4 // * Indentation fixed
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5 // * rgbgen identity's that weren't needed were removed
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6 // * For all alphafunc'd shaders:
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7 // o Added surfaceparm trans, alphashadow and nomarks
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8 // o Removed blendfunc's that weren't needed because they were in the same stage as a alphafunc
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9 // o Changed alphafunc GT0's to GE128 - GT0 didn't look right
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10 // * Changed all GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA's to blend (they do the same thing)
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11 // * Changed all GL_DST_COLOR GL_ZERO's to filter (they do the same thing)
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12 // * Duplicate of textures/evil_floor/flr_drmtlodhlz renamed to flr_mtlhls
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13 // * Changed textures/evil_floor/tekconfllr_fx to use alphafunc rather then alpha blending
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14 // * Removed unnecessary blendfunc blend's from first stage of all lights
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15 // * Changed a flr_drmtlodhlz.tga to flr_dkmtlodhlz.tga (was drm instead of dkm)
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19 textures/evil5_floor/confllrtile2pad
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22 map textures/evil5_floor/confllrtile2pad.tga
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31 textures/evil5_floor/tekconfllr_fx
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34 surfaceparm alphashadow
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38 map textures/evil5_floor/tekconfllr_fx.tga
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44 map textures/evil5_floor/tekconfllr.tga
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