]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/w_porto.qc
fix MrBougo's portal bug
[divverent/nexuiz.git] / data / qcsrc / server / w_porto.qc
1 .entity porto_current;
2 .vector porto_v_angle; // holds "held" view angles
3 .float porto_v_angle_held;
4 .vector right_vector;
5
6 void W_Porto_Success (void)
7 {
8         if(self.owner == world)
9         {
10                 objerror("Cannot succeed successfully: no owner\n");
11                 return;
12         }
13
14         self.owner.porto_current = world;
15         remove(self);
16 }
17
18 float W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo);
19 void W_Porto_Fail (float failhard)
20 {
21         if(self.owner == world)
22         {
23                 objerror("Cannot fail successfully: no owner\n");
24                 return;
25         }
26
27         // no portals here!
28         Portal_ClearWithID(self.owner, self.portal_id);
29         self.owner.porto_current = world;
30
31         if(!failhard && !(self.owner.weapons & WEPBIT_PORTO))
32         {
33                 setsize (self, '-16 -16 0', '16 16 32');
34                 setorigin(self, self.origin + trace_plane_normal);
35                 if(move_out_of_solid(self))
36                 {
37                         self.flags = FL_ITEM;
38                         self.velocity = trigger_push_calculatevelocity(self.origin, self.owner, 128);
39                         tracetoss(self, self);
40                         if(vlen(trace_endpos - self.owner.origin) < 128)
41                         {
42                                 W_ThrowNewWeapon(self.owner, WEP_PORTO, 0, self.origin, self.velocity);
43                                 centerprint(self.owner, "^1Portal deployment failed.\n\n^2Catch it to try again!");
44                         }
45                 }
46         }
47         remove(self);
48 }
49
50 void W_Porto_Think (void)
51 {
52         trace_plane_normal = '0 0 0';
53         if(self.owner.playerid != self.playerid)
54                 remove(self);
55         else
56                 W_Porto_Fail(0);
57 }
58
59 void W_Porto_Touch (void)
60 {
61         vector norm;
62
63         if(other.classname == "portal")
64                 return; // handled by the portal
65
66         norm = trace_plane_normal;
67         if(trace_ent.movetype == MOVETYPE_WALK)
68         {
69                 traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN_z, MOVE_NORMAL, self);
70                 if(trace_fraction >= 1)
71                         return;
72                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
73                         return;
74                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
75                         return;
76         }
77
78         if(self.owner.playerid != self.playerid)
79         {
80                 sound(self, CHAN_PROJECTILE, "porto/unsupported.ogg", VOL_BASE, ATTN_NORM);
81                 remove(self);
82         }
83         else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
84         {
85                 sound(self, CHAN_PROJECTILE, "porto/bounce.ogg", VOL_BASE, ATTN_NORM);
86                 // just reflect
87                 self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * trace_plane_normal);
88                 self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * trace_plane_normal));
89         }
90         else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
91         {
92                 sound(self, CHAN_PROJECTILE, "porto/unsupported.ogg", VOL_BASE, ATTN_NORM);
93                 W_Porto_Fail(0);
94         }
95         else if(self.effects & EF_RED)
96         {
97                 self.effects += EF_BLUE - EF_RED;
98                 if(Portal_SpawnInPortalAtTrace(self.owner, self.right_vector, self.portal_id))
99                 {
100                         sound(self, CHAN_PROJECTILE, "porto/create.ogg", VOL_BASE, ATTN_NORM);
101                         trace_plane_normal = norm;
102                         centerprint(self.owner, "^1In^7-portal created.\n");
103                         self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm);
104                         self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * norm));
105                 }
106                 else
107                 {
108                         sound(self, CHAN_PROJECTILE, "porto/unsupported.ogg", VOL_BASE, ATTN_NORM);
109                         trace_plane_normal = norm;
110                         W_Porto_Fail(0);
111                 }
112         }
113         else
114         {
115                 if(self.owner.portal_in.portal_id == self.portal_id)
116                 {
117                         if(Portal_SpawnOutPortalAtTrace(self.owner, self.right_vector, self.portal_id))
118                         {
119                                 sound(self, CHAN_PROJECTILE, "porto/create.ogg", VOL_BASE, ATTN_NORM);
120                                 trace_plane_normal = norm;
121                                 centerprint(self.owner, "^4Out^7-portal created.\n");
122                                 W_Porto_Success();
123                         }
124                         else
125                         {
126                                 sound(self, CHAN_PROJECTILE, "porto/unsupported.ogg", VOL_BASE, ATTN_NORM);
127                                 W_Porto_Fail(0);
128                         }
129                 }
130                 else
131                 {
132                         sound(self, CHAN_PROJECTILE, "porto/unsupported.ogg", VOL_BASE, ATTN_NORM);
133                         W_Porto_Fail(0);
134                 }
135         }
136
137 }
138
139 void W_Porto_Attack (void)
140 {
141         local entity gren;
142
143         if not(self.items & IT_UNLIMITED_AMMO)
144                 self.weapons = self.weapons - (self.weapons & WEPBIT_PORTO);
145         W_SetupShot (self, '0 0 0', FALSE, 4, "porto/fire.ogg");
146
147         //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
148
149         gren = spawn ();
150         gren.owner = self;
151         gren.classname = "porto";
152         gren.bot_dodge = TRUE;
153         gren.bot_dodgerating = 200;
154         gren.movetype = MOVETYPE_BOUNCEMISSILE;
155         gren.solid = SOLID_BBOX;
156         gren.effects = EF_LOWPRECISION | EF_RED | EF_ADDITIVE;
157         gren.scale = 4;
158         gren.modelflags = MF_GRENADE;
159         setmodel(gren, "models/grenademodel.md3"); // precision set above
160         setsize(gren, '0 0 0', '0 0 0');
161         setorigin(gren, w_shotorg);
162
163         gren.nextthink = time + cvar("g_balance_porto_primary_lifetime");
164         gren.think = W_Porto_Think;
165         gren.touch = W_Porto_Touch;
166         gren.velocity = w_shotdir * cvar("g_balance_porto_primary_speed");
167         if(self.items & IT_STRENGTH)
168                 gren.velocity = gren.velocity * cvar("g_balance_powerup_strength_force");
169         W_SetupProjectileVelocity(gren);
170
171         gren.angles = vectoangles (gren.velocity);
172         gren.flags = FL_PROJECTILE;
173
174         gren.portal_id = time;
175         self.porto_current = gren;
176         gren.playerid = self.playerid;
177         fixedmakevectors(vectoangles(gren.velocity));
178         gren.right_vector = v_right;
179
180         gren.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
181 }
182
183 void spawnfunc_weapon_porto (void)
184 {
185         weapon_defaultspawnfunc(WEP_PORTO);
186 }
187
188 float w_porto(float req)
189 {
190         vector v_angle_save;
191
192         if (req == WR_AIM)
193         {
194                 self.BUTTON_ATCK = FALSE;
195                 self.BUTTON_ATCK2 = FALSE;
196                 if(bot_aim(cvar("g_balance_porto_primary_speed"), 0, cvar("g_balance_grenadelauncher_primary_lifetime"), FALSE))
197                         self.BUTTON_ATCK = TRUE;
198         }
199         else if (req == WR_THINK)
200         {
201                 if(self.porto_v_angle_held)
202                 {
203                         if(!self.BUTTON_ATCK2)
204                         {
205                                 msg_entity = self;
206                                 WRITESPECTATABLE_MSG_ONE_VARNAME(dummy1, {
207                                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
208                                         WriteByte(MSG_ONE, TE_CSQC_HOLDANGLES);
209                                         WriteByte(MSG_ONE, WEP_PORTO);
210                                         WriteByte(MSG_ONE, 0);
211                                 });
212                                 self.porto_v_angle_held = 0;
213                         }
214                 }
215                 else
216                 {
217                         if(self.BUTTON_ATCK2)
218                         {
219                                 self.porto_v_angle = self.v_angle;
220                                 msg_entity = self;
221                                 WRITESPECTATABLE_MSG_ONE_VARNAME(dummy2, {
222                                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
223                                         WriteByte(MSG_ONE, TE_CSQC_HOLDANGLES);
224                                         WriteByte(MSG_ONE, WEP_PORTO);
225                                         WriteByte(MSG_ONE, 1);
226                                         WriteCoord(MSG_ONE, self.v_angle_x);
227                                         WriteCoord(MSG_ONE, self.v_angle_y);
228                                 });
229                                 self.porto_v_angle_held = 1;
230                         }
231                 }
232                 v_angle_save = self.v_angle;
233                 if(self.porto_v_angle_held)
234                         makevectors(self.porto_v_angle); // override the previously set angles
235
236                 if (self.BUTTON_ATCK)
237                 if (!self.porto_current)
238                 if (!self.porto_forbidden)
239                 if (weapon_prepareattack(0, cvar("g_balance_porto_primary_refire")))
240                 {
241                         W_Porto_Attack();
242                         weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_porto_primary_animtime"), w_ready);
243                 }
244         }
245         else if (req == WR_PRECACHE)
246         {
247                 precache_model ("models/grenademodel.md3");
248                 precache_model ("models/weapons/g_porto.md3");
249                 precache_model ("models/weapons/v_porto.md3");
250                 precache_model ("models/weapons/w_porto.zym");
251                 precache_model ("models/portal.md3");
252                 precache_sound ("porto/bounce.ogg");
253                 precache_sound ("porto/create.ogg");
254                 precache_sound ("porto/expire.ogg");
255                 precache_sound ("porto/explode.ogg");
256                 precache_sound ("porto/fire.ogg");
257                 precache_sound ("porto/unsupported.ogg");
258         }
259         else if (req == WR_SETUP)
260                 weapon_setup(WEP_PORTO);
261         else if (req == WR_SUICIDEMESSAGE)
262                 w_deathtypestring = "did the impossible";
263         else if (req == WR_KILLMESSAGE)
264                 w_deathtypestring = "felt # doing the impossible";
265         return TRUE;
266 };