1 #define spiderbot_MIN '-75 -75 0'
2 #define spiderbot_MAX '75 75 100'
3 #define spiderbot_spawnpnt wkr_spawn
5 void spiderbot_exit(float eject);
6 void spiderbot_enter();
8 void spiderbot_rocket_explode()
12 if(self.event_damage != SUB_Null)
14 self.event_damage = SUB_Null;
15 self.think = spiderbot_rocket_explode;
16 self.nextthink = time;
20 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
21 org2 = findbetterlocation (self.origin, 16);
22 pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
23 w_deathtypestring = "dident escape the rocket barrage";
26 self.owner = self.realowner;
28 RadiusDamage (self, self.owner,
29 cvar("g_vehicle_spiderbot_rocket_damage"),
30 cvar("g_vehicle_spiderbot_rocket_edgedamage"),
31 cvar("g_vehicle_spiderbot_rocket_radius"), world,
32 cvar("g_vehicle_spiderbot_rocket_force"), DEATH_SBROCKET, world);
37 void spiderbot_rocket_touch()
41 if(other == self.owner.vehicle)
44 if(other == self.owner.vehicle.tur_head)
49 spiderbot_rocket_explode();
52 void spiderbot_rocket_think()
56 self.nextthink = time;
57 if (self.owner.deadflag != DEAD_NO)
59 spiderbot_rocket_explode();
63 if not (self.owner.vehicle)
65 UpdateCSQCProjectile(self);
69 self.solid = SOLID_BBOX;
70 self.touch = spiderbot_rocket_touch;
71 olddir = normalize(self.velocity);
72 //newdir = normalize(self.owner.cursor_trace_endpos - self.origin);
73 newdir = normalize(self.pos1 - self.origin);
74 newdir += randomvec() * cvar("g_vehicle_spiderbot_rocket_noise");
75 self.velocity = normalize(olddir + newdir * cvar("g_vehicle_spiderbot_rocket_turnrate")) * cvar("g_vehicle_spiderbot_rocket_speed");
77 UpdateCSQCProjectile(self);
80 void spiderbot_rocket_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
82 self.health -= damage;
83 self.velocity += force;
85 spiderbot_rocket_explode();
89 void spiderbot_rocket_do()
93 if(self.gun2.cnt > time)
96 if(self.tur_head.frame > 7)
97 self.tur_head.frame = 0;
99 if not (self.owner.BUTTON_ATCK2)
102 self.tur_head.frame += 1;
103 if(self.tur_head.frame > 7)
104 self.attack_finished_single = cvar("g_vehicle_spiderbot_rocket_reload");
106 self.attack_finished_single = cvar("g_vehicle_spiderbot_rocket_refire");
108 self.gun2.cnt = time + self.attack_finished_single;
110 sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
112 setsize (rocket, '-1 -1 -1', '1 1 1'); // give it some size so it can be shot
113 setorigin(rocket,gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire")));
114 te_explosion (rocket.origin);
116 rocket.classname = "spiderbot_rocket";
117 rocket.bot_dodge = TRUE;
118 rocket.bot_dodgerating = cvar("g_vehicle_spiderbot_rocket_damage");
119 rocket.cnt = time + cvar("g_vehicle_spiderbot_rocket_lifetime");
120 rocket.health = cvar("g_vehicle_spiderbot_rocket_health");
121 rocket.takedamage = DAMAGE_AIM;
122 rocket.event_damage = spiderbot_rocket_damage;
123 rocket.owner = self.owner;
124 rocket.nextthink = time;
125 rocket.movetype = MOVETYPE_FLYMISSILE;
126 rocket.velocity = normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * cvar("g_vehicle_spiderbot_rocket_speed");
127 rocket.angles = vectoangles(rocket.velocity);
128 rocket.think = spiderbot_rocket_think;
129 rocket.flags = FL_PROJECTILE;
130 rocket.solid = SOLID_NOT;
131 rocket.pos1 = self.owner.cursor_trace_endpos;
133 CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
136 void spiderbot_minigun_fire_Flash_Go() {
137 if (self.frame > 10){
143 self.frame = self.frame + 2;
144 self.alpha = self.alpha - 0.2;
146 self.nextthink = time + 0.02;
149 void spiderbot_minigun_fire(entity gun,float trail)
154 v = gettaginfo(gun,gettagindex(gun,"barrels"));
155 v_forward = normalize(v_forward);
157 sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
159 fireBullet (v, v_forward, cvar("g_vehicle_spiderbot_minigun_spread"), cvar("g_vehicle_spiderbot_minigun_damage"),
160 cvar("g_vehicle_spiderbot_minigun_spread"), DEATH_SBMINIGUN, 0);
165 setattachment(gun.enemy , gun, "barrels");
166 setorigin(gun.enemy ,gun.enemy.origin + '52 0 0');
170 setmodel(flash, "models/uziflash.md3");
171 flash.think = spiderbot_minigun_fire_Flash_Go;
172 flash.nextthink = time + 0.02;
174 flash.angles_z = flash.v_angle_z + random() * 180;
176 flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
180 trailparticles(self, particleeffectnum("EF_MGTURRETTRAIL"), v, trace_endpos);
183 void spiderbot_miniguns_do()
187 if((self.vehicle_reload1 == 1) || (!self.owner.BUTTON_ATCK))
190 ftmp = 1 / cvar("g_vehicle_spiderbot_minigun_cooldown") * sys_ticrate;
191 self.owner.vehicle_reload1 = max(self.owner.vehicle_reload1 - ftmp, 0);
192 if(self.owner.vehicle_reload1 <= 0)
193 self.vehicle_reload1 = 0;
198 if (self.owner.BUTTON_ATCK)
202 self.gun1.angles_z += (1440 * sys_ticrate);
203 self.gun2.angles_z -= (1440 * sys_ticrate);
204 if(self.gun1.angles_z >= 360)
206 self.gun1.angles_z = 0;
207 self.gun2.angles_z = 360;
210 if (self.tur_head.attack_finished_single < time)
212 // Fire bullets, alternating trails left<->right
214 if(self.uzi_bulletcounter == 1)
216 spiderbot_minigun_fire(self.vehicle.gun1, 0);
217 spiderbot_minigun_fire(self.vehicle.gun2, 1);
218 self.uzi_bulletcounter = 0;
222 spiderbot_minigun_fire(self.vehicle.gun1, 1);
223 spiderbot_minigun_fire(self.vehicle.gun2, 0);
224 self.uzi_bulletcounter += 1;
229 ftmp = cvar("g_vehicle_spiderbot_minigun_refire") / cvar("g_vehicle_spiderbot_minigun_heat");
230 self.owner.vehicle_reload1 += ftmp;
232 if(self.owner.vehicle_reload1 >= 1)
234 self.vehicle_reload1 = 1;
235 self.owner.vehicle_reload1 = 1;
236 self.tur_head.attack_finished_single = cvar("g_vehicle_spiderbot_minigun_cooldown") + time;
239 self.tur_head.attack_finished_single = cvar("g_vehicle_spiderbot_minigun_refire") + time;
254 float spiderbot_pplug()
257 entity player,spider;
261 spider = self.vehicle;
264 self.BUTTON_ATCK = 0;
266 self.BUTTON_JUMP = 0;
267 self.BUTTON_ATCK2 = 0;
270 self.BUTTON_HOOK = 0;
271 self.BUTTON_INFO = 0;
273 self.BUTTON_CHAT = 0;
277 player.BUTTON_ZOOM = 0;
278 player.BUTTON_CROUCH = 0;
279 player.switchweapon = 0;
281 if(player.BUTTON_USE)
289 player.exteriormodeltoclient = spider.tur_head;
291 spider.tur_head.angles_x *= -1;
292 spider.angles_x *= -1;
293 makevectors(spider.angles);
295 ad = player.v_angle - (spider.tur_head.angles + spider.angles);
298 ftmp = cvar("g_vehicle_spiderbot_head_turnspeed") * sys_ticrate;
300 spider.tur_head.angles_y += bound(ftmp2,shortangle_f(ad_y,spider.tur_head.angles_y),ftmp);
301 spider.tur_head.angles_y = bound(cvar("g_vehicle_spiderbot_head_turnlimit") * -1,spider.tur_head.angles_y,cvar("g_vehicle_spiderbot_head_turnlimit"));
304 ftmp = cvar("g_vehicle_spiderbot_head_pitchspeed") * sys_ticrate;
306 spider.tur_head.angles_x += bound(ftmp2,shortangle_f(ad_x,spider.tur_head.angles_x),ftmp);
307 spider.tur_head.angles_x = bound(cvar("g_vehicle_spiderbot_head_pitchlimit_down"),spider.tur_head.angles_x,cvar("g_vehicle_spiderbot_head_pitchlimit_up"));
309 spider.tur_head.angles_x *= -1;
310 spider.angles_x *= -1;
311 //player.angles_x *= -1;
314 ftmp = cvar("g_vehicle_spiderbot_turnspeed") * sys_ticrate;
316 ftmp = bound(ftmp2,spider.tur_head.angles_y,ftmp);
319 if(spider.flags & FL_ONGROUND)
321 //if(spider.state != SBS_JUMP)
322 if(player.BUTTON_JUMP)
324 player.BUTTON_JUMP = 0;
325 spider.velocity = v_forward * 700 + v_up * 600;
326 spider.state = SBS_JUMP;
331 if(vlen(player.movement) == 0)
333 movelib_beak_simple(cvar("g_vehicle_spiderbot_speed_stop"));
334 spider.anim_start = 0;
336 spider.state = SBS_IDLE;
341 spider.angles_y = safeangle(spider.angles_y + ftmp);
342 spider.tur_head.angles_y -= ftmp;
344 if(player.movement_x != 0)
346 if(player.movement_x > 0)
348 player.movement_x = 1;
349 spider.state = SBS_WALK;
352 else if(player.movement_x < 0)
354 player.movement_x = -1;
355 spider.state = SBS_BACK;
358 player.movement_y = 0;
359 movelib_move_simple(normalize(v_forward * player.movement_x),cvar("g_vehicle_spiderbot_speed_walk"),cvar("g_vehicle_spiderbot_movement_inertia"));
361 else if(player.movement_y != 0)
363 if(player.movement_y < 0)
365 player.movement_y = -1;
366 spider.state = SBS_LEFT;
369 else if(player.movement_y > 0)
371 player.movement_y = 1;
372 spider.state = SBS_RIGHT;
375 movelib_move_simple(normalize(v_right * player.movement_y),cvar("g_vehicle_spiderbot_speed_strafe"),cvar("g_vehicle_spiderbot_movement_inertia"));
380 movelib_groundalign4point(300,100,0.25);
383 spiderbot_miniguns_do();
384 spiderbot_rocket_do();
385 vehicle_stdproc_shiledregen(CCVAR("_shield"), frametime);
386 vehicle_stdproc_healthregen(CCVAR("_health"), frametime);
388 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
389 player.vehicle_ammo2 = spider.tur_head.frame;
391 if(spider.gun2.cnt <= time)
392 player.vehicle_reload2 = 1;
394 player.vehicle_reload2 = 1 - ((spider.gun2.cnt - time) / spider.attack_finished_single);
396 //setorigin(spider,spider.origin);
397 setorigin(player,spider.origin + '0 0 64');
398 player.velocity = spider.velocity;
405 void spiderbot_think()
407 if(self.flags & FL_ONGROUND)
409 movelib_beak_simple(cvar("g_vehicle_spiderbot_speed_stop"));
410 //movelib_groundalign4point(300,100);
413 self.nextthink = time;
416 void spiderbot_enter()
418 // Remove this when bots know how to use the spiderbot
419 if (clienttype(other) != CLIENTTYPE_REAL)
422 self.colormod = self.tur_head.colormod = '0 0 0';
426 if(self.team != other.team)
430 self.switchweapon = other.switchweapon;
432 self.event_damage = vehicle_stdproc_damage ;
433 self.colormap = self.owner.colormap;
434 self.tur_head.colormap = self.owner.colormap;
435 self.vehicle_hudmodel.viewmodelforclient = self.owner;
437 self.owner.angles = self.angles;
438 self.owner.takedamage = DAMAGE_NO;
439 self.owner.solid = SOLID_NOT;
440 self.owner.movetype = MOVETYPE_NOCLIP;
441 self.owner.alpha = -1;
442 self.owner.PlayerPhysplug = spiderbot_pplug;
443 self.owner.vehicle = self;
444 self.owner.event_damage = SUB_Null;
445 self.owner.hud = HUD_SPIDERBOT;
446 self.owner.vehicle_health = (self.vehicle_health / cvar("g_vehicle_spiderbot_health"));
447 self.owner.vehicle_shield = (self.vehicle_shield / cvar("g_vehicle_spiderbot_shield"));
448 self.owner.view_ofs = '0 0 0';
449 self.owner.vehicle_ammo1 = self.vehicle_ammo1;
450 self.owner.vehicle_ammo2 = self.vehicle_ammo2;
451 self.owner.vehicle_reload1 = self.vehicle_reload1;
452 self.owner.vehicle_reload2 = self.vehicle_reload2;
454 //if(other.flags & FL_ONGROUND)
455 other.flags &~= FL_ONGROUND;
457 //if(self.flags & FL_ONGROUND)
458 self.flags &~= FL_ONGROUND;
460 self.team = self.owner.team;
461 self.flags -= FL_NOTARGET;
463 if(clienttype(other) == CLIENTTYPE_REAL)
466 WriteByte (MSG_ONE, SVC_SETVIEWPORT);
467 WriteEntity(MSG_ONE, self.vehicle_viewport);
469 WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES
470 WriteAngle(MSG_ONE, self.tur_head.angles_x + self.angles_x); // tilt
471 WriteAngle(MSG_ONE, self.tur_head.angles_y + self.angles_y); // yaw
472 WriteAngle(MSG_ONE, 0); // roll
476 void spiderbot_exit(float eject)
481 self.flags |= FL_NOTARGET;
483 e = findchain(classname,"spiderbot_rocket");
486 if(e.owner == self.owner)
488 e.realowner = self.owner;
494 self.owner.switchweapon = self.switchweapon;
496 self.velocity = '0 0 0';
497 if(clienttype(self.owner) == CLIENTTYPE_REAL)
499 msg_entity = self.owner;
500 WriteByte (MSG_ONE, SVC_SETVIEWPORT);
501 WriteEntity( MSG_ONE, self.owner);
503 WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES
504 WriteAngle(MSG_ONE, 0); // tilt
505 WriteAngle(MSG_ONE, self.angles_y); // yaw
506 WriteAngle(MSG_ONE, 0); // roll
509 self.think = spiderbot_think;
510 self.nextthink = time;
511 self.owner.takedamage = DAMAGE_AIM;
512 self.owner.solid = SOLID_SLIDEBOX;
513 self.owner.movetype = MOVETYPE_WALK;
515 setsize(self.owner,PL_MIN,PL_MAX);
517 self.owner.alpha = 1;
518 self.owner.PlayerPhysplug = SUB_Null;
519 self.owner.vehicle = world;
520 self.owner.view_ofs = PL_VIEW_OFS;
521 self.owner.hud = HUD_NORMAL;
522 self.owner.event_damage = PlayerDamage;
524 self.colormap = 1024;
525 self.tur_head.colormap = 1024;
531 self.team = self.spiderbot_spawnpnt.team ;
532 if (self.team == COLOR_TEAM1) self.colormod = '1.4 0.8 0.8';
533 if (self.team == COLOR_TEAM2) self.colormod = '0.8 0.8 1.4';
534 self.tur_head.colormod = self.colormod;
537 self.vehicle_hudmodel.viewmodelforclient = self;
538 self.tur_head.nodrawtoclient = self;
540 setattachment(self.owner,world,"");
542 makevectors(self.angles);
545 setorigin(self.owner,self.origin + v_forward * 100 + '0 0 64');
546 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
549 setorigin(self.owner,self.origin - v_forward * 200 + '0 0 64');
554 float spiderbot_crushable(entity e)
556 if(e.classname == "corpse")
559 if(e.classname == "player")
562 if(e.classname == "monster_zombie")
568 void spiderbot_touch()
572 if(vlen(self.velocity) == 0)
575 if not (spiderbot_crushable(other))
578 //todo: add check for velocity/angle here (so we dont cush players runing onto us from behind)
580 Damage(other,self,self.owner,cvar("g_vehicle_spiderbot_crush_dmg"),DEATH_SBCRUSH,'0 0 0', normalize(other.origin - self.origin) * cvar("g_vehicle_spiderbot_crush_force") );
584 if(other.classname != "player")
587 if(other.deadflag != DEAD_NO)
590 if(other.vehicle != world)
596 float spiderbot_customizeentityforclient()
598 if(self.deadflag == DEAD_DEAD)
604 void spiderbot_spawn()
607 self.think = spiderbot_think;
608 self.nextthink = time;
610 setsize(self,spiderbot_MIN,spiderbot_MAX);
612 self.velocity = '0 0 0';
613 self.vehicle_health = CCVAR("_health");
614 self.vehicle_shield = CCVAR("_shield");
615 self.event_damage = vehicle_stdproc_damage;
616 self.iscreature = TRUE;
617 self.movetype = MOVETYPE_WALK;
618 self.solid = SOLID_SLIDEBOX;
619 self.takedamage = DAMAGE_AIM;
620 self.touch = spiderbot_touch;
621 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
622 self.tur_head.angles = '0 0 0';
623 self.colormap = 1024;
624 self.tur_head.colormap = 1024;
625 self.deadflag = DEAD_NO;
626 self.bot_attack = TRUE;
627 self.flags |= FL_NOTARGET;
628 self.vehicle_hudmodel.viewmodelforclient = self;
630 setorigin(self,self.spiderbot_spawnpnt.origin);
631 self.angles = self.spiderbot_spawnpnt.angles;
633 if (self.team == COLOR_TEAM1)
634 self.colormod = '1.4 0.8 0.8';
635 else if (self.team == COLOR_TEAM2)
636 self.colormod = '0.8 0.8 1.4';
638 self.colormod = '0 0 0';
640 self.tur_head.colormod = self.colormod;
643 pointparticles(particleeffectnum("teleport"), self.origin + '0 0 64', '0 0 0', 1);
646 void spiderbot_blowup()
648 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
649 pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
651 RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
653 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
654 self.nextthink = time + cvar("g_vehicle_spiderbot_respawntime");
655 self.think = spiderbot_spawn;
656 self.movetype = MOVETYPE_NONE;
658 setorigin(self, self.tur_aimpos);
665 self.event_damage = SUB_Null;
666 self.iscreature = FALSE;
667 self.solid = SOLID_NOT;
668 self.takedamage = DAMAGE_NO;
669 self.touch = SUB_Null;
670 self.nextthink = time + random() * 2;
671 self.think = spiderbot_blowup;
672 self.deadflag = DEAD_DEAD;
673 self.vehicle_hudmodel.viewmodelforclient = self;
675 self.tur_head.frame = 0;
679 void vewhicle_spiderbot_dinit()
682 self.spiderbot_spawnpnt = spawn();
683 self.spiderbot_spawnpnt.angles = self.angles;
685 traceline(self.origin + '0 0 16', self.origin - '0 0 10000', MOVE_WORLDONLY, self);
686 setorigin(self.spiderbot_spawnpnt,trace_endpos + '0 0 4');
687 setorigin(self,self.spiderbot_spawnpnt.origin);
689 if(self.team && !teamplay)
692 self.spiderbot_spawnpnt.team = self.team;
694 addstat(STAT_HUD, AS_INT, hud);
695 addstat(STAT_VEHICLESTAT_HEALTH, AS_FLOAT, vehicle_health);
696 addstat(STAT_VEHICLESTAT_SHIELD, AS_FLOAT, vehicle_shield);
697 addstat(STAT_VEHICLESTAT_ENERGY, AS_FLOAT, vehicle_energy);
698 addstat(STAT_VEHICLESTAT_AMMO1, AS_INT, vehicle_ammo1);
699 addstat(STAT_VEHICLESTAT_RELOAD1, AS_FLOAT, vehicle_reload1);
700 addstat(STAT_VEHICLESTAT_AMMO2, AS_INT, vehicle_ammo2);
701 addstat(STAT_VEHICLESTAT_RELOAD2, AS_FLOAT, vehicle_reload2);
703 if (self.netname == "")
704 self.netname = "spiderbot";
706 self.tur_head = spawn();
709 self.vehicle_viewport = spawn();
710 self.vehicle_hudmodel = spawn();
711 self.vehicle_flags = VHF_HASSHIELD | VHF_SHIELDREGEN | VHF_HEALTHREGEN | VHF_DEATHEJECT;
712 self.cvar_basename = "g_vehicle_spiderbot";
715 setmodel(self, "models/vehicles/spiderbot.dpm");
716 setmodel(self.tur_head, "models/vehicles/spiderbot_top.dpm");
717 setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
718 setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
719 setmodel(self.vehicle_hudmodel, "models/vehicles/spiderbot_cockpit.dpm");
720 setmodel(self.vehicle_viewport, "null");
722 setattachment(self.tur_head, self, "tag_head");
723 setattachment(self.vehicle_hudmodel, self.tur_head, "tag_hud");
724 setattachment(self.vehicle_viewport, self.vehicle_hudmodel, "");
726 setattachment(self.gun1,self.tur_head, "tag_hardpoint01");
727 setattachment(self.gun2,self.tur_head, "tag_hardpoint02");
729 self.tur_head.owner = self;
730 self.customizeentityforclient = spiderbot_customizeentityforclient;
732 self.tur_aimpos = self.origin;
736 self.vehicle_die = spiderbot_die;
737 self.vehicle_exit = spiderbot_exit;
740 void spawnfunc_vehicle_spiderbot()
742 precache_model ( "models/vhshield.md3");
743 precache_model ( "models/vehicles/spiderbot.dpm");
744 precache_model ( "models/vehicles/spiderbot_top.dpm");
745 precache_model ( "models/vehicles/spiderbot_barrels.dpm");
746 precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
747 precache_model ( "models/uziflash.md3");
749 precache_model ( "models/turrets/rocket.md3");
750 precache_sound ( "weapons/rocket_impact.wav" );
753 self.think = vewhicle_spiderbot_dinit;
754 self.nextthink = time + 0.5;