1 void turret_ewheel_projectile_explode()
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5 org2 = findbetterlocation (self.origin, 8);
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6 pointparticles(particleeffectnum("laser_impact"), org2, trace_plane_normal * 1000, 1);
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7 //w_deathtypestring = "saw the eweel. to late.";
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11 d = RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world);
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12 self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d; //self.owner.shot_dmg;
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13 self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;
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15 RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world);
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17 sound (self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
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23 void ewheel_attack()
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30 turret_do_updates(self);
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32 sound (self, CHAN_WEAPON, "weapons/lasergun_fire.wav", VOL_BASE, ATTN_NORM);
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33 pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
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36 setorigin(proj, self.tur_shotorg);
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37 //setsize(proj, '-0.5 -0.5 -0.5', '0.5 0.5 0.5');
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38 //setmodel(proj, "models/laser.mdl"); // precision set above
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39 proj.classname = "ewheel bolt";
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41 proj.bot_dodge = FALSE;
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42 proj.bot_dodgerating = self.shot_dmg;
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43 proj.think = turret_ewheel_projectile_explode;
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44 proj.nextthink = time + 9;
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45 proj.solid = SOLID_BBOX;
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46 proj.movetype = MOVETYPE_FLYMISSILE;
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47 proj.velocity = normalize(self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed;
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48 proj.angles = vectoangles(proj.velocity);
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49 proj.touch = turret_ewheel_projectile_explode;
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50 //proj.effects = EF_LOWPRECISION | EF_BRIGHTFIELD;
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51 proj.enemy = self.enemy;
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52 proj.flags = FL_PROJECTILE | FL_NOTARGET;
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54 CSQCProjectile(proj, TRUE, PROJECTILE_LASER, TRUE);
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56 self.tur_head.frame += 2;
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58 if (self.tur_head.frame > 3)
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59 self.tur_head.frame = 0;
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64 float ewheel_moveverb_roam(float eval)
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71 return verb.verb_static_value;
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77 makevectors(self.angles);
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78 self.moveto = v_forward * 128;
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79 self.steerto = steerlib_beamsteer(v_forward,1024,32,36,128);
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81 movelib_move_simple(v_forward,cvar("g_turrets_unit_ewheel_speed_fast"),0.4);
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83 return VS_CALL_YES_DOING;
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89 return VS_CALL_YES_DONE;
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92 float ewheel_moveverb_path(float eval)
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98 if (self.pathcurrent)
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99 return verb.verb_static_value;
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104 // Do we have a path?
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105 if not(self.pathcurrent)
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109 // Are we close enougth to a path node to switch to the next?
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110 if (vlen(self.origin - self.pathcurrent.origin) < 64)
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111 if (self.pathcurrent.path_next == world)
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113 // Path endpoint reached
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114 pathlib_deletepath(self.pathcurrent.owner);
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115 self.pathcurrent = world;
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119 if (self.pathgoal.use)
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120 self.pathgoal.use();
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122 if (self.pathgoal.enemy)
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124 self.pathcurrent = pathlib_astar(self.pathgoal.origin,self.pathgoal.enemy.origin);
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125 self.pathgoal = self.pathgoal.enemy;
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129 self.pathgoal = world;
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132 self.pathcurrent = self.pathcurrent.path_next;
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136 if (self.pathcurrent)
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138 switch (self.waterlevel)
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146 self.moveto = self.pathcurrent.origin;
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147 self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95);
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150 movelib_move_simple(v_forward,cvar("g_turrets_unit_ewheel_speed_fast"),0.4);
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152 return VS_CALL_YES_DOING;
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155 return VS_CALL_YES_DONE;
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159 if (self.pathcurrent)
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160 pathlib_deletepath(self.pathcurrent.owner);
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162 self.pathcurrent = world;
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164 return VS_CALL_YES_DONE;
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167 return VS_CALL_YES_DONE;
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170 float ewheel_moveverb_enemy(float eval)
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177 if (self.spawnflags & TSF_NO_PATHBREAK)
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178 if (self.pathcurrent)
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181 return verb.verb_static_value;
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188 self.steerto = steerlib_arrive(self.enemy.origin,self.target_range_optimal);
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189 self.steerto = steerlib_beamsteer(self.steerto,1024,64,68,256);
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190 self.moveto = self.origin + self.steerto * 128;
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192 makevectors(self.angles);
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194 if (self.tur_dist_enemy > self.target_range_optimal)
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196 if ( self.tur_head.spawnshieldtime < 1 )
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199 movelib_move_simple(v_forward ,cvar("g_turrets_unit_ewheel_speed_fast"),0.4);
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201 else if (self.tur_head.spawnshieldtime < 2)
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205 movelib_move_simple(v_forward,cvar("g_turrets_unit_ewheel_speed_slow"),0.4);
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210 movelib_move_simple(v_forward,cvar("g_turrets_unit_ewheel_speed_slower"),0.4);
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213 else if (self.tur_dist_enemy < self.target_range_min)
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216 movelib_move_simple(v_forward * -1,cvar("g_turrets_unit_ewheel_speed_slow"),0.4);
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220 movelib_beak_simple(cvar("g_turrets_unit_ewheel_speed_stop"));
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223 return VS_CALL_YES_DOING;
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227 return VS_CALL_YES_DONE;
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230 float ewheel_moveverb_runaway(float eval)
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235 if (self.spawnflags & TSF_NO_PATHBREAK)
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236 if (self.pathcurrent)
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240 if (self.health < 50)
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241 return verb.verb_static_value;
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246 self.steerto = (steerlib_push(self.enemy.origin) * 0.7) + (steerlib_traceavoid_flat(0.3, 500, '0 0 128') * 0.3);
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247 self.moveto = self.origin + self.steerto * 1000;
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250 movelib_move_simple(v_forward ,cvar("g_turrets_unit_ewheel_speed_fast"),0.4);
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252 return VS_CALL_YES_DOING;
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256 return VS_CALL_YES_DONE;
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259 float ewheel_moveverb_idle(float eval)
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267 return verb.verb_static_value;
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270 self.moveto = self.origin;
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272 if (vlen(self.velocity))
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273 movelib_beak_simple(cvar("g_turrets_unit_ewheel_speed_stop"));
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275 return VS_CALL_YES_DOING;
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278 return VS_CALL_YES_DONE;
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281 void ewheel_postthink()
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284 vector wish_angle,real_angle;
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286 vz = self.velocity_z;
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288 self.angles_x = anglemods(self.angles_x);
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289 self.angles_y = anglemods(self.angles_y);
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291 self.angles_x *= -1;
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292 makevectors(self.angles);
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293 self.angles_x *= -1;
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295 wish_angle = normalize(self.steerto);
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296 wish_angle = vectoangles(wish_angle);
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297 real_angle = wish_angle - self.angles;
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298 real_angle = shortangle_vxy(real_angle,self.tur_head.angles);
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300 self.tur_head.spawnshieldtime = fabs(real_angle_y);
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301 real_angle_y = bound(-self.tur_head.aim_speed,real_angle_y,self.tur_head.aim_speed);
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302 self.angles_y = (self.angles_y + real_angle_y);
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304 // Simulate banking
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305 self.angles_z = bound(-45,real_angle_y * -2.5,45);
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307 verbstack_pop(self.verbs_move);
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309 if (self.frame > 40)
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312 if (self.frame < 1)
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316 self.velocity_z = vz;
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319 void ewheel_respawnhook()
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323 setorigin(self,self.pos1);
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325 if (self.target != "")
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327 e = find(world,targetname,self.target);
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330 dprint("Initital waypoint for ewheel does NOT exsist, fix your map!\n");
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334 if (e.classname != "turret_checkpoint")
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335 dprint("Warning: not a turrret path\n");
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338 self.pathcurrent = WALKER_PATH(self.origin,e.origin);
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344 void ewheel_diehook()
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346 turret_trowgib2(self.origin,self.velocity + v_up * 400,'-0.6 -0.2 -02',self,time + random() * 2 +3);
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348 if (self.pathcurrent)
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349 pathlib_deletepath(self.pathcurrent.owner);
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351 self.pathcurrent = world;
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353 if (self.damage_flags & TFL_DMG_DEATH_NORESPAWN)
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355 verbstack_flush(self.verbs_move);
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356 remove(self.verbs_move);
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362 float test_stack_1(float eval)
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367 return verb.verb_static_value;
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370 dprint("test_stack_1\n");
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371 return VS_CALL_REMOVE;
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374 return VS_CALL_REMOVE;
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377 float test_stack_2(float eval)
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382 return verb.verb_static_value;
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385 dprint("test_stack_2\n");
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386 return VS_CALL_REMOVE;
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389 return VS_CALL_REMOVE;
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393 float test_stack_3(float eval)
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398 return verb.verb_static_value;
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401 dprint("test_stack_3\n");
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404 return VS_CALL_REMOVE;
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406 return VS_CALL_YES_DONE;
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409 return VS_CALL_YES_DONE;
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412 .entity test_stack;
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414 void turret_ewheel_dinit()
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418 if (self.netname == "") self.netname = "eWheel Turret";
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420 if (self.target != "")
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422 e = find(world,targetname,self.target);
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425 bprint("Warning! initital waypoint for ewheel does NOT exsist!\n");
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429 if (e.classname != "turret_checkpoint")
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430 dprint("Warning: not a turrret path\n");
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432 self.goalcurrent = e;
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435 self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
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436 self.turrcaps_flags = TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MOVE | TFL_TURRCAPS_ROAM | TFL_TURRCAPS_HEADATTACHED;
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437 //self.aim_flags = TFL_AIM_SIMPLE;// TFL_AIM_LEAD | TFL_AIM_ZEASE;
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439 self.turret_respawnhook = ewheel_respawnhook;
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440 self.turret_diehook = ewheel_diehook;
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442 if (turret_stdproc_init("ewheel_std",0) == 0)
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448 self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
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449 self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK;// | TFL_TARGETSELECT_LOS;
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450 self.damage_flags |= TFL_DMG_DEATH_NOGIBS;
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452 self.iscreature = TRUE;
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453 self.movetype = MOVETYPE_WALK;
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454 self.solid = SOLID_SLIDEBOX;
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455 self.takedamage = DAMAGE_AIM;
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457 setmodel(self,"models/turrets/ewheel-base.md3");
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458 setmodel(self.tur_head,"models/turrets/ewheel-gun1.md3");
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459 setattachment(self.tur_head,self,"tag_head");
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461 self.pos1 = self.origin;
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463 self.idle_aim = '0 0 0';
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465 // Our fire routine
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466 self.turret_firefunc = ewheel_attack;
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467 self.turret_postthink = ewheel_postthink;
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468 self.tur_head.frame = 1;
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470 self.verbs_move = spawn();
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472 //verbstack_push(self.verbs_move, ewheel_moveverb_roam, WVM_IDLE, 0, self);
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473 verbstack_push(self.verbs_move, ewheel_moveverb_idle, WVM_IDLE, 0, self);
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474 verbstack_push(self.verbs_move, ewheel_moveverb_enemy, WVM_ENEMY, 0, self);
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475 verbstack_push(self.verbs_move, ewheel_moveverb_path, WVM_PATH, 0, self);
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476 //verbstack_push(self.verbs_move, ewheel_moveverb_runaway,WVM_PANIC, 0, self);
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479 self.test_stack = spawn();
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480 verbstack_push(self.test_stack, test_stack_1,1, 0, self);
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481 verbstack_push(self.test_stack, test_stack_2,2, 0, self);
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482 verbstack_push(self.test_stack, test_stack_3,100,0, self);
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483 while(verbstack_popfifo(self.test_stack) != 0)
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488 // Convert from dgr / sec to dgr / tic
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489 self.tur_head.aim_speed = cvar("g_turrets_unit_ewheel_turnrate");
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490 self.tur_head.aim_speed = self.tur_head.aim_speed / (1 / self.ticrate);
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492 if (self.target != "")
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494 e = find(world,targetname,self.target);
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497 dprint("Initital waypoint for ewheel does NOT exsist, fix your map!\n");
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501 if (e.classname != "turret_checkpoint")
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502 dprint("Warning: not a turrret path\n");
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505 self.pathcurrent = WALKER_PATH(self.origin,e.origin);
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511 void spawnfunc_turret_ewheel()
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513 g_turrets_common_precash();
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515 precache_model ("models/turrets/ewheel-base.md3");
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516 precache_model ("models/turrets/ewheel-gun1.md3");
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518 self.think = turret_ewheel_dinit;
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519 self.nextthink = time + 0.5;
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