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Massive turrets updates.
[divverent/nexuiz.git] / data / qcsrc / server / tturrets / units / unit_flac.qc
1 void spawnfunc_turret_flac();\r
2 void turret_flac_dinit();\r
3 void turret_flac_attack();\r
4 void turret_flac_projectile_explode();\r
5 \r
6 void turret_flac_attack()\r
7 {\r
8     local entity proj;\r
9 \r
10     turret_tag_fire_update();\r
11 \r
12     sound (self, CHAN_WEAPON, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);\r
13     proj = spawn ();\r
14     setorigin(proj, self.tur_shotorg);\r
15     // setmodel(proj, "models/turrets/pd_proj.md3");\r
16     setsize(proj, '0 0 0', '0 0 0');\r
17     proj.classname          = "flac_projectile";\r
18     proj.owner              = self;\r
19     proj.bot_dodge          = TRUE;\r
20     proj.bot_dodgerating    = self.shot_dmg;\r
21     proj.solid              = SOLID_BBOX;\r
22     proj.movetype           = MOVETYPE_FLYMISSILE;\r
23     proj.flags              = FL_PROJECTILE;\r
24     // proj.effects            = EF_LOWPRECISION;\r
25     proj.takedamage         = DAMAGE_NO;\r
26     //proj.health             =  100;\r
27     proj.velocity           = normalize(self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed;\r
28     proj.angles             = vectoangles(proj.velocity);\r
29     proj.touch              = turret_flac_projectile_explode;\r
30     proj.think              = turret_flac_projectile_explode;\r
31     proj.nextthink          = time + max(self.tur_impacttime,(self.shot_radius * 3) / self.shot_speed);\r
32     proj.enemy              = self.enemy;\r
33     proj.cnt                = time + 5;\r
34 \r
35     CSQCProjectile(proj, TRUE, PROJECTILE_HAGAR, TRUE);\r
36 \r
37     self.tur_head.frame = self.tur_head.frame + 1;\r
38     if (self.tur_head.frame >= 4) self.tur_head.frame = 0;\r
39 \r
40 }\r
41 \r
42 void turret_flac_projectile_explode()\r
43 {\r
44     float ftmp;\r
45 \r
46     // FIXME: tur_impacttime is not accurate enougth, this is a dirty hakk to make flac work.\r
47 \r
48     if(self.enemy != world)\r
49     if(self.cnt < time)\r
50     if(vlen(self.origin - self.enemy.origin) > self.owner.shot_radius * 0.25)\r
51     {\r
52         self.nextthink = time; //vlen(self.origin - self.enemy.origin) / self.owner.shot_speed;\r
53         return;\r
54     }\r
55 \r
56 \r
57     te_explosion (self.origin);\r
58 \r
59     ftmp = crandom();\r
60     if (ftmp<-0.7)\r
61         sound (self, CHAN_PROJECTILE, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM);\r
62     else if (ftmp<0.4)\r
63         sound (self, CHAN_PROJECTILE, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM);\r
64     else if (ftmp<1)\r
65         sound (self, CHAN_PROJECTILE, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);\r
66 \r
67 \r
68     self.event_damage = SUB_Null;\r
69 \r
70 \r
71 #ifdef TURRET_DEBUG\r
72     ftmp = RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world);\r
73     self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + ftmp; //self.owner.shot_dmg;\r
74     self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;\r
75 #else\r
76     RadiusDamage (self, self.owner, self.owner.shot_dmg, self.owner.shot_dmg * 0.5, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world);\r
77 #endif\r
78 \r
79     remove (self);\r
80 }\r
81 \r
82 \r
83 void turret_flac_dinit()\r
84 {\r
85     if (self.netname == "")      self.netname  = "FLAC Cannon";\r
86 \r
87 \r
88     self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_FASTPROJ | TFL_TURRCAPS_MISSILEKILL;\r
89     self.ammo_flags     = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;\r
90     self.aim_flags      = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;\r
91 \r
92     if (turret_stdproc_init("flac_std") == 0)\r
93     {\r
94         remove(self);\r
95         return;\r
96     }\r
97 \r
98     self.damage_flags |= TFL_DMG_HEADSHAKE;\r
99 \r
100     setmodel(self,"models/turrets/base.md3");\r
101     setmodel(self.tur_head,"models/turrets/flac.md3");\r
102 \r
103     if (!turret_tag_setup(0))\r
104         dprint("Warning: Turret ",self.classname, " faild to initialize md3 tags\n");\r
105 \r
106     // Our fire routine\r
107     self.turret_firefunc  = turret_flac_attack;\r
108 \r
109 }\r
110 /*QUAKED turret_flac (0 .5 .8) ?\r
111 */\r
112 \r
113 void spawnfunc_turret_flac()\r
114 {\r
115     //precache_model ("models/turrets/base.md3");\r
116     //precache_model ("models/turrets/flac.md3");\r
117     //precache_model("models/turrets/pd_proj.md3");\r
118 \r
119     self.think = turret_flac_dinit;\r
120     self.nextthink = time + 0.5;\r
121 }\r
122 \r