1 #ifdef TTURRETS_ENABLED
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4 #include "../system/system_misc.qc" /// Assorted junk & jewls
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5 #include "../system/system_main.qc" /// And routines
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6 #include "../system/system_aimprocs.qc" /// Aiming realted stuff
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7 #include "../system/system_scoreprocs.qc" /// Target calssification
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8 #include "../system/system_damage.qc" /// Outch, they are hurting me! what should i do?
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11 #include "../units/unit_fusionreactor.qc" /// Supply unites that need it with power
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12 #include "../units/unit_targettrigger.qc" /// Hit me!
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13 #include "../units/unit_checkpoint.qc" /// Halfsmart pathing.
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16 #include "../units/unit_plasma.qc" /// Basic energy cannon
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17 #include "../units/unit_mlrs.qc" /// Basic multibay RL
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18 #include "../units/unit_hellion.qc" /// Seeking missiles MLRS
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19 #include "../units/unit_flac.qc" /// anti missile turret
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20 #include "../units/unit_phaser.qc" /// ZzzapT
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21 #include "../units/unit_hk.qc" /// Hunter killers
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22 #include "../units/unit_machinegun.qc" /// whacka
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23 #include "../units/unit_tessla.qc" /// Chain lightning capabale turret
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24 #include "../units/unit_walker.qc" /// Moving minigun-rocket-meele err thing
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25 #include "../units/unit_ewheel.qc" /// A evil wheel. with guns on.
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26 //#include "../units/unit_repulsor.qc" /// Fires a wave that knocks foes back
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27 //#include "../units/unit_hive.qc"
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29 #endif // TTURRETS_ENABLED
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