2 string cache_mutatormsg;
4 string cache_lastmutatormsg;
6 // client counts for each team
8 // # of bots on those teams
9 float cb1, cb2, cb3, cb4;
11 float audit_teams_time;
13 float IsTeamBalanceForced()
15 if(intermission_running)
16 return 0; // no rebalancing whatsoever please
19 if(cvar("g_campaign"))
21 if(!cvar("g_balance_teams_force"))
26 void TeamchangeFrags(entity e)
31 vector TeamColor(float teem)
36 return '1 0.0625 0.0625';
38 return '0.0625 0.0625 1';
48 string TeamName(float t)
50 return strcat(Team_ColorName(t), " Team");
52 string ColoredTeamName(float t)
54 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
56 string TeamNoName(float t)
58 // fixme: Search for team entities and get their .netname's!
67 return "Neutral Team";
72 void runematch_init();
76 void LogTeamchange(entity pl)
79 if(!cvar("sv_eventlog"))
83 str = strcat(":team:", ftos(pl.playerid), ":");
84 str = strcat(str, ftos(pl.team));
90 cvar_set("g_dm", ftos(g_dm));
91 cvar_set("g_tdm", ftos(g_tdm));
92 cvar_set("g_domination", ftos(g_domination));
93 cvar_set("g_ctf", ftos(g_ctf));
94 cvar_set("g_runematch", ftos(g_runematch));
95 cvar_set("g_lms", ftos(g_lms));
96 cvar_set("g_arena", ftos(g_arena));
97 cvar_set("g_keyhunt", ftos(g_keyhunt));
98 cvar_set("g_assault", ftos(g_assault));
99 cvar_set("g_onslaught", ftos(g_onslaught));
100 cvar_set("g_race", ftos(g_race));
110 prev = cvar("gamecfg");
111 for(i = 0; i < 2; ++i)
113 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
114 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
115 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
116 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
117 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
118 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
119 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
120 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
121 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
122 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
123 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
128 prev = -1; // second attempt takes place WITHOUT prev set
134 if(g_dm && cvar("deathmatch_force_teamplay"))
143 void default_delayedinit()
145 if(!scores_initialized)
146 ScoreRules_generic();
149 void ActivateTeamplay()
151 float teamplay_default;
152 teamplay_default = cvar("teamplay_default");
155 teamplay = teamplay_default;
158 cvar_set("teamplay", ftos(teamplay));
163 void InitGameplayMode()
165 float fraglimit_override, timelimit_override;
170 cvar_set("teamplay", "0");
172 // make sure only ONE type is selected
176 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
181 MapInfo_LoadMapSettings(mapname);
183 if not(cvar_value_issafe(world.fog))
185 print("The current map contains a potentially harmful fog setting, ignored\n");
186 world.fog = string_null;
188 if(MapInfo_Map_fog != "")
189 if(MapInfo_Map_fog == "none")
190 world.fog = string_null;
192 world.fog = strzone(MapInfo_Map_fog);
193 clientstuff = strzone(MapInfo_Map_clientstuff);
194 MapInfo_ClearTemps();
196 // in case mapinfo switched the type
199 // set both here, gamemode can override it later
200 timelimit_override = cvar("timelimit_override");
201 fraglimit_override = cvar("fraglimit_override");
205 game = GAME_DEATHMATCH;
206 gamemode_name = "Deathmatch";
211 game = GAME_TEAM_DEATHMATCH;
212 gamemode_name = "Team Deathmatch";
219 game = GAME_DOMINATION;
220 gamemode_name = "Domination";
222 fraglimit_override = cvar("g_domination_point_limit");
229 gamemode_name = "Capture the Flag";
231 if(cvar("g_campaign"))
234 g_ctf_win_mode = cvar("g_ctf_win_mode");
235 g_ctf_ignore_frags = cvar("g_ctf_ignore_frags");
236 if(g_ctf_win_mode == 2)
237 fraglimit_override = cvar("g_ctf_capture_limit");
239 fraglimit_override = cvar("capturelimit_override");
245 game = GAME_RUNEMATCH;
246 gamemode_name = "Rune Match";
247 if(cvar("deathmatch_force_teamplay"))
249 fraglimit_override = cvar("g_runematch_point_limit");
256 gamemode_name = "Last Man Standing";
257 fraglimit_override = cvar("g_lms_lives_override");
258 if(fraglimit_override == 0)
259 fraglimit_override = -1;
260 lms_lowest_lives = 9999;
268 gamemode_name = "Arena";
269 fraglimit_override = cvar("g_arena_point_limit");
270 maxspawned = cvar("g_arena_maxspawned");
273 arena_roundbased = cvar("g_arena_roundbased");
279 gamemode_name = "Key Hunt";
281 fraglimit_override = cvar("g_keyhunt_point_limit");
288 gamemode_name = "Assault";
290 ScoreRules_assault();
295 game = GAME_ONSLAUGHT;
296 gamemode_name = "Onslaught";
303 gamemode_name = "Race";
304 g_race_qualifying = cvar("g_race_qualifying");
306 if(cvar("g_race_teams"))
308 g_race_qualifying = 0; // not supported!
310 race_teams = bound(2, cvar("g_race_teams"), 4);
315 if(g_race_qualifying == 1)
316 fraglimit_override = 0;
318 fraglimit_override = cvar("g_race_laps_limit");
320 if(g_race_qualifying)
321 independent_players = 1;
329 // save it (for the next startup)
330 cvar_set("gamecfg", ftos(game));
332 cache_mutatormsg = strzone("");
333 cache_motd = strzone("");
334 cache_lastmutatormsg = strzone("");
335 cache_lastmotd = strzone("");
337 // enforce the server's universal frag/time limits
338 if(!cvar("g_campaign"))
340 if(fraglimit_override >= 0)
341 cvar_set("fraglimit", ftos(fraglimit_override));
342 if(timelimit_override >= 0)
343 cvar_set("timelimit", ftos(timelimit_override));
346 if(g_race && g_race_qualifying == 2)
348 race_fraglimit = cvar("fraglimit");
349 cvar_set("fraglimit", "0");
352 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
355 string GetClientVersionMessage() {
356 local string versionmsg;
357 if (self.version_mismatch) {
358 if(self.version < cvar("gameversion")) {
359 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
361 versionmsg = "^3This server is using an outdated Nexuiz version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
364 versionmsg = "^2client version and server version are compatible.^8";
370 void PrintWelcomeMessage(entity pl)
372 string s, mutator, modifications;
374 /*if(self.welcomemessage_time > time)
376 self.welcomemessage_time = time + 0.8; */
378 if(self.cvar_scr_centertime == 0) return;
379 if( !(timeoutStatus >= 1 || (time < game_starttime) ) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
380 if(self.welcomemessage_time > time) return;
381 self.welcomemessage_time = time + self.cvar_scr_centertime * 0.6;
384 if(cvar("g_campaign"))
386 centerprint(pl, campaign_message);
390 if(!self.BUTTON_INFO)
392 // TODO get rid of this too
393 local string specString;
394 specString = NEWLINES;
395 if(time < game_starttime) //also show the countdown when being a spectator
396 specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
397 else if (timeoutStatus != 0)
398 specString = strcat(specString, "\n\n", getTimeoutText(1));
401 if(!self.BUTTON_INFO && self.classname == "player")
405 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
410 mutator = "^2Minstagib ^1";
411 else if(g_weaponarena)
412 mutator = "^2", g_weaponarena_list, " Arena ^1";
414 mutator = "^2No Items Nexuiz ^1";
417 // to protect against unheedingly made changes
419 modifications = strcat(modifications, ", ");
421 modifications = "cloaked";
425 modifications = strcat(modifications, ", ");
427 modifications = strcat(modifications, "footsteps");
431 modifications = strcat(modifications, ", ");
433 modifications = strcat(modifications, "midair");
437 modifications = strcat(modifications, ", ");
439 modifications = strcat(modifications, "vampire");
441 if(g_laserguided_missile) {
443 modifications = strcat(modifications, ", ");
445 modifications = strcat(modifications, "laser guided missiles");
447 if(cvar("sv_gravity") < 800) {
449 modifications = strcat(modifications, ", ");
451 modifications = strcat(modifications, "low gravity");
454 local string versionmessage;
455 versionmessage = GetClientVersionMessage();
457 s = strcat(s, NEWLINES, "This is Nexuiz ", cvar_string("g_nexuizversion"), "\n", versionmessage);
458 s = strcat(s, "^8\n\nmatch type is ^1", mutator, gamemode_name, "^8\n");
460 if(modifications != "")
461 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
463 if(time < game_starttime)
464 s = strcat(s, "\n^1Game starts in ", ftos(restartAnnouncer.cnt + 1), " seconds^7");
466 if(timeoutStatus != 0)
467 s = strcat(s, "\n\n", getTimeoutText(1));
469 if (g_grappling_hook)
470 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
472 if(cache_lastmutatormsg != cvar_string("g_mutatormsg"))
474 if(cache_lastmutatormsg)
475 strunzone(cache_lastmutatormsg);
477 strunzone(cache_mutatormsg);
478 cache_lastmutatormsg = strzone(cvar_string("g_mutatormsg"));
479 cache_mutatormsg = strzone(wordwrap(cache_lastmutatormsg, 50));
482 if (cache_mutatormsg != "") {
483 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
486 if(cache_lastmotd != cvar_string("sv_motd"))
489 strunzone(cache_lastmotd);
491 strunzone(cache_motd);
492 cache_lastmotd = strzone(cvar_string("sv_motd"));
493 cache_motd = strzone(wordwrap(cache_lastmotd, 50));
496 if (cache_motd != "") {
497 s = strcat(s, "\n\n^8MOTD: ^7", cache_motd);
506 void SetPlayerColors(entity pl, float _color)
510 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
512 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
513 pl.clientcolors = 16*cl + cl;*/
516 pants = _color & 0x0F;
517 shirt = _color & 0xF0;
521 setcolor(pl, 16*pants + pants);
523 setcolor(pl, shirt + pants);
527 void SetPlayerTeam(entity pl, float t, float s, float noprint)
532 _color = COLOR_TEAM4 - 1;
534 _color = COLOR_TEAM3 - 1;
536 _color = COLOR_TEAM2 - 1;
538 _color = COLOR_TEAM1 - 1;
540 SetPlayerColors(pl,_color);
542 if(!noprint && t != s)
544 //bprint(pl.netname, " has changed to ", TeamNoName(t), "\n");
545 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
557 // set c1...c4 to show what teams are allowed
558 void CheckAllowedTeams (entity for_whom)
567 c1 = c2 = c3 = c4 = -1;
568 cb1 = cb2 = cb3 = cb4 = 0;
570 // onslaught is special
573 head = findchain(classname, "onslaught_generator");
576 if (head.team == COLOR_TEAM1) c1 = 0;
577 if (head.team == COLOR_TEAM2) c2 = 0;
578 if (head.team == COLOR_TEAM3) c3 = 0;
579 if (head.team == COLOR_TEAM4) c4 = 0;
586 teament_name = "dom_team";
588 teament_name = "ctf_team";
590 teament_name = "tdm_team";
593 c1 = c2 = 0; // Assault always has 2 teams
598 // cover anything else by treating it like tdm with no teams spawned
604 dm = cvar("g_tdm_teams");
606 error("g_tdm_teams < 2, not enough teams to play team deathmatch\n");
610 c1 = c2 = c3 = c4 = 0;
623 // first find out what teams are allowed
624 head = find(world, classname, teament_name);
627 if(!(g_domination && head.netname == ""))
629 if(head.team == COLOR_TEAM1)
633 if(head.team == COLOR_TEAM2)
637 if(head.team == COLOR_TEAM3)
641 if(head.team == COLOR_TEAM4)
646 head = find(head, classname, teament_name);
651 if(cvar("bot_vs_human") > 0)
654 if(clienttype(for_whom) == CLIENTTYPE_BOT)
659 else if(cvar("bot_vs_human") < 0)
662 if(clienttype(for_whom) == CLIENTTYPE_BOT)
670 float PlayerValue(entity p)
672 if(IsTeamBalanceForced() == 1)
677 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
678 // teams that are allowed will now have their player counts stored in c1...c4
679 void GetTeamCounts(entity ignore)
683 // now count how many players are on each team already
685 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
686 // also remember the lowest-scoring player
688 FOR_EACH_PLAYER(head)
690 if(head != ignore)// && head.netname != "")
692 value = PlayerValue(head);
693 if(clienttype(head) == CLIENTTYPE_BOT)
697 if(head.team == COLOR_TEAM1)
705 if(head.team == COLOR_TEAM2)
713 if(head.team == COLOR_TEAM3)
721 if(head.team == COLOR_TEAM4)
733 // returns # of smallest team (1, 2, 3, 4)
734 // NOTE: Assumes CheckAllowedTeams has already been called!
735 float FindSmallestTeam(entity pl, float ignore_pl)
737 float totalteams, smallestteam, smallestteam_count, smallestteam_score, balance_type;
740 // find out what teams are available
741 //CheckAllowedTeams();
743 // make sure there are at least 2 teams to join
745 totalteams = totalteams + 1;
747 totalteams = totalteams + 1;
749 totalteams = totalteams + 1;
751 totalteams = totalteams + 1;
753 if(cvar("bot_vs_human"))
759 error("Too few teams available for domination\n");
761 error("Too few teams available for ctf\n");
763 error("Too few teams available for key hunt\n");
765 error("Too few teams available for team deathmatch\n");
768 // count how many players are in each team
772 GetTeamCounts(world);
774 // c1...c4 now have counts of each team
775 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
778 smallestteam_count = 999999999;
779 smallestteam_score = 999999999;
781 // 2 gives priority to what team you're already on, 1 goes in order
782 // 2 doesn't seem to work though...
786 //if(pl.classname != "player")
787 if(clienttype(pl) != CLIENTTYPE_BOT)
789 c1 -= cb1 * 255.0/256;
790 c2 -= cb2 * 255.0/256;
791 c3 -= cb3 * 255.0/256;
792 c4 -= cb4 * 255.0/256;
795 if(balance_type == 1)
797 if(c1 >= 0 && (c1 < smallestteam_count || (c1 <= smallestteam_count && team1_score < smallestteam_score)))
800 smallestteam_count = c1;
801 smallestteam_score = team1_score;
803 if(c2 >= 0 && (c2 < smallestteam_count || (c2 <= smallestteam_count && team2_score < smallestteam_score)))
806 smallestteam_count = c2;
807 smallestteam_score = team2_score;
809 if(c3 >= 0 && (c3 < smallestteam_count || (c3 <= smallestteam_count && team3_score < smallestteam_score)))
812 smallestteam_count = c3;
813 smallestteam_score = team3_score;
815 if(c4 >= 0 && (c4 < smallestteam_count || (c4 <= smallestteam_count && team4_score < smallestteam_score)))
818 smallestteam_count = c4;
819 smallestteam_score = team4_score;
824 if(c1 >= 0 && (c1 < smallestteam_count ||
825 (c1 == smallestteam_count && self.team == COLOR_TEAM1) ) )
828 smallestteam_count = c1;
830 if(c2 >= 0 && c2 < (c2 < smallestteam_count ||
831 (c2 == smallestteam_count && self.team == COLOR_TEAM2) ) )
834 smallestteam_count = c2;
836 if(c3 >= 0 && c3 < (c3 < smallestteam_count ||
837 (c3 == smallestteam_count && self.team == COLOR_TEAM3) ) )
840 smallestteam_count = c3;
842 if(c4 >= 0 && c4 < (c4 < smallestteam_count ||
843 (c4 == smallestteam_count && self.team == COLOR_TEAM4) ) )
846 smallestteam_count = c4;
853 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
855 float smallest, selectedteam;
857 // don't join a team if we're not playing a team game
858 if(!cvar("teamplay") && !g_domination && !g_ctf && !g_keyhunt)
861 // find out what teams are available
862 CheckAllowedTeams(pl);
867 if(cvar("g_domination_default_teams") < 3)
869 if(cvar("g_domination_default_teams") < 4)
873 // if we don't care what team he ends up on, put him on whatever team he entered as.
874 // if he's not on a valid team, then let other code put him on the smallest team
877 if( c1 >= 0 && pl.team == COLOR_TEAM1)
878 selectedteam = pl.team;
879 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
880 selectedteam = pl.team;
881 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
882 selectedteam = pl.team;
883 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
884 selectedteam = pl.team;
889 if(!only_return_best)
891 SetPlayerColors(pl, selectedteam - 1);
896 // otherwise end up on the smallest team (handled below)
899 smallest = FindSmallestTeam(pl, TRUE);
902 if(!only_return_best)
904 TeamchangeFrags(self);
907 SetPlayerColors(pl, COLOR_TEAM1 - 1);
909 else if(smallest == 2)
911 SetPlayerColors(pl, COLOR_TEAM2 - 1);
913 else if(smallest == 3)
915 SetPlayerColors(pl, COLOR_TEAM3 - 1);
917 else if(smallest == 4)
919 SetPlayerColors(pl, COLOR_TEAM4 - 1);
923 error("smallest team: invalid team\n");
926 if(pl.deadflag == DEAD_NO)
927 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
933 //void() ctf_playerchanged;
934 void SV_ChangeTeam(float _color)
936 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
938 // in normal deathmatch we can just apply the color and we're done
939 if(!cvar("teamplay")) {
940 SetPlayerColors(self, _color);
944 scolor = self.clientcolors & 0x0F;
945 dcolor = _color & 0x0F;
947 if(scolor == COLOR_TEAM1 - 1)
949 else if(scolor == COLOR_TEAM2 - 1)
951 else if(scolor == COLOR_TEAM3 - 1)
953 else if(scolor == COLOR_TEAM4 - 1)
955 if(dcolor == COLOR_TEAM1 - 1)
957 else if(dcolor == COLOR_TEAM2 - 1)
959 else if(dcolor == COLOR_TEAM3 - 1)
961 else if(dcolor == COLOR_TEAM4 - 1)
964 CheckAllowedTeams(self);
966 if(dteam == 1 && c1 < 0) dteam = 4;
967 if(dteam == 4 && c4 < 0) dteam = 3;
968 if(dteam == 3 && c3 < 0) dteam = 2;
969 if(dteam == 2 && c2 < 0) dteam = 1;
971 // not changing teams
974 //bprint("same team change\n");
975 SetPlayerTeam(self, dteam, steam, TRUE);
981 if(cvar("g_campaign") || cvar("g_changeteam_banned"))
983 sprint(self, "Team changes not allowed\n");
984 return; // changing teams is not allowed
987 if(!cvar("g_campaign") && cvar("g_balance_teams_prevent_imbalance"))
989 // only allow changing to a smaller or equal size team
991 // find out what teams are available
992 //CheckAllowedTeams();
993 // count how many players on each team
994 GetTeamCounts(world);
997 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
1002 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
1007 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1012 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1019 sprint(self, "Cannot change to an invalid team\n");
1024 // get starting team
1025 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1027 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1029 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1031 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1034 if(scount) // started at a valid, nonempty team
1036 // check if we're trying to change to a larger team that doens't have bots to swap with
1037 if(dcount >= scount && dbotcount <= 0)
1039 sprint(self, "Cannot change to a larger team\n");
1040 return; // can't change to a larger team
1046 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1048 if(cvar("teamplay") && self.classname == "player" && steam != dteam)
1050 // reduce frags during a team change
1051 TeamchangeFrags(self);
1054 SetPlayerTeam(self, dteam, steam, FALSE);
1056 if(cvar("teamplay") && self.classname == "player" && steam != dteam)
1058 // kill player when changing teams
1059 if(self.deadflag == DEAD_NO)
1060 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1062 //ctf_playerchanged();
1065 void ShufflePlayerOutOfTeam (float source_team)
1067 float smallestteam, smallestteam_count, steam;
1068 float lowest_bot_score, lowest_player_score;
1069 entity head, lowest_bot, lowest_player, selected;
1072 smallestteam_count = 999999999;
1074 if(c1 >= 0 && c1 < smallestteam_count)
1077 smallestteam_count = c1;
1079 if(c2 >= 0 && c2 < smallestteam_count)
1082 smallestteam_count = c2;
1084 if(c3 >= 0 && c3 < smallestteam_count)
1087 smallestteam_count = c3;
1089 if(c4 >= 0 && c4 < smallestteam_count)
1092 smallestteam_count = c4;
1097 bprint("warning: no smallest team\n");
1101 if(source_team == 1)
1102 steam = COLOR_TEAM1;
1103 else if(source_team == 2)
1104 steam = COLOR_TEAM2;
1105 else if(source_team == 3)
1106 steam = COLOR_TEAM3;
1107 else if(source_team == 4)
1108 steam = COLOR_TEAM4;
1111 lowest_bot_score = 999999999;
1112 lowest_player = world;
1113 lowest_player_score = 999999999;
1115 // find the lowest-scoring player & bot of that team
1116 FOR_EACH_PLAYER(head)
1118 if(head.team == steam)
1122 if(head.totalfrags < lowest_bot_score)
1125 lowest_bot_score = head.totalfrags;
1130 if(head.totalfrags < lowest_player_score)
1132 lowest_player = head;
1133 lowest_player_score = head.totalfrags;
1139 // prefers to move a bot...
1140 if(lowest_bot != world)
1141 selected = lowest_bot;
1142 // but it will move a player if it has to
1144 selected = lowest_player;
1145 // don't do anything if it couldn't find anyone
1148 bprint("warning: couldn't find a player to move from team\n");
1152 // smallest team gains a member
1153 if(smallestteam == 1)
1157 else if(smallestteam == 2)
1161 else if(smallestteam == 3)
1165 else if(smallestteam == 4)
1171 bprint("warning: destination team invalid\n");
1174 // source team loses a member
1175 if(source_team == 1)
1179 else if(source_team == 2)
1183 else if(source_team == 3)
1187 else if(source_team == 4)
1193 bprint("warning: source team invalid\n");
1197 // move the player to the new team
1198 TeamchangeFrags(selected);
1199 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1201 if(selected.deadflag == DEAD_NO)
1202 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1203 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1206 float lastRebalanceInfo;
1207 void CauseRebalance(float source_team, float howmany_toomany)
1212 if(IsTeamBalanceForced() == 1)
1214 bprint("Rebalancing Teams\n");
1215 ShufflePlayerOutOfTeam(source_team);
1219 if(cvar("g_balance_teams_complain"))
1220 if(howmany_toomany < cvar("g_balance_teams_complain"))
1222 if(time < lastRebalanceInfo + 90)
1224 lastRebalanceInfo = time;
1225 if(source_team == 1)
1226 steam = COLOR_TEAM1;
1227 else if(source_team == 2)
1228 steam = COLOR_TEAM2;
1229 else if(source_team == 3)
1230 steam = COLOR_TEAM3;
1231 else if(source_team == 4)
1232 steam = COLOR_TEAM4;
1233 print("Team ", ftos(source_team), " too large, complaining.\n");
1234 FOR_EACH_REALPLAYER(head)
1236 if(head.team == steam)
1238 sprint(head, "\{1}\{13}^3SERVER NOTICE:^7 One of you please change teams!\n");
1239 centerprint_atprio(head, CENTERPRIO_REBALANCE, "^3SERVER NOTICE:\n\n^7Someone of you please change teams!");
1245 // part of g_balance_teams_force
1246 // occasionally perform an audit of the teams to make
1247 // sure they're more or less balanced in player count.
1250 float numplayers, numteams, smallest, toomany;
1252 balance = IsTeamBalanceForced();
1256 if(audit_teams_time > time)
1259 audit_teams_time = time + 4 + random();
1261 // bprint("Auditing teams\n");
1263 CheckAllowedTeams(world);
1264 GetTeamCounts(world);
1267 numteams = numplayers = smallest = 0;
1270 numteams = numteams + 1;
1271 numplayers = numplayers + c1;
1276 numteams = numteams + 1;
1277 numplayers = numplayers + c2;
1283 numteams = numteams + 1;
1284 numplayers = numplayers + c3;
1290 numteams = numteams + 1;
1291 numplayers = numplayers + c4;
1297 return; // no players to move around
1299 return; // don't bother shuffling if for some reason there aren't any teams
1301 toomany = smallest + 1;
1303 if(c1 && c1 > toomany)
1304 CauseRebalance(1, c1 - toomany);
1305 if(c2 && c2 > toomany)
1306 CauseRebalance(2, c2 - toomany);
1307 if(c3 && c3 > toomany)
1308 CauseRebalance(3, c3 - toomany);
1309 if(c4 && c4 > toomany)
1310 CauseRebalance(4, c4 - toomany);
1312 // if teams are still unbalanced, balance them further in the next audit,
1313 // which will happen sooner (keep doing rapid audits until things are in order)
1314 audit_teams_time = time + 0.7 + random()*0.3;
1319 // code from here on is just to support maps that don't have team entities
1320 void tdm_spawnteam (string teamname, float teamcolor)
1324 e.classname = "tdm_team";
1325 e.netname = teamname;
1330 // spawn some default teams if the map is not set up for tdm
1331 void tdm_spawnteams()
1335 numteams = cvar("g_tdm_teams");
1337 tdm_spawnteam("Red", COLOR_TEAM1-1);
1338 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1340 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1342 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1345 void tdm_delayedinit()
1347 // if no teams are found, spawn defaults
1348 if (find(world, classname, "tdm_team") == world)
1354 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);