1 float waypointsprite_normdistance;
2 float waypointsprite_minscale;
3 float waypointsprite_fadedistance;
4 float waypointsprite_minalpha;
5 float waypointsprite_distancealphaexponent;
6 float waypointsprite_timealphaexponent;
7 float waypointsprite_deployed_lifetime;
8 float waypointsprite_deadlifetime;
9 float waypointsprite_limitedrange;
11 ..entity owned_by_field;
13 void WaypointSprite_Init()
15 waypointsprite_fadedistance = vlen(world.maxs - world.mins);
16 waypointsprite_normdistance = cvar("g_waypointsprite_normdistance");
17 waypointsprite_minscale = cvar("g_waypointsprite_minscale");
18 waypointsprite_minalpha = cvar("g_waypointsprite_minalpha");
19 waypointsprite_distancealphaexponent = cvar("g_waypointsprite_distancealphaexponent");
20 waypointsprite_timealphaexponent = cvar("g_waypointsprite_timealphaexponent");
21 waypointsprite_deployed_lifetime = cvar("g_waypointsprite_deployed_lifetime");
22 waypointsprite_deadlifetime = cvar("g_waypointsprite_deadlifetime");
23 waypointsprite_limitedrange = cvar("g_waypointsprite_limitedrange");
25 precache_model("models/sprites/bluebase.sp2");
26 precache_model("models/sprites/flagcarrier.sp2");
27 precache_model("models/sprites/here.sp2");
28 precache_model("models/sprites/helpme.sp2");
29 precache_model("models/sprites/redbase.sp2");
30 precache_model("models/sprites/waypoint.sp2");
31 precache_model("models/sprites/danger.sp2");
34 void WaypointSprite_InitClient(entity e)
36 stuffcmd(e, "\nalias \"g_waypointsprite_personal\" \"impulse 30\"\n alias \"g_waypointsprite_personal_p\" \"impulse 31\"\n alias \"g_waypointsprite_personal_d\" \"impulse 32\"\n alias \"g_waypointsprite_team_helpme\" \"impulse 33\"\n alias \"g_waypointsprite_team_here\" \"impulse 34\"\n alias \"g_waypointsprite_team_here_p\" \"impulse 35\"\n alias \"g_waypointsprite_team_here_d\" \"impulse 36\"\n alias \"g_waypointsprite_team_danger\" \"impulse 37\"\n alias \"g_waypointsprite_team_danger_p\" \"impulse 38\"\n alias \"g_waypointsprite_team_danger_d\" \"impulse 39\"\n alias \"g_waypointsprite_clear_personal\" \"impulse 47\"\n alias \"g_waypointsprite_clear\" \"impulse 48\"\n alias \"g_waypointsprite_toggle\" \"impulse 49\"\n");
39 void WaypointSprite_Kill(entity wp)
44 wp.owner.(wp.owned_by_field) = world;
48 void WaypointSprite_Disown(entity wp, float fadetime)
54 if(wp.exteriormodeltoclient == wp.owner)
56 #ifdef ATTACHMENT_WORKS_WITH_EF_NODEPTHTEST
57 setattachment(wp, world, "");
58 setorigin(wp, wp.origin + wp.exteriormodeltoclient.origin);
60 // setorigin(wp, wp.view_ofs + wp.exteriormodeltoclient.origin);
61 // has been done already by customizeentityforclient!
63 wp.exteriormodeltoclient = world;
65 wp.owner.(wp.owned_by_field) = world;
71 wp.teleport_time = time + fadetime;
73 else if(fadetime < (wp.teleport_time - time))
75 // accelerate the waypoint's dying
77 // (wp.teleport_time - time) / wp.health stays
78 // wp.teleport_time = time + fadetime
79 float current_fadetime;
80 current_fadetime = wp.teleport_time - time;
81 wp.teleport_time = time + fadetime;
82 wp.health = wp.health * fadetime / current_fadetime;
87 void WaypointSprite_Think()
94 if(time >= self.teleport_time)
97 #ifndef ATTACHMENT_WORKS_WITH_EF_NODEPTHTEST
98 if(self.exteriormodeltoclient)
99 setorigin(self, self.exteriormodeltoclient.origin + self.view_ofs);
103 WaypointSprite_Kill(self);
105 self.nextthink = time;
108 float WaypointSprite_CustomizeEntityForClient()
110 vector realorigin, porigin;
111 float distancealpha, timealpha;
116 timealpha = bound(0, (self.teleport_time - time) / self.health, 1);
119 timealpha = pow(timealpha, waypointsprite_timealphaexponent);
125 if(self.enemy != other)
129 if(self.team != other.team)
131 if(other.classname != "player")
135 if(self.currentammo) // hidable?
136 if(other.cvar_cl_hidewaypoints) // wants to hide;
139 porigin = other.origin + other.view_ofs_z * '0 0 1';
141 #ifdef ATTACHMENT_WORKS_WITH_EF_NODEPTHTEST
142 realorigin = self.exteriormodeltoclient.origin + self.origin;
144 realorigin = self.origin;
147 distance = vlen(realorigin - porigin);
150 if(distance >= self.max_health)
153 self.scale = max(1, distance / waypointsprite_normdistance) * waypointsprite_minscale;
155 if(self.max_health > waypointsprite_normdistance)
157 // alpha 1 at normdistance, alpha 0 at maxdistance
158 distancealpha = bound(0, (self.max_health - distance) / (self.max_health - waypointsprite_normdistance), 1);
159 distancealpha = pow(distancealpha, waypointsprite_distancealphaexponent);
161 else if(self.max_health)
163 // alpha 1 if visible
168 // alpha 1 at normdistance, alpha minalpha at fadedistance
169 distancealpha = bound(0, (waypointsprite_fadedistance - distance) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1);
170 distancealpha = pow(distancealpha, waypointsprite_distancealphaexponent);
171 distancealpha = distancealpha * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
174 self.alpha = timealpha * distancealpha;
179 entity WaypointSprite_Spawn(
180 string spr, // sprite
181 float lifetime, float maxdistance, // lifetime, max distance
182 entity ref, vector ofs, // position
183 entity showto, float t, // show to whom? Use a flag to indicate a team
184 entity own, .entity ownfield, // remove when own gets killed
185 float hideable // true when it should be controlled by cl_hidewaypoints
190 wp.classname = "sprite_waypoint";
191 wp.teleport_time = time + lifetime;
192 wp.health = lifetime;
193 wp.exteriormodeltoclient = ref;
196 #ifdef ATTACHMENT_WORKS_WITH_EF_NODEPTHTEST
197 setattachment(wp, ref, "");
201 setorigin(wp, ref.origin + ofs);
209 wp.currentammo = hideable;
213 remove(own.ownfield);
215 wp.owned_by_field = ownfield;
217 wp.max_health = maxdistance;
218 wp.customizeentityforclient = WaypointSprite_CustomizeEntityForClient;
219 wp.think = WaypointSprite_Think;
221 wp.effects = EF_NODEPTHTEST;
222 setmodel(wp, strcat("models/sprites/", spr, ".sp2"));
226 entity WaypointSprite_SpawnFixed(
231 return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, world, enemy, TRUE);
234 .entity waypointsprite_deployed_fixed;
235 entity WaypointSprite_DeployFixed(
241 float t, maxdistance;
247 maxdistance = waypointsprite_limitedrange;
250 return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, world, ofs, world, t, self, waypointsprite_deployed_fixed, FALSE);
253 .entity waypointsprite_deployed_personal;
254 entity WaypointSprite_DeployPersonal(
259 return WaypointSprite_Spawn(spr, 0, 0, world, ofs, self, 0, self, waypointsprite_deployed_personal, FALSE);
262 .entity waypointsprite_attached;
263 .entity waypointsprite_attachedforcarrier;
264 entity WaypointSprite_Attach(
269 float t, maxdistance;
270 if(self.waypointsprite_attachedforcarrier)
271 return world; // can't attach to FC
277 maxdistance = waypointsprite_limitedrange;
280 return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, self, '0 0 64', world, t, self, waypointsprite_attached, FALSE);
283 entity WaypointSprite_AttachCarrier(
288 WaypointSprite_Kill(carrier.waypointsprite_attached); // FC overrides attached
289 return WaypointSprite_Spawn(spr, 0, 0, carrier, '0 0 64', world, carrier.team, carrier, waypointsprite_attachedforcarrier, FALSE);
292 void WaypointSprite_DetachCarrier(entity carrier)
294 WaypointSprite_Disown(carrier.waypointsprite_attachedforcarrier, waypointsprite_deadlifetime);
297 void WaypointSprite_ClearPersonal()
299 WaypointSprite_Kill(self.waypointsprite_deployed_personal);
302 void WaypointSprite_ClearOwned()
304 WaypointSprite_Kill(self.waypointsprite_deployed_fixed);
305 WaypointSprite_Kill(self.waypointsprite_deployed_personal);
306 WaypointSprite_Kill(self.waypointsprite_attached);
309 void WaypointSprite_PlayerDead()
311 WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime);
312 WaypointSprite_DetachCarrier(self);
315 void WaypointSprite_PlayerGone()
317 WaypointSprite_Disown(self.waypointsprite_deployed_fixed, waypointsprite_deadlifetime);
318 WaypointSprite_Kill(self.waypointsprite_deployed_personal);
319 WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime);
320 WaypointSprite_DetachCarrier(self);