3 textures/evil4_techfloors/tfloor3_huge
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7 map textures/evil4_techfloors/tfloor3_huge.tga
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9 blendFunc GL_ONE GL_ZERO
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16 blendFunc GL_DST_COLOR GL_ZERO
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22 textures/evil4_techfloors/tfloor_rndholes
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25 map textures/evil4_techfloors/tfloor_rndholes.tga
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26 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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31 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
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36 textures/evil4_techfloors/tfloor_rndholes_drty
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39 map textures/evil4_techfloors/tfloor_rndholes_drty.tga
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40 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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45 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
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50 //********************************************
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51 //********************************************
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52 //********************************************
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53 //**************evil metals section**************
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54 //********************************************
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55 //********************************************
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56 //********************************************
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59 textures/evil4_metals/flrgrate
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62 map textures/evil4_metals/flrgrate.tga
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63 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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68 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
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73 textures/evil4_metals/mtlflrslots
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76 map textures/evil4_metals/mtlflrslots.tga
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77 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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82 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
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88 textures/evil4_metals/mtlbrushed
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90 qer_editorimage textures/evil4_metals/mtlbrushed.tga
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93 map textures/evil4_metals/mtlbrushed.tga
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94 blendFunc gl_dst_color gl_zero
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99 blendfunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
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105 textures/evil4_metals/mtltekfloor
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107 q3map_surfacelight 100
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108 q3map_lightimage textures/evil4_metal/mtltekfloor_fx.tga
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111 map textures/evil4_metals/mtltekfloor.tga
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116 blendfunc gl_dst_color gl_zero
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121 textures/evil4_metals/wrnjumppad
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128 map textures/evil4_metals/wrnjumppad.tga
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129 blendFunc GL_DST_COLOR GL_ZERO
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133 map textures/evil4_metals/wrnjumppad_glow.tga
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134 rgbGen wave sin 0.5 0.5 1 1
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135 blendfunc GL_ONE GL_ONE
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139 //********************************************
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140 //********************************************
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141 //********************************************
\r
142 //**************evil lights section***************
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143 //********************************************
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144 //********************************************
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145 //********************************************
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147 textures/evil4_lights/steplight
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149 surfaceparm nomarks
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150 q3map_surfacelight 1000
\r
157 map textures/evil4_lights/steplight.tga
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158 blendFunc GL_DST_COLOR GL_ZERO
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162 map textures/evil4_lights/steplight_glow.tga
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163 blendfunc GL_ONE GL_ONE
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167 textures/evil4_lights/drkmtlsupport_light
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169 surfaceparm nomarks
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170 q3map_surfacelight 1000
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176 map textures/evil4_lights/drkmtlsupport_light.tga
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177 blendFunc GL_DST_COLOR GL_ZERO
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181 map textures/evil4_lights/drkmtlsupport_light_glow.tga
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182 rgbGen wave sin 0.5 0.5 1 .5
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183 blendfunc GL_ONE GL_ONE
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187 textures/evil4_lights/s_light
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189 qer_editorimage textures/evil4_lights/s_light.jpg
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190 surfaceparm nomarks
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191 q3map_surfacelight 2500
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193 map textures/evil4_lights/s_light.jpg
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194 //blendFunc GL_DST_COLOR GL_ZERO
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204 textures/evil4_lights/t_mtllight
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206 surfaceparm nomarks
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207 q3map_surfacelight 1000
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214 map textures/evil4_lights/t_mtllight.jpg
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215 blendFunc GL_DST_COLOR GL_ZERO
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220 textures/evil4_lights/mtl_lightsmll
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222 surfaceparm nomarks
\r
223 q3map_surfacelight 1000
\r
230 map textures/evil4_lights/mtl_lightsmll.jpg
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231 blendFunc GL_DST_COLOR GL_ZERO
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236 //double glowing effect light strips
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238 textures/evil4_lights/l_light_b
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240 q3map_surfacelight 5000
\r
241 q3map_lightimage textures/evil4_lights/l_light_b.jpg
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247 map textures/evil4_lights/l_light_b.jpg
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248 blendFunc GL_DST_COLOR GL_ZERO
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253 textures/evil4_lights/l_light_g
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255 q3map_surfacelight 5000
\r
256 q3map_lightimage textures/evil4_lights/l_light_g.jpg
\r
262 map textures/evil4_lights/l_light_g.jpg
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263 blendFunc GL_DST_COLOR GL_ZERO
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268 textures/evil4_lights/l_light_r
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270 q3map_surfacelight 5000
\r
271 q3map_lightimage textures/evil4_lights/l_light_r.jpg
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277 map textures/evil4_lights/l_light_r.jpg
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278 blendFunc GL_DST_COLOR GL_ZERO
\r
283 textures/evil4_lights/l_light_w
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285 q3map_surfacelight 5000
\r
286 q3map_lightimage textures/evil4_lights/l_light_w.jpg
\r
292 map textures/evil4_lights/l_light_w.jpg
\r
293 blendFunc GL_DST_COLOR GL_ZERO
\r
298 textures/evil4_lights/mtl_l1
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300 q3map_surfacelight 1000
\r
301 q3map_lightimage textures/evil4_lights/mtl_l1.tga
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302 // LordHavoc: replaced most of this shader
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304 map textures/evil4_lights/mtl_l1.tga
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312 map textures/evil4_lights/mtl_l1_glow.tga
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315 // LordHavoc: original shader
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317 // map textures/evil4_lights/mtl_l1_fx.tga
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319 // tcmod scale 12 1
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321 // tcMod scroll 0 1
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324 // map textures/evil4_lights/mtl_l1_fx.tga
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326 // //tcmod scale 25 1
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328 // tcMod scroll 1 0
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331 // map textures/evil4_lights/mtl_l1.tga
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336 // map textures/evil4_lights/mtl_l1_glow.tga
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343 // blendfunc filter
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349 textures/evil4_lights/trimtl_grlbtm_light
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351 q3map_surfacelight 5000
\r
352 qer_editorimage textures/evil4_lights/trimtl_grlbtm_light.tga
\r
354 map textures/evil4_lights/trimtl_grlbtm_light.tga
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360 blendfunc gl_dst_color gl_zero
\r
364 textures/evil4_lights/s_bluelight
\r
366 q3map_surfacelight 1000
\r
367 q3map_lightimage textures/evil4_lights/s_bluelight.tga
\r
369 map textures/evil4_lights/s_bluelight.tga
\r
379 //********************************************
\r
380 //********************************************
\r
381 //********************************************
\r
382 //**************evil fx section******************
\r
383 //********************************************
\r
384 //********************************************
\r
385 //********************************************
\r
389 textures/evil4_fx/mtlportal_fx
\r
391 qer_editorimage textures/evil4_fx/mtlportal.tga
\r
393 surfaceparm nomarks
\r
397 clampmap textures/evil4_fx/mtlportal_fx1.tga
\r
403 clampmap textures/evil4_fx/mtlportal_fx2.tga
\r
409 clampmap textures/evil4_fx/mtlportal.tga
\r
417 blendFunc GL_DST_COLOR GL_ZERO
\r
423 textures/evil4_fx/teleprtr
\r
426 surfaceparm nomarks
\r
430 clampmap textures/evil4_fx/teleprtr_fx3.tga
\r
436 clampmap textures/evil4_fx/teleprtr_fx1.tga
\r
442 clampmap textures/evil4_fx/teleprtr_fx2.tga
\r
448 clampmap textures/evil4_fx/teleprtr.tga
\r
456 blendFunc GL_DST_COLOR GL_ZERO
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461 //********************************************
\r
462 //********************************************
\r
463 //********************************************
\r
464 //**************evil tech wall section************
\r
465 //********************************************
\r
466 //********************************************
\r
467 //********************************************
\r
469 textures/evil4_techwalls/tech_dw2
\r
472 map textures/evil4_techwalls/tech_dw2.tga
\r
481 map textures/evil4_techwalls/tech_dw2_fx.tga
\r
483 rgbGen wave sin .5 .5 0 3
\r
487 textures/evil4_techwalls/tech_dw2g
\r
490 map textures/evil4_techwalls/tech_dw2g.tga
\r
499 map textures/evil4_techwalls/tech_dw2_fx.tga
\r
501 rgbGen wave sin .5 .5 0 3
\r
505 textures/evil4_techwalls/tech_dw2gb
\r
508 map textures/evil4_techwalls/tech_dw2gb.tga
\r
517 map textures/evil4_techwalls/tech_dw2_fx.tga
\r
519 rgbGen wave sin .5 .5 0 3
\r
523 textures/evil4_techwalls/tech_wall_dlight
\r
525 surfaceparm nomarks
\r
526 q3map_surfacelight 5000
\r
532 map textures/evil4_techwalls/tech_wall_dlight.tga
\r
533 blendFunc GL_DST_COLOR GL_ZERO
\r
541 //tech window with transparency
\r
543 textures/evil4_techwalls/tech_window
\r
548 map textures/evil4_techwalls/tech_window.tga
\r
554 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
559 //********************************************
\r
560 //********************************************
\r
561 //********************************************
\r
562 //********************************************
\r
563 //********************************************
\r
564 // techwall section II
\r
565 // This is the ÒdirtyÓ version of the evil_techwalls...
\r
566 // I added Òd_Ó to the filenames.
\r
567 //********************************************
\r
568 //********************************************
\r
569 //********************************************
\r
570 //********************************************
\r
571 //********************************************
\r
573 textures/evil4_d_techwalls/d_tech_dw2
\r
576 map textures/evil4_d_techwalls/d_tech_dw2.tga
\r
585 map textures/evil4_d_techwalls/d_tech_dw2_fx.tga
\r
587 rgbGen wave sin .5 .5 0 3
\r
591 textures/evil4_d_techwalls/d_tech_dw2g
\r
594 map textures/evil4_d_techwalls/d_tech_dw2g.tga
\r
603 map textures/evil4_d_techwalls/d_tech_dw2_fx.tga
\r
605 rgbGen wave sin .5 .5 0 3
\r
609 textures/evil4_d_techwalls/d_tech_dw2gb
\r
612 map textures/evil4_d_techwalls/d_tech_dw2gb.tga
\r
621 map textures/evil4_d_techwalls/d_tech_dw2_fx.tga
\r
623 rgbGen wave sin .5 .5 0 3
\r
627 textures/evil4_d_techwalls/d_tech_wall_dlight
\r
629 surfaceparm nomarks
\r
630 q3map_surfacelight 5000
\r
632 map textures/evil4_d_techwalls/d_tech_wall_dlight.tga
\r
642 textures/evil4_d_techwalls/d_tech_window
\r
646 map textures/evil4_d_techwalls/d_tech_window.tga
\r
653 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
660 textures/evil4_d_techwalls/d_drkmtl_dpanelwrnb2
\r
663 map textures/evil4_d_techwalls/d_drkmtl_dpanelwrnb2.tga
\r
664 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
669 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r