1 //--// Some support routines //--//
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3 #define anglemodss(a) (a - floor(a / 360) * 360)
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4 float(float v) anglemods =
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6 v = v - 360 * floor(v / 360);
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9 float safeangle(float a)
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11 if((a > -361) && (a < 361))
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14 a -= (360 * floor(a / 360));
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19 float shortangle_f(float ang1,float ang2)
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35 vector shortangle_v(vector ang1,vector ang2)
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39 vtmp_x = shortangle_f(ang1_x,ang2_x);
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40 vtmp_y = shortangle_f(ang1_y,ang2_y);
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41 vtmp_z = shortangle_f(ang1_z,ang2_z);
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46 vector shortangle_vxy(vector ang1,vector ang2)
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50 vtmp_x = shortangle_f(ang1_x,ang2_x);
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51 vtmp_y = shortangle_f(ang1_y,ang2_y);
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57 vector real_origin(entity ent)
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65 // v = v + e.origin;
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66 v = v + ((e.absmin + e.absmax) * 0.5);
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69 //v = v + ent.origin;
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70 v = v + ((ent.absmin + ent.absmax) * 0.5);
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74 // Plug this into wherever precache is done.
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75 void g_turrets_common_precash()
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77 precache_model ("models/turrets/c512.md3");
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78 precache_model ("models/marker.md3");
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87 self.think = SUB_Remove;
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88 self.nextthink = time;
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96 self.nextthink = time;
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99 void mark_error(vector where,float lifetime)
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104 err.classname = "error_marker";
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105 setmodel(err,"models/marker.md3");
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106 setorigin(err,where);
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107 err.movetype = MOVETYPE_NONE;
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108 err.think = marker_think;
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109 err.nextthink = time;
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112 err.cnt = lifetime + time;
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115 void mark_info(vector where,float lifetime)
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120 err.classname = "info_marker";
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121 setmodel(err,"models/marker.md3");
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122 setorigin(err,where);
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123 err.movetype = MOVETYPE_NONE;
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124 err.think = marker_think;
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125 err.nextthink = time;
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128 err.cnt = lifetime + time;
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131 entity mark_misc(vector where,float lifetime)
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136 err.classname = "mark_misc";
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137 setmodel(err,"models/marker.md3");
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138 setorigin(err,where);
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139 err.movetype = MOVETYPE_NONE;
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140 err.think = marker_think;
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141 err.nextthink = time;
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144 err.cnt = lifetime + time;
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149 * Paint a v_color colord circle on target onwho
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150 * that fades away over f_time
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152 void paint_target(entity onwho, float f_size, vector v_color, float f_time)
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157 setmodel(e, "models/turrets/c512.md3"); // precision set above
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158 e.scale = (f_size/512);
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159 //setsize(e, '0 0 0', '0 0 0');
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160 //setattachment(e,onwho,"");
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161 setorigin(e,onwho.origin + '0 0 1');
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163 e.movetype = MOVETYPE_FLY;
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165 e.velocity = (v_color * 32); // + '0 0 1' * 64;
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167 e.colormod = v_color;
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168 SUB_SetFade(e,time,f_time);
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171 void paint_target2(entity onwho, float f_size, vector v_color, float f_time)
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176 setmodel(e, "models/turrets/c512.md3"); // precision set above
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177 e.scale = (f_size/512);
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178 setsize(e, '0 0 0', '0 0 0');
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180 setorigin(e,onwho.origin + '0 0 1');
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182 e.movetype = MOVETYPE_FLY;
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184 e.velocity = (v_color * 32); // + '0 0 1' * 64;
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185 e.avelocity_x = -128;
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187 e.colormod = v_color;
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188 SUB_SetFade(e,time,f_time);
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191 void paint_target3(vector where, float f_size, vector v_color, float f_time)
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195 setmodel(e, "models/turrets/c512.md3"); // precision set above
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196 e.scale = (f_size/512);
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197 setsize(e, '0 0 0', '0 0 0');
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198 setorigin(e,where+ '0 0 1');
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199 e.movetype = MOVETYPE_NONE;
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200 e.velocity = '0 0 0';
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201 e.colormod = v_color;
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202 SUB_SetFade(e,time,f_time);
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206 * Return the angle between two enteties
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208 vector angleofs(entity from, entity to)
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212 // makevectors(from.angles);
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213 v_res = normalize(to.origin - from.origin);
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214 v_res = vectoangles(v_res);
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215 v_res = v_res - from.angles;
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217 if (v_res_x < 0) v_res_x += 360;
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218 if (v_res_x > 180) v_res_x -= 360;
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220 if (v_res_y < 0) v_res_y += 360;
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221 if (v_res_y > 180) v_res_y -= 360;
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226 vector angleofs2(entity from, vector to)
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230 // makevectors(from.angles);
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231 v_res = normalize(to - from.origin);
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232 v_res = vectoangles(v_res);
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233 v_res = v_res - from.angles;
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235 if (v_res_x < 0) v_res_x += 360;
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236 if (v_res_x > 180) v_res_x -= 360;
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238 if (v_res_y < 0) v_res_y += 360;
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239 if (v_res_y > 180) v_res_y -= 360;
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244 vector angleofs3(vector from,vector from_a, entity to)
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248 // makevectors(from.angles);
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249 v_res = normalize(to.origin - from);
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250 v_res = vectoangles(v_res);
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251 v_res = v_res - from_a;
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253 if (v_res_x < 0) v_res_x += 360;
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254 if (v_res_x > 180) v_res_x -= 360;
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256 if (v_res_y < 0) v_res_y += 360;
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257 if (v_res_y > 180) v_res_y -= 360;
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262 float turret_tag_setup()
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266 dprint("Call to turret_tag_setup with self.tur_head missing!\n");
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267 self.tur_shotorg = '0 0 0';
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271 setorigin(self.tur_head,gettaginfo(self,gettagindex(self,"tag_head")));
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272 self.tur_shotorg = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
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274 v_forward = normalize(v_forward);
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279 float turret_tag_fire_update()
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283 dprint("Call to turret_tag_fire_update with self.tur_head missing!\n");
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284 self.tur_shotorg = '0 0 0';
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288 self.tur_shotorg = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
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289 v_forward = normalize(v_forward);
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291 //dprint("update: tur_shotorg: ",vtos(self.tur_shotorg)," origin:", vtos(self.tur_head.origin), " angels: ", vtos(self.tur_head.angles),"\n");
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296 void FireImoBeam (vector start,vector end,vector smin,vector smax,
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297 float bforce,float f_dmg,float f_velfactor, float deathtype)
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300 local vector hitloc, force, endpoint, dir;
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303 dir = normalize(end - start);
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304 force = dir * bforce;
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306 // go a little bit into the wall because we need to hit this wall later
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309 // trace multiple times until we hit a wall, each obstacle will be made unsolid.
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310 // note down which entities were hit so we can damage them later
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313 tracebox(start, smin, smax, end, FALSE, self);
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315 // if it is world we can't hurt it so stop now
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316 if (trace_ent == world || trace_fraction == 1)
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319 if (trace_ent.solid == SOLID_BSP)
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322 // make the entity non-solid so we can hit the next one
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323 trace_ent.railgunhit = TRUE;
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324 trace_ent.railgunhitloc = end;
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325 trace_ent.railgunhitsolidbackup = trace_ent.solid;
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327 // stop if this is a wall
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329 // make the entity non-solid
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330 trace_ent.solid = SOLID_NOT;
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333 endpoint = trace_endpos;
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335 // find all the entities the railgun hit and restore their solid state
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336 ent = findfloat(world, railgunhit, TRUE);
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339 // restore their solid type
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340 ent.solid = ent.railgunhitsolidbackup;
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341 ent = findfloat(ent, railgunhit, TRUE);
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344 // find all the entities the railgun hit and hurt them
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345 ent = findfloat(world, railgunhit, TRUE);
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348 // get the details we need to call the damage function
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349 hitloc = ent.railgunhitloc;
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350 ent.railgunhitloc = '0 0 0';
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351 ent.railgunhitsolidbackup = SOLID_NOT;
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352 ent.railgunhit = FALSE;
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354 // apply the damage
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355 if (ent.takedamage)
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357 Damage (ent, self, self, f_dmg, deathtype, hitloc, force);
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358 ent.velocity = ent.velocity * f_velfactor;
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359 //ent.alpha = 0.25 + random() * 0.75;
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362 // advance to the next entity
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363 ent = findfloat(ent, railgunhit, TRUE);
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365 trace_endpos = endpoint;
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368 void turrets_precash()
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370 precache_model ("models/turrets/base-gib1.md3");
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371 precache_model ("models/turrets/base-gib2.md3");
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372 precache_model ("models/turrets/base-gib3.md3");
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373 precache_model ("models/turrets/base-gib4.md3");
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375 precache_model ("models/turrets/head-gib1.md3");
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376 precache_model ("models/turrets/head-gib2.md3");
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377 precache_model ("models/turrets/head-gib3.md3");
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378 precache_model ("models/turrets/head-gib4.md3");
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379 precache_model ("models/turrets/terrainbase.md3");
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381 //precache_model ("models/turrets/base.md3");
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382 //precache_model ("models/turrets/flac.md3");
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383 //precache_model ("models/turrets/pd_proj.md3");
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384 //precache_model ("models/turrets/reactor.md3");
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385 //precache_model ("models/turrets/mlrs_rocket.md3");
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386 //precache_model ("models/turrets/hellion.md3");
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387 //precache_model ("models/turrets/hunter2.md3");
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388 //precache_model ("models/turrets/hk.md3");
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389 //precache_model ("models/turrets/machinegun.md3");
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390 //precache_model ("models/turrets/rocket.md3");
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391 //precache_model ("models/turrets/mlrs.md3");
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392 //precache_model ("models/turrets/phaser.md3");
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393 //precache_model ("models/turrets/phaser_beam.md3");
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394 //precache_model ("models/turrets/plasmad.md3");
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395 //precache_model ("models/turrets/plasma.md3");
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396 //precache_model ("models/turrets/tesla_head.md3");
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397 //precache_model ("models/turrets/tesla_base.md3");
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400 precache_model ("models/turrets/c512.md3");
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401 precache_model ("models/pathlib/goodsquare.md3");
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402 precache_model ("models/pathlib/badsquare.md3");
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403 precache_model ("models/pathlib/square.md3");
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404 precache_model ("models/pathlib/edge.md3");
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