1 void spawnfunc_turret_phaser();
\r
2 void turret_phaser_dinit();
\r
3 void turret_phaser_attack();
\r
7 float turret_phaser_firecheck()
\r
9 if (self.fireflag != 0) return 0;
\r
10 return turret_stdproc_firecheck();
\r
13 void turret_phaser_postthink()
\r
15 if (self.tur_head.frame == 0)
\r
18 if (self.fireflag == 1)
\r
20 if (self.tur_head.frame == 10)
\r
21 self.tur_head.frame = 1;
\r
23 self.tur_head.frame = self.tur_head.frame +1;
\r
25 else if (self.fireflag == 2 )
\r
27 self.tur_head.frame = self.tur_head.frame +1;
\r
28 if (self.tur_head.frame == 15)
\r
30 self.tur_head.frame = 0;
\r
38 if ((time > self.cnt) || (self.owner.deadflag != DEAD_NO))
\r
40 self.owner.attack_finished_single = time + self.owner.shot_refire;
\r
41 self.owner.fireflag = 2;
\r
42 self.owner.tur_head.frame = 10;
\r
43 sound (self, CHAN_PROJECTILE, "", VOL_BASE, ATTN_NORM);
\r
48 turret_do_updates(self.owner);
\r
50 if (time - self.shot_spread > 0)
\r
52 self.shot_spread = time + 2;
\r
53 sound (self, CHAN_VOICE, "turrets/phaser.wav", VOL_BASE, ATTN_NORM);
\r
57 self.nextthink = time + self.ticrate;
\r
59 self.owner.attack_finished_single = time + frametime;
\r
63 //w_deathtypestring = "was phased out of existence";
\r
64 FireImoBeam ( self.tur_shotorg,
\r
65 self.tur_shotorg + self.tur_shotdir_updated * self.target_range,
\r
66 '-1 -1 -1' * self.shot_radius,
\r
67 '1 1 1' * self.shot_radius,
\r
73 self.scale = vlen(self.owner.tur_shotorg - trace_endpos) / 256;
\r
77 void turret_phaser_attack()
\r
82 beam.ticrate = 0.1; //cvar("sys_ticrate");
\r
83 setmodel(beam,"models/turrets/phaser_beam.md3");
\r
84 beam.effects = EF_LOWPRECISION;
\r
85 beam.solid = SOLID_NOT;
\r
86 beam.think = beam_think;
\r
87 beam.cnt = time + self.shot_speed;
\r
88 beam.shot_spread = time + 2;
\r
89 beam.nextthink = time;
\r
91 beam.shot_dmg = self.shot_dmg / (self.shot_speed / beam.ticrate);
\r
92 beam.scale = self.target_range / 256;
\r
93 beam.movetype = MOVETYPE_NONE;
\r
94 beam.enemy = self.enemy;
\r
95 beam.bot_dodge = TRUE;
\r
96 beam.bot_dodgerating = beam.shot_dmg;
\r
97 sound (beam, CHAN_PROJECTILE, "turrets/phaser.wav", VOL_BASE, ATTN_NORM);
\r
100 beam.attack_finished_single = self.attack_finished_single;
\r
101 self.attack_finished_single = time; // + cvar("sys_ticrate");
\r
103 setattachment(beam,self.tur_head,"tag_fire");
\r
105 soundat (self, trace_endpos, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
\r
107 if (self.tur_head.frame == 0)
\r
108 self.tur_head.frame = 1;
\r
111 void turret_phaser_dinit()
\r
113 if (self.netname == "") self.netname = "Phaser Cannon";
\r
115 self.turrcaps_flags = TFL_TURRCAPS_SNIPER|TFL_TURRCAPS_HITSCAN|TFL_TURRCAPS_PLAYERKILL;
\r
116 self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
\r
117 self.aim_flags = TFL_AIM_ZEASE | TFL_AIM_LEAD;
\r
119 if (turret_stdproc_init("phaser_std",0) == 0)
\r
125 setmodel(self,"models/turrets/base.md3");
\r
126 setmodel(self.tur_head,"models/turrets/phaser.md3");
\r
128 if (!turret_tag_setup())
\r
129 dprint("Warning: Turret ",self.classname, " faild to initialize md3 tags\n");
\r
131 self.turret_firecheckfunc = turret_phaser_firecheck;
\r
132 self.turret_firefunc = turret_phaser_attack;
\r
133 self.turret_postthink = turret_phaser_postthink;
\r
137 /*QUAKED turret_phaser(0 .5 .8) ?
\r
139 void spawnfunc_turret_phaser()
\r
141 precache_sound ("turrets/phaser.wav");
\r
142 precache_model ("models/turrets/phaser.md3");
\r
143 precache_model ("models/turrets/phaser_beam.md3");
\r
144 precache_model ("models/turrets/base.md3");
\r
146 self.think = turret_phaser_dinit;
\r
147 self.nextthink = time + 0.5;
\r