1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(cvar("g_campaign"))
19 if(!cvar("g_balance_teams_force"))
24 void TeamchangeFrags(entity e)
29 vector TeamColor(float teem)
34 return '1 0.0625 0.0625';
36 return '0.0625 0.0625 1';
46 string TeamName(float t)
48 return strcat(Team_ColorName(t), " Team");
50 string ColoredTeamName(float t)
52 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
54 string TeamNoName(float t)
56 // fixme: Search for team entities and get their .netname's!
65 return "Neutral Team";
70 void runematch_init();
75 void LogTeamchange(entity pl)
78 if(!cvar("sv_eventlog"))
82 str = strcat(":team:", ftos(pl.playerid), ":");
83 str = strcat(str, ftos(pl.team));
89 cvar_set("g_dm", ftos(g_dm));
90 cvar_set("g_tdm", ftos(g_tdm));
91 cvar_set("g_domination", ftos(g_domination));
92 cvar_set("g_ctf", ftos(g_ctf));
93 cvar_set("g_runematch", ftos(g_runematch));
94 cvar_set("g_lms", ftos(g_lms));
95 cvar_set("g_arena", ftos(g_arena));
96 cvar_set("g_ca", ftos(g_ca));
97 cvar_set("g_keyhunt", ftos(g_keyhunt));
98 cvar_set("g_assault", ftos(g_assault));
99 cvar_set("g_onslaught", ftos(g_onslaught));
100 cvar_set("g_race", ftos(g_race));
101 cvar_set("g_nexball", ftos(g_nexball));
102 cvar_set("g_cts", ftos(g_cts));
112 prev = cvar("gamecfg");
113 for(i = 0; i < 2; ++i)
115 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
116 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
117 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
118 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
119 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
120 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
121 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
122 found += (g_ca = (!found && (prev != GAME_CA) && cvar("g_ca")));
123 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
124 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
125 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
126 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
127 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
128 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
133 prev = -1; // second attempt takes place WITHOUT prev set
139 if(g_dm && cvar("deathmatch_force_teamplay"))
148 void default_delayedinit()
150 if(!scores_initialized)
151 ScoreRules_generic();
154 void ActivateTeamplay()
156 float teamplay_default;
157 teamplay_default = cvar("teamplay_default");
160 teamplay = teamplay_default;
163 cvar_set("teamplay", ftos(teamplay));
168 void InitGameplayMode()
170 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
172 qualifying_override = -1;
177 cvar_set("teamplay", "0");
179 // make sure only ONE type is selected
183 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
188 MapInfo_LoadMapSettings(mapname);
190 if not(cvar_value_issafe(world.fog))
192 print("The current map contains a potentially harmful fog setting, ignored\n");
193 world.fog = string_null;
195 if(MapInfo_Map_fog != "")
196 if(MapInfo_Map_fog == "none")
197 world.fog = string_null;
199 world.fog = strzone(MapInfo_Map_fog);
200 clientstuff = strzone(MapInfo_Map_clientstuff);
202 MapInfo_ClearTemps();
204 // in case mapinfo switched the type
207 // set both here, gamemode can override it later
208 timelimit_override = cvar("timelimit_override");
209 fraglimit_override = cvar("fraglimit_override");
210 leadlimit_override = cvar("leadlimit_override");
214 game = GAME_DEATHMATCH;
215 gamemode_name = "Deathmatch";
220 game = GAME_TEAM_DEATHMATCH;
221 gamemode_name = "Team Deathmatch";
224 if(cvar("g_tdm_team_spawns"))
225 have_team_spawns = -1; // request team spawns
230 game = GAME_DOMINATION;
231 gamemode_name = "Domination";
233 fraglimit_override = cvar("g_domination_point_limit");
234 leadlimit_override = cvar("g_domination_point_leadlimit");
236 have_team_spawns = -1; // request team spawns
242 gamemode_name = "Capture the Flag";
244 if(cvar("g_campaign"))
247 g_ctf_win_mode = cvar("g_ctf_win_mode");
248 g_ctf_ignore_frags = cvar("g_ctf_ignore_frags");
249 if(g_ctf_win_mode == 2)
251 fraglimit_override = cvar("g_ctf_capture_limit");
252 leadlimit_override = cvar("g_ctf_capture_leadlimit");
256 fraglimit_override = cvar("capturelimit_override");
257 leadlimit_override = cvar("captureleadlimit_override");
260 have_team_spawns = -1; // request team spawns
265 game = GAME_RUNEMATCH;
266 gamemode_name = "Rune Match";
267 if(cvar("deathmatch_force_teamplay"))
269 fraglimit_override = cvar("g_runematch_point_limit");
270 leadlimit_override = cvar("g_runematch_point_leadlimit");
277 gamemode_name = "Last Man Standing";
278 fraglimit_override = cvar("g_lms_lives_override");
279 leadlimit_override = 0; // not supported by LMS
280 if(fraglimit_override == 0)
281 fraglimit_override = -1;
282 lms_lowest_lives = 9999;
290 gamemode_name = "Arena";
293 fraglimit_override = cvar("g_arena_point_limit");
294 leadlimit_override = cvar("g_arena_point_leadlimit");
295 maxspawned = cvar("g_arena_maxspawned");
298 arena_roundbased = cvar("g_arena_roundbased");
304 gamemode_name = "Key Hunt";
306 fraglimit_override = cvar("g_keyhunt_point_limit");
307 leadlimit_override = cvar("g_keyhunt_point_leadlimit");
314 gamemode_name = "Assault";
316 ScoreRules_assault();
317 have_team_spawns = -1; // request team spawns
322 game = GAME_ONSLAUGHT;
323 gamemode_name = "Onslaught";
325 have_team_spawns = -1; // request team spawns
331 gamemode_name = "Race";
333 if(cvar("g_race_teams"))
336 race_teams = bound(2, cvar("g_race_teams"), 4);
337 have_team_spawns = -1; // request team spawns
342 qualifying_override = cvar("g_race_qualifying_timelimit_override");
343 fraglimit_override = cvar("g_race_laps_limit");
344 leadlimit_override = 0; // currently not supported by race
350 gamemode_name = "CTS";
351 g_race_qualifying = 1;
352 fraglimit_override = 0;
353 leadlimit_override = 0;
359 gamemode_name = "Nexball";
360 fraglimit_override = cvar("g_nexball_goallimit");
361 leadlimit_override = cvar("g_nexball_goalleadlimit");
364 have_team_spawns = -1; // request team spawns
370 // save it (for the next startup)
371 cvar_set("gamecfg", ftos(game));
373 cache_mutatormsg = strzone("");
374 cache_lastmutatormsg = strzone("");
376 // enforce the server's universal frag/time limits
377 if(!cvar("g_campaign"))
379 if(fraglimit_override >= 0)
380 cvar_set("fraglimit", ftos(fraglimit_override));
381 if(timelimit_override >= 0)
382 cvar_set("timelimit", ftos(timelimit_override));
383 if(leadlimit_override >= 0)
384 cvar_set("leadlimit", ftos(leadlimit_override));
385 if(qualifying_override >= 0)
386 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
391 // we need to find out the correct value for g_race_qualifying
392 if(cvar("g_campaign"))
394 g_race_qualifying = 1;
396 else if(!cvar("g_campaign") && cvar("g_race_qualifying_timelimit") > 0)
398 g_race_qualifying = 2;
399 race_fraglimit = cvar("fraglimit");
400 race_leadlimit = cvar("leadlimit");
401 race_timelimit = cvar("timelimit");
402 cvar_set("fraglimit", "0");
403 cvar_set("leadlimit", "0");
404 cvar_set("timelimit", cvar_string("g_race_qualifying_timelimit"));
407 g_race_qualifying = 0;
412 if(g_race_qualifying)
413 independent_players = 1;
418 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
421 string GetClientVersionMessage() {
422 local string versionmsg;
423 if (self.version_mismatch) {
424 if(self.version < cvar("gameversion")) {
425 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
427 versionmsg = "^3This server is using an outdated Nexuiz version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
430 versionmsg = "^2client version and server version are compatible.^8";
436 void PrintWelcomeMessage(entity pl)
438 string s, modifications, motd;
440 if(self.cvar_scr_centertime == 0) return;
442 if(cvar("g_campaign"))
444 if(self.classname == "player" && !self.BUTTON_INFO)
449 if((time - self.jointime) > cvar("welcome_message_time") && !self.BUTTON_INFO)
453 if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
454 if(self.welcomemessage_time > time) return;
455 self.welcomemessage_time = time + max(0.5, self.cvar_scr_centertime * 0.6);
458 if(cvar("g_campaign"))
460 centerprint(pl, campaign_message);
464 //TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
465 if(!self.BUTTON_INFO)
467 // TODO get rid of this too
468 local string specString;
469 specString = NEWLINES;
470 //if(time < game_starttime) //also show the countdown when being a spectator
471 // specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
473 if (timeoutStatus != 0)
474 specString = strcat(specString, "\n\n", getTimeoutText(1));
477 if(self.classname == "player")
481 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
487 modifications = strcat(modifications, ", MinstaGib");
489 modifications = strcat(modifications, ", NixNex");
492 if(g_weaponarena_random)
493 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
495 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
497 if(cvar("g_start_weapon_laser") == 0)
498 modifications = strcat(modifications, ", No start weapons");
499 if(cvar("sv_gravity") < 800)
500 modifications = strcat(modifications, ", Low gravity");
502 modifications = strcat(modifications, ", Cloaked");
504 modifications = strcat(modifications, ", Steps");
506 modifications = strcat(modifications, ", Hook");
507 if(g_laserguided_missile)
508 modifications = strcat(modifications, ", LG missiles");
510 modifications = strcat(modifications, ", Midair");
512 modifications = strcat(modifications, ", Vampire");
514 modifications = strcat(modifications, ", Pinata");
516 modifications = strcat(modifications, ", Weapons stay");
518 modifications = strcat(modifications, ", Bloodloss");
520 modifications = strcat(modifications, ", Jet pack");
521 modifications = substring(modifications, 2, strlen(modifications) - 2);
523 local string versionmessage;
524 versionmessage = GetClientVersionMessage();
526 s = strcat(s, NEWLINES, "This is Nexuiz ", cvar_string("g_nexuizversion"), "\n", versionmessage);
527 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
529 if(modifications != "")
530 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
532 if(timeoutStatus != 0)
533 s = strcat(s, "\n\n", getTimeoutText(1));
535 if (g_grappling_hook)
536 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
538 if(cache_lastmutatormsg != cvar_string("g_mutatormsg"))
540 if(cache_lastmutatormsg)
541 strunzone(cache_lastmutatormsg);
543 strunzone(cache_mutatormsg);
544 cache_lastmutatormsg = strzone(cvar_string("g_mutatormsg"));
545 cache_mutatormsg = strzone(cache_lastmutatormsg);
548 if (cache_mutatormsg != "") {
549 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
552 motd = cvar_string("sv_motd");
554 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
562 void SetPlayerColors(entity pl, float _color)
566 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
568 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
569 pl.clientcolors = 16*cl + cl;*/
572 pants = _color & 0x0F;
573 shirt = _color & 0xF0;
577 setcolor(pl, 16*pants + pants);
579 setcolor(pl, shirt + pants);
583 void SetPlayerTeam(entity pl, float t, float s, float noprint)
588 _color = COLOR_TEAM4 - 1;
590 _color = COLOR_TEAM3 - 1;
592 _color = COLOR_TEAM2 - 1;
594 _color = COLOR_TEAM1 - 1;
596 SetPlayerColors(pl,_color);
598 if(!noprint && t != s)
600 //bprint(pl.netname, " has changed to ", TeamNoName(t), "\n");
601 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
608 // set c1...c4 to show what teams are allowed
609 void CheckAllowedTeams (entity for_whom)
615 c1 = c2 = c3 = c4 = -1;
616 cb1 = cb2 = cb3 = cb4 = 0;
620 // onslaught is special
621 head = findchain(classname, "onslaught_generator");
624 if (head.team == COLOR_TEAM1) c1 = 0;
625 if (head.team == COLOR_TEAM2) c2 = 0;
626 if (head.team == COLOR_TEAM3) c3 = 0;
627 if (head.team == COLOR_TEAM4) c4 = 0;
631 else if(g_domination)
632 teament_name = "dom_team";
634 teament_name = "ctf_team";
636 teament_name = "tdm_team";
638 teament_name = "nexball_team";
640 c1 = c2 = 0; // Assault always has 2 teams
643 // cover anything else by treating it like tdm with no teams spawned
652 c1 = c2 = c3 = c4 = 0;
659 // find out what teams are allowed if necessary
662 head = find(world, classname, teament_name);
665 if(!(g_domination && head.netname == ""))
667 if(head.team == COLOR_TEAM1)
669 else if(head.team == COLOR_TEAM2)
671 else if(head.team == COLOR_TEAM3)
673 else if(head.team == COLOR_TEAM4)
676 head = find(head, classname, teament_name);
680 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
682 if(cvar("bot_vs_human") && for_whom)
684 if(cvar("bot_vs_human") > 0)
687 if(clienttype(for_whom) == CLIENTTYPE_BOT)
695 if(clienttype(for_whom) == CLIENTTYPE_BOT)
703 float PlayerValue(entity p)
705 if(IsTeamBalanceForced() == 1)
710 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
711 // teams that are allowed will now have their player counts stored in c1...c4
712 void GetTeamCounts(entity ignore)
716 // now count how many players are on each team already
718 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
719 // also remember the lowest-scoring player
721 FOR_EACH_PLAYER(head)
723 if(head != ignore)// && head.netname != "")
725 value = PlayerValue(head);
726 if(clienttype(head) == CLIENTTYPE_BOT)
730 if(head.team == COLOR_TEAM1)
738 if(head.team == COLOR_TEAM2)
746 if(head.team == COLOR_TEAM3)
754 if(head.team == COLOR_TEAM4)
766 // returns # of smallest team (1, 2, 3, 4)
767 // NOTE: Assumes CheckAllowedTeams has already been called!
768 float FindSmallestTeam(entity pl, float ignore_pl)
770 float totalteams, balance_type, maxc;
773 // find out what teams are available
774 //CheckAllowedTeams();
776 // make sure there are at least 2 teams to join
778 totalteams = totalteams + 1;
780 totalteams = totalteams + 1;
782 totalteams = totalteams + 1;
784 totalteams = totalteams + 1;
786 if(cvar("bot_vs_human"))
792 error("Too few teams available for domination\n");
794 error("Too few teams available for ctf\n");
796 error("Too few teams available for key hunt\n");
798 error("Too few teams available for team deathmatch\n");
801 // count how many players are in each team
805 GetTeamCounts(world);
807 // c1...c4 now have counts of each team
808 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
810 // 2 gives priority to what team you're already on, 1 goes in order
811 // 2 doesn't seem to work though...
815 //if(pl.classname != "player")
816 if(clienttype(pl) != CLIENTTYPE_BOT)
818 c1 -= cb1 * 255.0/256.0;
819 c2 -= cb2 * 255.0/256.0;
820 c3 -= cb3 * 255.0/256.0;
821 c4 -= cb4 * 255.0/256.0;
823 maxc = max4(c1, c2, c3, c4);
825 RandomSelection_Init();
826 if(balance_type == 1)
828 // 1: use team count, then score (note: can only use 8 significant bits of score)
829 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
830 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
831 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
832 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
834 else if(balance_type == 2)
836 // 1: use team count, if equal prefer own team
837 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
838 if(c2 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
839 if(c3 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
840 if(c4 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
842 else if(balance_type == 3)
844 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
845 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
846 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
847 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
848 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
850 return RandomSelection_chosen_float;
853 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
855 float smallest, selectedteam;
857 // don't join a team if we're not playing a team game
861 // find out what teams are available
862 CheckAllowedTeams(pl);
864 // if we don't care what team he ends up on, put him on whatever team he entered as.
865 // if he's not on a valid team, then let other code put him on the smallest team
868 if( c1 >= 0 && pl.team == COLOR_TEAM1)
869 selectedteam = pl.team;
870 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
871 selectedteam = pl.team;
872 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
873 selectedteam = pl.team;
874 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
875 selectedteam = pl.team;
880 if(!only_return_best)
882 SetPlayerColors(pl, selectedteam - 1);
887 // otherwise end up on the smallest team (handled below)
890 smallest = FindSmallestTeam(pl, TRUE);
893 if(!only_return_best)
895 TeamchangeFrags(self);
898 SetPlayerColors(pl, COLOR_TEAM1 - 1);
900 else if(smallest == 2)
902 SetPlayerColors(pl, COLOR_TEAM2 - 1);
904 else if(smallest == 3)
906 SetPlayerColors(pl, COLOR_TEAM3 - 1);
908 else if(smallest == 4)
910 SetPlayerColors(pl, COLOR_TEAM4 - 1);
914 error("smallest team: invalid team\n");
917 if(pl.deadflag == DEAD_NO)
918 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
924 //void() ctf_playerchanged;
925 void SV_ChangeTeam(float _color)
927 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
929 // in normal deathmatch we can just apply the color and we're done
931 SetPlayerColors(self, _color);
935 scolor = self.clientcolors & 0x0F;
936 dcolor = _color & 0x0F;
938 if(scolor == COLOR_TEAM1 - 1)
940 else if(scolor == COLOR_TEAM2 - 1)
942 else if(scolor == COLOR_TEAM3 - 1)
944 else // if(scolor == COLOR_TEAM4 - 1)
946 if(dcolor == COLOR_TEAM1 - 1)
948 else if(dcolor == COLOR_TEAM2 - 1)
950 else if(dcolor == COLOR_TEAM3 - 1)
952 else // if(dcolor == COLOR_TEAM4 - 1)
955 CheckAllowedTeams(self);
957 if(dteam == 1 && c1 < 0) dteam = 4;
958 if(dteam == 4 && c4 < 0) dteam = 3;
959 if(dteam == 3 && c3 < 0) dteam = 2;
960 if(dteam == 2 && c2 < 0) dteam = 1;
962 // not changing teams
965 //bprint("same team change\n");
966 SetPlayerTeam(self, dteam, steam, TRUE);
970 if(cvar("g_campaign"))
972 sprint(self, "Team changes not allowed\n");
973 return; // changing teams is not allowed
976 if(cvar("g_changeteam_banned") && self.wasplayer)
978 sprint(self, "Team changes not allowed\n");
982 if(cvar("g_balance_teams_prevent_imbalance"))
984 // only allow changing to a smaller or equal size team
986 // find out what teams are available
987 //CheckAllowedTeams();
988 // count how many players on each team
989 GetTeamCounts(world);
992 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
997 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
1002 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1007 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1014 sprint(self, "Cannot change to an invalid team\n");
1019 // get starting team
1020 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1022 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1024 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1026 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1029 if(scount) // started at a valid, nonempty team
1031 // check if we're trying to change to a larger team that doens't have bots to swap with
1032 if(dcount >= scount && dbotcount <= 0)
1034 sprint(self, "Cannot change to a larger team\n");
1035 return; // can't change to a larger team
1040 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1042 if(self.classname == "player" && steam != dteam)
1044 // reduce frags during a team change
1045 TeamchangeFrags(self);
1048 SetPlayerTeam(self, dteam, steam, FALSE);
1050 if(self.classname == "player" && steam != dteam)
1052 // kill player when changing teams
1053 if(self.deadflag == DEAD_NO)
1054 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1056 //ctf_playerchanged();
1059 void ShufflePlayerOutOfTeam (float source_team)
1061 float smallestteam, smallestteam_count, steam;
1062 float lowest_bot_score, lowest_player_score;
1063 entity head, lowest_bot, lowest_player, selected;
1066 smallestteam_count = 999999999;
1068 if(c1 >= 0 && c1 < smallestteam_count)
1071 smallestteam_count = c1;
1073 if(c2 >= 0 && c2 < smallestteam_count)
1076 smallestteam_count = c2;
1078 if(c3 >= 0 && c3 < smallestteam_count)
1081 smallestteam_count = c3;
1083 if(c4 >= 0 && c4 < smallestteam_count)
1086 smallestteam_count = c4;
1091 bprint("warning: no smallest team\n");
1095 if(source_team == 1)
1096 steam = COLOR_TEAM1;
1097 else if(source_team == 2)
1098 steam = COLOR_TEAM2;
1099 else if(source_team == 3)
1100 steam = COLOR_TEAM3;
1101 else if(source_team == 4)
1102 steam = COLOR_TEAM4;
1105 lowest_bot_score = 999999999;
1106 lowest_player = world;
1107 lowest_player_score = 999999999;
1109 // find the lowest-scoring player & bot of that team
1110 FOR_EACH_PLAYER(head)
1112 if(head.team == steam)
1116 if(head.totalfrags < lowest_bot_score)
1119 lowest_bot_score = head.totalfrags;
1124 if(head.totalfrags < lowest_player_score)
1126 lowest_player = head;
1127 lowest_player_score = head.totalfrags;
1133 // prefers to move a bot...
1134 if(lowest_bot != world)
1135 selected = lowest_bot;
1136 // but it will move a player if it has to
1138 selected = lowest_player;
1139 // don't do anything if it couldn't find anyone
1142 bprint("warning: couldn't find a player to move from team\n");
1146 // smallest team gains a member
1147 if(smallestteam == 1)
1151 else if(smallestteam == 2)
1155 else if(smallestteam == 3)
1159 else if(smallestteam == 4)
1165 bprint("warning: destination team invalid\n");
1168 // source team loses a member
1169 if(source_team == 1)
1173 else if(source_team == 2)
1177 else if(source_team == 3)
1181 else if(source_team == 4)
1187 bprint("warning: source team invalid\n");
1191 // move the player to the new team
1192 TeamchangeFrags(selected);
1193 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1195 if(selected.deadflag == DEAD_NO)
1196 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1197 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1200 void CauseRebalance(float source_team, float howmany_toomany)
1202 if(IsTeamBalanceForced() == 1)
1204 bprint("Rebalancing Teams\n");
1205 ShufflePlayerOutOfTeam(source_team);
1209 // part of g_balance_teams_force
1210 // occasionally perform an audit of the teams to make
1211 // sure they're more or less balanced in player count.
1214 float numplayers, numteams, smallest, toomany;
1216 balance = IsTeamBalanceForced();
1220 if(audit_teams_time > time)
1223 audit_teams_time = time + 4 + random();
1225 // bprint("Auditing teams\n");
1227 CheckAllowedTeams(world);
1228 GetTeamCounts(world);
1231 numteams = numplayers = smallest = 0;
1234 numteams = numteams + 1;
1235 numplayers = numplayers + c1;
1240 numteams = numteams + 1;
1241 numplayers = numplayers + c2;
1247 numteams = numteams + 1;
1248 numplayers = numplayers + c3;
1254 numteams = numteams + 1;
1255 numplayers = numplayers + c4;
1261 return; // no players to move around
1263 return; // don't bother shuffling if for some reason there aren't any teams
1265 toomany = smallest + 1;
1267 if(c1 && c1 > toomany)
1268 CauseRebalance(1, c1 - toomany);
1269 if(c2 && c2 > toomany)
1270 CauseRebalance(2, c2 - toomany);
1271 if(c3 && c3 > toomany)
1272 CauseRebalance(3, c3 - toomany);
1273 if(c4 && c4 > toomany)
1274 CauseRebalance(4, c4 - toomany);
1276 // if teams are still unbalanced, balance them further in the next audit,
1277 // which will happen sooner (keep doing rapid audits until things are in order)
1278 audit_teams_time = time + 0.7 + random()*0.3;
1281 // code from here on is just to support maps that don't have team entities
1282 void tdm_spawnteam (string teamname, float teamcolor)
1286 e.classname = "tdm_team";
1287 e.netname = teamname;
1292 // spawn some default teams if the map is not set up for tdm
1293 void tdm_spawnteams()
1297 numteams = cvar("g_tdm_teams_override");
1299 numteams = cvar("g_tdm_teams");
1300 numteams = bound(2, numteams, 4);
1302 tdm_spawnteam("Red", COLOR_TEAM1-1);
1303 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1305 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1307 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1310 void tdm_delayedinit()
1312 // if no teams are found, spawn defaults
1313 if (find(world, classname, "tdm_team") == world)
1319 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);