3 textures/evil4_techfloors/tfloor3_huge
\r
7 map textures/evil4_techfloors/tfloor3_huge.tga
\r
9 blendFunc GL_ONE GL_ZERO
\r
16 blendFunc GL_DST_COLOR GL_ZERO
\r
22 textures/evil4_techfloors/tfloor_rndholes
\r
25 map textures/evil4_techfloors/tfloor_rndholes.tga
\r
26 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
31 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
36 textures/evil4_techfloors/tfloor_rndholes_drty
\r
39 map textures/evil4_techfloors/tfloor_rndholes_drty.tga
\r
40 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
45 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
50 //********************************************
\r
51 //********************************************
\r
52 //********************************************
\r
53 //**************evil metals section**************
\r
54 //********************************************
\r
55 //********************************************
\r
56 //********************************************
\r
58 textures/evil4_metals/mtlsportal
\r
65 clampmap textures/evil4_metals/mtlsportal_fx1.tga
\r
71 clampmap textures/evil4_metals/mtlsportal_fx2.tga
\r
77 clampmap textures/evil4_metals/mtlsportal_fx3.tga
\r
83 clampmap textures/evil4_metals/mtlsportal.tga
\r
91 blendFunc GL_DST_COLOR GL_ZERO
\r
96 textures/evil4_metals/flrgrate
\r
99 map textures/evil4_metals/flrgrate.tga
\r
100 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
105 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
110 textures/evil4_metals/mtlflrslots
\r
113 map textures/evil4_metals/mtlflrslots.tga
\r
114 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
119 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
124 textures/evil4_metals/drkmtl_grlpltmech
\r
127 map textures/evil4_metals/drkmtl_grlpltmech.tga
\r
132 map textures/evil4_metals/drkmtl_grlpltmech_fx2.tga
\r
137 map textures/evil4_metals/drkmtl_grlpltmech_fx.tga
\r
142 map textures/evil4_metals/drkmtl_grlpltmech_fx.tga
\r
147 map textures/evil4_metals/drkmtl_grlpltmech_fx.tga
\r
149 rgbgen wave sin 1.1 .1 1 1
\r
153 map textures/evil4_metals/drkmtl_grlpltmech.tga
\r
164 textures/evil4_metals/mtlbrushed
\r
166 qer_editorimage textures/evil4_metals/mtlbrushed.tga
\r
168 map textures/evil4_metals/mtlbrushed_env.tga
\r
173 map textures/evil4_metals/mtlbrushed.tga
\r
174 blendFunc gl_dst_color gl_zero
\r
179 blendfunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
\r
184 textures/evil4_metals/eshinytin
\r
186 qer_editorimage textures/evil4_metals/eshinytin.tga
\r
188 map textures/effects/tinfx.jpg
\r
195 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
199 map textures/evil4_metals/eshinytin.tga
\r
200 blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
\r
205 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
210 textures/evil4_metals/mtlpanel_wrnstripe_ow2
\r
213 map textures/evil4_metals/mtlpnl_wrnstrpow2_glow.tga
\r
214 rgbGen wave sin 0.5 0.5 0 1
\r
215 blendfunc GL_ONE GL_ONE
\r
218 map textures/evil4_metals/mtlpnl_wrnstrpow2_glow.tga
\r
219 //rgbGen wave sin 0.5 0.5 0 1
\r
220 blendfunc GL_ONE GL_ONE
\r
223 map textures/evil4_metals/mtlpanel_wrnstripe_ow2.tga
\r
224 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
229 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
234 textures/evil4_metals/mtltekfloor
\r
236 q3map_surfacelight 100
\r
237 q3map_lightimage textures/evil4_metal/mtltekfloor_fx.tga
\r
239 // map textures/base_wall/chrome_env.tga
\r
241 // tcGen environment
\r
242 // tcmod scale .25 .25
\r
245 map textures/evil4_metals/mtltekfloor.tga
\r
246 // blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
\r
251 blendfunc gl_dst_color gl_zero
\r
255 // map textures/evil4_metals/mtltekfloor_fx.tga
\r
256 // blendFunc GL_ONE GL_ONE
\r
257 // rgbGen wave sin 0.5 0.5 0 .2
\r
260 // map textures/evil4_metals/mtltekfloor_fx2.tga
\r
261 // blendFunc GL_ONE GL_ONE
\r
262 // //rgbGen wave sin 0.5 0.5 0 .2
\r
266 textures/evil4_metals/wrnjumppad
\r
273 map textures/evil4_metals/wrnjumppad.tga
\r
274 blendFunc GL_DST_COLOR GL_ZERO
\r
278 map textures/evil4_metals/wrnjumppad_glow.tga
\r
279 rgbGen wave sin 0.5 0.5 1 1
\r
280 blendfunc GL_ONE GL_ONE
\r
284 //********************************************
\r
285 //********************************************
\r
286 //********************************************
\r
287 //**************evil wall section****************
\r
288 //********************************************
\r
289 //********************************************
\r
290 //********************************************
\r
292 textures/evil4_wall/tekwallmulti2
\r
295 map textures/base_wall/chrome_env.tga
\r
298 tcmod scale .25 .25
\r
301 map textures/evil4_wall/tekwallmulti2.tga
\r
302 blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
\r
307 blendfunc gl_dst_color gl_zero
\r
312 //********************************************
\r
313 //********************************************
\r
314 //********************************************
\r
315 //**************evil lights section***************
\r
316 //********************************************
\r
317 //********************************************
\r
318 //********************************************
\r
320 textures/evil4_lights/steplight
\r
322 surfaceparm nomarks
\r
323 q3map_surfacelight 1000
\r
330 map textures/evil4_lights/steplight.tga
\r
331 blendFunc GL_DST_COLOR GL_ZERO
\r
335 map textures/evil4_lights/steplight_glow.tga
\r
336 blendfunc GL_ONE GL_ONE
\r
340 textures/evil4_lights/drkmtlsupport_light
\r
342 surfaceparm nomarks
\r
343 q3map_surfacelight 1000
\r
349 map textures/evil4_lights/drkmtlsupport_light.tga
\r
350 blendFunc GL_DST_COLOR GL_ZERO
\r
354 map textures/evil4_lights/drkmtlsupport_light_glow.tga
\r
355 rgbGen wave sin 0.5 0.5 1 .5
\r
356 blendfunc GL_ONE GL_ONE
\r
360 textures/evil4_lights/s_light
\r
362 qer_editorimage textures/evil4_lights/s_light.jpg
\r
363 surfaceparm nomarks
\r
364 q3map_surfacelight 1500
\r
366 map textures/evil4_lights/s_light.jpg
\r
367 //blendFunc GL_DST_COLOR GL_ZERO
\r
371 map textures/evil4_lights/s_light_blend.jpg
\r
372 rgbGen wave sin 0.5 0.5 1 1
\r
373 blendFunc GL_ONE GL_ONE
\r
382 textures/evil4_lights/t_mtllight
\r
384 surfaceparm nomarks
\r
385 q3map_surfacelight 1000
\r
392 map textures/evil4_lights/t_mtllight.jpg
\r
393 blendFunc GL_DST_COLOR GL_ZERO
\r
397 map textures/evil4_lights/t_mtllight_blend.jpg
\r
398 //rgbGen wave sin 0.5 0.5 1 1
\r
399 blendfunc GL_ONE GL_ONE
\r
403 textures/evil4_lights/mtl_lightsmll
\r
405 surfaceparm nomarks
\r
406 q3map_surfacelight 1000
\r
413 map textures/evil4_lights/mtl_lightsmll.jpg
\r
414 blendFunc GL_DST_COLOR GL_ZERO
\r
418 map textures/evil4_lights/mtl_lightsmll_blend.jpg
\r
419 rgbGen wave sin 0.5 0.5 1 1
\r
420 blendfunc GL_ONE GL_ONE
\r
424 //double glowing effect light strips
\r
426 textures/evil4_lights/l_light_b
\r
428 q3map_surfacelight 5000
\r
429 q3map_lightimage textures/evil4_lights/l_light_b.jpg
\r
435 map textures/evil4_lights/l_light_b.jpg
\r
436 blendFunc GL_DST_COLOR GL_ZERO
\r
440 map textures/evil4_lights/l_light_b_blend.jpg
\r
441 blendfunc GL_ONE GL_ONE
\r
444 map textures/evil4_lights/l_light_b_blend.jpg
\r
445 rgbGen wave sin 6 2 1 2
\r
446 blendfunc GL_ONE GL_ONE
\r
450 textures/evil4_lights/l_light_g
\r
452 q3map_surfacelight 5000
\r
453 q3map_lightimage textures/evil4_lights/l_light_g.jpg
\r
459 map textures/evil4_lights/l_light_g.jpg
\r
460 blendFunc GL_DST_COLOR GL_ZERO
\r
464 map textures/evil4_lights/l_light_g_blend.jpg
\r
465 blendfunc GL_ONE GL_ONE
\r
468 map textures/evil4_lights/l_light_g_blend.jpg
\r
469 rgbGen wave sin 6 2 1 2
\r
470 blendfunc GL_ONE GL_ONE
\r
474 textures/evil4_lights/l_light_r
\r
476 q3map_surfacelight 5000
\r
477 q3map_lightimage textures/evil4_lights/l_light_r.jpg
\r
483 map textures/evil4_lights/l_light_r.jpg
\r
484 blendFunc GL_DST_COLOR GL_ZERO
\r
488 map textures/evil4_lights/l_light_r_blend.jpg
\r
489 blendfunc GL_ONE GL_ONE
\r
492 map textures/evil4_lights/l_light_r_blend.jpg
\r
493 rgbGen wave sin 6 2 1 2
\r
494 blendfunc GL_ONE GL_ONE
\r
498 textures/evil4_lights/l_light_w
\r
500 q3map_surfacelight 5000
\r
501 q3map_lightimage textures/evil4_lights/l_light_w.jpg
\r
507 map textures/evil4_lights/l_light_w.jpg
\r
508 blendFunc GL_DST_COLOR GL_ZERO
\r
512 map textures/evil4_lights/l_light_w_blend.jpg
\r
513 blendfunc GL_ONE GL_ONE
\r
516 map textures/evil4_lights/l_light_w_blend.jpg
\r
517 rgbGen wave sin 6 2 1 2
\r
518 blendfunc GL_ONE GL_ONE
\r
522 textures/evil4_lights/mtl_l1
\r
524 q3map_surfacelight 1000
\r
525 q3map_lightimage textures/evil4_lights/mtl_l1.tga
\r
526 // LordHavoc: replaced most of this shader
\r
528 map textures/evil4_lights/mtl_l1.tga
\r
536 map textures/evil4_lights/mtl_l1_glow.tga
\r
539 // LordHavoc: original shader
\r
541 // map textures/evil4_lights/mtl_l1_fx.tga
\r
543 // tcmod scale 12 1
\r
545 // tcMod scroll 0 1
\r
548 // map textures/evil4_lights/mtl_l1_fx.tga
\r
550 // //tcmod scale 25 1
\r
552 // tcMod scroll 1 0
\r
555 // map textures/evil4_lights/mtl_l1.tga
\r
560 // map textures/evil4_lights/mtl_l1_glow.tga
\r
567 // blendfunc filter
\r
573 textures/evil4_lights/trimtl_grlbtm_light
\r
575 q3map_surfacelight 5000
\r
576 q3map_lightimage textures/evil4_lights/trimtl_grlbtm_light_blnd.tga
\r
577 qer_editorimage textures/evil4_lights/trimtl_grlbtm_light.tga
\r
579 map textures/evil4_lights/trimtl_grlbtm_light.tga
\r
585 blendfunc gl_dst_color gl_zero
\r
588 map textures/evil4_lights/trimtl_grlbtm_light_blnd.tga
\r
589 blendfunc gl_one gl_one
\r
590 rgbgen wave sin 1 .1 0 1
\r
594 textures/evil4_lights/s_bluelight
\r
596 q3map_surfacelight 1000
\r
597 q3map_lightimage textures/evil4_lights/s_bluelight.tga
\r
603 map textures/evil4_lights/s_bluelight.tga
\r
605 blendFunc GL_DST_COLOR GL_ZERO
\r
608 map textures/evil4_lights/s_bluelight_glow.tga
\r
609 rgbGen wave sin 0.5 0.5 0 .2
\r
614 blendFunc GL_DST_COLOR GL_ZERO
\r
619 //********************************************
\r
620 //********************************************
\r
621 //********************************************
\r
622 //**************evil fx section******************
\r
623 //********************************************
\r
624 //********************************************
\r
625 //********************************************
\r
629 textures/evil4_fx/mtlportal_fx
\r
631 qer_editorimage textures/evil4_fx/mtlportal.tga
\r
633 surfaceparm nomarks
\r
637 clampmap textures/evil4_fx/mtlportal_fx1.tga
\r
643 clampmap textures/evil4_fx/mtlportal_fx2.tga
\r
649 clampmap textures/evil4_fx/mtlportal.tga
\r
657 blendFunc GL_DST_COLOR GL_ZERO
\r
662 //matrixy transparent display images
\r
664 textures/evil4_fx/mat1
\r
667 map textures/evil4_fx/mat1.tga
\r
668 blendfunc GL_ONE GL_ONE
\r
670 rgbGen wave sin 0.5 0.5 0 0.7
\r
673 map textures/evil4_fx/mat2.tga
\r
674 blendfunc GL_ONE GL_ONE
\r
676 rgbGen wave sin 0.5 0.5 0 .2
\r
679 map textures/evil4_fx/mat3.tga
\r
680 blendfunc GL_ONE GL_ONE
\r
685 map textures/evil4_fx/mat4.tga
\r
686 blendfunc GL_ONE GL_ONE
\r
693 blendfunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
\r
697 textures/evil4_fx/b_ray
\r
699 q3map_surfacelight 200
\r
701 surfaceparm nonsolid
\r
702 surfaceparm nomarks
\r
703 surfaceparm nolightmap
\r
704 q3map_lightimage textures/evil4_fx/b_ray.tga
\r
707 map textures/evil4_fx/b_ray.tga
\r
708 blendFunc GL_ONE GL_ONE
\r
709 rgbgen wave triangle 1 9 1 1
\r
714 map textures/evil4_fx/b_ray.tga
\r
715 blendFunc GL_ONE GL_ONE
\r
716 rgbgen wave triangle 1 1 1 1
\r
724 textures/evil4_fx/b_rayc
\r
726 q3map_surfacelight 200
\r
728 surfaceparm nonsolid
\r
729 surfaceparm nomarks
\r
730 surfaceparm nolightmap
\r
731 q3map_lightimage textures/evil4_fx/b_rayc.tga
\r
734 map textures/evil4_fx/b_rayc.tga
\r
735 blendFunc GL_ONE GL_ONE
\r
736 rgbgen wave triangle 1 9 1 1
\r
741 map textures/evil4_fx/b_rayc.tga
\r
742 blendFunc GL_ONE GL_ONE
\r
743 rgbgen wave triangle 1 1 1 1
\r
751 textures/evil4_fx/esnow
\r
753 q3map_surfacelight 100
\r
755 surfaceparm nonsolid
\r
756 surfaceparm nomarks
\r
757 surfaceparm nolightmap
\r
758 q3map_lightimage textures/evil4fx/esnow.tga
\r
761 map textures/evil4_fx/esnow.tga
\r
762 blendFunc GL_ONE GL_ONE
\r
763 tcMod scroll 0 -0.9
\r
766 map textures/evil4_fx/esnow3.tga
\r
767 blendFunc GL_ONE GL_ONE
\r
768 tcMod scroll 0 -0.7
\r
771 map textures/evil4_fx/esnow2.tga
\r
772 blendFunc GL_ONE GL_ONE
\r
773 tcMod scroll 0 -0.5
\r
776 map textures/evil4_fx/esnow2.tga
\r
777 blendFunc GL_ONE GL_ONE
\r
783 //weirdo waterfallÕish effect
\r
785 textures/evil4_fx/e_waterfall
\r
787 q3map_surfacelight 2
\r
789 surfaceparm nonsolid
\r
790 surfaceparm nomarks
\r
791 surfaceparm nolightmap
\r
792 q3map_lightimage textures/evil4_fx/e_waterfall.tga
\r
795 map textures/evil4_fx/e_waterfall.tga
\r
797 blendFunc GL_ONE GL_ONE
\r
798 rgbgen wave triangle 2 1 1 5
\r
803 map textures/evil4_fx/e_waterfall.tga
\r
807 blendFunc GL_ONE GL_ONE
\r
812 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
817 textures/evil4_fx/teleprtr
\r
820 surfaceparm nomarks
\r
824 clampmap textures/evil4_fx/teleprtr_fx3.tga
\r
830 clampmap textures/evil4_fx/teleprtr_fx1.tga
\r
836 clampmap textures/evil4_fx/teleprtr_fx2.tga
\r
842 clampmap textures/evil4_fx/teleprtr.tga
\r
850 blendFunc GL_DST_COLOR GL_ZERO
\r
855 //********************************************
\r
856 //********************************************
\r
857 //********************************************
\r
858 //**************evil tech wall section************
\r
859 //********************************************
\r
860 //********************************************
\r
861 //********************************************
\r
863 textures/evil4_techwalls/tech_dw2
\r
866 map textures/evil4_techwalls/tech_dw2.tga
\r
875 map textures/evil4_techwalls/tech_dw2_fx.tga
\r
877 rgbGen wave sin .5 .5 0 3
\r
881 textures/evil4_techwalls/tech_dw2g
\r
884 map textures/evil4_techwalls/tech_dw2g.tga
\r
893 map textures/evil4_techwalls/tech_dw2_fx.tga
\r
895 rgbGen wave sin .5 .5 0 3
\r
899 textures/evil4_techwalls/tech_dw2gb
\r
902 map textures/evil4_techwalls/tech_dw2gb.tga
\r
911 map textures/evil4_techwalls/tech_dw2_fx.tga
\r
913 rgbGen wave sin .5 .5 0 3
\r
917 textures/evil4_techwalls/tech_wall_dlight
\r
919 surfaceparm nomarks
\r
920 q3map_surfacelight 5000
\r
926 map textures/evil4_techwalls/tech_wall_dlight.tga
\r
927 blendFunc GL_DST_COLOR GL_ZERO
\r
931 map textures/evil4_techwalls/tech_wall_dlight_glw.tga
\r
932 rgbGen wave sin 0.5 0.5 1 1
\r
933 blendfunc GL_ONE GL_ONE
\r
937 textures/evil4_techwalls/tech_dwteky
\r
940 map textures/evil4_techwalls/tech_dwteky_glow.tga
\r
942 blendFunc GL_ONE GL_ONE
\r
945 map textures/evil4_techwalls/tech_dwteky_glow.tga
\r
946 blendFunc GL_ONE GL_ONE
\r
950 map textures/evil4_techwalls/tech_dwteky.tga
\r
951 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
956 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
961 textures/evil4_techwalls/tech_drkwll_pnltek
\r
964 map textures/evil4_techwalls/tech_drkwll_pnltek_glow.tga
\r
966 blendFunc GL_ONE GL_ONE
\r
969 map textures/evil4_techwalls/tech_drkwll_pnltek.tga
\r
970 blendFunc GL_ONE GL_ONE
\r
973 map textures/evil4_techwalls/tech_drkwll_pnltek.tga
\r
974 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
979 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
984 //tech window with a chrome-like appearance,
\r
985 //uncomment to use and comment the next one
\r
986 //textures/evil4_techwalls/tech_window
\r
989 // map textures/effects/tinfx.tga
\r
990 // tcGen environment
\r
994 // map textures/evil4_techwalls/tech_window.tga
\r
995 // blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1000 // blendFunc gl_dst_color gl_zero
\r
1001 // rgbGen identity
\r
1005 //tech window with transparency
\r
1007 textures/evil4_techwalls/tech_window
\r
1011 map textures/evil4_techwalls/tech_windowmask.tga
\r
1013 tcMod turb 0 0.01 0 0.01
\r
1014 tcmod scroll .0 .0
\r
1015 blendfunc GL_ONE GL_ONE
\r
1018 map textures/evil4_techwalls/tech_window.tga
\r
1019 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1024 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1029 textures/evil4_techwalls/drkmtl_lightboard
\r
1032 map textures/evil4_techwalls/drkmtl_lightboard_glow.tga
\r
1033 blendFunc GL_ONE GL_ONE
\r
1034 rgbGen wave sin 0.5 0.5 0 .3
\r
1037 map textures/evil4_techwalls/drkmtl_lightboard_glow.tga
\r
1038 blendFunc GL_ONE GL_ONE
\r
1041 map textures/evil4_techwalls/drkmtl_lightboard.tga
\r
1042 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1047 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1052 textures/evil4_techwalls/drkmtl_dpanelwrnb2
\r
1055 map textures/evil_techwalls/drkmtl_dpanelwrnb2.tga
\r
1056 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1061 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1066 //********************************************
\r
1067 //********************************************
\r
1068 //********************************************
\r
1069 //********************************************
\r
1070 //********************************************
\r
1071 // techwall section II
\r
1072 // This is the ÒdirtyÓ version of the evil_techwalls...
\r
1073 // I added Òd_Ó to the filenames.
\r
1074 //********************************************
\r
1075 //********************************************
\r
1076 //********************************************
\r
1077 //********************************************
\r
1078 //********************************************
\r
1080 textures/evil4_d_techwalls/d_tech_dw2
\r
1083 map textures/evil4_d_techwalls/d_tech_dw2.tga
\r
1092 map textures/evil4_d_techwalls/d_tech_dw2_fx.tga
\r
1094 rgbGen wave sin .5 .5 0 3
\r
1098 textures/evil4_d_techwalls/d_tech_dw2g
\r
1101 map textures/evil4_d_techwalls/d_tech_dw2g.tga
\r
1110 map textures/evil4_d_techwalls/d_tech_dw2_fx.tga
\r
1112 rgbGen wave sin .5 .5 0 3
\r
1116 textures/evil4_d_techwalls/d_tech_dw2gb
\r
1119 map textures/evil4_d_techwalls/d_tech_dw2gb.tga
\r
1128 map textures/evil4_d_techwalls/d_tech_dw2_fx.tga
\r
1130 rgbGen wave sin .5 .5 0 3
\r
1134 textures/evil4_d_techwalls/d_tech_wall_dlight
\r
1136 surfaceparm nomarks
\r
1137 q3map_surfacelight 5000
\r
1143 map textures/evil4_d_techwalls/d_tech_wall_dlight.tga
\r
1144 blendFunc GL_DST_COLOR GL_ZERO
\r
1148 map textures/evil4_d_techwalls/d_tech_wall_dlight_glw.tga
\r
1149 rgbGen wave sin 0.5 0.5 1 1
\r
1150 blendfunc GL_ONE GL_ONE
\r
1154 textures/evil4_d_techwalls/d_tech_dwteky
\r
1157 map textures/evil4_d_techwalls/d_tech_dwteky_glow.tga
\r
1158 tcmod turb 0 3 5 8
\r
1159 blendFunc GL_ONE GL_ONE
\r
1162 map textures/evil4_d_techwalls/d_tech_dwteky_glow.tga
\r
1163 blendFunc GL_ONE GL_ONE
\r
1164 tcmod turb 0 1 1 1
\r
1167 map textures/evil4_d_techwalls/d_tech_dwteky.tga
\r
1168 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1173 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1178 textures/evil4_d_techwalls/d_tech_drkwll_pnltek
\r
1181 maptextures/evil4_d_techwalls/d_tech_drkwll_pnltek_glow.tga
\r
1182 tcmod turb 0 1 1 9
\r
1183 blendFunc GL_ONE GL_ONE
\r
1186 map textures/evil4_d_techwalls/d_tech_drkwll_pnltek.tga
\r
1187 blendFunc GL_ONE GL_ONE
\r
1190 map textures/evil4_d_techwalls/d_tech_drkwll_pnltek.tga
\r
1191 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1196 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1201 //tech window with a chrome-like appearance,
\r
1202 //uncomment to use and comment the next one
\r
1203 //textures/evil4_d_techwalls/tech_window
\r
1206 // map textures/effects/tinfx.tga
\r
1207 // tcGen environment
\r
1208 // rgbGen identity
\r
1211 // map textures/evil4_d_techwalls/d_tech_window.tga
\r
1212 // blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1213 // rgbGen identity
\r
1217 // blendFunc gl_dst_color gl_zero
\r
1218 // rgbGen identity
\r
1222 //tech window with transparency
\r
1224 textures/evil4_d_techwalls/d_tech_window
\r
1228 map textures/evil4_d_techwalls/d_tech_windowmask.tga
\r
1230 tcMod turb 0 0.01 0 0.01
\r
1231 tcmod scroll .0 .0
\r
1232 blendfunc GL_ONE GL_ONE
\r
1235 map textures/evil4_d_techwalls/d_tech_window.tga
\r
1236 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1241 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1246 textures/evil4_d_techwalls/d_drkmtl_lightboard
\r
1249 map textures/evil4_d_techwalls/d_drkmtl_lightboard_glow.tga
\r
1250 blendFunc GL_ONE GL_ONE
\r
1251 rgbGen wave sin 0.5 0.5 0 .3
\r
1254 map textures/evil4_d_techwalls/d_drkmtl_lightboard_glow.tga
\r
1255 blendFunc GL_ONE GL_ONE
\r
1258 map textures/evil4_d_techwalls/d_drkmtl_lightboard.tga
\r
1259 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1264 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1269 textures/evil4_d_techwalls/d_drkmtl_dpanelwrnb2
\r
1272 map textures/evil4_d_techwalls/d_drkmtl_dpanelwrnb2.tga
\r
1273 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1278 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r