1 void spawnfunc_turret_flac();
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2 void turret_flac_dinit();
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3 void turret_flac_attack();
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4 void turret_flac_projectile_explode();
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6 void turret_flac_attack()
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10 turret_tag_fire_update();
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12 sound (self, CHAN_WEAPON, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
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14 setorigin(proj, self.tur_shotorg);
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15 // setmodel(proj, "models/turrets/pd_proj.md3");
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16 setsize(proj, '0 0 0', '0 0 0');
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17 proj.classname = "flac_projectile";
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19 proj.bot_dodge = TRUE;
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20 proj.bot_dodgerating = self.shot_dmg;
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21 proj.solid = SOLID_BBOX;
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22 proj.movetype = MOVETYPE_FLYMISSILE;
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23 proj.flags = FL_PROJECTILE;
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24 // proj.effects = EF_LOWPRECISION;
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25 proj.takedamage = DAMAGE_NO;
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26 //proj.health = 100;
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27 proj.velocity = normalize(self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed;
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28 proj.angles = vectoangles(proj.velocity);
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29 proj.touch = turret_flac_projectile_explode;
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30 proj.think = turret_flac_projectile_explode;
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31 proj.nextthink = time + max(self.tur_impacttime,(self.shot_radius * 3) / self.shot_speed);
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32 proj.enemy = self.enemy;
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33 proj.cnt = time + 5;
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35 CSQCProjectile(proj, TRUE, PROJECTILE_HAGAR, TRUE);
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37 self.tur_head.frame = self.tur_head.frame + 1;
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38 if (self.tur_head.frame >= 4) self.tur_head.frame = 0;
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42 void turret_flac_projectile_explode()
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46 // FIXME: tur_impacttime is not accurate enougth, this is a dirty hakk to make flac work.
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48 //w_deathtypestring = "got caught in the flack.";
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50 if(self.enemy != world)
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52 if(vlen(self.origin - self.enemy.origin) > self.owner.shot_radius * 0.25)
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54 self.nextthink = time; //vlen(self.origin - self.enemy.origin) / self.owner.shot_speed;
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59 te_explosion (self.origin);
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63 sound (self, CHAN_PROJECTILE, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM);
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65 sound (self, CHAN_PROJECTILE, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM);
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67 sound (self, CHAN_PROJECTILE, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);
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70 self.event_damage = SUB_Null;
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74 ftmp = RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world);
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75 self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + ftmp; //self.owner.shot_dmg;
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76 self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;
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78 RadiusDamage (self, self.owner, self.owner.shot_dmg, self.owner.shot_dmg * 0.5, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world);
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85 void turret_flac_dinit()
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87 if (self.netname == "") self.netname = "FLAC Cannon";
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90 self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_FASTPROJ | TFL_TURRCAPS_MISSILEKILL;
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91 self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
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92 self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
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94 if (turret_stdproc_init("flac_std",0) == 0)
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100 self.damage_flags |= TFL_DMG_HEADSHAKE;
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101 self.target_select_flags |= TFL_TARGETSELECT_NOTURRETS;
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103 setmodel(self,"models/turrets/base.md3");
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104 setmodel(self.tur_head,"models/turrets/flac.md3");
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106 if (!turret_tag_setup())
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107 dprint("Warning: Turret ",self.classname, " faild to initialize md3 tags\n");
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109 // Our fire routine
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110 self.turret_firefunc = turret_flac_attack;
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113 /*QUAKED turret_flac (0 .5 .8) ?
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116 void spawnfunc_turret_flac()
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118 precache_model ("models/turrets/base.md3");
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119 precache_model ("models/turrets/flac.md3");
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120 //precache_model("models/turrets/pd_proj.md3");
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122 self.think = turret_flac_dinit;
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123 self.nextthink = time + 0.5;
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