1 float GAME_DEATHMATCH = 1;
2 float GAME_TEAM_DEATHMATCH = 2;
3 float GAME_DOMINATION = 3;
5 float GAME_RUNEMATCH = 5;
9 // client counts for each team
11 // # of bots on those teams
12 float cb1, cb2, cb3, cb4;
14 float g_domination, g_ctf, g_tdm;
16 float audit_teams_time;
18 float() IsTeamBalanceForced = {
19 if(intermission_running)
20 return 0; // no rebalancing whatsoever please
23 if(cvar("g_campaign"))
25 if(!cvar("g_balance_teams_force"))
30 void TeamchangeFrags(entity e)
32 if(e.classname == "player")
34 // reduce frags during a team change
35 DistributeFragsAmongTeam(e, (e.clientcolors & 0x0F) + 1, 1 - cvar("g_changeteam_fragtransfer") / 100);
39 string TeamName(float t)
41 // fixme: Search for team entities and get their .netname's!
50 return "Neutral Team";
52 string ColoredTeamName(float t)
54 // fixme: Search for team entities and get their .netname's!
56 return "^1Red Team^7";
58 return "^4Blue Team^7";
60 return "^6Pink Team^7";
62 return "^3Yellow Team^7";
63 return "Neutral Team";
65 string TeamNoName(float t)
67 // fixme: Search for team entities and get their .netname's!
76 return "Neutral Team";
81 void runematch_init();
84 void(entity pl) LogTeamchange =
87 if(!cvar("sv_eventlog"))
91 str = strcat(":team:", ftos(pl.playerid), ":");
92 str = strcat(str, ftos(pl.team));
93 GameLogEcho(str, FALSE);
98 cvar_set("g_tdm", "0");
99 cvar_set("g_domination", "0");
100 cvar_set("g_ctf", "0");
101 cvar_set("g_runematch", "0");
102 cvar_set("g_lms", "0");
103 cvar_set("g_arena", "0");
104 cvar_set("teamplay", "0");
107 void ActivateTeamplay()
109 float teamplay_default;
110 teamplay_default = cvar("teamplay_default");
113 cvar_set("teamplay", ftos(teamplay_default));
115 cvar_set("teamplay", "3");
118 void InitGameplayMode()
120 float fraglimit_override, timelimit_override;
124 game = cvar ("gamecfg"); // load game options
126 // game cvars get reset before map changes
127 // then map's cfg sets them as desired
129 // FIXME: also set a message or game mode name to print to players when the join
131 // set both here, gamemode can override it later
132 timelimit_override = cvar("timelimit_override");
133 fraglimit_override = cvar("fraglimit_override");
135 if(game == GAME_DOMINATION || cvar("g_domination"))
138 game = GAME_DOMINATION;
139 cvar_set("g_domination", "1");
143 fraglimit_override = cvar("g_domination_point_limit");
145 gamemode_name = "Domination";
148 else if(game == GAME_CTF || cvar("g_ctf"))
152 cvar_set("g_ctf", "1");
156 fraglimit_override = cvar("g_ctf_capture_limit");
158 gamemode_name = "Capture the Flag";
161 else if((game == GAME_RUNEMATCH || cvar("g_runematch")) && !cvar("g_minstagib"))
163 game = GAME_RUNEMATCH;
164 cvar_set("g_runematch", "1");
166 if(cvar("deathmatch_force_teamplay"))
169 fraglimit_override = cvar("g_runematch_point_limit");
171 gamemode_name = "Rune Match";
177 else if(game == GAME_DEATHMATCH || game == GAME_TEAM_DEATHMATCH || cvar("g_tdm"))
179 if(!cvar("deathmatch"))
180 cvar_set("deathmatch", "1");
183 if(game == GAME_TEAM_DEATHMATCH || cvar("g_tdm") || cvar("deathmatch_force_teamplay"))
186 game = GAME_TEAM_DEATHMATCH;
187 gamemode_name = "Team Deathmatch";
190 cvar_set("g_tdm", "1");
195 game = GAME_DEATHMATCH;
196 gamemode_name = "Deathmatch";
200 fraglimit_override = cvar("fraglimit_override");
202 else if(game == GAME_LMS || cvar("g_lms"))
206 cvar_set("g_lms", "1");
207 fraglimit_override = cvar("g_lms_lives_override");
208 if(fraglimit_override == 0)
209 fraglimit_override = -1;
210 gamemode_name = "Last Man Standing";
212 lms_lowest_lives = 999;
214 else if(game == GAME_ARENA || cvar("g_arena"))
218 cvar_set("g_arena", "1");
219 fraglimit_override = cvar("g_arena_point_limit");
220 maxspawned = cvar("g_arena_maxspawned");
223 arena_roundbased = cvar("g_arena_roundbased");
224 gamemode_name = "Arena";
229 // we can only assume...
231 gamemode_name = "Deathmatch";
234 /* else if(game == GAME_TEAM_DEATHMATCH)
236 if(!cvar("deathmatch"))
237 cvar_set("deathmatch", "1");
239 //if(!cvar("teamplay"))
240 // cvar_set("teamplay", "3");
243 fraglimit_override = cvar("fraglimit_override");
246 // enforce the server's universal frag/time limits
247 if(!cvar("g_campaign"))
249 if(fraglimit_override >= 0)
250 cvar_set("fraglimit", ftos(fraglimit_override));
251 if(timelimit_override >= 0)
252 cvar_set("timelimit", ftos(timelimit_override));
255 if (game == GAME_DOMINATION)//cvar("g_domination"))
257 else if (game == GAME_CTF)//cvar("g_ctf"))
259 else if (game == GAME_RUNEMATCH)//cvar("g_runematch"))
261 else if (game == GAME_TEAM_DEATHMATCH)//cvar("g_runematch"))
264 // those mutators rule each other out
265 if(cvar("g_minstagib"))
267 cvar_set("g_instagib", "0");
268 cvar_set("g_rocketarena", "0");
270 if(cvar("g_instagib"))
272 cvar_set("g_minstagib", "0");
273 cvar_set("g_rocketarena", "0");
275 if(cvar("g_rocketarena"))
277 cvar_set("g_instagib", "0");
278 cvar_set("g_minstagib", "0");
281 registercvar("_motd", "");
282 registercvar("_mutatormsg", "");
283 cvar_set("_motd", wordwrap(cvar_string("sv_motd"), 50));
284 cvar_set("_mutatormsg", wordwrap(cvar_string("g_mutatormsg"), 50));
286 g_domination = cvar("g_domination");
287 g_ctf = cvar("g_ctf");
288 g_tdm = cvar("g_tdm");
291 string GetClientVersionMessage(float v) {
292 local string versionmsg;
294 versionmsg = "^1client is too old to get versioninfo.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nUPDATE!!! (http://www.nexuiz.com)^8";
295 // either that or someone wants to be funny
296 } else if (v != cvar("gameversion")) {
297 if(v < cvar("gameversion")) {
298 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
300 versionmsg = "^3This server is using an outdated Nexuiz version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
303 versionmsg = "^2client version and server version are compatible.^8";
305 return strzone(versionmsg);
310 void PrintWelcomeMessage(entity pl)
312 string s, mutator, modifications, padding;
314 /*if(self.welcomemessage_time > time)
316 self.welcomemessage_time = time + 0.8; */
318 if(self.cvar_scr_centertime == 0) return;
319 if(self.welcomemessage_time > time) return;
320 self.welcomemessage_time = time + self.cvar_scr_centertime * 0.6;
322 if(cvar("g_campaign"))
324 centerprint(pl, campaign_message);
328 if(self.classname == "observer")
330 if(cvar("g_lms") && self.frags <= 0 && self.frags > -666)
331 return centerprint(self, strcat(newlines, "^1You have no more lives left\nwait for next round\n\n\n^7press attack to spectate other players"));
332 else if(cvar("g_lms") && self.frags == -666)
333 return centerprint(self, strcat(newlines, "^1Match has already begun\nwait for next round\n\n\n^7press attack to spectate other players"));
335 else if(self.classname == "spectator")
337 if ((cvar("g_lms") && self.frags < 1) || cvar("g_arena"))
338 return centerprint(self, strcat(newlines, "spectating ", self.enemy.netname, "\n\n\n^7press attack for next player\npress attack2 for free fly mode"));
340 return centerprint(self, strcat(newlines, "spectating ", self.enemy.netname, "\n\n\n^7press jump to play\n^7press attack for next player\npress attack2 for free fly mode"));
344 if(cvar("g_minstagib"))
345 mutator = "^2Minstagib ^1";
346 else if(cvar("g_instagib"))
347 mutator = "^2Instagib ^1";
348 else if(cvar("g_rocketarena"))
349 mutator = "^2Rocketarena ^1";
350 else if(cvar("g_nixnex"))
351 mutator = "^2No Items Nexuiz ^1";
353 if(cvar("g_midair")) {
354 // to protect against unheedingly made changes
356 modifications = strcat(modifications, ", ");
358 modifications = "midair";
360 if(cvar("g_vampire")) {
362 modifications = strcat(modifications, ", ");
364 modifications = strcat(modifications, "vampire");
366 if(cvar("g_laserguided_missile")) {
368 modifications = strcat(modifications, ", ");
370 modifications = strcat(modifications, "laser-guided-missiles");
373 local string versionmessage;
374 versionmessage = GetClientVersionMessage(self.version);
376 s = strcat(s, newlines, "This is Nexuiz ", cvar_string("g_nexuizversion"), "\n", versionmessage);
377 s = strcat(s, "^8\n\nmatch type is ^1", mutator, gamemode_name, "^8\n");
379 if(modifications != "")
380 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
382 if((self.classname == "observer" || self.classname == "spectator") && self.version == cvar("gameversion")) {
384 s = strcat(s,"^7\n\n\npress jump to play\npress attack to spectate other players\n\n");
385 else if(player_count < 2 && arena_roundbased)
387 s = strcat(s, "\n\n\n^1waiting for second player to start match^7\n\n");
391 s = strcat(s, "\n\n\n");
393 s = strcat(s, "^7current champion is: ", champion.netname, "\n\n");
394 s = strcat(s,"^7press attack to spectate other players\n\n");
401 if (cvar("g_grappling_hook"))
402 s = strcat(s, "\n\n^8grappling hook is enabled, press 'e' to use it\n");
404 if (cvar_string("_mutatormsg") != "") {
405 s = strcat(s, "\n\n^8special gameplay tips: ^7", cvar_string("_mutatormsg"));
408 if (cvar_string("_motd") != "") {
409 s = strcat(s, "\n\n^8MOTD: ^7", cvar_string("_motd"));
413 if(cvar("fraglimit"))
416 if(cvar("timelimit"))
419 s = strcat(s, "\n^8frag limit: ^7", cvar_string("fraglimit"), padding);
421 if(cvar("timelimit"))
422 s = strcat(s, "\n^8time limit: ^7", cvar_string("timelimit"), " minutes");
433 void SetPlayerColors(entity pl, float _color)
437 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
439 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
440 pl.clientcolors = 16*cl + cl;*/
443 pants = _color & 0x0F;
444 shirt = _color & 0xF0;
448 setcolor(pl, 16*pants + pants);
450 setcolor(pl, shirt + pants);
454 void SetPlayerTeam(entity pl, float t, float s, float noprint)
459 _color = COLOR_TEAM4 - 1;
461 _color = COLOR_TEAM3 - 1;
463 _color = COLOR_TEAM2 - 1;
465 _color = COLOR_TEAM1 - 1;
467 SetPlayerColors(pl,_color);
469 if(!noprint && t != s)
471 //bprint(pl.netname, " has changed to ", TeamNoName(t), "\n");
472 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
484 // set c1...c4 to show what teams are allowed
485 void CheckAllowedTeams ()
494 c1 = c2 = c3 = c4 = -1;
495 cb1 = cb2 = cb3 = cb4 = 0;
498 teament_name = "dom_team";
500 teament_name = "ctf_team";
502 teament_name = "tdm_team";
505 // cover anything else by treating it like tdm with no teams spawned
506 dm = cvar("g_tdm_teams");
508 error("g_tdm_teams < 2, not enough teams to play team deathmatch\n");
512 c1 = c2 = c3 = c4 = 0;
525 // first find out what teams are allowed
526 head = find(world, classname, teament_name);
529 if(!(g_domination && head.netname == ""))
531 if(head.team == COLOR_TEAM1)
535 if(head.team == COLOR_TEAM2)
539 if(head.team == COLOR_TEAM3)
543 if(head.team == COLOR_TEAM4)
548 head = find(head, classname, teament_name);
552 float PlayerValue(entity p)
554 if(IsTeamBalanceForced() == 1)
559 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
560 // teams that are allowed will now have their player counts stored in c1...c4
561 void GetTeamCounts(entity ignore)
565 // now count how many players are on each team already
567 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
568 // also remember the lowest-scoring player
570 FOR_EACH_PLAYER(head)
572 if(head != ignore)// && head.netname != "")
574 value = PlayerValue(head);
575 if(head.team == COLOR_TEAM1)
583 if(head.team == COLOR_TEAM2)
591 if(head.team == COLOR_TEAM3)
599 if(head.team == COLOR_TEAM4)
611 // returns # of smallest team (1, 2, 3, 4)
612 // NOTE: Assumes CheckAllowedTeams has already been called!
613 float FindSmallestTeam(entity pl, float ignore_pl)
615 float totalteams, smallestteam, smallestteam_count, smallestteam_score, balance_type;
618 // find out what teams are available
619 //CheckAllowedTeams();
621 // make sure there are at least 2 teams to join
623 totalteams = totalteams + 1;
625 totalteams = totalteams + 1;
627 totalteams = totalteams + 1;
629 totalteams = totalteams + 1;
634 error("Too few teams available for domination\n");
636 error("Too few teams available for ctf\n");
638 error("Too few teams available for team deathmatch\n");
642 // count how many players are in each team
646 GetTeamCounts(world);
648 // c1...c4 now have counts of each team
649 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
652 smallestteam_count = 999999999;
653 smallestteam_score = 999999999;
655 // 2 gives priority to what team you're already on, 1 goes in order
656 // 2 doesn't seem to work though...
659 if(balance_type == 1)
661 if(c1 >= 0 && (c1 < smallestteam_count || (c1 <= smallestteam_count && team1_score < smallestteam_score)))
664 smallestteam_count = c1;
665 smallestteam_score = team1_score;
667 if(c2 >= 0 && (c2 < smallestteam_count || (c2 <= smallestteam_count && team2_score < smallestteam_score)))
670 smallestteam_count = c2;
671 smallestteam_score = team2_score;
673 if(c3 >= 0 && (c3 < smallestteam_count || (c3 <= smallestteam_count && team3_score < smallestteam_score)))
676 smallestteam_count = c3;
677 smallestteam_score = team3_score;
679 if(c4 >= 0 && (c4 < smallestteam_count || (c4 <= smallestteam_count && team4_score < smallestteam_score)))
682 smallestteam_count = c4;
683 smallestteam_score = team4_score;
688 if(c1 >= 0 && (c1 < smallestteam_count ||
689 (c1 == smallestteam_count && self.team == COLOR_TEAM1) ) )
692 smallestteam_count = c1;
694 if(c2 >= 0 && c2 < (c2 < smallestteam_count ||
695 (c2 == smallestteam_count && self.team == COLOR_TEAM2) ) )
698 smallestteam_count = c2;
700 if(c3 >= 0 && c3 < (c3 < smallestteam_count ||
701 (c3 == smallestteam_count && self.team == COLOR_TEAM3) ) )
704 smallestteam_count = c3;
706 if(c4 >= 0 && c4 < (c4 < smallestteam_count ||
707 (c4 == smallestteam_count && self.team == COLOR_TEAM4) ) )
710 smallestteam_count = c4;
717 float JoinBestTeam(entity pl, float only_return_best)
719 float smallest, selectedteam;
721 // don't join a team if we're not playing a team game
722 if(!cvar("teamplay") && !g_domination && !g_ctf)
725 // find out what teams are available
728 if(cvar("g_domination"))
730 if(cvar("g_domination_default_teams") < 3)
732 if(cvar("g_domination_default_teams") < 4)
736 // if we don't care what team he ends up on, put him on whatever team he entered as.
737 // if he's not on a valid team, then let other code put him on the smallest team
738 if(!cvar("g_campaign") && !cvar("g_balance_teams") && !cvar("g_balance_teams_force"))
740 if( c1 >= 0 && pl.team == COLOR_TEAM1)
741 selectedteam = pl.team;
742 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
743 selectedteam = pl.team;
744 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
745 selectedteam = pl.team;
746 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
747 selectedteam = pl.team;
752 if(!only_return_best)
754 SetPlayerColors(pl, selectedteam - 1);
759 // otherwise end up on the smallest team (handled below)
762 smallest = FindSmallestTeam(pl, TRUE);
765 if(!only_return_best)
767 TeamchangeFrags(self);
770 SetPlayerColors(pl, COLOR_TEAM1 - 1);
772 else if(smallest == 2)
774 SetPlayerColors(pl, COLOR_TEAM2 - 1);
776 else if(smallest == 3)
778 SetPlayerColors(pl, COLOR_TEAM3 - 1);
780 else if(smallest == 4)
782 SetPlayerColors(pl, COLOR_TEAM4 - 1);
786 error("smallest team: invalid team\n");
789 if(pl.deadflag == DEAD_NO)
790 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
797 void SV_ChangeTeam(float _color)
799 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
801 // in normal deathmatch we can just apply the color and we're done
802 if(!cvar("teamplay")) {
803 SetPlayerColors(self, _color);
807 scolor = self.clientcolors & 0x0F;
808 dcolor = _color & 0x0F;
810 if(scolor == COLOR_TEAM1 - 1)
812 else if(scolor == COLOR_TEAM2 - 1)
814 else if(scolor == COLOR_TEAM3 - 1)
816 else if(scolor == COLOR_TEAM4 - 1)
818 if(dcolor == COLOR_TEAM1 - 1)
820 else if(dcolor == COLOR_TEAM2 - 1)
822 else if(dcolor == COLOR_TEAM3 - 1)
824 else if(dcolor == COLOR_TEAM4 - 1)
827 // remap invalid teams in dom & ctf
829 if(cvar("g_ctf") && dteam == 3)
831 else if(cvar("g_ctf") && dteam == 4)
833 else if((cvar("g_domination") && cvar("g_domination_default_teams") < 3) || (cvar("g_tdm") && cvar("g_tdm_teams") < 3))
840 else if((cvar("g_domination") && cvar("g_domination_default_teams") < 4) || (cvar("g_tdm") && cvar("g_tdm_teams") < 4))
848 if(dteam == 3 && c3 < 0)
850 if(dteam == 4 && c4 < 0)
853 // not changing teams
856 //bprint("same team change\n");
857 SetPlayerTeam(self, dteam, steam, TRUE);
863 if(cvar("g_campaign") || cvar("g_changeteam_banned"))
865 sprint(self, "Team changes not allowed\n");
866 return; // changing teams is not allowed
869 if(!cvar("g_campaign") && cvar("g_balance_teams_prevent_imbalance"))
871 // only allow changing to a smaller or equal size team
873 // find out what teams are available
875 // count how many players on each team
876 GetTeamCounts(world);
879 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
884 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
889 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
894 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
901 sprint(self, "Cannot change to an invalid team\n");
907 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
909 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
911 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
913 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
916 if(scount) // started at a valid, nonempty team
918 // check if we're trying to change to a larger team that doens't have bots to swap with
919 if(dcount >= scount && dbotcount <= 0)
921 sprint(self, "Cannot change to a larger team\n");
922 return; // can't change to a larger team
928 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
930 if(cvar("teamplay") && self.classname == "player" && steam != dteam)
932 // reduce frags during a team change
933 TeamchangeFrags(self);
936 SetPlayerTeam(self, dteam, steam, FALSE);
938 if(cvar("teamplay") && self.classname == "player" && steam != dteam)
940 // kill player when changing teams
941 if(self.deadflag == DEAD_NO)
942 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
946 void ShufflePlayerOutOfTeam (float source_team)
948 float smallestteam, smallestteam_count, steam;
949 float lowest_bot_score, lowest_player_score;
950 entity head, lowest_bot, lowest_player, selected;
954 smallestteam_count = 999999999;
956 if(c1 >= 0 && c1 < smallestteam_count)
959 smallestteam_count = c1;
961 if(c2 >= 0 && c2 < smallestteam_count)
964 smallestteam_count = c2;
966 if(c3 >= 0 && c3 < smallestteam_count)
969 smallestteam_count = c3;
971 if(c4 >= 0 && c4 < smallestteam_count)
974 smallestteam_count = c4;
979 bprint("warning: no smallest team\n");
985 else if(source_team == 2)
987 else if(source_team == 3)
989 else if(source_team == 4)
993 lowest_bot_score = 999999999;
994 lowest_player = world;
995 lowest_player_score = 999999999;
997 // find the lowest-scoring player & bot of that team
998 FOR_EACH_PLAYER(head)
1000 if(head.team == steam)
1004 if(head.frags < lowest_bot_score)
1007 lowest_bot_score = head.frags;
1012 if(head.frags < lowest_player_score)
1014 lowest_player = head;
1015 lowest_player_score = head.frags;
1021 // prefers to move a bot...
1022 if(lowest_bot != world)
1023 selected = lowest_bot;
1024 // but it will move a player if it has to
1026 selected = lowest_player;
1027 // don't do anything if it couldn't find anyone
1030 bprint("warning: couldn't find a player to move from team\n");
1034 // smallest team gains a member
1035 if(smallestteam == 1)
1039 else if(smallestteam == 2)
1043 else if(smallestteam == 3)
1047 else if(smallestteam == 4)
1053 bprint("warning: destination team invalid\n");
1056 // source team loses a member
1057 if(source_team == 1)
1061 else if(source_team == 2)
1065 else if(source_team == 3)
1069 else if(source_team == 4)
1075 bprint("warning: source team invalid\n");
1079 // move the player to the new team
1080 TeamchangeFrags(selected);
1081 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1083 if(selected.deadflag == DEAD_NO)
1084 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1085 m = "You have been moved into a different team to improve team balance\nYou are now on: ";
1086 if (selected.team == 5)
1087 m = strcat(m, "^1Red Team");
1088 else if (selected.team == 14)
1089 m = strcat(m, "^4Blue Team");
1090 else if (selected.team == 10)
1091 m = strcat(m, "^6Pink Team");
1092 else if (selected.team == 13)
1093 m = strcat(m, "^3Yellow Team");
1094 centerprint(selected, m);
1097 float lastRebalanceInfo;
1098 void CauseRebalance(float source_team, float howmany_toomany)
1103 if(IsTeamBalanceForced() == 1)
1105 bprint("Rebalancing Teams\n");
1106 ShufflePlayerOutOfTeam(source_team);
1110 if(1+floor(howmany_toomany) < cvar("g_balance_teams_complain"))
1112 if(time < lastRebalanceInfo + 90)
1114 lastRebalanceInfo = time;
1115 if(source_team == 1)
1116 steam = COLOR_TEAM1;
1117 else if(source_team == 2)
1118 steam = COLOR_TEAM2;
1119 else if(source_team == 3)
1120 steam = COLOR_TEAM3;
1121 else if(source_team == 4)
1122 steam = COLOR_TEAM4;
1123 ServerConsoleEcho(strcat("Team ", ftos(source_team), " too large, complaining."), TRUE);
1124 FOR_EACH_REALPLAYER(head)
1126 if(head.team == steam)
1128 sprint(head, "\{1}\{13}^3SERVER NOTICE:^7 One of you please change teams!\n");
1129 centerprint_atprio(head, CENTERPRIO_REBALANCE, "^3SERVER NOTICE:\n\n^7Someone of you please change teams!");
1135 // part of g_balance_teams_force
1136 // occasionally perform an audit of the teams to make
1137 // sure they're more or less balanced in player count.
1140 float numplayers, numteams, toomany;
1142 balance = IsTeamBalanceForced();
1146 if(audit_teams_time > time)
1149 audit_teams_time = time + 4 + random();
1151 // bprint("Auditing teams\n");
1153 CheckAllowedTeams();
1154 GetTeamCounts(world);
1157 numteams = numplayers = 0;
1160 numteams = numteams + 1;
1161 numplayers = numplayers + c1;
1165 numteams = numteams + 1;
1166 numplayers = numplayers + c2;
1170 numteams = numteams + 1;
1171 numplayers = numplayers + c3;
1175 numteams = numteams + 1;
1176 numplayers = numplayers + c4;
1180 return; // no players to move around
1182 return; // don't bother shuffling if for some reason there aren't any teams
1184 toomany = (numplayers / numteams) + 1;
1187 return; // that's weird...
1189 if(c1 && c1 >= toomany)
1190 CauseRebalance(1, c1 - toomany);
1191 if(c2 && c2 >= toomany)
1192 CauseRebalance(2, c2 - toomany);
1193 if(c3 && c3 >= toomany)
1194 CauseRebalance(3, c3 - toomany);
1195 if(c4 && c4 >= toomany)
1196 CauseRebalance(4, c4 - toomany);
1198 // if teams are still unbalanced, balance them further in the next audit,
1199 // which will happen sooner (keep doing rapid audits until things are in order)
1200 audit_teams_time = time + 0.7 + random()*0.3;
1205 /*void(entity e, float first) UpdateTeamScore =
1210 WriteByte (MSG_ALL, SVC_UPDATENAME);
1211 WriteByte (MSG_ALL, clientno);
1212 WriteString (MSG_ALL, e.netname);
1214 WriteByte (MSG_ALL, SVC_UPDATECOLORS);
1215 WriteByte (MSG_ALL, clientno);
1216 WriteByte (MSG_ALL, e.b_shirt * 16 + who.b_pants);
1219 WriteByte (MSG_ALL, SVC_UPDATEFRAGS);
1220 WriteByte (MSG_ALL, clientno);
1221 WriteShort (MSG_ALL, e.frags + 10000);
1227 // code from here on is just to support maps that don't have team entities
1228 void tdm_spawnteam (string teamname, float teamcolor)
1232 e.classname = "tdm_team";
1233 e.netname = teamname;
1238 // spawn some default teams if the map is not set up for tdm
1239 void() tdm_spawnteams =
1243 numteams = cvar("g_tdm_teams");
1245 tdm_spawnteam("Red", 4);
1246 tdm_spawnteam("Blue", 13);
1249 void() tdm_delayedinit =
1251 self.think = SUB_Remove;
1252 self.nextthink = time;
1253 // if no teams are found, spawn defaults
1254 if (find(world, classname, "tdm_team") == world)
1262 e.think = tdm_delayedinit;
1263 e.nextthink = time + 0.1;