1 textures/evil6_floors/e6bsegrtflr128_s
\r
3 qer_editorimage textures/evil6_floors/e6bsegrtflr128.tga
\r
6 surfaceparm metalsteps
\r
10 map textures/evil6_floors/e6bsegrtflr128.tga
\r
21 textures/evil6_floors/e6bsegrtflr256_s
\r
23 qer_editorimage textures/evil6_floors/e6bsegrtflr256.tga
\r
26 surfaceparm metalsteps
\r
30 map textures/evil6_floors/e6bsegrtflr256.tga
\r
41 textures/evil6_floors/e6grate_flr_b_s
\r
43 qer_editorimage textures/evil6_floors/e6grate_flr_b.tga
\r
46 surfaceparm metalsteps
\r
50 map textures/evil6_floors/e6grate_flr_b.tga
\r
61 textures/evil6_floors/e6grate_flr_s
\r
63 qer_editorimage textures/evil6_floors/e6grate_flr.tga
\r
66 surfaceparm metalsteps
\r
70 map textures/evil6_floors/e6grate_flr.tga
\r
81 textures/evil6_floors/e6grtfloorceil_s
\r
83 qer_editorimage textures/evil6_floors/e6grtfloorceil.tga
\r
86 surfaceparm metalsteps
\r
90 map textures/evil6_floors/e6grtfloorceil.tga
\r
101 textures/evil6_floors/e6grate2_flr_s
\r
103 qer_editorimage textures/evil6_floors/e6grate2_flr.tga
\r
105 surfaceparm nomarks
\r
106 surfaceparm metalsteps
\r
110 map textures/evil6_floors/e6grate2_flr.tga
\r
121 textures/evil6_floors/e6grate2_flr_b_s
\r
123 qer_editorimage textures/evil6_floors/e6grate2_flr_b.tga
\r
125 surfaceparm nomarks
\r
126 surfaceparm metalsteps
\r
130 map textures/evil6_floors/e6grate2_flr_b.tga
\r
141 textures/evil6_floors/e6launchcfloor_s
\r
143 qer_editorimage textures/evil6_floors/e6launchcfloor.tga
\r
144 q3map_lightimage textures/evil6_floors/e6launchcfloor_glow.tga
\r
145 q3map_surfacelight 400
\r
146 surfaceparm nomarks
\r
149 map textures/evil6_floors/e6launchcfloor.tga
\r
156 map textures/evil6_floors/e6launchcfloor_glow.tga
\r
158 rgbgen wave sin .5 .8 0 1.5
\r
161 clampmap textures/evil6_floors/e6launchcfloor_fx.tga
\r
163 tcMod stretch sin 1.2 .9 0 1.5
\r
164 rgbGen wave square .5 .5 .25 1.5
\r
168 textures/evil6_floors/e6launchengine_s
\r
170 qer_editorimage textures/evil6_floors/e6launchengine.tga
\r
171 q3map_lightimage textures/evil6_floors/e6launchengine_glow.tga
\r
172 q3map_surfacelight 400
\r
173 surfaceparm nomarks
\r
176 map textures/evil6_floors/e6launchengine.tga
\r
183 map textures/evil6_floors/e6launchengine_glow.tga
\r
185 rgbgen wave sin .5 .8 0 1.5
\r
188 clampmap textures/evil6_floors/e6launchengine_fx.tga
\r
190 tcMod stretch sin 1.2 .9 0 1.5
\r
191 rgbGen wave square .5 .5 .25 1.5
\r
195 textures/evil6_floors/e6launchlfloor_s
\r
197 qer_editorimage textures/evil6_floors/e6launchlfloor.tga
\r
198 q3map_lightimage textures/evil6_floors/e6launchlfloor_glow.tga
\r
199 q3map_surfacelight 400
\r
200 surfaceparm nomarks
\r
203 map textures/evil6_floors/e6launchlfloor.tga
\r
210 map textures/evil6_floors/e6launchlfloor_glow.tga
\r
212 rgbgen wave sin .5 .8 0 1.5
\r
215 clampmap textures/evil6_floors/e6launchlfloor_fx.tga
\r
217 tcMod stretch sin 1.2 .9 0 1.5
\r
218 rgbGen wave square .5 .5 .25 1.5
\r
222 textures/evil6_floors/e6tekmtlrflr_h_full_slow
\r
224 qer_editorimage textures/evil6_floors/e6tekmtlrflr_h.tga
\r
227 map textures/evil6_floors/e6tekmtlrflr_h.tga
\r
234 map textures/evil6_floors/e6tekmtlrflr_h_glow.tga
\r
235 rgbgen wave sin .5 .5 0 .2
\r
240 textures/evil6_floors/e6tekmtlrflr_h_small_noisy_fast
\r
242 qer_editorimage textures/evil6_floors/e6tekmtlrflr_h.tga
\r
245 map textures/evil6_floors/e6tekmtlrflr_h.tga
\r
252 map textures/evil6_floors/e6tekmtlrflr_h_glow.tga
\r
253 rgbgen wave noise .9 .2 0 4
\r
258 textures/evil6_floors/e6xgratebasic_b_s
\r
260 qer_editorimage textures/evil6_floors/e6xgratebasic_b.tga
\r
262 surfaceparm nomarks
\r
263 surfaceparm metalsteps
\r
267 map textures/evil6_floors/e6xgratebasic_b.tga
\r
278 textures/evil6_floors/e6xgratebasic_s
\r
280 qer_editorimage textures/evil6_floors/e6xgratebasic.tga
\r
282 surfaceparm nomarks
\r
283 surfaceparm metalsteps
\r
287 map textures/evil6_floors/e6xgratebasic.tga
\r
297 // textures/evil6_lights/
\r
299 textures/evil6_lights/e6horzlight_s_nolight
\r
301 qer_editorimage textures/evil6_lights/e6horzlight.tga
\r
302 //q3map_surfacelight ?
\r
303 surfaceparm nomarks
\r
306 map textures/evil6_lights/e6horzlight.tga
\r
313 map textures/evil6_lights/e6horzlight_blend.tga
\r
318 // e6horzovallight.jpg with e6horzovallight_blend.jpg and
\r
319 // e6mtltpnl_light_fx.jpg
\r
320 // ( e6mtltpnl_light_fx.jpg scrolls up slowly (speed of 2) while
\r
321 // e6mtltpnl_light_blend.jpg has the normal q3 light shader)
\r
324 textures/evil6_lights/e6horzovallight_s_nolight
\r
326 qer_editorimage textures/evil6_lights/e6horzovallight.tga
\r
327 //q3map_surfacelight ?
\r
328 surfaceparm nomarks
\r
331 map textures/evil6_lights/e6horzovallight.tga
\r
334 map textures/evil6_lights/e6horzovallight_blend.tga
\r
339 blendfunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
344 textures/evil6_lights/e6horzovallight_s_nolight
\r
346 qer_editorimage textures/evil6_lights/e6horzovallight_a.tga
\r
347 //q3map_surfacelight ?
\r
348 surfaceparm nomarks
\r
351 map textures/evil6_lights/e6mtltpnl_light_fx.tga
\r
355 map textures/evil6_lights/e6horzovallight_a.tga
\r
360 blendfunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
363 map textures/evil6_lights/e6horzovallight_blend.tga
\r
369 textures/evil6_lights/e6platelight_s_nolight
\r
371 qer_editorimage textures/evil6_lights/e6platelight.tga
\r
372 //q3map_surfacelight ?
\r
373 surfaceparm nomarks
\r
376 map textures/evil6_lights/e6platelight.tga
\r
383 map textures/evil6_lights/e6platelight_blend.tga
\r
388 // e6platelight_burnt.jpg with e6platelight_burnt_blend.jpg (default q3 light shader)
\r
389 textures/evil6_lights/e6platelight_burnt_s_nolight
\r
391 qer_editorimage textures/evil6_lights/e6platelight_burnt.tga
\r
392 //q3map_surfacelight ?
\r
393 surfaceparm nomarks
\r
396 map textures/evil6_lights/e6platelight_burnt.tga
\r
403 map textures/evil6_lights/e6platelight_burnt_blend.tga
\r
408 // e6tinylight.jpg with e6tinylight_blend.jpg (default q3 light shader)
\r
409 textures/evil6_lights/e6tinylight_s_nolight
\r
411 qer_editorimage textures/evil6_lights/e6tinylight.tga
\r
412 //q3map_surfacelight ?
\r
413 surfaceparm nomarks
\r
416 map textures/evil6_lights/e6tinylight.tga
\r
423 map textures/evil6_lights/e6tinylight_blend.tga
\r
428 // e6v_light.jpg with e6v_light_blend.jpg (default q3 light shader)
\r
429 textures/evil6_lights/e6v_light_s_nolight
\r
431 qer_editorimage textures/evil6_lights/e6v_light.tga
\r
432 //q3map_surfacelight ?
\r
433 surfaceparm nomarks
\r
436 map textures/evil6_lights/e6v_light.tga
\r
443 map textures/evil6_lights/e6v_light_blend.tga
\r
448 // e6walllight.jpg with e6walllight_blend.jpg (default q3 light shader)
\r
449 textures/evil6_lights/e6walllight_s_nolight
\r
451 qer_editorimage textures/evil6_lights/e6walllight.tga
\r
452 //q3map_surfacelight ?
\r
453 surfaceparm nomarks
\r
456 map textures/evil6_lights/e6walllight.tga
\r
463 map textures/evil6_lights/e6walllight_blend.tga
\r
468 // Maj: Added these strip ones
\r
470 textures/evil6_lights/e6basicstrip_blue_s_nolight
\r
472 qer_editorimage textures/evil6_lights/e6basicstrip_blue.tga
\r
473 //q3map_surfacelight ?
\r
474 surfaceparm nomarks
\r
475 surfaceparm nolightmap
\r
478 map textures/evil6_lights/e6basicstrip_blue.tga
\r
482 textures/evil6_lights/e6basicstrip_green_s_nolight
\r
484 qer_editorimage textures/evil6_lights/e6basicstrip_green.tga
\r
485 //q3map_surfacelight ?
\r
486 surfaceparm nomarks
\r
487 surfaceparm nolightmap
\r
490 map textures/evil6_lights/e6basicstrip_green.tga
\r
494 textures/evil6_lights/e6basicstrip_orange_s_nolight
\r
496 qer_editorimage textures/evil6_lights/e6basicstrip_orange.tga
\r
497 //q3map_surfacelight ?
\r
498 surfaceparm nomarks
\r
499 surfaceparm nolightmap
\r
502 map textures/evil6_lights/e6basicstrip_orange.tga
\r
506 textures/evil6_lights/e6basicstrip_red_s_nolight
\r
508 qer_editorimage textures/evil6_lights/e6basicstrip_red.tga
\r
509 //q3map_surfacelight ?
\r
510 surfaceparm nomarks
\r
511 surfaceparm nolightmap
\r
514 map textures/evil6_lights/e6basicstrip_red.tga
\r
518 textures/evil6_lights/e6basicstrip_white_s_nolight
\r
520 qer_editorimage textures/evil6_lights/e6basicstrip_white.tga
\r
521 //q3map_surfacelight ?
\r
522 surfaceparm nomarks
\r
523 surfaceparm nolightmap
\r
526 map textures/evil6_lights/e6basicstrip_white.tga
\r
530 textures/evil6_lights/e6basicstrip_yellow_s_nolight
\r
532 qer_editorimage textures/evil6_lights/e6basicstrip_yellow.tga
\r
533 //q3map_surfacelight ?
\r
534 surfaceparm nomarks
\r
535 surfaceparm nolightmap
\r
538 map textures/evil6_lights/e6basicstrip_yellow.tga
\r
542 textures/evil6_support/e6h_support_s
\r
544 qer_editorimage textures/evil6_support/e6h_support.tga
\r
546 surfaceparm nomarks
\r
547 surfaceparm metalsteps
\r
551 map textures/evil6_support/e6h_support.tga
\r
562 textures/evil6_support/e6holestrip_s
\r
564 qer_editorimage textures/evil6_support/e6holestrip.tga
\r
566 surfaceparm nomarks
\r
567 surfaceparm metalsteps
\r
571 map textures/evil6_support/e6holestrip.tga
\r
582 textures/evil6_support/e6vertgrt_supp_s_nolight
\r
584 qer_editorimage textures/evil6_support/e6vertgrt_supp.tga
\r
585 q3map_lightimage textures/evil6_support/e6vertgrt_supp_fx.tga
\r
586 surfaceparm nomarks
\r
589 map textures/evil6_support/e6vertgrt_supp.tga
\r
592 map textures/evil6_support/e6vertgrt_supp_fx.tga
\r
597 map textures/evil6_support/e6vertgrt_supp.tga
\r
602 blendfunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
606 textures/evil6_support/e6vlight_supp_s_nolight
\r
608 qer_editorimage textures/evil6_support/e6vlight_supp.tga
\r
609 surfaceparm nomarks
\r
612 map textures/evil6_support/e6vlight_supp.tga
\r
619 map textures/evil6_support/e6vlight_supp_blend.tga
\r
624 textures/evil6_support/e6x_supprt_s
\r
626 qer_editorimage textures/evil6_support/e6x_supprt.tga
\r
628 surfaceparm nomarks
\r
629 surfaceparm metalsteps
\r
633 map textures/evil6_support/e6x_supprt.tga
\r
644 textures/evil6_support/e6xrst_supprt_s
\r
646 qer_editorimage textures/evil6_support/e6xrst_supprt.tga
\r
648 surfaceparm nomarks
\r
649 surfaceparm metalsteps
\r
653 map textures/evil6_support/e6xrst_supprt.tga
\r
663 textures/evil6_trims/e6btrim_light_s_nolight
\r
665 qer_editorimage textures/evil6_trims/e6btrim_light.tga
\r
666 surfaceparm nomarks
\r
669 map textures/evil6_trims/e6btrim_light.tga
\r
676 map textures/evil6_trims/e6btrim_light_blend.tga
\r
681 textures/evil6_trims/e6metalfan_s
\r
683 qer_editorimage textures/evil6_trims/e6metalfan.tga
\r
686 map textures/evil6_trims/e6metalfan_blade.tga
\r
690 map textures/evil6_trims/e6metalfan.tga
\r
699 textures/evil6_trims/e6strimlight_s_nolight
\r
701 qer_editorimage textures/evil6_trims/e6strimlight.tga
\r
702 surfaceparm nomarks
\r
705 map textures/evil6_trims/e6strimlight.tga
\r
712 map textures/evil6_trims/e6strimlight_blend.tga
\r
717 textures/evil6_trims/e6trim_bsrlight_s_nolight
\r
719 qer_editorimage textures/evil6_trims/e6trim_bsrlight.tga
\r
720 surfaceparm nomarks
\r
723 map textures/evil6_trims/e6trim_bsrlight.tga
\r
730 map textures/evil6_trims/e6trim_bsrlight_blend.tga
\r
735 textures/evil6_trims/e6trim_light_s_nolight
\r
737 qer_editorimage textures/evil6_trims/e6trim_light.tga
\r
738 surfaceparm nomarks
\r
741 map textures/evil6_trims/e6trim_light.tga
\r
748 map textures/evil6_trims/e6trim_light_blend.tga
\r
752 // textures/evil6_walls/
\r
754 // e6girdergrate.tga (default grate shader)
\r
755 textures/evil6_walls/e6girdergrate_s
\r
757 qer_editorimage textures/evil6_walls/e6girdergrate.tga
\r
759 surfaceparm nomarks
\r
760 surfaceparm metalsteps
\r
764 map textures/evil6_walls/e6girdergrate.tga
\r
775 // e6girdergrate2b.tga (default grate shader)
\r
776 textures/evil6_walls/e6girdergrate2b_s
\r
778 qer_editorimage textures/evil6_walls/e6girdergrate2b.tga
\r
780 surfaceparm nomarks
\r
781 surfaceparm metalsteps
\r
785 map textures/evil6_walls/e6girdergrate2b.tga
\r
796 // e6girdersupport.tga (default grate shader)
\r
797 textures/evil6_walls/e6girdersupport_s
\r
799 qer_editorimage textures/evil6_walls/e6girdersupport.tga
\r
801 surfaceparm nomarks
\r
802 surfaceparm metalsteps
\r
806 map textures/evil6_walls/e6girdersupport.tga
\r
817 // e6indsdoor.tga (default grate shader)
\r
818 textures/evil6_walls/e6indsdoor_s
\r
820 qer_editorimage textures/evil6_walls/e6indsdoor.tga
\r
822 surfaceparm nomarks
\r
823 surfaceparm metalsteps
\r
827 map textures/evil6_walls/e6indsdoor.tga
\r
838 // e6tdoor.tga with e6tdoor_fx.tga will use this shader:
\r
839 // Tech door light effect
\r
840 textures/evil6_walls/e6tdoor
\r
842 qer_editorimage textures/evil6_walls/e6tdoor.tga
\r
845 map textures/evil6_walls/e6tdoor.tga
\r
848 map textures/evil6_walls/e6tdoor_fx.tga
\r
853 map textures/evil6_walls/e6tdoor.tga
\r