1 // Original shader created by Yves Allaire,
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2 // for Evil's Texture Set 3.
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3 // [+] http://www.planetquake.com/hfx/
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4 // Cleaned up and fixed by Gary Burgess.
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5 // [+] http://www.inaeo.co.uk/cnd/
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6 //NOTE FROM Yves: Please edit this .shader all you want, there might have some problems...
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7 //--------------------------------------------
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9 //------------------------------------------
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11 textures/evil_floors/t-flr_oddtile_drty
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14 map textures/evil_floors/t-flr_oddtile_drty_glow.tga
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18 blendFunc GL_ONE GL_ZERO
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22 map textures/evil_floors/t-flr_oddtile_drty.tga
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23 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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28 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
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33 //-------------------------------------------------
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35 textures/evil_floors/grtmtl_offt
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37 surfaceparm metalsteps
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38 surfaceparm alphashadow
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40 surfaceparm nonsolid
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43 map textures/evil_floors/grtmtl_offt.tga
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56 //----------------------------------------------
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58 textures/evil_lights/rlight_a
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60 qer_editorimage textures/evil_lights/rlight_a.tga
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62 q3map_surfacelight 1500
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68 map textures/evil_lights/rlight_a.tga
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69 blendFunc GL_DST_COLOR GL_ZERO
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74 //--------------------------------------------
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76 textures/evil_misc/rstbouncefan
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80 surfaceparm nolightmap
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83 clampmap textures/sfx/fan3bladeb.tga
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90 blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
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