1 void WarpZone_SetUp(entity e, vector my_org, vector my_ang, vector other_org, vector other_ang)
3 e.warpzone_transform = AnglesTransform_Divide(other_ang, AnglesTransform_TurnDirectionFR(my_ang));
4 e.warpzone_shift = AnglesTransform_PrePostShift_GetPostShift(my_org, e.warpzone_transform, other_org);
5 e.warpzone_origin = my_org;
6 e.warpzone_targetorigin = other_org;
7 e.warpzone_angles = my_ang;
8 e.warpzone_targetangles = other_ang;
9 fixedmakevectors(my_ang); e.warpzone_forward = v_forward;
10 fixedmakevectors(other_ang); e.warpzone_targetforward = v_forward;
15 vector WarpZoneLib_BoxTouchesBrush_mins;
16 vector WarpZoneLib_BoxTouchesBrush_maxs;
17 entity WarpZoneLib_BoxTouchesBrush_ent;
18 entity WarpZoneLib_BoxTouchesBrush_ignore;
19 float WarpZoneLib_BoxTouchesBrush_Recurse()
25 tracebox('0 0 0', WarpZoneLib_BoxTouchesBrush_mins, WarpZoneLib_BoxTouchesBrush_maxs, '0 0 0', MOVE_NOMONSTERS, WarpZoneLib_BoxTouchesBrush_ignore);
27 if (trace_networkentity)
29 dprint("hit a network ent, cannot continue WarpZoneLib_BoxTouchesBrush\n");
30 // we cannot continue, as a player blocks us...
37 if (trace_ent == WarpZoneLib_BoxTouchesBrush_ent)
43 f = WarpZoneLib_BoxTouchesBrush_Recurse();
49 float WarpZoneLib_BoxTouchesBrush(vector mi, vector ma, entity e, entity ig)
58 WarpZoneLib_BoxTouchesBrush_mins = mi;
59 WarpZoneLib_BoxTouchesBrush_maxs = ma;
60 WarpZoneLib_BoxTouchesBrush_ent = e;
61 WarpZoneLib_BoxTouchesBrush_ignore = ig;
62 f = WarpZoneLib_BoxTouchesBrush_Recurse();
68 entity WarpZone_Find(vector mi, vector ma)
70 // if we are near any warpzone planes - MOVE AWAY (work around nearclip)
72 for(e = world; (e = find(e, classname, "trigger_warpzone")); )
73 if(WarpZoneLib_BoxTouchesBrush(mi, ma, e, world))
78 void WarpZone_MakeAllSolid()
81 for(e = world; (e = find(e, classname, "trigger_warpzone")); )
85 void WarpZone_MakeAllOther()
88 for(e = world; (e = find(e, classname, "trigger_warpzone")); )
89 e.solid = SOLID_TRIGGER;
92 void WarpZone_TraceBox(vector org, vector mi, vector ma, vector end, float nomonsters, entity forent)
101 WarpZone_MakeAllSolid();
109 tracebox(org, mi, ma, end, nomonsters, forent);
110 if(WarpZone_trace_callback)
111 WarpZone_trace_callback(org, trace_endpos, end);
113 sol = trace_startsolid;
114 if(trace_fraction >= 1)
116 frac = trace_fraction = frac + (1 - frac) * trace_fraction;
117 if(trace_ent.classname != "trigger_warpzone")
119 // we hit a warpzone... so, let's perform the trace after the warp again
120 org = WarpZone_TransformOrigin(trace_ent, trace_endpos);
121 end = WarpZone_TransformOrigin(trace_ent, end);
122 WarpZone_trace_velocity = WarpZone_TransformVelocity(trace_ent, WarpZone_trace_velocity);
123 WarpZone_trace_angles = WarpZone_TransformAngles(trace_ent, WarpZone_trace_angles);
124 WarpZone_trace_v_angle = WarpZone_TransformVAngles(trace_ent, WarpZone_trace_v_angle);
127 dprint("I transformed into the same zone again, wtf, aborting the trace\n");
132 WarpZone_MakeAllOther();
133 trace_startsolid = sol;
134 WarpZone_trace_endpos = o0 + (e0 - o0) * trace_fraction;
140 void WarpZone_TraceBox_ThroughZone(vector org, vector mi, vector ma, vector end, float nomonsters, entity forent, entity zone)
149 WarpZone_MakeAllSolid();
157 tracebox(org, mi, ma, end, nomonsters, forent);
158 if(WarpZone_trace_callback)
159 WarpZone_trace_callback(org, trace_endpos, end);
161 sol = trace_startsolid;
162 if(trace_fraction >= 1)
164 frac = trace_fraction = frac + (1 - frac) * trace_fraction;
165 if(trace_ent.classname != "trigger_warpzone")
167 if(trace_ent != zone)
169 // we hit a warpzone... so, let's perform the trace after the warp again
170 org = WarpZone_TransformOrigin(trace_ent, trace_endpos);
171 end = WarpZone_TransformOrigin(trace_ent, end);
172 WarpZone_trace_velocity = WarpZone_TransformVelocity(trace_ent, WarpZone_trace_velocity);
173 WarpZone_trace_angles = WarpZone_TransformAngles(trace_ent, WarpZone_trace_angles);
174 WarpZone_trace_v_angle = WarpZone_TransformVAngles(trace_ent, WarpZone_trace_v_angle);
177 dprint("I transformed into the same zone again, wtf, aborting the trace\n");
182 WarpZone_MakeAllOther();
183 trace_startsolid = sol;
184 WarpZone_trace_endpos = o0 + (e0 - o0) * trace_fraction;
190 void WarpZone_TraceLine(vector org, vector end, float nomonsters, entity forent)
192 WarpZone_TraceBox(org, '0 0 0', '0 0 0', end, nomonsters, forent);
195 void WarpZone_TraceToss(entity e, entity forent)
198 vector vf, vr, vu, v0, o0;
202 WarpZone_MakeAllSolid();
203 g = cvar("sv_gravity") * e.gravity;
204 WarpZone_tracetoss_time = 0;
209 tracetoss(e, forent);
210 if(WarpZone_trace_callback)
211 WarpZone_trace_callback(e.origin, trace_endpos, trace_endpos);
212 e.origin = trace_endpos;
213 dt = vlen(e.origin - o0) / vlen(e.velocity);
214 WarpZone_tracetoss_time += dt;
215 e.velocity_z -= WarpZone_tracetoss_time * g;
216 if(trace_fraction >= 1)
218 if(trace_ent.classname != "trigger_warpzone")
220 // we hit a warpzone... so, let's perform the trace after the warp again
221 e.origin = WarpZone_TransformOrigin(trace_ent, e.origin);
222 e.velocity = WarpZone_TransformVelocity(trace_ent, e.velocity);
224 WarpZone_MakeAllOther();
228 WarpZone_tracetoss_velocity = e.velocity;
231 WarpZone_trace_endpos = e.origin + e.velocity * WarpZone_tracetoss_time;
232 WarpZone_trace_endpos_z -= 0.5 * g * WarpZone_tracetoss_time * WarpZone_tracetoss_time;
235 void WarpZone_TrailParticles(entity own, float eff, vector org, vector end)
242 WarpZone_MakeAllSolid();
246 traceline(org, end, MOVE_NOMONSTERS, world);
247 //print(vtos(org), " to ", vtos(trace_endpos), "\n");
248 trailparticles(own, eff, org, trace_endpos);
249 if(trace_fraction >= 1)
251 if(trace_ent.classname != "trigger_warpzone")
253 // we hit a warpzone... so, let's perform the trace after the warp again
254 org = WarpZone_TransformOrigin(trace_ent, trace_endpos);
255 end = WarpZone_TransformOrigin(trace_ent, end);
258 dprint("I transformed into the same zone again, wtf, aborting the trace\n");
263 WarpZone_MakeAllOther();
269 float WarpZone_PlaneDist(entity wz, vector v)
271 return (v - wz.warpzone_origin) * wz.warpzone_forward;
274 float WarpZone_TargetPlaneDist(entity wz, vector v)
276 return (v - wz.warpzone_targetorigin) * wz.warpzone_targetforward;
279 vector WarpZone_TransformOrigin(entity wz, vector v)
281 return wz.warpzone_shift + AnglesTransform_Apply(wz.warpzone_transform, v);
284 vector WarpZone_TransformVelocity(entity wz, vector v)
286 return AnglesTransform_Apply(wz.warpzone_transform, v);
289 vector WarpZone_TransformAngles(entity wz, vector v)
291 return AnglesTransform_ApplyToAngles(wz.warpzone_transform, v);
294 vector WarpZone_TransformVAngles(entity wz, vector ang)
301 ang = AnglesTransform_ApplyToVAngles(wz.warpzone_transform, ang);
302 ang = AnglesTransform_Normalize(ang, TRUE);
303 ang = AnglesTransform_CancelRoll(ang);
309 vector WarpZone_UnTransformOrigin(entity wz, vector v)
311 return AnglesTransform_Apply(AnglesTransform_Invert(wz.warpzone_transform), v - wz.warpzone_shift);
314 vector WarpZone_UnTransformVelocity(entity wz, vector v)
316 return AnglesTransform_Apply(AnglesTransform_Invert(wz.warpzone_transform), v);
319 vector WarpZone_UnTransformAngles(entity wz, vector v)
321 return AnglesTransform_ApplyToAngles(AnglesTransform_Invert(wz.warpzone_transform), v);
324 vector WarpZone_UnTransformVAngles(entity wz, vector ang)
331 ang = AnglesTransform_ApplyToVAngles(AnglesTransform_Invert(wz.warpzone_transform), ang);
332 ang = AnglesTransform_Normalize(ang, TRUE);
333 ang = AnglesTransform_CancelRoll(ang);
339 vector WarpZoneLib_NearestPointOnBox(vector mi, vector ma, vector org)
342 nearest_x = bound(mi_x, org_x, ma_x);
343 nearest_y = bound(mi_y, org_y, ma_y);
344 nearest_z = bound(mi_z, org_z, ma_z);
348 .float WarpZone_findradius_hit;
349 .entity WarpZone_findradius_next;
350 void WarpZone_FindRadius_Recurse(vector org, float rad, vector org0, vector transform, vector shift, float needlineofsight)
351 // blast origin of current search original blast origin how to untransform (victim to blast system)
355 vector shift_new, transform_new;
356 vector shift_second, transform_second;
362 e0 = findradius(org, rad);
365 for(e = e0; e; e = e.chain)
367 p = WarpZoneLib_NearestPointOnBox(e.origin + e.mins, e.origin + e.maxs, org0);
370 traceline(org, p, MOVE_NOMONSTERS, e);
371 if(trace_fraction < 1)
374 if(!e.WarpZone_findradius_hit || vlen(e.WarpZone_findradius_dist) > vlen(org0 - p))
376 e.WarpZone_findradius_nearest = p;
377 e.WarpZone_findradius_dist = org0 - p;
378 e.WarpZone_findradius_findorigin = org;
379 e.WarpZone_findradius_findradius = rad;
380 if(e.classname == "trigger_warpzone")
382 e.WarpZone_findradius_next = wz;
385 e.WarpZone_findradius_hit = 1;
386 e.enemy.WarpZone_findradius_dist = '0 0 0'; // we don't want to go through this zone ever again
387 e.enemy.WarpZone_findradius_hit = 1;
391 e.warpzone_transform = transform;
392 e.warpzone_shift = shift;
394 e.WarpZone_findradius_hit = 1;
398 for(e = wz; e; e = e.WarpZone_findradius_next)
400 org0_new = WarpZone_TransformOrigin(e, org);
401 traceline(e.warpzone_targetorigin, org0_new, MOVE_NOMONSTERS, e);
402 org_new = trace_endpos;
404 transform_second = AnglesTransform_Invert(e.warpzone_transform);
405 shift_second = AnglesTransform_PrePostShift_GetPostShift(e.warpzone_shift, transform_second, '0 0 0'); // invert the shift
406 transform_new = AnglesTransform_Multiply(transform, transform_second);
407 shift_new = AnglesTransform_Multiply_GetPostShift(transform, shift, transform_second, shift_second);
408 WarpZone_FindRadius_Recurse(
410 bound(0, rad - vlen(org_new - org0_new), rad - 8),
412 transform_new, shift_new,
414 e.WarpZone_findradius_hit = 0;
415 e.enemy.WarpZone_findradius_hit = 0;
418 entity WarpZone_FindRadius(vector org, float rad, float needlineofsight)
421 WarpZone_FindRadius_Recurse(org, rad, org, '0 0 0', '0 0 0', needlineofsight);
422 e0 = findchainfloat(WarpZone_findradius_hit, 1);
423 for(e = e0; e; e = e.chain)
424 e.WarpZone_findradius_hit = 0;
428 void WarpZone_Accumulator_Clear(entity acc)
430 acc.warpzone_transform = '0 0 0';
431 acc.warpzone_shift = '0 0 0';
433 void WarpZone_Accumulator_AddTransform(entity acc, vector t, vector s)
436 t = AnglesTransform_Multiply(t, acc.warpzone_transform);
437 st = AnglesTransform_Multiply_GetPostShift(t, s, acc.warpzone_transform, acc.warpzone_shift);
438 acc.warpzone_transform = t;
439 acc.warpzone_shift = st;
441 void WarpZone_Accumulator_Add(entity acc, entity wz)
444 t = AnglesTransform_Multiply(wz.warpzone_transform, acc.warpzone_transform);
445 st = AnglesTransform_Multiply_GetPostShift(wz.warpzone_transform, wz.warpzone_shift, acc.warpzone_transform, acc.warpzone_shift);
446 acc.warpzone_transform = t;
447 acc.warpzone_shift = st;
450 .entity WarpZone_refsys;
451 void WarpZone_RefSys_GC()
453 // garbage collect unused reference systems
454 self.nextthink = time + 1;
455 if(self.owner.WarpZone_refsys != self)
458 void WarpZone_RefSys_Add(entity me, entity wz)
460 if(me.WarpZone_refsys.owner != me)
462 me.WarpZone_refsys = spawn();
463 me.WarpZone_refsys.classname = "warpzone_refsys";
464 me.WarpZone_refsys.owner = me;
465 me.WarpZone_refsys.think = WarpZone_RefSys_GC;
466 me.WarpZone_refsys.nextthink = time + 1;
467 WarpZone_Accumulator_Clear(me.WarpZone_refsys);
470 WarpZone_Accumulator_Add(me.WarpZone_refsys, wz);
472 .vector WarpZone_refsys_incremental_shift;
473 .vector WarpZone_refsys_incremental_transform;
474 void WarpZone_RefSys_AddIncrementally(entity me, entity ref)
477 if(me.WarpZone_refsys_incremental_transform == ref.WarpZone_refsys.warpzone_transform)
478 if(me.WarpZone_refsys_incremental_shift == ref.WarpZone_refsys.warpzone_shift)
480 if(me.WarpZone_refsys.owner != me)
482 me.WarpZone_refsys = spawn();
483 me.WarpZone_refsys.classname = "warpzone_refsys";
484 me.WarpZone_refsys.owner = me;
485 me.WarpZone_refsys.think = WarpZone_RefSys_GC;
486 me.WarpZone_refsys.nextthink = time + 1;
487 WarpZone_Accumulator_Clear(me.WarpZone_refsys);
489 t = AnglesTransform_Invert(me.WarpZone_refsys_incremental_transform);
490 s = AnglesTransform_PrePostShift_GetPostShift(me.WarpZone_refsys_incremental_shift, t, '0 0 0');
491 WarpZone_Accumulator_AddTransform(me.WarpZone_refsys, t, s);
492 WarpZone_Accumulator_Add(me.WarpZone_refsys, ref);
493 me.WarpZone_refsys_incremental_shift = ref.WarpZone_refsys.warpzone_shift;
494 me.WarpZone_refsys_incremental_transform = ref.WarpZone_refsys.warpzone_transform;
496 void WarpZone_RefSys_BeginAddingIncrementally(entity me, entity ref)
498 me.WarpZone_refsys_incremental_shift = ref.WarpZone_refsys.warpzone_shift;
499 me.WarpZone_refsys_incremental_transform = ref.WarpZone_refsys.warpzone_transform;
501 vector WarpZone_RefSys_TransformOrigin(entity from, entity to, vector org)
503 if(from.WarpZone_refsys)
504 org = WarpZone_UnTransformOrigin(from.WarpZone_refsys, org);
505 if(to.WarpZone_refsys)
506 org = WarpZone_TransformOrigin(to.WarpZone_refsys, org);
509 vector WarpZone_RefSys_TransformVelocity(entity from, entity to, vector vel)
511 if(from.WarpZone_refsys)
512 vel = WarpZone_UnTransformVelocity(from.WarpZone_refsys, vel);
513 if(to.WarpZone_refsys)
514 vel = WarpZone_TransformVelocity(to.WarpZone_refsys, vel);
517 vector WarpZone_RefSys_TransformAngles(entity from, entity to, vector ang)
519 if(from.WarpZone_refsys)
520 ang = WarpZone_UnTransformAngles(from.WarpZone_refsys, ang);
521 if(to.WarpZone_refsys)
522 ang = WarpZone_TransformAngles(to.WarpZone_refsys, ang);
525 vector WarpZone_RefSys_TransformVAngles(entity from, entity to, vector ang)
527 if(from.WarpZone_refsys)
528 ang = WarpZone_UnTransformVAngles(from.WarpZone_refsys, ang);
529 if(to.WarpZone_refsys)
530 ang = WarpZone_TransformVAngles(to.WarpZone_refsys, ang);
533 entity WarpZone_RefSys_SpawnSameRefSys(entity me)
537 if(me.WarpZone_refsys)
539 e.WarpZone_refsys = spawn();
540 e.WarpZone_refsys.classname = "warpzone_refsys";
541 e.WarpZone_refsys.owner = e;
542 e.WarpZone_refsys.think = WarpZone_RefSys_GC;
543 e.WarpZone_refsys.nextthink = time + 1;
544 e.WarpZone_refsys.warpzone_shift = me.WarpZone_refsys.warpzone_shift;
545 e.WarpZone_refsys.warpzone_transform = me.WarpZone_refsys.warpzone_transform;