_blend.tga
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644 textures/evil6_trims/e6metalfan_s
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646 qer_editorimage textures/evil6_trims/e6metalfan.tga
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648 map textures/evil6_trims/e6metalfan_blade.tga
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652 map textures/evil6_trims/e6metalfan.tga
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661 textures/evil6_trims/e6strimlight_s_nolight
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663 qer_editorimage textures/evil6_trims/e6strimlight.tga
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664 surfaceparm nomarks
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666 map textures/evil6_trims/e6strimlight.tga
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673 map textures/evil6_trims/e6strimlight_blend.tga
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678 textures/evil6_trims/e6trim_bsrlight_s_nolight
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680 qer_editorimage textures/evil6_trims/e6trim_bsrlight.tga
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681 surfaceparm nomarks
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683 map textures/evil6_trims/e6trim_bsrlight.tga
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690 map textures/evil6_trims/e6trim_bsrlight_blend.tga
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695 textures/evil6_trims/e6trim_light_s_nolight
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697 qer_editorimage textures/evil6_trims/e6trim_light.tga
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698 surfaceparm nomarks
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700 map textures/evil6_trims/e6trim_light.tga
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707 map textures/evil6_trims/e6trim_light_blend.tga
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712 // textures/evil6_walls/
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714 // e6girdergrate.tga (default grate shader)
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716 textures/evil6_walls/e6girdergrate_s
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718 qer_editorimage textures/evil6_walls/e6girdergrate.tga
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720 surfaceparm nomarks
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721 surfaceparm metalsteps
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724 map textures/evil6_walls/e6girdergrate.tga
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735 // e6girdergrate2b.tga (default grate shader)
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737 textures/evil6_walls/e6girdergrate2b_s
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739 qer_editorimage textures/evil6_walls/e6girdergrate2b.tga
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741 surfaceparm nomarks
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742 surfaceparm metalsteps
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745 map textures/evil6_walls/e6girdergrate2b.tga
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756 // e6girdersupport.tga (default grate shader)
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758 textures/evil6_walls/e6girdersupport_s
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760 qer_editorimage textures/evil6_walls/e6girdersupport.tga
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762 surfaceparm nomarks
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763 surfaceparm metalsteps
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766 map textures/evil6_walls/e6girdersupport.tga
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777 // e6indsdoor.tga (default grate shader)
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779 textures/evil6_walls/e6indsdoor_s
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781 qer_editorimage textures/evil6_walls/e6indsdoor.tga
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783 surfaceparm nomarks
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784 surfaceparm metalsteps
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787 map textures/evil6_walls/e6indsdoor.tga
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798 // e6tdoor.tga with e6tdoor_fx.tga will use this shader:
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799 // Tech door light effect
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801 textures/evil6_walls/e6tdoor
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803 qer_editorimage textures/evil6_walls/e6tdoor.tga
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805 map textures/evil6_walls/e6tdoor.tga
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808 map textures/evil6_walls/e6tdoor_fx.tga
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813 map textures/evil6_walls/e6tdoor.tga
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