]> icculus.org git repositories - divverent/nexuiz.git/blob - data/scripts/aggressor.shader
fix bogus "unreachable code" by changing the break/continue stuff in there
[divverent/nexuiz.git] / data / scripts / aggressor.shader
1 textures/aggressor/mlight
2 {
3         qer_editorimage textures/aggressor/mlight.tga
4         surfaceparm nomarks
5         q3map_surfacelight 1500
6         {
7                 map $lightmap
8                 rgbGen identity
9                 tcGen lightmap
10         }
11         {
12                 map textures/aggressor/mlight.tga
13                 blendfunc filter
14                 rgbGen identity
15         }
16 }
17
18 textures/aggressor/eX_floor_mtl_grate_01
19 {
20         qer_EditorImage         textures/eX/eX_floor_mtl_grate_01.tga
21         {
22                 map textures/eX/eX_floor_mtl_grate_01
23         }
24         {
25                 map $lightmap
26         }       
27 }