2 textures/evil4_techfloors/tfloor3_huge
\r
6 map textures/evil4_techfloors/tfloor3_huge.tga
\r
8 blendFunc GL_ONE GL_ZERO
\r
15 blendFunc GL_DST_COLOR GL_ZERO
\r
20 textures/evil4_techfloors/tfloor_rndholes
\r
24 map textures/evil4_techfloors/tfloor_rndholes.tga
\r
25 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
30 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
34 textures/evil4_techfloors/tfloor_rndholes_drty
\r
38 map textures/evil4_techfloors/tfloor_rndholes_drty.tga
\r
39 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
44 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
48 //********************************************
\r
49 //********************************************
\r
50 //********************************************
\r
51 //**************evil metals section**************
\r
52 //********************************************
\r
53 //********************************************
\r
54 //********************************************
\r
55 textures/evil4_metals/mtlsportal
\r
58 surfaceparm nomarks
\r
62 clampmap textures/evil4_metals/mtlsportal_fx1.tga
\r
69 clampmap textures/evil4_metals/mtlsportal_fx2.tga
\r
76 clampmap textures/evil4_metals/mtlsportal_fx3.tga
\r
83 clampmap textures/evil4_metals/mtlsportal.tga
\r
91 blendFunc GL_DST_COLOR GL_ZERO
\r
95 textures/evil4_metals/flrgrate
\r
99 map textures/evil4_metals/flrgrate.tga
\r
100 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
105 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
109 textures/evil4_metals/mtlflrslots
\r
113 map textures/evil4_metals/mtlflrslots.tga
\r
114 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
119 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
124 textures/evil4_metals/drkmtl_grlpltmech
\r
127 map textures/evil4_metals/drkmtl_grlpltmech.tga
\r
132 map textures/evil4_metals/drkmtl_grlpltmech_fx2.tga
\r
138 map textures/evil4_metals/drkmtl_grlpltmech_fx.tga
\r
140 tcmod scroll 0 1.6
\r
144 map textures/evil4_metals/drkmtl_grlpltmech_fx.tga
\r
150 map textures/evil4_metals/drkmtl_grlpltmech_fx.tga
\r
152 rgbgen wave sin 1.1 .1 1 1
\r
153 tcmod scroll 0 2.8
\r
157 map textures/evil4_metals/drkmtl_grlpltmech.tga
\r
168 textures/evil4_metals/mtlbrushed
\r
170 qer_editorimage textures/evil4_metals/mtlbrushed.tga
\r
172 map textures/evil4_metals/mtlbrushed_env.tga
\r
177 map textures/evil4_metals/mtlbrushed.tga
\r
178 blendFunc gl_dst_color gl_zero
\r
183 blendfunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
\r
187 textures/evil4_metals/eshinytin
\r
189 qer_editorimage textures/evil4_metals/eshinytin.tga
\r
191 map textures/effects/tinfx.jpg
\r
194 tcmod scale 0.55 1
\r
198 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
202 map textures/evil4_metals/eshinytin.tga
\r
203 blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
\r
208 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
212 textures/evil4_metals/mtlpanel_wrnstripe_ow2
\r
215 map textures/evil4_metals/mtlpnl_wrnstrpow2_glow.tga
\r
216 rgbGen wave sin 0.5 0.5 0 1
\r
217 blendfunc GL_ONE GL_ONE
\r
220 map textures/evil4_metals/mtlpnl_wrnstrpow2_glow.tga
\r
221 //rgbGen wave sin 0.5 0.5 0 1
\r
222 blendfunc GL_ONE GL_ONE
\r
225 map textures/evil4_metals/mtlpanel_wrnstripe_ow2.tga
\r
226 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
232 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
237 textures/evil4_metals/mtltekfloor
\r
240 q3map_surfacelight 100
\r
241 q3map_lightimage textures/evil4_metal/mtltekfloor_fx.tga
\r
243 map textures/base_wall/chrome_env.tga
\r
246 tcmod scale .25 .25
\r
250 map textures/evil4_metals/mtltekfloor.tga
\r
251 blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
\r
256 blendfunc gl_dst_color gl_zero
\r
260 map textures/evil4_metals/mtltekfloor_fx.tga
\r
261 blendFunc GL_ONE GL_ONE
\r
262 rgbGen wave sin 0.5 0.5 0 .2
\r
265 map textures/evil4_metals/mtltekfloor_fx2.tga
\r
266 blendFunc GL_ONE GL_ONE
\r
267 //rgbGen wave sin 0.5 0.5 0 .2
\r
270 textures/evil4_metals/wrnjumppad
\r
277 map textures/evil4_metals/wrnjumppad.tga
\r
278 blendFunc GL_DST_COLOR GL_ZERO
\r
282 map textures/evil4_metals/wrnjumppad_glow.tga
\r
283 rgbGen wave sin 0.5 0.5 1 1
\r
284 blendfunc GL_ONE GL_ONE
\r
287 //********************************************
\r
288 //********************************************
\r
289 //********************************************
\r
290 //**************evil wall section****************
\r
291 //********************************************
\r
292 //********************************************
\r
293 //********************************************
\r
294 textures/evil4_wall/tekwallmulti2
\r
297 map textures/base_wall/chrome_env.tga
\r
300 tcmod scale .25 .25
\r
304 map textures/evil4_wall/tekwallmulti2.tga
\r
305 blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
\r
310 blendfunc gl_dst_color gl_zero
\r
314 //********************************************
\r
315 //********************************************
\r
316 //********************************************
\r
317 //**************evil lights section***************
\r
318 //********************************************
\r
319 //********************************************
\r
320 //********************************************
\r
321 textures/evil4_lights/steplight
\r
323 surfaceparm nomarks
\r
324 q3map_surfacelight 1000
\r
331 map textures/evil4_lights/steplight.tga
\r
332 blendFunc GL_DST_COLOR GL_ZERO
\r
336 map textures/evil4_lights/steplight_glow.tga
\r
337 blendfunc GL_ONE GL_ONE
\r
340 textures/evil4_lights/drkmtlsupport_light
\r
342 surfaceparm nomarks
\r
343 q3map_surfacelight 1000
\r
349 map textures/evil4_lights/drkmtlsupport_light.tga
\r
350 blendFunc GL_DST_COLOR GL_ZERO
\r
354 map textures/evil4_lights/drkmtlsupport_light_glow.tga
\r
355 rgbGen wave sin 0.5 0.5 1 .5
\r
356 blendfunc GL_ONE GL_ONE
\r
360 textures/evil4_lights/s_light
\r
362 qer_editorimage textures/evil4_lights/s_light.jpg
\r
363 surfaceparm nomarks
\r
364 q3map_surfacelight 1500
\r
366 map textures/evil4_lights/s_light.jpg
\r
367 blendFunc GL_DST_COLOR GL_ZERO
\r
371 map textures/evil4_lights/s_light_blend.jpg
\r
372 rgbGen wave sin 0.5 0.5 1 1
\r
373 blendFunc GL_ONE GL_ONE
\r
381 textures/evil4_lights/t_mtllight
\r
383 surfaceparm nomarks
\r
384 q3map_surfacelight 1000
\r
391 map textures/evil4_lights/t_mtllight.jpg
\r
392 blendFunc GL_DST_COLOR GL_ZERO
\r
396 map textures/evil4_lights/t_mtllight_blend.jpg
\r
397 //rgbGen wave sin 0.5 0.5 1 1
\r
398 blendfunc GL_ONE GL_ONE
\r
401 textures/evil4_lights/mtl_lightsmll
\r
403 surfaceparm nomarks
\r
404 q3map_surfacelight 1000
\r
411 map textures/evil4_lights/mtl_lightsmll.jpg
\r
412 blendFunc GL_DST_COLOR GL_ZERO
\r
416 map textures/evil4_lights/mtl_lightsmll_blend.jpg
\r
417 rgbGen wave sin 0.5 0.5 1 1
\r
418 blendfunc GL_ONE GL_ONE
\r
421 //double glowing effect light strips
\r
422 textures/evil4_lights/l_light_b
\r
424 q3map_surfacelight 5000
\r
425 q3map_lightimage textures/evil4_lights/l_light_b.jpg
\r
431 map textures/evil4_lights/l_light_b.jpg
\r
432 blendFunc GL_DST_COLOR GL_ZERO
\r
436 map textures/evil4_lights/l_light_b_blend.jpg
\r
437 blendfunc GL_ONE GL_ONE
\r
440 map textures/evil4_lights/l_light_b_blend.jpg
\r
441 rgbGen wave sin 6 2 1 2
\r
442 blendfunc GL_ONE GL_ONE
\r
445 textures/evil4_lights/l_light_g
\r
447 q3map_surfacelight 5000
\r
448 q3map_lightimage textures/evil4_lights/l_light_g.jpg
\r
454 map textures/evil4_lights/l_light_g.jpg
\r
455 blendFunc GL_DST_COLOR GL_ZERO
\r
459 map textures/evil4_lights/l_light_g_blend.jpg
\r
460 blendfunc GL_ONE GL_ONE
\r
463 map textures/evil4_lights/l_light_g_blend.jpg
\r
464 rgbGen wave sin 6 2 1 2
\r
465 blendfunc GL_ONE GL_ONE
\r
468 textures/evil4_lights/l_light_r
\r
470 q3map_surfacelight 5000
\r
471 q3map_lightimage textures/evil4_lights/l_light_r.jpg
\r
477 map textures/evil4_lights/l_light_r.jpg
\r
478 blendFunc GL_DST_COLOR GL_ZERO
\r
482 map textures/evil4_lights/l_light_r_blend.jpg
\r
483 blendfunc GL_ONE GL_ONE
\r
486 map textures/evil4_lights/l_light_r_blend.jpg
\r
487 rgbGen wave sin 6 2 1 2
\r
488 blendfunc GL_ONE GL_ONE
\r
491 textures/evil4_lights/l_light_w
\r
493 q3map_surfacelight 5000
\r
494 q3map_lightimage textures/evil4_lights/l_light_w.jpg
\r
500 map textures/evil4_lights/l_light_w.jpg
\r
501 blendFunc GL_DST_COLOR GL_ZERO
\r
505 map textures/evil4_lights/l_light_w_blend.jpg
\r
506 blendfunc GL_ONE GL_ONE
\r
509 map textures/evil4_lights/l_light_w_blend.jpg
\r
510 rgbGen wave sin 6 2 1 2
\r
511 blendfunc GL_ONE GL_ONE
\r
515 textures/evil4_lights/mtl_l1
\r
518 map textures/evil4_lights/mtl_l1_fx.tga
\r
526 map textures/evil4_lights/mtl_l1_fx.tga
\r
528 //tcmod scale 25 1
\r
534 map textures/evil4_lights/mtl_l1.tga
\r
539 map textures/evil4_lights/mtl_l1_fx2.tga
\r
550 textures/evil4_lights/trimtl_grlbtm_light
\r
552 q3map_surfacelight 5000
\r
553 q3map_lightimage textures/evil4_lights/trimtl_grlbtm_light_blnd.tga
\r
554 qer_editorimage textures/evil4_lights/trimtl_grlbtm_light.tga
\r
557 map textures/evil4_lights/trimtl_grlbtm_light.tga
\r
564 blendfunc gl_dst_color gl_zero
\r
567 map textures/evil4_lights/trimtl_grlbtm_light_blnd.tga
\r
568 blendfunc gl_one gl_one
\r
569 rgbgen wave sin 1 .1 0 1
\r
573 textures/evil4_lights/s_bluelight
\r
575 q3map_surfacelight 1000
\r
576 q3map_lightimage textures/evil4_lights/s_bluelight.tga
\r
582 map textures/evil4_lights/s_bluelight.tga
\r
584 blendFunc GL_DST_COLOR GL_ZERO
\r
587 map textures/evil4_lights/s_bluelight_glow.tga
\r
588 rgbGen wave sin 0.5 0.5 0 .2
\r
594 blendFunc GL_DST_COLOR GL_ZERO
\r
599 //********************************************
\r
600 //********************************************
\r
601 //********************************************
\r
602 //**************evil fx section******************
\r
603 //********************************************
\r
604 //********************************************
\r
605 //********************************************
\r
609 textures/evil4_fx/mtlportal_fx
\r
611 qer_editorimage textures/evil4_fx/mtlportal.tga
\r
613 surfaceparm nomarks
\r
617 clampmap textures/evil4_fx/mtlportal_fx1.tga
\r
624 clampmap textures/evil4_fx/mtlportal_fx2.tga
\r
631 clampmap textures/evil4_fx/mtlportal.tga
\r
639 blendFunc GL_DST_COLOR GL_ZERO
\r
643 //matrixy transparent display images
\r
644 textures/evil4_fx/mat1
\r
647 map textures/evil4_fx/mat1.tga
\r
648 blendfunc GL_ONE GL_ONE
\r
650 rgbGen wave sin 0.5 0.5 0 0.7
\r
654 map textures/evil4_fx/mat2.tga
\r
655 blendfunc GL_ONE GL_ONE
\r
657 rgbGen wave sin 0.5 0.5 0 .2
\r
660 map textures/evil4_fx/mat3.tga
\r
661 blendfunc GL_ONE GL_ONE
\r
663 tcMod scroll 0 -.1
\r
667 map textures/evil4_fx/mat4.tga
\r
668 blendfunc GL_ONE GL_ONE
\r
676 blendfunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
\r
679 textures/evil4_fx/b_ray
\r
681 q3map_surfacelight 200
\r
683 surfaceparm nonsolid
\r
684 surfaceparm nomarks
\r
685 surfaceparm nolightmap
\r
686 q3map_lightimage textures/evil4_fx/b_ray.tga
\r
691 map textures/evil4_fx/b_ray.tga
\r
692 blendFunc GL_ONE GL_ONE
\r
693 rgbgen wave triangle 1 9 1 1
\r
698 map textures/evil4_fx/b_ray.tga
\r
699 blendFunc GL_ONE GL_ONE
\r
700 rgbgen wave triangle 1 1 1 1
\r
707 textures/evil4_fx/b_rayc
\r
709 q3map_surfacelight 200
\r
711 surfaceparm nonsolid
\r
712 surfaceparm nomarks
\r
713 surfaceparm nolightmap
\r
714 q3map_lightimage textures/evil4_fx/b_rayc.tga
\r
719 map textures/evil4_fx/b_rayc.tga
\r
720 blendFunc GL_ONE GL_ONE
\r
721 rgbgen wave triangle 1 9 1 1
\r
726 map textures/evil4_fx/b_rayc.tga
\r
727 blendFunc GL_ONE GL_ONE
\r
728 rgbgen wave triangle 1 1 1 1
\r
735 textures/evil4_fx/esnow
\r
737 q3map_surfacelight 100
\r
739 surfaceparm nonsolid
\r
740 surfaceparm nomarks
\r
741 surfaceparm nolightmap
\r
742 q3map_lightimage textures/evil4fx/esnow.tga
\r
746 map textures/evil4_fx/esnow.tga
\r
747 blendFunc GL_ONE GL_ONE
\r
748 tcMod scroll 0 -0.9
\r
751 map textures/evil4_fx/esnow3.tga
\r
752 blendFunc GL_ONE GL_ONE
\r
753 tcMod scroll 0 -0.7
\r
756 map textures/evil4_fx/esnow2.tga
\r
757 blendFunc GL_ONE GL_ONE
\r
758 tcMod scroll 0 -0.5
\r
761 map textures/evil4_fx/esnow2.tga
\r
762 blendFunc GL_ONE GL_ONE
\r
768 //weirdo waterfallÕish effect
\r
769 textures/evil4_fx/e_waterfall
\r
771 q3map_surfacelight 2
\r
773 surfaceparm nonsolid
\r
774 surfaceparm nomarks
\r
775 surfaceparm nolightmap
\r
776 q3map_lightimage textures/evil4_fx/e_waterfall.tga
\r
781 map textures/evil4_fx/e_waterfall.tga
\r
783 blendFunc GL_ONE GL_ONE
\r
784 rgbgen wave triangle 2 1 1 5
\r
789 map textures/evil4_fx/e_waterfall.tga
\r
794 blendFunc GL_ONE GL_ONE
\r
799 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
803 textures/evil4_fx/teleprtr
\r
806 surfaceparm nomarks
\r
810 clampmap textures/evil4_fx/teleprtr_fx3.tga
\r
817 clampmap textures/evil4_fx/teleprtr_fx1.tga
\r
823 clampmap textures/evil4_fx/teleprtr_fx2.tga
\r
830 clampmap textures/evil4_fx/teleprtr.tga
\r
838 blendFunc GL_DST_COLOR GL_ZERO
\r
842 //********************************************
\r
843 //********************************************
\r
844 //********************************************
\r
845 //**************evil tech wall section************
\r
846 //********************************************
\r
847 //********************************************
\r
848 //********************************************
\r
850 textures/evil4_techwalls/tech_dw2
\r
853 map textures/evil4_techwalls/tech_dw2.tga
\r
863 map textures/evil4_techwalls/tech_dw2_fx.tga
\r
865 rgbGen wave sin .5 .5 0 3
\r
868 textures/evil4_techwalls/tech_dw2g
\r
871 map textures/evil4_techwalls/tech_dw2g.tga
\r
881 map textures/evil4_techwalls/tech_dw2_fx.tga
\r
883 rgbGen wave sin .5 .5 0 3
\r
886 textures/evil4_techwalls/tech_dw2gb
\r
889 map textures/evil4_techwalls/tech_dw2gb.tga
\r
899 map textures/evil4_techwalls/tech_dw2_fx.tga
\r
901 rgbGen wave sin .5 .5 0 3
\r
905 textures/evil4_techwalls/tech_wall_dlight
\r
907 surfaceparm nomarks
\r
908 q3map_surfacelight 5000
\r
914 map textures/evil4_techwalls/tech_wall_dlight.tga
\r
915 blendFunc GL_DST_COLOR GL_ZERO
\r
919 map textures/evil4_techwalls/tech_wall_dlight_glw.tga
\r
920 rgbGen wave sin 0.5 0.5 1 1
\r
921 blendfunc GL_ONE GL_ONE
\r
925 textures/evil4_techwalls/tech_dwteky
\r
929 map textures/evil4_techwalls/tech_dwteky_glow.tga
\r
930 tcmod turb 0 3 5 8
\r
931 blendFunc GL_ONE GL_ONE
\r
935 map textures/evil4_techwalls/tech_dwteky_glow.tga
\r
936 blendFunc GL_ONE GL_ONE
\r
937 tcmod turb 0 1 1 1
\r
940 map textures/evil4_techwalls/tech_dwteky.tga
\r
941 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
946 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
950 textures/evil4_techwalls/tech_drkwll_pnltek
\r
954 map textures/evil4_techwalls/tech_drkwll_pnltek_glow.tga
\r
955 tcmod turb 0 1 1 9
\r
956 blendFunc GL_ONE GL_ONE
\r
960 map textures/evil4_techwalls/tech_drkwll_pnltek.tga
\r
961 blendFunc GL_ONE GL_ONE
\r
964 map textures/evil4_techwalls/tech_drkwll_pnltek.tga
\r
965 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
970 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
975 //tech window with a chrome-like appearance,
\r
976 //uncomment to use and comment the next one
\r
977 //textures/evil4_techwalls/tech_window
\r
980 // map textures/effects/tinfx.tga
\r
981 // tcGen environment
\r
982 // rgbGen identity
\r
985 // map textures/evil4_techwalls/tech_window.tga
\r
986 // blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
987 // rgbGen identity
\r
991 // blendFunc gl_dst_color gl_zero
\r
992 // rgbGen identity
\r
996 //tech window with transparency
\r
997 textures/evil4_techwalls/tech_window
\r
1001 map textures/evil4_techwalls/tech_windowmask.tga
\r
1002 tcGen environment
\r
1003 tcMod turb 0 0.01 0 0.01
\r
1004 tcmod scroll .0 .0
\r
1005 blendfunc GL_ONE GL_ONE
\r
1008 map textures/evil4_techwalls/tech_window.tga
\r
1009 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1014 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1018 textures/evil4_techwalls/drkmtl_lightboard
\r
1022 map textures/evil4_techwalls/drkmtl_lightboard_glow.tga
\r
1023 blendFunc GL_ONE GL_ONE
\r
1024 rgbGen wave sin 0.5 0.5 0 .3
\r
1027 map textures/evil4_techwalls/drkmtl_lightboard_glow.tga
\r
1028 blendFunc GL_ONE GL_ONE
\r
1031 map textures/evil4_techwalls/drkmtl_lightboard.tga
\r
1032 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1037 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1041 textures/evil4_techwalls/drkmtl_dpanelwrnb2
\r
1044 map textures/evil_techwalls/drkmtl_dpanelwrnb2.tga
\r
1045 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1050 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1054 //********************************************
\r
1055 //********************************************
\r
1056 //********************************************
\r
1057 //********************************************
\r
1058 //********************************************
\r
1059 // techwall section II
\r
1060 // This is the ÒdirtyÓ version of the evil_techwalls...
\r
1061 // I added Òd_Ó to the filenames.
\r
1062 //********************************************
\r
1063 //********************************************
\r
1064 //********************************************
\r
1065 //********************************************
\r
1066 //********************************************
\r
1067 textures/evil4_d_techwalls/d_tech_dw2
\r
1070 map textures/evil4_d_techwalls/d_tech_dw2.tga
\r
1080 map textures/evil4_d_techwalls/d_tech_dw2_fx.tga
\r
1082 rgbGen wave sin .5 .5 0 3
\r
1085 textures/evil4_d_techwalls/d_tech_dw2g
\r
1088 map textures/evil4_d_techwalls/d_tech_dw2g.tga
\r
1098 map textures/evil4_d_techwalls/d_tech_dw2_fx.tga
\r
1100 rgbGen wave sin .5 .5 0 3
\r
1103 textures/evil4_d_techwalls/d_tech_dw2gb
\r
1106 map textures/evil4_d_techwalls/d_tech_dw2gb.tga
\r
1116 map textures/evil4_d_techwalls/d_tech_dw2_fx.tga
\r
1118 rgbGen wave sin .5 .5 0 3
\r
1122 textures/evil4_d_techwalls/d_tech_wall_dlight
\r
1124 surfaceparm nomarks
\r
1125 q3map_surfacelight 5000
\r
1131 map textures/evil4_d_techwalls/d_tech_wall_dlight.tga
\r
1132 blendFunc GL_DST_COLOR GL_ZERO
\r
1136 map textures/evil4_d_techwalls/d_tech_wall_dlight_glw.tga
\r
1137 rgbGen wave sin 0.5 0.5 1 1
\r
1138 blendfunc GL_ONE GL_ONE
\r
1142 textures/evil4_d_techwalls/d_tech_dwteky
\r
1146 map textures/evil4_d_techwalls/d_tech_dwteky_glow.tga
\r
1147 tcmod turb 0 3 5 8
\r
1148 blendFunc GL_ONE GL_ONE
\r
1152 map textures/evil4_d_techwalls/d_tech_dwteky_glow.tga
\r
1153 blendFunc GL_ONE GL_ONE
\r
1154 tcmod turb 0 1 1 1
\r
1157 map textures/evil4_d_techwalls/d_tech_dwteky.tga
\r
1158 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1163 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1167 textures/evil4_d_techwalls/d_tech_drkwll_pnltek
\r
1171 maptextures/evil4_d_techwalls/d_tech_drkwll_pnltek_glow.tga
\r
1172 tcmod turb 0 1 1 9
\r
1173 blendFunc GL_ONE GL_ONE
\r
1176 map textures/evil4_d_techwalls/d_tech_drkwll_pnltek.tga
\r
1177 blendFunc GL_ONE GL_ONE
\r
1180 map textures/evil4_d_techwalls/d_tech_drkwll_pnltek.tga
\r
1181 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1186 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1192 //tech window with a chrome-like appearance,
\r
1193 //uncomment to use and comment the next one
\r
1194 //textures/evil4_d_techwalls/tech_window
\r
1197 // map textures/effects/tinfx.tga
\r
1198 // tcGen environment
\r
1199 // rgbGen identity
\r
1202 // map textures/evil4_d_techwalls/d_tech_window.tga
\r
1203 // blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1204 // rgbGen identity
\r
1208 // blendFunc gl_dst_color gl_zero
\r
1209 // rgbGen identity
\r
1213 //tech window with transparency
\r
1214 textures/evil4_d_techwalls/d_tech_window
\r
1218 map textures/evil4_d_techwalls/d_tech_windowmask.tga
\r
1219 tcGen environment
\r
1220 tcMod turb 0 0.01 0 0.01
\r
1221 tcmod scroll .0 .0
\r
1222 blendfunc GL_ONE GL_ONE
\r
1225 map textures/evil4_d_techwalls/d_tech_window.tga
\r
1226 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1231 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1235 textures/evil4_d_techwalls/d_drkmtl_lightboard
\r
1239 map textures/evil4_d_techwalls/d_drkmtl_lightboard_glow.tga
\r
1240 blendFunc GL_ONE GL_ONE
\r
1241 rgbGen wave sin 0.5 0.5 0 .3
\r
1244 map textures/evil4_d_techwalls/d_drkmtl_lightboard_glow.tga
\r
1245 blendFunc GL_ONE GL_ONE
\r
1248 map textures/evil4_d_techwalls/d_drkmtl_lightboard.tga
\r
1249 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1254 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1258 textures/evil4_d_techwalls/d_drkmtl_dpanelwrnb2
\r
1261 map textures/evil4_d_techwalls/d_drkmtl_dpanelwrnb2.tga
\r
1262 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1267 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r