1 void WarpZone_Read(float isnew)
6 self.enemy.classname = "warpzone_from";
8 self.classname = "trigger_warpzone";
9 self.origin_x = ReadCoord();
10 self.origin_y = ReadCoord();
11 self.origin_z = ReadCoord();
12 self.modelindex = ReadShort();
13 self.mins_x = ReadCoord();
14 self.mins_y = ReadCoord();
15 self.mins_z = ReadCoord();
16 self.maxs_x = ReadCoord();
17 self.maxs_y = ReadCoord();
18 self.maxs_z = ReadCoord();
19 self.enemy.oldorigin_x = ReadCoord();
20 self.enemy.oldorigin_y = ReadCoord();
21 self.enemy.oldorigin_z = ReadCoord();
22 self.enemy.avelocity_x = ReadCoord();
23 self.enemy.avelocity_y = ReadCoord();
24 self.enemy.avelocity_z = ReadCoord();
25 self.oldorigin_x = ReadCoord();
26 self.oldorigin_y = ReadCoord();
27 self.oldorigin_z = ReadCoord();
28 self.avelocity_x = ReadCoord();
29 self.avelocity_y = ReadCoord();
30 self.avelocity_z = ReadCoord();
33 WarpZone_SetUp(self, self.enemy.oldorigin, self.enemy.avelocity, self.oldorigin, self.avelocity);
35 // engine currently wants this
36 self.avelocity = AnglesTransform_TurnDirectionFR(self.avelocity);
38 self.flags = FL_CAMERA;
39 self.drawmask = MASK_NORMAL;
42 //setmodel(self, self.model);
43 setorigin(self, self.origin);
44 setsize(self, self.mins, self.maxs);
47 float warpzone_fixingview;
48 float warpzone_fixingview_drawexteriormodel;
49 float warpzone_fixingview_sidespeed;
50 float warpzone_fixingview_forwardspeed;
51 void WarpZone_Inside()
53 if(warpzone_fixingview)
55 warpzone_fixingview = 1;
56 warpzone_fixingview_drawexteriormodel = cvar("r_drawexteriormodel");
57 warpzone_fixingview_sidespeed = cvar("cl_sidespeed");
58 warpzone_fixingview_forwardspeed = cvar("cl_forwardspeed");
59 cvar_set("r_drawexteriormodel", "0");
60 cvar_set("cl_sidespeed", ftos(warpzone_fixingview_sidespeed / 100)); // just keep a bit of it in case player gets stuck
61 cvar_set("cl_forwardspeed", ftos(warpzone_fixingview_forwardspeed / 100)); // just keep a bit of it in case player gets stuck
64 void WarpZone_Outside()
66 if(!warpzone_fixingview)
68 warpzone_fixingview = 0;
69 cvar_set("r_drawexteriormodel", ftos(warpzone_fixingview_drawexteriormodel));
70 cvar_set("cl_sidespeed", ftos(warpzone_fixingview_sidespeed));
71 cvar_set("cl_forwardspeed", ftos(warpzone_fixingview_forwardspeed));
75 vector warpzone_saved_origin;
76 vector warpzone_saved_angles;
77 void WarpZone_FixView()
82 warpzone_saved_origin = warpzone_fixview_origin;
83 warpzone_saved_angles = warpzone_fixview_angles;
85 e = WarpZone_Find(warpzone_fixview_origin, warpzone_fixview_origin);
89 warpzone_fixview_origin = WarpZone_TransformOrigin(e, warpzone_fixview_origin);
90 warpzone_fixview_angles = WarpZone_TransformVAngles(e, warpzone_fixview_angles);
96 // if we are near any warpzone planes - MOVE AWAY (work around nearclip)
98 e = WarpZone_Find(warpzone_fixview_origin - '1 1 1' * nearclip, warpzone_fixview_origin + '1 1 1' * nearclip);
101 pd = WarpZone_PlaneDist(e, warpzone_fixview_origin);
102 if(pd >= 0 && pd < nearclip)
105 warpzone_fixview_origin = warpzone_fixview_origin + e.warpzone_forward * (nearclip - pd);
111 R_SetView(VF_ORIGIN, warpzone_fixview_origin);
112 R_SetView(VF_ANGLES, warpzone_fixview_angles);
115 void WarpZone_UnFixView()
119 warpzone_fixview_origin = warpzone_saved_origin;
120 warpzone_fixview_angles = warpzone_saved_angles;
121 R_SetView(VF_ORIGIN, warpzone_fixview_origin);
122 R_SetView(VF_ANGLES, warpzone_fixview_angles);
130 void WarpZone_Shutdown()