1 #define MODEL_SPIDERBOT_FORWARD_START 1
2 #define MODEL_SPIDERBOT_FORWARD_END 31
3 #define MODEL_SPIDERBOT_FORWARD_LENGTH 31
5 #define MODEL_SPIDERBOT_BACKWARDS_START 32
6 #define MODEL_SPIDERBOT_BACKWARDS_END 62
7 #define MODEL_SPIDERBOT_BACKWARDS_LENGTH 31
9 #define MODEL_SPIDERBOT_LEFT_START 63
10 #define MODEL_SPIDERBOT_LEFT_END 93
11 #define MODEL_SPIDERBOT_LEFT_LENGTH 31
13 #define MODEL_SPIDERBOT_RIGHT_START 94
14 #define MODEL_SPIDERBOT_RIGHT_END 124
15 #define MODEL_SPIDERBOT_RIGHT_LENGTH 31
17 #define MODEL_SPIDERBOT_JUMP_START 125
18 #define MODEL_SPIDERBOT_JUMP_END 155
19 #define MODEL_SPIDERBOT_JUMP_LENGTH 31
21 #define spiderbot_MIN '-75 -75 5'
22 #define spiderbot_MAX '75 75 105'
28 void spider_anim_idle()
30 movelib_beak_simple(cvar("g_vehicle_spiderbot_speed_stop"));
31 if(self.anim_next != self.anim_now)
32 self.anim_now = self.anim_next;
35 void spider_anim_forward()
37 movelib_move_simple(normalize(v_forward),cvar("g_vehicle_spiderbot_speed_walk"),cvar("g_vehicle_spiderbot_movement_inertia"));
39 if((self.frame < MODEL_SPIDERBOT_FORWARD_START) || (self.frame > MODEL_SPIDERBOT_FORWARD_END))
40 self.frame = MODEL_SPIDERBOT_FORWARD_START;
44 if(self.frame > MODEL_SPIDERBOT_FORWARD_END)
45 self.anim_now = self.anim_next;
48 void spider_anim_backward()
50 movelib_move_simple(normalize(v_forward * -1),cvar("g_vehicle_spiderbot_speed_walk"),cvar("g_vehicle_spiderbot_movement_inertia"));
52 if(self.frame < MODEL_SPIDERBOT_BACKWARDS_START)
53 self.frame = MODEL_SPIDERBOT_BACKWARDS_START;
57 if(self.frame > MODEL_SPIDERBOT_BACKWARDS_END)
58 self.anim_now = self.anim_next;
61 void spider_anim_strafel()
63 movelib_move_simple(normalize(v_right * -1),cvar("g_vehicle_spiderbot_speed_strafe"),cvar("g_vehicle_spiderbot_movement_inertia"));
65 if(self.frame < MODEL_SPIDERBOT_LEFT_START)
66 self.frame = MODEL_SPIDERBOT_LEFT_START;
70 if(self.frame > MODEL_SPIDERBOT_LEFT_END)
71 self.anim_now = self.anim_next;
74 void spider_anim_strafer()
76 movelib_move_simple(normalize(v_right),cvar("g_vehicle_spiderbot_speed_strafe"),cvar("g_vehicle_spiderbot_movement_inertia"));
78 if(self.frame < MODEL_SPIDERBOT_RIGHT_START)
79 self.frame = MODEL_SPIDERBOT_RIGHT_START;
83 if(self.frame > MODEL_SPIDERBOT_RIGHT_END)
84 self.anim_now = self.anim_next;
87 void spider_anim_jump()
89 //movelib_move_simple(normalize(v_forward),cvar("g_vehicle_spiderbot_speed_walk"),cvar("g_vehicle_spiderbot_movement_inertia"));
91 if(self.frame < MODEL_SPIDERBOT_JUMP_START)
92 self.frame = MODEL_SPIDERBOT_JUMP_START;
97 movelib_beak_simple(cvar("g_vehicle_spiderbot_speed_stop"));
100 self.velocity = v_forward * 400 + v_up * 400;
103 movelib_beak_simple(cvar("g_vehicle_spiderbot_speed_stop"));
105 if(self.frame > MODEL_SPIDERBOT_JUMP_END)
106 self.anim_now = self.anim_next;
111 if not (self.anim_now)
112 self.anim_now = self.anim_next;
122 self.frame = self.frame + 0.8;
123 if ((self.frame < self.anim_start) || (self.frame > self.anim_end))
124 if(self.anim_start == 0)
130 self.frame = self.anim_start;
134 void spiderbot_exit(float eject);
135 void spiderbot_enter();
137 void spiderbot_rocket_explode()
141 if(self.event_damage != SUB_Null)
143 self.event_damage = SUB_Null;
144 self.think = spiderbot_rocket_explode;
145 self.nextthink = time;
149 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
150 org2 = findbetterlocation (self.origin, 16);
151 pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
152 w_deathtypestring = "dident escape the rocket barrage";
155 self.owner = self.realowner;
157 RadiusDamage (self, self.owner,
158 cvar("g_vehicle_spiderbot_rocket_damage"),
159 cvar("g_vehicle_spiderbot_rocket_edgedamage"),
160 cvar("g_vehicle_spiderbot_rocket_radius"), world,
161 cvar("g_vehicle_spiderbot_rocket_force"), DEATH_TURRET, world);
166 void spiderbot_rocket_touch()
170 if(other == self.owner.vehicle)
173 if(other == self.owner.vehicle.tur_head)
178 spiderbot_rocket_explode();
181 void spiderbot_rocket_think()
183 vector newdir,olddir;
185 self.nextthink = time;
188 UpdateCSQCProjectile(self);
192 self.solid = SOLID_BBOX;
193 self.touch = spiderbot_rocket_touch;
194 olddir = normalize(self.velocity);
195 newdir = normalize(self.owner.cursor_trace_endpos - self.origin);
196 newdir += randomvec() * cvar("g_vehicle_spiderbot_rocket_noise");
197 self.velocity = normalize(olddir + newdir * cvar("g_vehicle_spiderbot_rocket_turnrate")) * cvar("g_vehicle_spiderbot_rocket_speed");
199 UpdateCSQCProjectile(self);
202 void spiderbot_rocket_do()
206 if(self.gun2.cnt > time)
209 if(self.tur_head.frame > 7)
210 self.tur_head.frame = 0;
212 if not (self.owner.BUTTON_ATCK2)
215 self.tur_head.frame += 1;
216 if(self.tur_head.frame > 7)
217 self.attack_finished_single = cvar("g_vehicle_spiderbot_rocket_reload");
219 self.attack_finished_single = cvar("g_vehicle_spiderbot_rocket_refire");
221 self.gun2.cnt = time + self.attack_finished_single;
223 sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
225 setsize (missile, '-3 -1 -1', '3 1 1'); // give it some size so it can be shot
226 setorigin(missile,gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire")));
227 te_explosion (missile.origin);
229 missile.classname = "spiderbot_rocket";
230 missile.owner = self.owner;
231 missile.bot_dodge = TRUE;
232 missile.bot_dodgerating = 75;
233 missile.nextthink = time;// + 0.2;
234 missile.movetype = MOVETYPE_FLYMISSILE;
235 missile.velocity = normalize(v_forward + (v_up * 0.5) + randomvec() * 0.25) * cvar("g_vehicle_spiderbot_rocket_speed");
236 missile.angles = vectoangles(missile.velocity);
237 missile.think = spiderbot_rocket_think;
238 missile.flags = FL_PROJECTILE;
239 missile.solid = SOLID_NOT;
241 CSQCProjectile(missile, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
244 void spiderbot_minigun_fire_Flash_Go() {
245 if (self.frame > 10){
251 self.frame = self.frame + 2;
252 self.alpha = self.alpha - 0.2;
253 self.nextthink = time + 0.02;
256 void spiderbot_minigun_fire(entity gun,float trail)
261 v = gettaginfo(gun,gettagindex(gun,"barrels"));
262 v_forward = normalize(v_forward);
264 sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
266 fireBullet (v, v_forward, cvar("g_vehicle_spiderbot_minigun_spread"), cvar("g_vehicle_spiderbot_minigun_damage"),
267 cvar("g_vehicle_spiderbot_minigun_spread"), DEATH_TURRET, 0);
272 setattachment(gun.enemy , gun, "barrels");
273 setorigin(gun.enemy ,gun.enemy.origin + '48 0 0');
276 flash = gun.enemy; //spawn();
277 setmodel(flash, "models/uziflash.md3"); // precision set below
278 flash.think = spiderbot_minigun_fire_Flash_Go;
279 flash.nextthink = time + 0.02;
281 flash.angles_z = flash.v_angle_z + random() * 180;
283 flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
285 trailparticles(self, particleeffectnum("EF_MGTURRETTRAIL"), v, trace_endpos);
288 void spiderbot_miniguns_do()
290 if ((self.owner.BUTTON_ATCK) && (self.owner.vehicle_heat < 1) && (self.tur_head.attack_finished_single < time))
293 self.gun1.angles_z += 36;
294 self.gun2.angles_z -= 36;
295 if(self.gun1.angles_z >= 360)
297 self.gun1.angles_z = 0;
298 self.gun2.angles_z = 360;
302 if(self.uzi_bulletcounter == 1)
304 spiderbot_minigun_fire(self.vehicle.gun1,0);
305 spiderbot_minigun_fire(self.vehicle.gun2,1);
306 self.uzi_bulletcounter = 0;
310 spiderbot_minigun_fire(self.vehicle.gun1,1);
311 spiderbot_minigun_fire(self.vehicle.gun2,0);
312 self.uzi_bulletcounter += 1;
316 self.owner.vehicle_heat += cvar("g_vehicle_spiderbot_minigun_heat");
317 if(self.owner.vehicle_heat >= 1)
319 self.vehicle_heat = 1;
320 self.owner.vehicle_heat = 1;
321 self.tur_head.attack_finished_single = (1/(cvar("g_vehicle_spiderbot_minigun_cooldown") * server_fps))+time;
324 self.tur_head.attack_finished_single = cvar("g_vehicle_spiderbot_minigun_refire") + time;
329 if(self.vehicle_heat != 0)
331 self.vehicle_heat = max(self.vehicle_heat - cvar("g_vehicle_spiderbot_minigun_cooldown"),0);
332 if(self.tur_head.attack_finished_single < time)
334 self.vehicle_heat = 0;
335 self.owner.vehicle_heat = 0;
339 if(self.tur_head.uzi_bulletcounter < time)
341 self.tur_head.uzi_bulletcounter = time + 0.2;
342 self.owner.vehicle_heat = self.vehicle_heat;
345 self.owner.vehicle_heat = 1;
349 self.owner.vehicle_heat = max(self.owner.vehicle_heat - cvar("g_vehicle_spiderbot_minigun_cooldown"),0);
360 float spiderbot_pplug()
363 entity player,spider;
367 spider = self.vehicle;
370 self.BUTTON_ATCK = 0;
372 self.BUTTON_JUMP = 0;
373 self.BUTTON_ATCK2 = 0;
376 self.BUTTON_HOOK = 0;
377 self.BUTTON_INFO = 0;
379 self.BUTTON_CHAT = 0;
383 player.BUTTON_ZOOM = 0;
384 player.BUTTON_CROUCH = 0;
387 if(player.BUTTON_USE)
395 player.exteriormodeltoclient = spider.tur_head;
397 spider.tur_head.angles_x *= -1;
398 spider.angles_x *= -1;
399 //player.angles_x *= -1;
400 makevectors(spider.angles);
402 //ad = player.v_angle - (spider.tur_head.angles + spider.angles);
403 ad = player.v_angle - (spider.tur_head.angles + spider.angles);
406 ftmp = cvar("g_vehicle_spiderbot_head_turnspeed") / server_fps;
408 spider.tur_head.angles_y += bound(ftmp2,shortangle_f(ad_y,spider.tur_head.angles_y),ftmp);
409 spider.tur_head.angles_y = bound(cvar("g_vehicle_spiderbot_head_turnlimit") * -1,spider.tur_head.angles_y,cvar("g_vehicle_spiderbot_head_turnlimit"));
412 ftmp = cvar("g_vehicle_spiderbot_head_pitchspeed") / server_fps;
414 spider.tur_head.angles_x += bound(ftmp2,shortangle_f(ad_x,spider.tur_head.angles_x),ftmp);
415 spider.tur_head.angles_x = bound(cvar("g_vehicle_spiderbot_head_pitchlimit_down"),spider.tur_head.angles_x,cvar("g_vehicle_spiderbot_head_pitchlimit_up"));
417 spider.tur_head.angles_x *= -1;
418 spider.angles_x *= -1;
419 //player.angles_x *= -1;
422 ftmp = cvar("g_vehicle_spiderbot_turnspeed") / server_fps;
424 ftmp = bound(ftmp2,spider.tur_head.angles_y,ftmp);
427 if(spider.flags & FL_ONGROUND)
429 //if(spider.state != SBS_JUMP)
430 if(player.BUTTON_JUMP)
432 player.BUTTON_JUMP = 0;
433 spider.anim_start = MODEL_SPIDERBOT_JUMP_START;
434 spider.anim_end = MODEL_SPIDERBOT_JUMP_END;
435 spider.velocity = v_forward * 700 + v_up * 600;
436 spider.state = SBS_JUMP;
441 if(vlen(player.movement) == 0)
443 movelib_beak_simple(cvar("g_vehicle_spiderbot_speed_stop"));
444 spider.anim_start = 0;
446 spider.state = SBS_IDLE;
451 spider.angles_y = safeangle(spider.angles_y + ftmp);
452 spider.tur_head.angles_y -= ftmp;
454 if(player.movement_x != 0)
456 if(player.movement_x > 0)
458 player.movement_x = 1;
459 spider.anim_start = MODEL_SPIDERBOT_FORWARD_START;
460 spider.anim_end = MODEL_SPIDERBOT_FORWARD_END;
461 spider.state = SBS_WALK;
464 else if(player.movement_x < 0)
466 player.movement_x = -1;
467 spider.anim_start = MODEL_SPIDERBOT_BACKWARDS_START;
468 spider.anim_end = MODEL_SPIDERBOT_BACKWARDS_END;
469 spider.state = SBS_BACK;
472 player.movement_y = 0;
473 movelib_move_simple(normalize(v_forward * player.movement_x),cvar("g_vehicle_spiderbot_speed_walk"),cvar("g_vehicle_spiderbot_movement_inertia"));
475 else if(player.movement_y != 0)
477 if(player.movement_y < 0)
479 player.movement_y = -1;
480 spider.anim_start = MODEL_SPIDERBOT_LEFT_START;
481 spider.anim_end = MODEL_SPIDERBOT_LEFT_END;
482 spider.state = SBS_LEFT;
485 else if(player.movement_y > 0)
487 player.movement_y = 1;
488 spider.anim_start = MODEL_SPIDERBOT_RIGHT_START;
489 spider.anim_end = MODEL_SPIDERBOT_RIGHT_END;
490 spider.state = SBS_RIGHT;
493 movelib_move_simple(normalize(v_right * player.movement_y),cvar("g_vehicle_spiderbot_speed_strafe"),cvar("g_vehicle_spiderbot_movement_inertia"));
498 movelib_groundalign4point(300,100,0.25);
502 spiderbot_miniguns_do();
503 spiderbot_rocket_do();
504 vehicle_stdproc_regen();
506 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
507 player.rockets = spider.tur_head.frame;
509 if(spider.gun2.cnt <= time)
510 player.rockets_reload = 1;
512 player.rockets_reload = 1 - ((spider.gun2.cnt - time) /spider.attack_finished_single);
516 setorigin(player,spider.origin + '0 0 64');
517 player.velocity = spider.velocity;
522 void spiderbot_think()
524 if(self.flags & FL_ONGROUND)
526 movelib_beak_simple(cvar("g_vehicle_spiderbot_speed_stop"));
527 //movelib_groundalign4point(300,100);
530 self.nextthink = time;
533 void spiderbot_enter()
537 self.event_damage = vehicle_stdproc_damage ;
538 self.colormap = self.owner.colormap;
539 self.tur_head.colormap = self.owner.colormap;
540 self.vehicle_hudmodel.viewmodelforclient = self.owner;
542 self.owner.angles = self.angles;
543 self.owner.takedamage = DAMAGE_NO;
544 self.owner.solid = SOLID_NOT;
545 self.owner.movetype = MOVETYPE_NOCLIP;
546 self.owner.alpha = -1;
547 self.owner.PlayerPhysplug = spiderbot_pplug;
548 self.owner.vehicle = self;
549 self.owner.event_damage = SUB_Null;
550 self.owner.hud = HUD_SPIDERBOT;
551 self.owner.vehicle_health = (self.vehicle_health / cvar("g_vehicle_spiderbot_health"));
552 self.owner.vehicle_shield = (self.vehicle_shield / cvar("g_vehicle_spiderbot_shield"));
553 self.team = self.owner.team;
555 //setorigin(self.owner,self.origin);
556 //setattachment(self.owner,self,"");
557 //setorigin(self.owner,'0 0 0');
560 WriteByte (MSG_ONE, SVC_SETVIEWPORT);
561 WriteEntity( MSG_ONE, self.vehicle_viewport);
563 WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES
564 WriteAngle(MSG_ONE, self.tur_head.angles_x + self.angles_x); // tilt
565 WriteAngle(MSG_ONE, self.tur_head.angles_y + self.angles_y); // yaw
566 WriteAngle(MSG_ONE, 0); // roll
567 //WriteAngle(MSG_ONE, self.tur_head.angles_z + self.angles_z); // roll
569 //self.owner.view_ofs = '0 0 0';
570 //self.tur_head.nodrawtoclient = self.owner;
573 void spiderbot_exit(float eject)
577 e = findchain(classname,"spiderbot_rocket");
580 if(e.owner == self.owner)
582 e.realowner = self.owner;
584 //e.solid = SOLID_BBOX;
585 //e.think = SUB_Null;
591 self.velocity = '0 0 0';
593 msg_entity = self.owner;
594 WriteByte (MSG_ONE, SVC_SETVIEWPORT);
595 WriteEntity( MSG_ONE, self.owner);
597 WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES
598 WriteAngle(MSG_ONE, 0); // tilt
599 WriteAngle(MSG_ONE, self.angles_y); // yaw
600 WriteAngle(MSG_ONE, 0); // roll
602 //setattachment(self.owner,world,"");
603 self.think = spiderbot_think;
604 self.nextthink = time;
605 self.owner.takedamage = DAMAGE_AIM;
606 self.owner.solid = SOLID_SLIDEBOX;
607 self.owner.movetype = MOVETYPE_WALK;
609 setsize(self.owner,PL_MIN,PL_MAX);
611 self.owner.alpha = 1;
612 self.owner.PlayerPhysplug = SUB_Null;
613 self.owner.vehicle = world;
614 self.owner.view_ofs = PL_VIEW_OFS;
615 self.owner.hud = HUD_NORMAL;
616 self.owner.event_damage = PlayerDamage;
618 self.colormap = 1024;
619 self.tur_head.colormap = 1024;
622 self.vehicle_hudmodel.viewmodelforclient = self;
623 self.tur_head.nodrawtoclient = self;
625 setattachment(self.owner,world,"");
627 makevectors(self.angles);
630 setorigin(self.owner,self.origin + v_forward * 100 + '0 0 64');
631 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
634 setorigin(self.owner,self.origin - v_forward * 200 + '0 0 64');
639 void spiderbot_touch()
643 if(vlen(self.velocity) == 0)
646 if(other.classname != "player")
649 //todo: add check for velocity here (so we dont cush players runing onto us from behind)
651 Damage(other,self,self.owner,cvar("g_vehicle_spiderbot_crush_dmg"),DEATH_TURRET,'0 0 0', normalize(other.origin - self.origin) * cvar("g_vehicle_spiderbot_crush_force") );
655 if(other.classname != "player")
658 if(other.deadflag != DEAD_NO)
661 if(other.vehicle != world)
667 float spiderbot_customizeentityforclient()
669 if(self.deadflag == DEAD_DEAD)
675 //void spiderbot_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force);
676 void spiderbot_spawn()
679 self.think = spiderbot_think;
680 self.nextthink = time;
682 self.vehicle_health = CCVAR("_health");
683 self.vehicle_shield = CCVAR("_shield");
684 self.event_damage = vehicle_stdproc_damage;
685 self.iscreature = TRUE;
686 self.movetype = MOVETYPE_WALK;
687 self.solid = SOLID_SLIDEBOX;
688 self.takedamage = DAMAGE_AIM;
689 self.touch = spiderbot_touch;
690 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
691 self.tur_head.angles = '0 0 0';
692 self.colormap = 1024;
693 self.tur_head.colormap = 1024;
694 self.deadflag = DEAD_NO;
695 self.bot_attack = TRUE;
697 setsize(self,spiderbot_MIN,spiderbot_MAX);
698 setorigin(self,self.tur_aimpos);
699 pointparticles(particleeffectnum("teleport"), self.origin + '0 0 64', '0 0 0', 1);
702 void spiderbot_blowup()
704 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
705 pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
707 RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_TURRET, world);
709 self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
710 self.nextthink = time + 10;
711 self.think = spiderbot_spawn;
713 setorigin(self,self.tur_aimpos);
720 self.event_damage = SUB_Null;
721 self.iscreature = FALSE;
722 self.solid = SOLID_NOT;
723 self.takedamage = DAMAGE_NO;
724 self.touch = SUB_Null;
725 self.nextthink = time + random() * 2;
726 self.think = spiderbot_blowup;
727 self.deadflag = DEAD_DEAD;
728 self.vehicle_hudmodel.viewmodelforclient = self;
730 self.tur_head.frame = 0;
734 void vewhicle_spiderbot_dinit()
737 server_fps = (1 / sys_ticrate);
739 addstat(STAT_HUD, AS_INT, hud);
740 addstat(STAT_SPIDERBOT_ROCKETS, AS_INT, rockets);
741 addstat(STAT_SPIDERBOT_RELOAD, AS_FLOAT, rockets_reload);
742 addstat(STAT_SPIDERBOT_HEAT, AS_FLOAT, vehicle_heat);
743 addstat(STAT_SPIDERBOT_HEALTH, AS_FLOAT, vehicle_health);
744 addstat(STAT_SPIDERBOT_SHIELD, AS_FLOAT, vehicle_shield);
746 if (self.netname == "") self.netname = "spiderbot";
748 self.tur_head = spawn();
751 self.vehicle_viewport = spawn();
753 self.vehicle_hudmodel = spawn();
754 self.vehicle_flags = VHF_HASSHIELD | VHF_SHIELDREGEN | VHF_HEALTHREGEN;
755 self.cvar_basename = "g_vehicle_spiderbot";
757 setmodel (self.vehicle_hudmodel, "models/spiderbot/cp.md3");
758 setmodel (self.vehicle_viewport, "null");
759 setmodel(self,"models/spiderbot/spiderbot.dpm");
760 setmodel(self.tur_head,"models/spiderbot/spiderbot_top.dpm");
761 setmodel(self.gun1,"models/spiderbot/spiderbot_barrels.dpm");
762 setmodel(self.gun2,"models/spiderbot/spiderbot_barrels.dpm");
764 setattachment(self.tur_head,self,"tag_head");
765 setattachment(self.vehicle_hudmodel,self.tur_head,"");
766 setattachment(self.vehicle_viewport,self.vehicle_hudmodel,"");
767 setattachment(self.gun1,self.tur_head,"tag_hardpoint01");
768 setattachment(self.gun2,self.tur_head,"tag_hardpoint02");
770 self.tur_head.owner = self;
771 self.customizeentityforclient = spiderbot_customizeentityforclient;
773 setorigin(self.vehicle_viewport,'35 0 -14');
774 self.tur_aimpos = self.origin;
777 self.vehicle_die = spiderbot_die;
778 self.vehicle_exit = spiderbot_exit;
781 void spawnfunc_vehicle_spiderbot()
783 // g_turrets_common_precash();
785 precache_model ( "models/vhshield.md3");
786 precache_model ( "models/spiderbot/cp.md3");
787 precache_model ( "models/spiderbot/spiderbot.dpm");
788 precache_model ( "models/spiderbot/spiderbot_top.dpm");
789 precache_model ( "models/spiderbot/spiderbot_barrels.dpm");
791 precache_model ( "models/turrets/rocket.md3");
792 precache_sound ( "weapons/rocket_impact.wav" );
795 self.think = vewhicle_spiderbot_dinit;
796 self.nextthink = time + 0.5;