2 .vector porto_v_angle; // holds "held" view angles
3 .float porto_v_angle_held;
6 void W_Porto_Success (void)
8 if(self.owner == world)
10 objerror("Cannot succeed successfully: no owner\n");
14 self.owner.porto_current = world;
18 float W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo);
19 void W_Porto_Fail (float failhard)
21 if(self.owner == world)
23 objerror("Cannot fail successfully: no owner\n");
28 Portal_ClearWithID(self.owner, self.portal_id);
29 self.owner.porto_current = world;
31 if(!failhard && !(self.owner.weapons & WEPBIT_PORTO))
33 setsize (self, '-16 -16 0', '16 16 32');
34 setorigin(self, self.origin + trace_plane_normal);
35 if(move_out_of_solid(self))
38 self.velocity = trigger_push_calculatevelocity(self.origin, self.owner, 128);
39 tracetoss(self, self);
40 if(vlen(trace_endpos - self.owner.origin) < 128)
42 W_ThrowNewWeapon(self.owner, WEP_PORTO, 0, self.origin, self.velocity);
43 centerprint(self.owner, "^1Portal deployment failed.\n\n^2Catch it to try again!");
50 void W_Porto_Think (void)
52 trace_plane_normal = '0 0 0';
53 if(self.owner.playerid != self.playerid)
59 void W_Porto_Touch (void)
63 if(other.classname == "portal")
64 return; // handled by the portal
66 norm = trace_plane_normal;
67 if(trace_ent.movetype == MOVETYPE_WALK)
69 traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN_z, MOVE_NORMAL, self);
70 if(trace_fraction >= 1)
72 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
74 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
78 if(self.owner.playerid != self.playerid)
80 sound(self, CHAN_PROJECTILE, "porto/unsupported.ogg", VOL_BASE, ATTN_NORM);
83 else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
85 sound(self, CHAN_PROJECTILE, "porto/bounce.ogg", VOL_BASE, ATTN_NORM);
87 self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * trace_plane_normal);
88 self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * trace_plane_normal));
90 else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
92 sound(self, CHAN_PROJECTILE, "porto/unsupported.ogg", VOL_BASE, ATTN_NORM);
95 else if(self.effects & EF_RED)
97 self.effects += EF_BLUE - EF_RED;
98 if(Portal_SpawnInPortalAtTrace(self.owner, self.right_vector, self.portal_id))
100 sound(self, CHAN_PROJECTILE, "porto/create.ogg", VOL_BASE, ATTN_NORM);
101 trace_plane_normal = norm;
102 centerprint(self.owner, "^1In^7-portal created.\n");
103 self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm);
104 self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * norm));
108 sound(self, CHAN_PROJECTILE, "porto/unsupported.ogg", VOL_BASE, ATTN_NORM);
109 trace_plane_normal = norm;
115 if(self.owner.portal_in.portal_id == self.portal_id)
117 if(Portal_SpawnOutPortalAtTrace(self.owner, self.right_vector, self.portal_id))
119 sound(self, CHAN_PROJECTILE, "porto/create.ogg", VOL_BASE, ATTN_NORM);
120 trace_plane_normal = norm;
121 centerprint(self.owner, "^4Out^7-portal created.\n");
126 sound(self, CHAN_PROJECTILE, "porto/unsupported.ogg", VOL_BASE, ATTN_NORM);
132 sound(self, CHAN_PROJECTILE, "porto/unsupported.ogg", VOL_BASE, ATTN_NORM);
139 void W_Porto_Attack (void)
143 if not(self.items & IT_UNLIMITED_AMMO)
144 self.weapons = self.weapons - (self.weapons & WEPBIT_PORTO);
145 W_SetupShot (self, '0 0 0', FALSE, 4, "porto/fire.ogg");
147 //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
151 gren.classname = "porto";
152 gren.bot_dodge = TRUE;
153 gren.bot_dodgerating = 200;
154 gren.movetype = MOVETYPE_BOUNCEMISSILE;
155 gren.solid = SOLID_BBOX;
156 gren.effects = EF_LOWPRECISION | EF_RED | EF_ADDITIVE;
158 gren.modelflags = MF_GRENADE;
159 setmodel(gren, "models/grenademodel.md3"); // precision set above
160 setsize(gren, '0 0 0', '0 0 0');
161 setorigin(gren, w_shotorg);
163 gren.nextthink = time + cvar("g_balance_porto_primary_lifetime");
164 gren.think = W_Porto_Think;
165 gren.touch = W_Porto_Touch;
166 gren.velocity = w_shotdir * cvar("g_balance_porto_primary_speed");
167 if(self.items & IT_STRENGTH)
168 gren.velocity = gren.velocity * cvar("g_balance_powerup_strength_force");
169 W_SetupProjectileVelocity(gren);
171 gren.angles = vectoangles (gren.velocity);
172 gren.flags = FL_PROJECTILE;
174 gren.portal_id = time;
175 self.porto_current = gren;
176 gren.playerid = self.playerid;
177 fixedmakevectors(vectoangles(gren.velocity));
178 gren.right_vector = v_right;
180 gren.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
183 void spawnfunc_weapon_porto (void)
185 weapon_defaultspawnfunc(WEP_PORTO);
188 float w_porto(float req)
194 self.BUTTON_ATCK = FALSE;
195 self.BUTTON_ATCK2 = FALSE;
196 if(bot_aim(cvar("g_balance_porto_primary_speed"), 0, cvar("g_balance_grenadelauncher_primary_lifetime"), FALSE))
197 self.BUTTON_ATCK = TRUE;
199 else if (req == WR_THINK)
201 if(self.porto_v_angle_held)
203 if(!self.BUTTON_ATCK2)
206 WRITESPECTATABLE_MSG_ONE_VARNAME(dummy1, {
207 WriteByte(MSG_ONE, SVC_TEMPENTITY);
208 WriteByte(MSG_ONE, TE_CSQC_HOLDANGLES);
209 WriteByte(MSG_ONE, WEP_PORTO);
210 WriteByte(MSG_ONE, 0);
212 self.porto_v_angle_held = 0;
217 if(self.BUTTON_ATCK2)
219 self.porto_v_angle = self.v_angle;
221 WRITESPECTATABLE_MSG_ONE_VARNAME(dummy2, {
222 WriteByte(MSG_ONE, SVC_TEMPENTITY);
223 WriteByte(MSG_ONE, TE_CSQC_HOLDANGLES);
224 WriteByte(MSG_ONE, WEP_PORTO);
225 WriteByte(MSG_ONE, 1);
226 WriteCoord(MSG_ONE, self.v_angle_x);
227 WriteCoord(MSG_ONE, self.v_angle_y);
229 self.porto_v_angle_held = 1;
232 v_angle_save = self.v_angle;
233 if(self.porto_v_angle_held)
234 makevectors(self.porto_v_angle); // override the previously set angles
236 if (self.BUTTON_ATCK)
237 if (!self.porto_current)
238 if (!self.porto_forbidden)
239 if (weapon_prepareattack(0, cvar("g_balance_porto_primary_refire")))
242 weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_porto_primary_animtime"), w_ready);
245 else if (req == WR_PRECACHE)
247 precache_model ("models/grenademodel.md3");
248 precache_model ("models/weapons/g_porto.md3");
249 precache_model ("models/weapons/v_porto.md3");
250 precache_model ("models/weapons/w_porto.zym");
251 precache_model ("models/portal.md3");
252 precache_sound ("porto/bounce.ogg");
253 precache_sound ("porto/create.ogg");
254 precache_sound ("porto/expire.ogg");
255 precache_sound ("porto/explode.ogg");
256 precache_sound ("porto/fire.ogg");
257 precache_sound ("porto/unsupported.ogg");
259 else if (req == WR_SETUP)
260 weapon_setup(WEP_PORTO);
261 else if (req == WR_SUICIDEMESSAGE)
262 w_deathtypestring = "did the impossible";
263 else if (req == WR_KILLMESSAGE)
264 w_deathtypestring = "felt # doing the impossible";