1 #define spiderbot_MIN '-75 -75 0'
3 const vector spiderbot_MAX = '75 75 100';
4 #define spiderbot_spawnpnt wkr_spawn
6 void spiderbot_exit(float eject);
7 void spiderbot_enter();
9 void spiderbot_rocket_explode()
13 if(self.event_damage != SUB_Null)
15 self.event_damage = SUB_Null;
16 self.think = spiderbot_rocket_explode;
17 self.nextthink = time;
21 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
22 org2 = findbetterlocation (self.origin, 16);
23 pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
24 w_deathtypestring = "dident escape the rocket barrage";
27 self.owner = self.realowner;
29 RadiusDamage (self, self.owner,
30 cvar("g_vehicle_spiderbot_rocket_damage"),
31 cvar("g_vehicle_spiderbot_rocket_edgedamage"),
32 cvar("g_vehicle_spiderbot_rocket_radius"), world,
33 cvar("g_vehicle_spiderbot_rocket_force"), DEATH_SBROCKET, world);
38 void spiderbot_rocket_touch()
42 if(other == self.owner.vehicle)
45 if(other == self.owner.vehicle.tur_head)
50 spiderbot_rocket_explode();
53 void spiderbot_rocket_think()
57 self.nextthink = time;
58 if (self.owner.deadflag != DEAD_NO)
60 spiderbot_rocket_explode();
64 if not (self.owner.vehicle)
66 UpdateCSQCProjectile(self);
70 self.solid = SOLID_BBOX;
71 self.touch = spiderbot_rocket_touch;
72 olddir = normalize(self.velocity);
73 //newdir = normalize(self.owner.cursor_trace_endpos - self.origin);
74 newdir = normalize(self.pos1 - self.origin);
75 newdir += randomvec() * cvar("g_vehicle_spiderbot_rocket_noise");
76 self.velocity = normalize(olddir + newdir * cvar("g_vehicle_spiderbot_rocket_turnrate")) * cvar("g_vehicle_spiderbot_rocket_speed");
78 UpdateCSQCProjectile(self);
81 void spiderbot_rocket_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
83 self.health -= damage;
84 self.velocity += force;
86 spiderbot_rocket_explode();
90 void spiderbot_rocket_do()
94 if(self.gun2.cnt > time)
97 if(self.tur_head.frame > 7)
98 self.tur_head.frame = 0;
100 if not (self.owner.BUTTON_ATCK2)
103 self.tur_head.frame += 1;
104 if(self.tur_head.frame > 7)
105 self.attack_finished_single = cvar("g_vehicle_spiderbot_rocket_reload");
107 self.attack_finished_single = cvar("g_vehicle_spiderbot_rocket_refire");
109 self.gun2.cnt = time + self.attack_finished_single;
111 sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
113 setsize (rocket, '-1 -1 -1', '1 1 1'); // give it some size so it can be shot
114 setorigin(rocket,gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire")));
115 te_explosion (rocket.origin);
117 rocket.classname = "spiderbot_rocket";
118 rocket.bot_dodge = TRUE;
119 rocket.bot_dodgerating = cvar("g_vehicle_spiderbot_rocket_damage");
120 rocket.cnt = time + cvar("g_vehicle_spiderbot_rocket_lifetime");
121 rocket.health = cvar("g_vehicle_spiderbot_rocket_health");
122 rocket.takedamage = DAMAGE_AIM;
123 rocket.event_damage = spiderbot_rocket_damage;
124 rocket.owner = self.owner;
125 rocket.nextthink = time;
126 rocket.movetype = MOVETYPE_FLYMISSILE;
127 rocket.velocity = normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * cvar("g_vehicle_spiderbot_rocket_speed");
128 rocket.angles = vectoangles(rocket.velocity);
129 rocket.think = spiderbot_rocket_think;
130 rocket.flags = FL_PROJECTILE;
131 rocket.solid = SOLID_NOT;
132 rocket.pos1 = self.owner.cursor_trace_endpos;
134 CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
137 void spiderbot_minigun_fire_Flash_Go() {
138 if (self.frame > 10){
144 self.frame = self.frame + 2;
145 self.alpha = self.alpha - 0.2;
147 self.nextthink = time + 0.02;
150 void spiderbot_minigun_fire(entity gun,float trail)
155 v = gettaginfo(gun,gettagindex(gun,"barrels"));
156 v_forward = normalize(v_forward);
158 sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
160 fireBullet (v, v_forward, cvar("g_vehicle_spiderbot_minigun_spread"), cvar("g_vehicle_spiderbot_minigun_damage"),
161 cvar("g_vehicle_spiderbot_minigun_spread"), DEATH_SBMINIGUN, 0);
166 setattachment(gun.enemy , gun, "barrels");
167 setorigin(gun.enemy ,gun.enemy.origin + '52 0 0');
171 setmodel(flash, "models/uziflash.md3");
172 flash.think = spiderbot_minigun_fire_Flash_Go;
173 flash.nextthink = time + 0.02;
175 flash.angles_z = flash.v_angle_z + random() * 180;
177 flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
181 trailparticles(self, particleeffectnum("EF_MGTURRETTRAIL"), v, trace_endpos);
184 void spiderbot_miniguns_do()
188 if((self.vehicle_reload1 == 1) || (!self.owner.BUTTON_ATCK))
191 ftmp = 1 / cvar("g_vehicle_spiderbot_minigun_cooldown") * sys_frametime;
192 self.owner.vehicle_reload1 = max(self.owner.vehicle_reload1 - ftmp, 0);
193 if(self.owner.vehicle_reload1 <= 0)
194 self.vehicle_reload1 = 0;
199 if (self.owner.BUTTON_ATCK)
203 self.gun1.angles_z += (1440 * sys_frametime);
204 self.gun2.angles_z -= (1440 * sys_frametime);
205 if(self.gun1.angles_z >= 360)
207 self.gun1.angles_z = 0;
208 self.gun2.angles_z = 360;
211 if (self.tur_head.attack_finished_single < time)
213 // Fire bullets, alternating trails left<->right
215 if(self.uzi_bulletcounter == 1)
217 spiderbot_minigun_fire(self.vehicle.gun1, 0);
218 spiderbot_minigun_fire(self.vehicle.gun2, 1);
219 self.uzi_bulletcounter = 0;
223 spiderbot_minigun_fire(self.vehicle.gun1, 1);
224 spiderbot_minigun_fire(self.vehicle.gun2, 0);
225 self.uzi_bulletcounter += 1;
230 ftmp = cvar("g_vehicle_spiderbot_minigun_refire") / cvar("g_vehicle_spiderbot_minigun_heat");
231 self.owner.vehicle_reload1 += ftmp;
233 if(self.owner.vehicle_reload1 >= 1)
235 self.vehicle_reload1 = 1;
236 self.owner.vehicle_reload1 = 1;
237 self.tur_head.attack_finished_single = cvar("g_vehicle_spiderbot_minigun_cooldown") + time;
240 self.tur_head.attack_finished_single = cvar("g_vehicle_spiderbot_minigun_refire") + time;
255 float spiderbot_pplug()
258 entity player,spider;
262 spider = self.vehicle;
265 self.BUTTON_ATCK = 0;
267 self.BUTTON_JUMP = 0;
268 self.BUTTON_ATCK2 = 0;
271 self.BUTTON_HOOK = 0;
272 self.BUTTON_INFO = 0;
274 self.BUTTON_CHAT = 0;
278 player.BUTTON_ZOOM = 0;
279 player.BUTTON_CROUCH = 0;
280 player.switchweapon = 0;
282 if(player.BUTTON_USE)
290 player.exteriormodeltoclient = spider.tur_head;
292 spider.tur_head.angles_x *= -1;
293 spider.angles_x *= -1;
294 makevectors(spider.angles);
296 ad = player.v_angle - (spider.tur_head.angles + spider.angles);
299 ftmp = cvar("g_vehicle_spiderbot_head_turnspeed") * sys_frametime;
301 spider.tur_head.angles_y += bound(ftmp2,shortangle_f(ad_y,spider.tur_head.angles_y),ftmp);
302 spider.tur_head.angles_y = bound(cvar("g_vehicle_spiderbot_head_turnlimit") * -1,spider.tur_head.angles_y,cvar("g_vehicle_spiderbot_head_turnlimit"));
305 ftmp = cvar("g_vehicle_spiderbot_head_pitchspeed") * sys_frametime;
307 spider.tur_head.angles_x += bound(ftmp2,shortangle_f(ad_x,spider.tur_head.angles_x),ftmp);
308 spider.tur_head.angles_x = bound(cvar("g_vehicle_spiderbot_head_pitchlimit_down"),spider.tur_head.angles_x,cvar("g_vehicle_spiderbot_head_pitchlimit_up"));
310 spider.tur_head.angles_x *= -1;
311 spider.angles_x *= -1;
312 //player.angles_x *= -1;
315 ftmp = cvar("g_vehicle_spiderbot_turnspeed") * sys_frametime;
317 ftmp = bound(ftmp2,spider.tur_head.angles_y,ftmp);
320 if(spider.flags & FL_ONGROUND)
322 //if(spider.state != SBS_JUMP)
323 if(player.BUTTON_JUMP)
325 player.BUTTON_JUMP = 0;
326 spider.velocity = v_forward * 700 + v_up * 600;
327 spider.state = SBS_JUMP;
332 if(vlen(player.movement) == 0)
334 movelib_beak_simple(cvar("g_vehicle_spiderbot_speed_stop"));
335 spider.anim_start = 0;
337 spider.state = SBS_IDLE;
342 spider.angles_y = safeangle(spider.angles_y + ftmp);
343 spider.tur_head.angles_y -= ftmp;
345 if(player.movement_x != 0)
347 if(player.movement_x > 0)
349 player.movement_x = 1;
350 spider.state = SBS_WALK;
353 else if(player.movement_x < 0)
355 player.movement_x = -1;
356 spider.state = SBS_BACK;
359 player.movement_y = 0;
360 movelib_move_simple(normalize(v_forward * player.movement_x),cvar("g_vehicle_spiderbot_speed_walk"),cvar("g_vehicle_spiderbot_movement_inertia"));
362 else if(player.movement_y != 0)
364 if(player.movement_y < 0)
366 player.movement_y = -1;
367 spider.state = SBS_LEFT;
370 else if(player.movement_y > 0)
372 player.movement_y = 1;
373 spider.state = SBS_RIGHT;
376 movelib_move_simple(normalize(v_right * player.movement_y),cvar("g_vehicle_spiderbot_speed_strafe"),cvar("g_vehicle_spiderbot_movement_inertia"));
381 movelib_groundalign4point(300,100,0.25);
384 spiderbot_miniguns_do();
385 spiderbot_rocket_do();
386 vehicle_stdproc_shiledregen(CCVAR("_shield"), frametime);
387 vehicle_stdproc_healthregen(CCVAR("_health"), frametime);
389 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
390 player.vehicle_ammo2 = spider.tur_head.frame;
392 if(spider.gun2.cnt <= time)
393 player.vehicle_reload2 = 1;
395 player.vehicle_reload2 = 1 - ((spider.gun2.cnt - time) / spider.attack_finished_single);
397 //setorigin(spider,spider.origin);
398 setorigin(player,spider.origin + '0 0 64');
399 player.velocity = spider.velocity;
406 void spiderbot_think()
408 if(self.flags & FL_ONGROUND)
410 movelib_beak_simple(cvar("g_vehicle_spiderbot_speed_stop"));
411 //movelib_groundalign4point(300,100);
414 self.nextthink = time;
417 void spiderbot_enter()
419 // Remove this when bots know how to use the spiderbot
420 if (clienttype(other) != CLIENTTYPE_REAL)
423 self.colormod = self.tur_head.colormod = '0 0 0';
427 if(self.team != other.team)
431 self.switchweapon = other.switchweapon;
433 self.event_damage = vehicle_stdproc_damage ;
434 self.colormap = self.owner.colormap;
435 self.tur_head.colormap = self.owner.colormap;
436 self.vehicle_hudmodel.viewmodelforclient = self.owner;
438 self.owner.angles = self.angles;
439 self.owner.takedamage = DAMAGE_NO;
440 self.owner.solid = SOLID_NOT;
441 self.owner.movetype = MOVETYPE_NOCLIP;
442 self.owner.alpha = -1;
443 self.owner.PlayerPhysplug = spiderbot_pplug;
444 self.owner.vehicle = self;
445 self.owner.event_damage = SUB_Null;
446 self.owner.hud = HUD_SPIDERBOT;
447 self.owner.vehicle_health = (self.vehicle_health / cvar("g_vehicle_spiderbot_health"));
448 self.owner.vehicle_shield = (self.vehicle_shield / cvar("g_vehicle_spiderbot_shield"));
449 self.owner.view_ofs = '0 0 0';
450 self.owner.vehicle_ammo1 = self.vehicle_ammo1;
451 self.owner.vehicle_ammo2 = self.vehicle_ammo2;
452 self.owner.vehicle_reload1 = self.vehicle_reload1;
453 self.owner.vehicle_reload2 = self.vehicle_reload2;
455 //if(other.flags & FL_ONGROUND)
456 other.flags &~= FL_ONGROUND;
458 //if(self.flags & FL_ONGROUND)
459 self.flags &~= FL_ONGROUND;
461 self.team = self.owner.team;
462 self.flags -= FL_NOTARGET;
464 if(clienttype(other) == CLIENTTYPE_REAL)
467 WriteByte (MSG_ONE, SVC_SETVIEWPORT);
468 WriteEntity(MSG_ONE, self.vehicle_viewport);
470 WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES
471 WriteAngle(MSG_ONE, self.tur_head.angles_x + self.angles_x); // tilt
472 WriteAngle(MSG_ONE, self.tur_head.angles_y + self.angles_y); // yaw
473 WriteAngle(MSG_ONE, 0); // roll
477 void spiderbot_exit(float eject)
482 self.flags |= FL_NOTARGET;
484 e = findchain(classname,"spiderbot_rocket");
487 if(e.owner == self.owner)
489 e.realowner = self.owner;
495 self.owner.switchweapon = self.switchweapon;
497 self.velocity = '0 0 0';
498 if(clienttype(self.owner) == CLIENTTYPE_REAL)
500 msg_entity = self.owner;
501 WriteByte (MSG_ONE, SVC_SETVIEWPORT);
502 WriteEntity( MSG_ONE, self.owner);
504 WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES
505 WriteAngle(MSG_ONE, 0); // tilt
506 WriteAngle(MSG_ONE, self.angles_y); // yaw
507 WriteAngle(MSG_ONE, 0); // roll
510 self.think = spiderbot_think;
511 self.nextthink = time;
512 self.owner.takedamage = DAMAGE_AIM;
513 self.owner.solid = SOLID_SLIDEBOX;
514 self.owner.movetype = MOVETYPE_WALK;
516 setsize(self.owner,PL_MIN,PL_MAX);
518 self.owner.alpha = 1;
519 self.owner.PlayerPhysplug = SUB_Null;
520 self.owner.vehicle = world;
521 self.owner.view_ofs = PL_VIEW_OFS;
522 self.owner.hud = HUD_NORMAL;
523 self.owner.event_damage = PlayerDamage;
525 self.colormap = 1024;
526 self.tur_head.colormap = 1024;
532 self.team = self.spiderbot_spawnpnt.team ;
533 if (self.team == COLOR_TEAM1) self.colormod = '1.4 0.8 0.8';
534 if (self.team == COLOR_TEAM2) self.colormod = '0.8 0.8 1.4';
535 self.tur_head.colormod = self.colormod;
538 self.vehicle_hudmodel.viewmodelforclient = self;
539 self.tur_head.nodrawtoclient = self;
541 setattachment(self.owner,world,"");
543 makevectors(self.angles);
546 setorigin(self.owner,self.origin + v_forward * 100 + '0 0 64');
547 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
550 setorigin(self.owner,self.origin - v_forward * 200 + '0 0 64');
555 float spiderbot_crushable(entity e)
557 if(e.classname == "corpse")
560 if(e.classname == "player")
563 if(e.classname == "monster_zombie")
569 void spiderbot_touch()
573 if(vlen(self.velocity) == 0)
576 if not (spiderbot_crushable(other))
579 //todo: add check for velocity/angle here (so we dont cush players runing onto us from behind)
581 Damage(other,self,self.owner,cvar("g_vehicle_spiderbot_crush_dmg"),DEATH_SBCRUSH,'0 0 0', normalize(other.origin - self.origin) * cvar("g_vehicle_spiderbot_crush_force") );
585 if(other.classname != "player")
588 if(other.deadflag != DEAD_NO)
591 if(other.vehicle != world)
597 float spiderbot_customizeentityforclient()
599 if(self.deadflag == DEAD_DEAD)
605 void spiderbot_spawn()
608 self.think = spiderbot_think;
609 self.nextthink = time;
611 setsize(self,spiderbot_MIN,spiderbot_MAX);
613 self.velocity = '0 0 0';
614 self.vehicle_health = CCVAR("_health");
615 self.vehicle_shield = CCVAR("_shield");
616 self.event_damage = vehicle_stdproc_damage;
617 self.iscreature = TRUE;
618 self.movetype = MOVETYPE_WALK;
619 self.solid = SOLID_SLIDEBOX;
620 self.takedamage = DAMAGE_AIM;
621 self.touch = spiderbot_touch;
622 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
623 self.tur_head.angles = '0 0 0';
624 self.colormap = 1024;
625 self.tur_head.colormap = 1024;
626 self.deadflag = DEAD_NO;
627 self.bot_attack = TRUE;
628 self.flags |= FL_NOTARGET;
629 self.vehicle_hudmodel.viewmodelforclient = self;
631 setorigin(self,self.spiderbot_spawnpnt.origin + '0 0 1.25' * spiderbot_MAX_z);
632 self.angles = self.spiderbot_spawnpnt.angles;
634 if (self.team == COLOR_TEAM1)
635 self.colormod = '1.4 0.8 0.8';
636 else if (self.team == COLOR_TEAM2)
637 self.colormod = '0.8 0.8 1.4';
639 self.colormod = '0 0 0';
641 self.tur_head.colormod = self.colormod;
644 pointparticles(particleeffectnum("teleport"), self.origin + '0 0 64', '0 0 0', 1);
647 void spiderbot_blowup()
649 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
650 pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
652 RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
654 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
655 self.nextthink = time + cvar("g_vehicle_spiderbot_respawntime");
656 self.think = spiderbot_spawn;
657 self.movetype = MOVETYPE_NONE;
659 setorigin(self, self.tur_aimpos);
666 self.event_damage = SUB_Null;
667 self.iscreature = FALSE;
668 self.solid = SOLID_NOT;
669 self.takedamage = DAMAGE_NO;
670 self.touch = SUB_Null;
671 self.nextthink = time + random() * 2;
672 self.think = spiderbot_blowup;
673 self.deadflag = DEAD_DEAD;
674 self.vehicle_hudmodel.viewmodelforclient = self;
676 self.tur_head.frame = 0;
680 void vewhicle_spiderbot_dinit()
683 self.spiderbot_spawnpnt = spawn();
684 self.spiderbot_spawnpnt.angles = self.angles;
686 setorigin(self,self.origin);
687 dprint("ORG1:",vtos(self.origin));
688 //traceline(self.origin + '0 0 100', self.origin - '0 0 10000', MOVE_WORLDONLY, self);
689 tracebox(self.origin + '0 0 100', spiderbot_MIN, spiderbot_MAX, self.origin - '0 0 10000', MOVE_WORLDONLY, self);
690 setorigin(self.spiderbot_spawnpnt,trace_endpos);
692 dprint("ORG2:",vtos(self.origin),"\n");
694 //setorigin(self.spiderbot_spawnpnt,self.origin);
696 if(self.team && !teamplay)
699 self.spiderbot_spawnpnt.team = self.team;
701 addstat(STAT_HUD, AS_INT, hud);
702 addstat(STAT_VEHICLESTAT_HEALTH, AS_FLOAT, vehicle_health);
703 addstat(STAT_VEHICLESTAT_SHIELD, AS_FLOAT, vehicle_shield);
704 addstat(STAT_VEHICLESTAT_ENERGY, AS_FLOAT, vehicle_energy);
705 addstat(STAT_VEHICLESTAT_AMMO1, AS_INT, vehicle_ammo1);
706 addstat(STAT_VEHICLESTAT_RELOAD1, AS_FLOAT, vehicle_reload1);
707 addstat(STAT_VEHICLESTAT_AMMO2, AS_INT, vehicle_ammo2);
708 addstat(STAT_VEHICLESTAT_RELOAD2, AS_FLOAT, vehicle_reload2);
710 if (self.netname == "")
711 self.netname = "spiderbot";
713 self.tur_head = spawn();
716 self.vehicle_viewport = spawn();
717 self.vehicle_hudmodel = spawn();
718 self.vehicle_flags = VHF_HASSHIELD | VHF_SHIELDREGEN | VHF_HEALTHREGEN | VHF_DEATHEJECT;
719 self.cvar_basename = "g_vehicle_spiderbot";
722 setmodel(self, "models/vehicles/spiderbot.dpm");
723 setmodel(self.tur_head, "models/vehicles/spiderbot_top.dpm");
724 setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
725 setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
726 setmodel(self.vehicle_hudmodel, "models/vehicles/spiderbot_cockpit.dpm");
727 setmodel(self.vehicle_viewport, "null");
729 setattachment(self.tur_head, self, "tag_head");
730 setattachment(self.vehicle_hudmodel, self.tur_head, "tag_hud");
731 setattachment(self.vehicle_viewport, self.vehicle_hudmodel, "");
733 setattachment(self.gun1,self.tur_head, "tag_hardpoint01");
734 setattachment(self.gun2,self.tur_head, "tag_hardpoint02");
736 self.tur_head.owner = self;
737 self.customizeentityforclient = spiderbot_customizeentityforclient;
739 self.tur_aimpos = self.origin;
743 self.vehicle_die = spiderbot_die;
744 self.vehicle_exit = spiderbot_exit;
747 void spawnfunc_vehicle_spiderbot()
749 precache_model ( "models/vhshield.md3");
750 precache_model ( "models/vehicles/spiderbot.dpm");
751 precache_model ( "models/vehicles/spiderbot_top.dpm");
752 precache_model ( "models/vehicles/spiderbot_barrels.dpm");
753 precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
754 precache_model ( "models/uziflash.md3");
756 precache_model ( "models/turrets/rocket.md3");
757 precache_sound ( "weapons/rocket_impact.wav" );
760 self.think = vewhicle_spiderbot_dinit;
761 self.nextthink = time + 0.5;