1 void W_Hagar_Explode (void)
5 org2 = findbetterlocation (self.origin, 12);
6 pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
9 sound (self, CHAN_BODY, "weapons/hagexp1.wav", 1, ATTN_NORM);
11 sound (self, CHAN_BODY, "weapons/hagexp2.wav", 1, ATTN_NORM);
13 sound (self, CHAN_BODY, "weapons/hagexp3.wav", 1, ATTN_NORM);
15 self.event_damage = SUB_Null;
16 RadiusDamage (self, self.owner, cvar("g_balance_hagar_primary_damage"), cvar("g_balance_hagar_primary_edgedamage"), cvar("g_balance_hagar_primary_radius"), world, cvar("g_balance_hagar_primary_force"), IT_HAGAR);
21 void W_Hagar_Explode2 (void)
25 org2 = findbetterlocation (self.origin, 12);
26 pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
29 sound (self, CHAN_BODY, "weapons/hagexp1.wav", 1, ATTN_NORM);
31 sound (self, CHAN_BODY, "weapons/hagexp2.wav", 1, ATTN_NORM);
33 sound (self, CHAN_BODY, "weapons/hagexp3.wav", 1, ATTN_NORM);
35 self.event_damage = SUB_Null;
36 RadiusDamage (self, self.owner, cvar("g_balance_hagar_secondary_damage"), cvar("g_balance_hagar_secondary_edgedamage"), cvar("g_balance_hagar_secondary_radius"), world, cvar("g_balance_hagar_secondary_force"), IT_HAGAR);
41 void W_Hagar_Touch (void)
43 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
48 if (other == self.owner)
54 void W_Hagar_Touch2 (void)
56 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
62 if(self.cnt > 0 || other.takedamage == DAMAGE_AIM) {
66 pointparticles(particleeffectnum("hagar_bounce"), self.origin, self.velocity, 1);
67 self.angles = vectoangles (self.velocity);
71 void W_Hagar_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
73 self.health = self.health - damage;
78 void W_Hagar_Attack (void)
82 if (cvar("g_use_ammunition"))
83 self.ammo_rockets = self.ammo_rockets - cvar("g_balance_hagar_primary_ammo");
84 W_SetupShot (self, '25 5 -8', FALSE, 2, "weapons/hagar_fire.wav");
85 //W_SetupShot (self, '25 8 -8', FALSE, 2, "weapons/hagar_fire.wav"); // TODO: move model a little to the right
87 pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
91 missile.classname = "missile";
92 missile.bot_dodge = TRUE;
93 missile.bot_dodgerating = cvar("g_balance_hagar_primary_damage");
94 missile.touch = W_Hagar_Touch;
95 missile.think = W_Hagar_Explode;
96 missile.nextthink = time + cvar("g_balance_hagar_primary_lifetime");
97 missile.solid = SOLID_BBOX;
98 missile.scale = 0.4; // BUG: the model is too big
99 setorigin (missile, w_shotorg);
100 setmodel (missile, "models/hagarmissile.mdl"); // precision set below
101 setsize (missile, '0 0 0', '0 0 0');
102 //missile.takedamage = DAMAGE_YES;
103 //missile.damageforcescale = 4;
104 //missile.health = 10;
105 //missile.event_damage = W_Hagar_Damage;
106 missile.effects = EF_LOWPRECISION;
107 missile.modelflags = MF_GRENADE;
109 missile.movetype = MOVETYPE_FLY;
110 missile.velocity = (w_shotdir + randomvec() * cvar("g_balance_hagar_primary_spread")) * cvar("g_balance_hagar_primary_speed");
111 W_SetupProjectileVelocity(missile);
113 missile.angles = vectoangles (missile.velocity);
114 missile.flags = FL_PROJECTILE;
117 void W_Hagar_Attack2 (void)
119 local entity missile;
121 if (cvar("g_use_ammunition"))
122 self.ammo_rockets = self.ammo_rockets - cvar("g_balance_hagar_secondary_ammo");
123 W_SetupShot (self, '25 5 -8', FALSE, 2, "weapons/hagar_fire.wav");
124 //W_SetupShot (self, '25 8 -8', FALSE, 2, "weapons/hagar_fire.wav"); // TODO: move model a little to the right
126 pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
129 missile.owner = self;
130 missile.classname = "missile";
131 missile.bot_dodge = TRUE;
132 missile.bot_dodgerating = cvar("g_balance_hagar_secondary_damage");
133 missile.touch = W_Hagar_Touch2;
135 missile.think = W_Hagar_Explode;
136 missile.nextthink = time + cvar("g_balance_hagar_secondary_lifetime");
137 missile.solid = SOLID_BBOX;
138 missile.scale = 0.4; // BUG: the model is too big
139 setorigin (missile, w_shotorg);
140 setmodel (missile, "models/hagarmissile.mdl"); // precision set below
141 setsize (missile, '0 0 0', '0 0 0');
142 //missile.takedamage = DAMAGE_YES;
143 //missile.damageforcescale = 4;
144 //missile.health = 10;
145 //missile.event_damage = W_Hagar_Damage;
146 missile.effects = EF_LOWPRECISION;
147 missile.modelflags = MF_GRENADE;
149 missile.movetype = MOVETYPE_BOUNCEMISSILE;
150 missile.velocity = (w_shotdir + randomvec() * cvar("g_balance_hagar_secondary_spread")) * cvar("g_balance_hagar_secondary_speed");
151 W_SetupProjectileVelocity(missile);
152 missile.avelocity = '100 10 10';
154 missile.angles = vectoangles (missile.velocity);
155 missile.flags = FL_PROJECTILE;
158 float(float req) w_hagar =
162 self.button0 = bot_aim(cvar("g_balance_hagar_primary_speed"), 0, cvar("g_balance_hagar_primary_lifetime"), FALSE);
165 // not using secondary_speed since these are only 15% and should cause some ricochets without re-aiming
166 self.button3 = bot_aim(cvar("g_balance_hagar_primary_speed"), 0, cvar("g_balance_hagar_primary_lifetime"), FALSE);
168 else if (req == WR_THINK)
171 if (weapon_prepareattack(0, cvar("g_balance_hagar_primary_refire")))
174 weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_hagar_primary_refire"), w_ready);
177 if (weapon_prepareattack(1, cvar("g_balance_hagar_secondary_refire")))
180 weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_hagar_secondary_refire"), w_ready);
183 else if (req == WR_PRECACHE)
185 precache_model ("models/hagarmissile.mdl");
186 precache_model ("models/weapons/g_hagar.md3");
187 precache_model ("models/weapons/v_hagar.md3");
188 precache_model ("models/weapons/w_hagar.zym");
189 precache_sound ("weapons/hagar_fire.wav");
190 precache_sound ("weapons/hagexp1.wav");
191 precache_sound ("weapons/hagexp2.wav");
192 precache_sound ("weapons/hagexp3.wav");
194 else if (req == WR_SETUP)
195 weapon_setup(WEP_HAGAR, "hagar", IT_ROCKETS);
196 else if (req == WR_CHECKAMMO1)
197 return self.ammo_rockets >= cvar("g_balance_hagar_primary_ammo");
198 else if (req == WR_CHECKAMMO2)
199 return self.ammo_rockets >= cvar("g_balance_hagar_secondary_ammo");
200 else if (req == WR_REGISTER)
201 weapon_register(WEP_HAGAR, min(cvar("g_balance_hagar_primary_ammo"), cvar("g_balance_hagar_secondary_ammo")));