2 * Straight line, Dead-on (no prediction)
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3 * Usefull for "stupid turrets" or ones
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4 * that launch guided weapons and just need to apeer to
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5 * somewhat face (and/or track) the target.
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11 vector turret_stdproc_aim_simple()
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13 float s_bu; // Solidity backup (for ground shooters)
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16 if (self.aim_flags & TFL_AIM_NO) return self.idle_aim;
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18 aim_pos = self.enemy.origin;
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21 if (self.aim_flags & TFL_AIM_GROUND)
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23 s_bu = self.enemy.solid;
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24 self.enemy.solid = SOLID_NOT;
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25 traceline(self.enemy.origin + '0 0 128',self.enemy.origin + '0 0 -99999',1,self.enemy);
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26 self.enemy.solid = s_bu;
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27 aim_pos = trace_endpos;
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30 // This is where its at.
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42 TFL_AIM_SHOTTIMECOMPENSATE
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52 vector turret_stdproc_aim_generic()
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57 if (self.aim_flags == TFL_AIM_NO)
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58 return self.idle_aim;
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61 pre_pos = real_origin(self.enemy);
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63 if(self.aim_flags & TFL_AIM_SIMPLE)
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67 //pre_pos = pre_pos + bot_shotlead(self.enemy.origin, self.enemy.velocity, self.shot_speed, 0.01); //self.enemy.velocity; * (self.tur_dist_enemy / self.shot_speed);
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68 if (self.aim_flags & TFL_AIM_LEAD)
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69 if (self.aim_flags & TFL_AIM_SHOTTIMECOMPENSATE) // Need to conpensate for shot traveltime
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71 pre_pos = pre_pos + self.enemy.velocity * (self.tur_dist_enemy / self.shot_speed);
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73 // FIXME slow projectiles misspredict (well all do, bit the slow ons miss :P)
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75 else if (self.turrcaps_flags & TFL_TURRCAPS_HITSCAN) // Hitscan gun, conpensate for frametime and posibly refire offset.
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76 pre_pos = pre_pos + self.enemy.velocity * (frametime + min(max(self.attack_finished_single - time,0),self.ticrate*2));
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78 pre_pos += self.enemy.velocity;
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81 // Smooth out predict-Z?
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83 if (self.aim_flags & TFL_AIM_ZEASE)
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86 v = real_origin(self.enemy);
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87 pre_pos_z = (pre_pos_z + v_z) * 0.5;
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92 if (self.aim_flags & TFL_AIM_INFRONT) // Aim a bit in front of the target
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93 pre_pos -= normalize(self.tur_aimorg_updated - pre_pos) * 32;
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95 if (self.aim_flags & TFL_AIM_BEHIND) // Aim a bit behind the target
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96 pre_pos += normalize(self.tur_aimorg_updated - pre_pos) * 32;
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99 // This turret should hit the ground neer a target rather the do a direct hit
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101 if ( (self.aim_flags & TFL_AIM_GROUND) ||
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102 ((self.aim_flags & TFL_AIM_GROUND2) && (self.enemy.flags & FL_ONGROUND)) )
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104 traceline(pre_pos + '0 0 8',pre_pos - '0 0 10000',1,self.enemy);
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105 pre_pos = trace_endpos;
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124 vector turret_stdproc_aim_rail()
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128 if (self.aim_flags & TFL_AIM_NO)
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129 return self.idle_aim;
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131 pre_pos = real_origin(self.enemy);
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133 self.tur_dist_toaimpos = vlen(self.enemy.origin - self.tur_aimorg_updated);
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135 self.tur_impacttime = time;
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