3 textures/evil4_techfloors/tfloor3_huge
\r
7 map textures/evil4_techfloors/tfloor3_huge.tga
\r
9 blendFunc GL_ONE GL_ZERO
\r
16 blendFunc GL_DST_COLOR GL_ZERO
\r
22 textures/evil4_techfloors/tfloor_rndholes
\r
25 map textures/evil4_techfloors/tfloor_rndholes.tga
\r
26 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
31 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
36 textures/evil4_techfloors/tfloor_rndholes_drty
\r
39 map textures/evil4_techfloors/tfloor_rndholes_drty.tga
\r
40 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
45 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
50 //********************************************
\r
51 //********************************************
\r
52 //********************************************
\r
53 //**************evil metals section**************
\r
54 //********************************************
\r
55 //********************************************
\r
56 //********************************************
\r
58 textures/evil4_metals/mtlsportal
\r
65 clampmap textures/evil4_metals/mtlsportal_fx1.tga
\r
71 clampmap textures/evil4_metals/mtlsportal_fx2.tga
\r
77 clampmap textures/evil4_metals/mtlsportal_fx3.tga
\r
83 clampmap textures/evil4_metals/mtlsportal.tga
\r
91 blendFunc GL_DST_COLOR GL_ZERO
\r
96 textures/evil4_metals/flrgrate
\r
99 map textures/evil4_metals/flrgrate.tga
\r
100 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
105 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
110 textures/evil4_metals/mtlflrslots
\r
113 map textures/evil4_metals/mtlflrslots.tga
\r
114 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
119 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
124 textures/evil4_metals/drkmtl_grlpltmech
\r
127 map textures/evil4_metals/drkmtl_grlpltmech.tga
\r
132 map textures/evil4_metals/drkmtl_grlpltmech_fx2.tga
\r
137 map textures/evil4_metals/drkmtl_grlpltmech_fx.tga
\r
142 map textures/evil4_metals/drkmtl_grlpltmech_fx.tga
\r
147 map textures/evil4_metals/drkmtl_grlpltmech_fx.tga
\r
149 rgbgen wave sin 1.1 .1 1 1
\r
153 map textures/evil4_metals/drkmtl_grlpltmech.tga
\r
164 textures/evil4_metals/mtlbrushed
\r
166 qer_editorimage textures/evil4_metals/mtlbrushed.tga
\r
168 map textures/evil4_metals/mtlbrushed_env.tga
\r
173 map textures/evil4_metals/mtlbrushed.tga
\r
174 blendFunc gl_dst_color gl_zero
\r
179 blendfunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
\r
184 textures/evil4_metals/eshinytin
\r
186 qer_editorimage textures/evil4_metals/eshinytin.tga
\r
188 map textures/effects/tinfx.jpg
\r
195 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
199 map textures/evil4_metals/eshinytin.tga
\r
200 blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
\r
205 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
210 textures/evil4_metals/mtlpanel_wrnstripe_ow2
\r
213 map textures/evil4_metals/mtlpnl_wrnstrpow2_glow.tga
\r
214 rgbGen wave sin 0.5 0.5 0 1
\r
215 blendfunc GL_ONE GL_ONE
\r
218 map textures/evil4_metals/mtlpnl_wrnstrpow2_glow.tga
\r
219 //rgbGen wave sin 0.5 0.5 0 1
\r
220 blendfunc GL_ONE GL_ONE
\r
223 map textures/evil4_metals/mtlpanel_wrnstripe_ow2.tga
\r
224 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
229 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
234 textures/evil4_metals/mtltekfloor
\r
236 q3map_surfacelight 100
\r
237 q3map_lightimage textures/evil4_metal/mtltekfloor_fx.tga
\r
239 map textures/base_wall/chrome_env.tga
\r
242 tcmod scale .25 .25
\r
245 map textures/evil4_metals/mtltekfloor.tga
\r
246 blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
\r
251 blendfunc gl_dst_color gl_zero
\r
255 map textures/evil4_metals/mtltekfloor_fx.tga
\r
256 blendFunc GL_ONE GL_ONE
\r
257 rgbGen wave sin 0.5 0.5 0 .2
\r
260 map textures/evil4_metals/mtltekfloor_fx2.tga
\r
261 blendFunc GL_ONE GL_ONE
\r
262 //rgbGen wave sin 0.5 0.5 0 .2
\r
266 textures/evil4_metals/wrnjumppad
\r
273 map textures/evil4_metals/wrnjumppad.tga
\r
274 blendFunc GL_DST_COLOR GL_ZERO
\r
278 map textures/evil4_metals/wrnjumppad_glow.tga
\r
279 rgbGen wave sin 0.5 0.5 1 1
\r
280 blendfunc GL_ONE GL_ONE
\r
284 //********************************************
\r
285 //********************************************
\r
286 //********************************************
\r
287 //**************evil wall section****************
\r
288 //********************************************
\r
289 //********************************************
\r
290 //********************************************
\r
292 textures/evil4_wall/tekwallmulti2
\r
295 map textures/base_wall/chrome_env.tga
\r
298 tcmod scale .25 .25
\r
301 map textures/evil4_wall/tekwallmulti2.tga
\r
302 blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
\r
307 blendfunc gl_dst_color gl_zero
\r
312 //********************************************
\r
313 //********************************************
\r
314 //********************************************
\r
315 //**************evil lights section***************
\r
316 //********************************************
\r
317 //********************************************
\r
318 //********************************************
\r
320 textures/evil4_lights/steplight
\r
322 surfaceparm nomarks
\r
323 q3map_surfacelight 1000
\r
330 map textures/evil4_lights/steplight.tga
\r
331 blendFunc GL_DST_COLOR GL_ZERO
\r
335 map textures/evil4_lights/steplight_glow.tga
\r
336 blendfunc GL_ONE GL_ONE
\r
340 textures/evil4_lights/drkmtlsupport_light
\r
342 surfaceparm nomarks
\r
343 q3map_surfacelight 1000
\r
349 map textures/evil4_lights/drkmtlsupport_light.tga
\r
350 blendFunc GL_DST_COLOR GL_ZERO
\r
354 map textures/evil4_lights/drkmtlsupport_light_glow.tga
\r
355 rgbGen wave sin 0.5 0.5 1 .5
\r
356 blendfunc GL_ONE GL_ONE
\r
360 textures/evil4_lights/s_light
\r
362 qer_editorimage textures/evil4_lights/s_light.jpg
\r
363 surfaceparm nomarks
\r
364 q3map_surfacelight 1500
\r
366 map textures/evil4_lights/s_light.jpg
\r
367 blendFunc GL_DST_COLOR GL_ZERO
\r
371 map textures/evil4_lights/s_light_blend.jpg
\r
372 rgbGen wave sin 0.5 0.5 1 1
\r
373 blendFunc GL_ONE GL_ONE
\r
382 textures/evil4_lights/t_mtllight
\r
384 surfaceparm nomarks
\r
385 q3map_surfacelight 1000
\r
392 map textures/evil4_lights/t_mtllight.jpg
\r
393 blendFunc GL_DST_COLOR GL_ZERO
\r
397 map textures/evil4_lights/t_mtllight_blend.jpg
\r
398 //rgbGen wave sin 0.5 0.5 1 1
\r
399 blendfunc GL_ONE GL_ONE
\r
403 textures/evil4_lights/mtl_lightsmll
\r
405 surfaceparm nomarks
\r
406 q3map_surfacelight 1000
\r
413 map textures/evil4_lights/mtl_lightsmll.jpg
\r
414 blendFunc GL_DST_COLOR GL_ZERO
\r
418 map textures/evil4_lights/mtl_lightsmll_blend.jpg
\r
419 rgbGen wave sin 0.5 0.5 1 1
\r
420 blendfunc GL_ONE GL_ONE
\r
424 //double glowing effect light strips
\r
426 textures/evil4_lights/l_light_b
\r
428 q3map_surfacelight 5000
\r
429 q3map_lightimage textures/evil4_lights/l_light_b.jpg
\r
435 map textures/evil4_lights/l_light_b.jpg
\r
436 blendFunc GL_DST_COLOR GL_ZERO
\r
440 map textures/evil4_lights/l_light_b_blend.jpg
\r
441 blendfunc GL_ONE GL_ONE
\r
444 map textures/evil4_lights/l_light_b_blend.jpg
\r
445 rgbGen wave sin 6 2 1 2
\r
446 blendfunc GL_ONE GL_ONE
\r
450 textures/evil4_lights/l_light_g
\r
452 q3map_surfacelight 5000
\r
453 q3map_lightimage textures/evil4_lights/l_light_g.jpg
\r
459 map textures/evil4_lights/l_light_g.jpg
\r
460 blendFunc GL_DST_COLOR GL_ZERO
\r
464 map textures/evil4_lights/l_light_g_blend.jpg
\r
465 blendfunc GL_ONE GL_ONE
\r
468 map textures/evil4_lights/l_light_g_blend.jpg
\r
469 rgbGen wave sin 6 2 1 2
\r
470 blendfunc GL_ONE GL_ONE
\r
474 textures/evil4_lights/l_light_r
\r
476 q3map_surfacelight 5000
\r
477 q3map_lightimage textures/evil4_lights/l_light_r.jpg
\r
483 map textures/evil4_lights/l_light_r.jpg
\r
484 blendFunc GL_DST_COLOR GL_ZERO
\r
488 map textures/evil4_lights/l_light_r_blend.jpg
\r
489 blendfunc GL_ONE GL_ONE
\r
492 map textures/evil4_lights/l_light_r_blend.jpg
\r
493 rgbGen wave sin 6 2 1 2
\r
494 blendfunc GL_ONE GL_ONE
\r
498 textures/evil4_lights/l_light_w
\r
500 q3map_surfacelight 5000
\r
501 q3map_lightimage textures/evil4_lights/l_light_w.jpg
\r
507 map textures/evil4_lights/l_light_w.jpg
\r
508 blendFunc GL_DST_COLOR GL_ZERO
\r
512 map textures/evil4_lights/l_light_w_blend.jpg
\r
513 blendfunc GL_ONE GL_ONE
\r
516 map textures/evil4_lights/l_light_w_blend.jpg
\r
517 rgbGen wave sin 6 2 1 2
\r
518 blendfunc GL_ONE GL_ONE
\r
522 textures/evil4_lights/mtl_l1
\r
524 q3map_surfacelight 1000
\r
525 q3map_lightimage textures/evil4_lights/mtl_l1.tga
\r
527 map textures/evil4_lights/mtl_l1_fx.tga
\r
534 map textures/evil4_lights/mtl_l1_fx.tga
\r
541 map textures/evil4_lights/mtl_l1.tga
\r
546 map textures/evil4_lights/mtl_l1_fx2.tga
\r
559 textures/evil4_lights/trimtl_grlbtm_light
\r
561 q3map_surfacelight 5000
\r
562 q3map_lightimage textures/evil4_lights/trimtl_grlbtm_light_blnd.tga
\r
563 qer_editorimage textures/evil4_lights/trimtl_grlbtm_light.tga
\r
565 map textures/evil4_lights/trimtl_grlbtm_light.tga
\r
571 blendfunc gl_dst_color gl_zero
\r
574 map textures/evil4_lights/trimtl_grlbtm_light_blnd.tga
\r
575 blendfunc gl_one gl_one
\r
576 rgbgen wave sin 1 .1 0 1
\r
580 textures/evil4_lights/s_bluelight
\r
582 q3map_surfacelight 1000
\r
583 q3map_lightimage textures/evil4_lights/s_bluelight.tga
\r
589 map textures/evil4_lights/s_bluelight.tga
\r
591 blendFunc GL_DST_COLOR GL_ZERO
\r
594 map textures/evil4_lights/s_bluelight_glow.tga
\r
595 rgbGen wave sin 0.5 0.5 0 .2
\r
600 blendFunc GL_DST_COLOR GL_ZERO
\r
605 //********************************************
\r
606 //********************************************
\r
607 //********************************************
\r
608 //**************evil fx section******************
\r
609 //********************************************
\r
610 //********************************************
\r
611 //********************************************
\r
615 textures/evil4_fx/mtlportal_fx
\r
617 qer_editorimage textures/evil4_fx/mtlportal.tga
\r
619 surfaceparm nomarks
\r
623 clampmap textures/evil4_fx/mtlportal_fx1.tga
\r
629 clampmap textures/evil4_fx/mtlportal_fx2.tga
\r
635 clampmap textures/evil4_fx/mtlportal.tga
\r
643 blendFunc GL_DST_COLOR GL_ZERO
\r
648 //matrixy transparent display images
\r
650 textures/evil4_fx/mat1
\r
653 map textures/evil4_fx/mat1.tga
\r
654 blendfunc GL_ONE GL_ONE
\r
656 rgbGen wave sin 0.5 0.5 0 0.7
\r
659 map textures/evil4_fx/mat2.tga
\r
660 blendfunc GL_ONE GL_ONE
\r
662 rgbGen wave sin 0.5 0.5 0 .2
\r
665 map textures/evil4_fx/mat3.tga
\r
666 blendfunc GL_ONE GL_ONE
\r
671 map textures/evil4_fx/mat4.tga
\r
672 blendfunc GL_ONE GL_ONE
\r
679 blendfunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA
\r
683 textures/evil4_fx/b_ray
\r
685 q3map_surfacelight 200
\r
687 surfaceparm nonsolid
\r
688 surfaceparm nomarks
\r
689 surfaceparm nolightmap
\r
690 q3map_lightimage textures/evil4_fx/b_ray.tga
\r
693 map textures/evil4_fx/b_ray.tga
\r
694 blendFunc GL_ONE GL_ONE
\r
695 rgbgen wave triangle 1 9 1 1
\r
700 map textures/evil4_fx/b_ray.tga
\r
701 blendFunc GL_ONE GL_ONE
\r
702 rgbgen wave triangle 1 1 1 1
\r
710 textures/evil4_fx/b_rayc
\r
712 q3map_surfacelight 200
\r
714 surfaceparm nonsolid
\r
715 surfaceparm nomarks
\r
716 surfaceparm nolightmap
\r
717 q3map_lightimage textures/evil4_fx/b_rayc.tga
\r
720 map textures/evil4_fx/b_rayc.tga
\r
721 blendFunc GL_ONE GL_ONE
\r
722 rgbgen wave triangle 1 9 1 1
\r
727 map textures/evil4_fx/b_rayc.tga
\r
728 blendFunc GL_ONE GL_ONE
\r
729 rgbgen wave triangle 1 1 1 1
\r
737 textures/evil4_fx/esnow
\r
739 q3map_surfacelight 100
\r
741 surfaceparm nonsolid
\r
742 surfaceparm nomarks
\r
743 surfaceparm nolightmap
\r
744 q3map_lightimage textures/evil4fx/esnow.tga
\r
747 map textures/evil4_fx/esnow.tga
\r
748 blendFunc GL_ONE GL_ONE
\r
749 tcMod scroll 0 -0.9
\r
752 map textures/evil4_fx/esnow3.tga
\r
753 blendFunc GL_ONE GL_ONE
\r
754 tcMod scroll 0 -0.7
\r
757 map textures/evil4_fx/esnow2.tga
\r
758 blendFunc GL_ONE GL_ONE
\r
759 tcMod scroll 0 -0.5
\r
762 map textures/evil4_fx/esnow2.tga
\r
763 blendFunc GL_ONE GL_ONE
\r
769 //weirdo waterfallÕish effect
\r
771 textures/evil4_fx/e_waterfall
\r
773 q3map_surfacelight 2
\r
775 surfaceparm nonsolid
\r
776 surfaceparm nomarks
\r
777 surfaceparm nolightmap
\r
778 q3map_lightimage textures/evil4_fx/e_waterfall.tga
\r
781 map textures/evil4_fx/e_waterfall.tga
\r
783 blendFunc GL_ONE GL_ONE
\r
784 rgbgen wave triangle 2 1 1 5
\r
789 map textures/evil4_fx/e_waterfall.tga
\r
793 blendFunc GL_ONE GL_ONE
\r
798 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
803 textures/evil4_fx/teleprtr
\r
806 surfaceparm nomarks
\r
810 clampmap textures/evil4_fx/teleprtr_fx3.tga
\r
816 clampmap textures/evil4_fx/teleprtr_fx1.tga
\r
822 clampmap textures/evil4_fx/teleprtr_fx2.tga
\r
828 clampmap textures/evil4_fx/teleprtr.tga
\r
836 blendFunc GL_DST_COLOR GL_ZERO
\r
841 //********************************************
\r
842 //********************************************
\r
843 //********************************************
\r
844 //**************evil tech wall section************
\r
845 //********************************************
\r
846 //********************************************
\r
847 //********************************************
\r
849 textures/evil4_techwalls/tech_dw2
\r
852 map textures/evil4_techwalls/tech_dw2.tga
\r
861 map textures/evil4_techwalls/tech_dw2_fx.tga
\r
863 rgbGen wave sin .5 .5 0 3
\r
867 textures/evil4_techwalls/tech_dw2g
\r
870 map textures/evil4_techwalls/tech_dw2g.tga
\r
879 map textures/evil4_techwalls/tech_dw2_fx.tga
\r
881 rgbGen wave sin .5 .5 0 3
\r
885 textures/evil4_techwalls/tech_dw2gb
\r
888 map textures/evil4_techwalls/tech_dw2gb.tga
\r
897 map textures/evil4_techwalls/tech_dw2_fx.tga
\r
899 rgbGen wave sin .5 .5 0 3
\r
903 textures/evil4_techwalls/tech_wall_dlight
\r
905 surfaceparm nomarks
\r
906 q3map_surfacelight 5000
\r
912 map textures/evil4_techwalls/tech_wall_dlight.tga
\r
913 blendFunc GL_DST_COLOR GL_ZERO
\r
917 map textures/evil4_techwalls/tech_wall_dlight_glw.tga
\r
918 rgbGen wave sin 0.5 0.5 1 1
\r
919 blendfunc GL_ONE GL_ONE
\r
923 textures/evil4_techwalls/tech_dwteky
\r
926 map textures/evil4_techwalls/tech_dwteky_glow.tga
\r
928 blendFunc GL_ONE GL_ONE
\r
931 map textures/evil4_techwalls/tech_dwteky_glow.tga
\r
932 blendFunc GL_ONE GL_ONE
\r
936 map textures/evil4_techwalls/tech_dwteky.tga
\r
937 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
942 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
947 textures/evil4_techwalls/tech_drkwll_pnltek
\r
950 map textures/evil4_techwalls/tech_drkwll_pnltek_glow.tga
\r
952 blendFunc GL_ONE GL_ONE
\r
955 map textures/evil4_techwalls/tech_drkwll_pnltek.tga
\r
956 blendFunc GL_ONE GL_ONE
\r
959 map textures/evil4_techwalls/tech_drkwll_pnltek.tga
\r
960 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
965 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
970 //tech window with a chrome-like appearance,
\r
971 //uncomment to use and comment the next one
\r
972 //textures/evil4_techwalls/tech_window
\r
975 // map textures/effects/tinfx.tga
\r
976 // tcGen environment
\r
980 // map textures/evil4_techwalls/tech_window.tga
\r
981 // blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
986 // blendFunc gl_dst_color gl_zero
\r
991 //tech window with transparency
\r
993 textures/evil4_techwalls/tech_window
\r
997 map textures/evil4_techwalls/tech_windowmask.tga
\r
999 tcMod turb 0 0.01 0 0.01
\r
1000 tcmod scroll .0 .0
\r
1001 blendfunc GL_ONE GL_ONE
\r
1004 map textures/evil4_techwalls/tech_window.tga
\r
1005 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1010 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1015 textures/evil4_techwalls/drkmtl_lightboard
\r
1018 map textures/evil4_techwalls/drkmtl_lightboard_glow.tga
\r
1019 blendFunc GL_ONE GL_ONE
\r
1020 rgbGen wave sin 0.5 0.5 0 .3
\r
1023 map textures/evil4_techwalls/drkmtl_lightboard_glow.tga
\r
1024 blendFunc GL_ONE GL_ONE
\r
1027 map textures/evil4_techwalls/drkmtl_lightboard.tga
\r
1028 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1033 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1038 textures/evil4_techwalls/drkmtl_dpanelwrnb2
\r
1041 map textures/evil_techwalls/drkmtl_dpanelwrnb2.tga
\r
1042 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1047 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1052 //********************************************
\r
1053 //********************************************
\r
1054 //********************************************
\r
1055 //********************************************
\r
1056 //********************************************
\r
1057 // techwall section II
\r
1058 // This is the ÒdirtyÓ version of the evil_techwalls...
\r
1059 // I added Òd_Ó to the filenames.
\r
1060 //********************************************
\r
1061 //********************************************
\r
1062 //********************************************
\r
1063 //********************************************
\r
1064 //********************************************
\r
1066 textures/evil4_d_techwalls/d_tech_dw2
\r
1069 map textures/evil4_d_techwalls/d_tech_dw2.tga
\r
1078 map textures/evil4_d_techwalls/d_tech_dw2_fx.tga
\r
1080 rgbGen wave sin .5 .5 0 3
\r
1084 textures/evil4_d_techwalls/d_tech_dw2g
\r
1087 map textures/evil4_d_techwalls/d_tech_dw2g.tga
\r
1096 map textures/evil4_d_techwalls/d_tech_dw2_fx.tga
\r
1098 rgbGen wave sin .5 .5 0 3
\r
1102 textures/evil4_d_techwalls/d_tech_dw2gb
\r
1105 map textures/evil4_d_techwalls/d_tech_dw2gb.tga
\r
1114 map textures/evil4_d_techwalls/d_tech_dw2_fx.tga
\r
1116 rgbGen wave sin .5 .5 0 3
\r
1120 textures/evil4_d_techwalls/d_tech_wall_dlight
\r
1122 surfaceparm nomarks
\r
1123 q3map_surfacelight 5000
\r
1129 map textures/evil4_d_techwalls/d_tech_wall_dlight.tga
\r
1130 blendFunc GL_DST_COLOR GL_ZERO
\r
1134 map textures/evil4_d_techwalls/d_tech_wall_dlight_glw.tga
\r
1135 rgbGen wave sin 0.5 0.5 1 1
\r
1136 blendfunc GL_ONE GL_ONE
\r
1140 textures/evil4_d_techwalls/d_tech_dwteky
\r
1143 map textures/evil4_d_techwalls/d_tech_dwteky_glow.tga
\r
1144 tcmod turb 0 3 5 8
\r
1145 blendFunc GL_ONE GL_ONE
\r
1148 map textures/evil4_d_techwalls/d_tech_dwteky_glow.tga
\r
1149 blendFunc GL_ONE GL_ONE
\r
1150 tcmod turb 0 1 1 1
\r
1153 map textures/evil4_d_techwalls/d_tech_dwteky.tga
\r
1154 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1159 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1164 textures/evil4_d_techwalls/d_tech_drkwll_pnltek
\r
1167 maptextures/evil4_d_techwalls/d_tech_drkwll_pnltek_glow.tga
\r
1168 tcmod turb 0 1 1 9
\r
1169 blendFunc GL_ONE GL_ONE
\r
1172 map textures/evil4_d_techwalls/d_tech_drkwll_pnltek.tga
\r
1173 blendFunc GL_ONE GL_ONE
\r
1176 map textures/evil4_d_techwalls/d_tech_drkwll_pnltek.tga
\r
1177 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1182 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1187 //tech window with a chrome-like appearance,
\r
1188 //uncomment to use and comment the next one
\r
1189 //textures/evil4_d_techwalls/tech_window
\r
1192 // map textures/effects/tinfx.tga
\r
1193 // tcGen environment
\r
1194 // rgbGen identity
\r
1197 // map textures/evil4_d_techwalls/d_tech_window.tga
\r
1198 // blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1199 // rgbGen identity
\r
1203 // blendFunc gl_dst_color gl_zero
\r
1204 // rgbGen identity
\r
1208 //tech window with transparency
\r
1210 textures/evil4_d_techwalls/d_tech_window
\r
1214 map textures/evil4_d_techwalls/d_tech_windowmask.tga
\r
1216 tcMod turb 0 0.01 0 0.01
\r
1217 tcmod scroll .0 .0
\r
1218 blendfunc GL_ONE GL_ONE
\r
1221 map textures/evil4_d_techwalls/d_tech_window.tga
\r
1222 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1227 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1232 textures/evil4_d_techwalls/d_drkmtl_lightboard
\r
1235 map textures/evil4_d_techwalls/d_drkmtl_lightboard_glow.tga
\r
1236 blendFunc GL_ONE GL_ONE
\r
1237 rgbGen wave sin 0.5 0.5 0 .3
\r
1240 map textures/evil4_d_techwalls/d_drkmtl_lightboard_glow.tga
\r
1241 blendFunc GL_ONE GL_ONE
\r
1244 map textures/evil4_d_techwalls/d_drkmtl_lightboard.tga
\r
1245 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1250 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r
1255 textures/evil4_d_techwalls/d_drkmtl_dpanelwrnb2
\r
1258 map textures/evil4_d_techwalls/d_drkmtl_dpanelwrnb2.tga
\r
1259 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
\r
1264 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
\r