1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(cvar("g_campaign"))
19 if(!cvar("g_balance_teams_force"))
24 void TeamchangeFrags(entity e)
29 vector TeamColor(float teem)
34 return '1 0.0625 0.0625';
36 return '0.0625 0.0625 1';
46 string TeamName(float t)
48 return strcat(Team_ColorName(t), " Team");
50 string ColoredTeamName(float t)
52 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
54 string TeamNoName(float t)
56 // fixme: Search for team entities and get their .netname's!
65 return "Neutral Team";
70 void runematch_init();
75 void LogTeamchange(entity pl)
78 if(!cvar("sv_eventlog"))
82 str = strcat(":team:", ftos(pl.playerid), ":");
83 str = strcat(str, ftos(pl.team));
89 cvar_set("g_dm", ftos(g_dm));
90 cvar_set("g_tdm", ftos(g_tdm));
91 cvar_set("g_domination", ftos(g_domination));
92 cvar_set("g_ctf", ftos(g_ctf));
93 cvar_set("g_runematch", ftos(g_runematch));
94 cvar_set("g_lms", ftos(g_lms));
95 cvar_set("g_arena", ftos(g_arena));
96 cvar_set("g_keyhunt", ftos(g_keyhunt));
97 cvar_set("g_assault", ftos(g_assault));
98 cvar_set("g_onslaught", ftos(g_onslaught));
99 cvar_set("g_race", ftos(g_race));
100 cvar_set("g_nexball", ftos(g_nexball));
101 cvar_set("g_cts", ftos(g_cts));
111 prev = cvar("gamecfg");
112 for(i = 0; i < 2; ++i)
114 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
115 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
116 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
117 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
118 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
119 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
120 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
121 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
122 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
123 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
124 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
125 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
126 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
131 prev = -1; // second attempt takes place WITHOUT prev set
137 if(g_dm && cvar("deathmatch_force_teamplay"))
146 void default_delayedinit()
148 if(!scores_initialized)
149 ScoreRules_generic();
152 void ActivateTeamplay()
154 float teamplay_default;
155 teamplay_default = cvar("teamplay_default");
158 teamplay = teamplay_default;
161 cvar_set("teamplay", ftos(teamplay));
166 void InitGameplayMode()
168 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
170 qualifying_override = -1;
175 cvar_set("teamplay", "0");
177 // make sure only ONE type is selected
181 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
186 MapInfo_LoadMapSettings(mapname);
188 if not(cvar_value_issafe(world.fog))
190 print("The current map contains a potentially harmful fog setting, ignored\n");
191 world.fog = string_null;
193 if(MapInfo_Map_fog != "")
194 if(MapInfo_Map_fog == "none")
195 world.fog = string_null;
197 world.fog = strzone(MapInfo_Map_fog);
198 clientstuff = strzone(MapInfo_Map_clientstuff);
200 MapInfo_ClearTemps();
202 // in case mapinfo switched the type
205 // set both here, gamemode can override it later
206 timelimit_override = cvar("timelimit_override");
207 fraglimit_override = cvar("fraglimit_override");
208 leadlimit_override = cvar("leadlimit_override");
212 game = GAME_DEATHMATCH;
213 gamemode_name = "Deathmatch";
218 game = GAME_TEAM_DEATHMATCH;
219 gamemode_name = "Team Deathmatch";
226 game = GAME_DOMINATION;
227 gamemode_name = "Domination";
229 fraglimit_override = cvar("g_domination_point_limit");
230 leadlimit_override = cvar("g_domination_point_leadlimit");
237 gamemode_name = "Capture the Flag";
239 if(cvar("g_campaign"))
242 g_ctf_win_mode = cvar("g_ctf_win_mode");
243 g_ctf_ignore_frags = cvar("g_ctf_ignore_frags");
244 if(g_ctf_win_mode == 2)
246 fraglimit_override = cvar("g_ctf_capture_limit");
247 leadlimit_override = cvar("g_ctf_capture_leadlimit");
251 fraglimit_override = cvar("capturelimit_override");
252 leadlimit_override = cvar("captureleadlimit_override");
259 game = GAME_RUNEMATCH;
260 gamemode_name = "Rune Match";
261 if(cvar("deathmatch_force_teamplay"))
263 fraglimit_override = cvar("g_runematch_point_limit");
264 leadlimit_override = cvar("g_runematch_point_leadlimit");
271 gamemode_name = "Last Man Standing";
272 fraglimit_override = cvar("g_lms_lives_override");
273 leadlimit_override = 0; // not supported by LMS
274 if(fraglimit_override == 0)
275 fraglimit_override = -1;
276 lms_lowest_lives = 9999;
284 gamemode_name = "Arena";
285 fraglimit_override = cvar("g_arena_point_limit");
286 leadlimit_override = cvar("g_arena_point_leadlimit");
287 maxspawned = cvar("g_arena_maxspawned");
290 arena_roundbased = cvar("g_arena_roundbased");
296 gamemode_name = "Key Hunt";
298 fraglimit_override = cvar("g_keyhunt_point_limit");
299 leadlimit_override = cvar("g_keyhunt_point_leadlimit");
306 gamemode_name = "Assault";
308 ScoreRules_assault();
313 game = GAME_ONSLAUGHT;
314 gamemode_name = "Onslaught";
321 gamemode_name = "Race";
323 if(cvar("g_race_teams"))
326 race_teams = bound(2, cvar("g_race_teams"), 4);
331 qualifying_override = cvar("g_race_qualifying_timelimit_override");
332 fraglimit_override = cvar("g_race_laps_limit");
333 leadlimit_override = 0; // currently not supported by race
339 gamemode_name = "CTS";
340 g_race_qualifying = 1;
341 fraglimit_override = 0;
342 leadlimit_override = 0;
348 gamemode_name = "Nexball";
349 fraglimit_override = cvar("g_nexball_goallimit");
350 leadlimit_override = cvar("g_nexball_goalleadlimit");
358 // save it (for the next startup)
359 cvar_set("gamecfg", ftos(game));
361 cache_mutatormsg = strzone("");
362 cache_lastmutatormsg = strzone("");
364 // enforce the server's universal frag/time limits
365 if(!cvar("g_campaign"))
367 if(fraglimit_override >= 0)
368 cvar_set("fraglimit", ftos(fraglimit_override));
369 if(timelimit_override >= 0)
370 cvar_set("timelimit", ftos(timelimit_override));
371 if(leadlimit_override >= 0)
372 cvar_set("leadlimit", ftos(leadlimit_override));
373 if(qualifying_override >= 0)
374 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
379 // we need to find out the correct value for g_race_qualifying
380 if(cvar("g_campaign"))
382 g_race_qualifying = 1;
384 else if(!cvar("g_campaign") && cvar("g_race_qualifying_timelimit") > 0)
386 g_race_qualifying = 2;
387 race_fraglimit = cvar("fraglimit");
388 race_leadlimit = cvar("leadlimit");
389 race_timelimit = cvar("timelimit");
390 cvar_set("fraglimit", "0");
391 cvar_set("leadlimit", "0");
392 cvar_set("timelimit", cvar_string("g_race_qualifying_timelimit"));
395 g_race_qualifying = 0;
400 if(g_race_qualifying)
401 independent_players = 1;
406 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
409 string GetClientVersionMessage() {
410 local string versionmsg;
411 if (self.version_mismatch) {
412 if(self.version < cvar("gameversion")) {
413 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
415 versionmsg = "^3This server is using an outdated Nexuiz version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
418 versionmsg = "^2client version and server version are compatible.^8";
424 void PrintWelcomeMessage(entity pl)
426 string s, modifications, motd;
428 if(self.cvar_scr_centertime == 0) return;
430 if(cvar("g_campaign"))
432 if(self.classname == "player")
437 if((time - self.jointime) > cvar("welcome_message_time") && !self.BUTTON_INFO)
441 if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
442 if(self.welcomemessage_time > time) return;
443 self.welcomemessage_time = time + max(0.5, self.cvar_scr_centertime * 0.6);
446 if(cvar("g_campaign"))
448 centerprint(pl, campaign_message);
452 //TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
453 if(!self.BUTTON_INFO)
455 // TODO get rid of this too
456 local string specString;
457 specString = NEWLINES;
458 //if(time < game_starttime) //also show the countdown when being a spectator
459 // specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
461 if (timeoutStatus != 0)
462 specString = strcat(specString, "\n\n", getTimeoutText(1));
465 if(!self.BUTTON_INFO && self.classname == "player")
469 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
475 modifications = strcat(modifications, ", MinstaGib");
477 modifications = strcat(modifications, ", NixNex");
479 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
480 if(cvar("sv_gravity") < 800)
481 modifications = strcat(modifications, ", Low gravity");
483 modifications = strcat(modifications, ", Cloaked");
485 modifications = strcat(modifications, ", Steps");
487 modifications = strcat(modifications, ", Hook");
488 if(g_laserguided_missile)
489 modifications = strcat(modifications, ", LG missiles");
491 modifications = strcat(modifications, ", Midair");
493 modifications = strcat(modifications, ", Vampire");
495 modifications = strcat(modifications, ", Pinata");
497 modifications = strcat(modifications, ", Weapons stay");
499 modifications = strcat(modifications, ", Bloodloss");
501 modifications = strcat(modifications, ", Jet pack");
502 modifications = substring(modifications, 2, strlen(modifications) - 2);
504 local string versionmessage;
505 versionmessage = GetClientVersionMessage();
507 s = strcat(s, NEWLINES, "This is Nexuiz ", cvar_string("g_nexuizversion"), "\n", versionmessage);
508 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
510 if(modifications != "")
511 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
513 if(timeoutStatus != 0)
514 s = strcat(s, "\n\n", getTimeoutText(1));
516 if (g_grappling_hook)
517 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
519 if(cache_lastmutatormsg != cvar_string("g_mutatormsg"))
521 if(cache_lastmutatormsg)
522 strunzone(cache_lastmutatormsg);
524 strunzone(cache_mutatormsg);
525 cache_lastmutatormsg = strzone(cvar_string("g_mutatormsg"));
526 cache_mutatormsg = strzone(cache_lastmutatormsg);
529 if (cache_mutatormsg != "") {
530 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
533 motd = cvar_string("sv_motd");
535 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
543 void SetPlayerColors(entity pl, float _color)
547 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
549 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
550 pl.clientcolors = 16*cl + cl;*/
553 pants = _color & 0x0F;
554 shirt = _color & 0xF0;
558 setcolor(pl, 16*pants + pants);
560 setcolor(pl, shirt + pants);
564 void SetPlayerTeam(entity pl, float t, float s, float noprint)
569 _color = COLOR_TEAM4 - 1;
571 _color = COLOR_TEAM3 - 1;
573 _color = COLOR_TEAM2 - 1;
575 _color = COLOR_TEAM1 - 1;
577 SetPlayerColors(pl,_color);
579 if(!noprint && t != s)
581 //bprint(pl.netname, " has changed to ", TeamNoName(t), "\n");
582 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
594 // set c1...c4 to show what teams are allowed
595 void CheckAllowedTeams (entity for_whom)
604 c1 = c2 = c3 = c4 = -1;
605 cb1 = cb2 = cb3 = cb4 = 0;
607 // onslaught is special
610 head = findchain(classname, "onslaught_generator");
613 if (head.team == COLOR_TEAM1) c1 = 0;
614 if (head.team == COLOR_TEAM2) c2 = 0;
615 if (head.team == COLOR_TEAM3) c3 = 0;
616 if (head.team == COLOR_TEAM4) c4 = 0;
623 teament_name = "dom_team";
625 teament_name = "ctf_team";
627 teament_name = "tdm_team";
629 teament_name = "nexball_team";
632 c1 = c2 = 0; // Assault always has 2 teams
637 // cover anything else by treating it like tdm with no teams spawned
647 c1 = c2 = c3 = c4 = 0;
660 // first find out what teams are allowed
661 head = find(world, classname, teament_name);
664 if(!(g_domination && head.netname == ""))
666 if(head.team == COLOR_TEAM1)
670 if(head.team == COLOR_TEAM2)
674 if(head.team == COLOR_TEAM3)
678 if(head.team == COLOR_TEAM4)
683 head = find(head, classname, teament_name);
688 if(cvar("bot_vs_human") > 0)
691 if(clienttype(for_whom) == CLIENTTYPE_BOT)
696 else if(cvar("bot_vs_human") < 0)
699 if(clienttype(for_whom) == CLIENTTYPE_BOT)
707 float PlayerValue(entity p)
709 if(IsTeamBalanceForced() == 1)
714 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
715 // teams that are allowed will now have their player counts stored in c1...c4
716 void GetTeamCounts(entity ignore)
720 // now count how many players are on each team already
722 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
723 // also remember the lowest-scoring player
725 FOR_EACH_PLAYER(head)
727 if(head != ignore)// && head.netname != "")
729 value = PlayerValue(head);
730 if(clienttype(head) == CLIENTTYPE_BOT)
734 if(head.team == COLOR_TEAM1)
742 if(head.team == COLOR_TEAM2)
750 if(head.team == COLOR_TEAM3)
758 if(head.team == COLOR_TEAM4)
770 // returns # of smallest team (1, 2, 3, 4)
771 // NOTE: Assumes CheckAllowedTeams has already been called!
772 float FindSmallestTeam(entity pl, float ignore_pl)
774 float totalteams, smallestteam, smallestteam_count, smallestteam_score, balance_type;
777 // find out what teams are available
778 //CheckAllowedTeams();
780 // make sure there are at least 2 teams to join
782 totalteams = totalteams + 1;
784 totalteams = totalteams + 1;
786 totalteams = totalteams + 1;
788 totalteams = totalteams + 1;
790 if(cvar("bot_vs_human"))
796 error("Too few teams available for domination\n");
798 error("Too few teams available for ctf\n");
800 error("Too few teams available for key hunt\n");
802 error("Too few teams available for team deathmatch\n");
805 // count how many players are in each team
809 GetTeamCounts(world);
811 // c1...c4 now have counts of each team
812 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
815 smallestteam_count = 999999999;
816 smallestteam_score = 999999999;
818 // 2 gives priority to what team you're already on, 1 goes in order
819 // 2 doesn't seem to work though...
823 //if(pl.classname != "player")
824 if(clienttype(pl) != CLIENTTYPE_BOT)
826 c1 -= cb1 * 255.0/256;
827 c2 -= cb2 * 255.0/256;
828 c3 -= cb3 * 255.0/256;
829 c4 -= cb4 * 255.0/256;
832 if(balance_type == 1)
834 if(c1 >= 0 && (c1 < smallestteam_count || (c1 <= smallestteam_count && team1_score < smallestteam_score)))
837 smallestteam_count = c1;
838 smallestteam_score = team1_score;
840 if(c2 >= 0 && (c2 < smallestteam_count || (c2 <= smallestteam_count && team2_score < smallestteam_score)))
843 smallestteam_count = c2;
844 smallestteam_score = team2_score;
846 if(c3 >= 0 && (c3 < smallestteam_count || (c3 <= smallestteam_count && team3_score < smallestteam_score)))
849 smallestteam_count = c3;
850 smallestteam_score = team3_score;
852 if(c4 >= 0 && (c4 < smallestteam_count || (c4 <= smallestteam_count && team4_score < smallestteam_score)))
855 smallestteam_count = c4;
856 smallestteam_score = team4_score;
861 if(c1 >= 0 && (c1 < smallestteam_count ||
862 (c1 == smallestteam_count && self.team == COLOR_TEAM1) ) )
865 smallestteam_count = c1;
867 if(c2 >= 0 && c2 < (c2 < smallestteam_count ||
868 (c2 == smallestteam_count && self.team == COLOR_TEAM2) ) )
871 smallestteam_count = c2;
873 if(c3 >= 0 && c3 < (c3 < smallestteam_count ||
874 (c3 == smallestteam_count && self.team == COLOR_TEAM3) ) )
877 smallestteam_count = c3;
879 if(c4 >= 0 && c4 < (c4 < smallestteam_count ||
880 (c4 == smallestteam_count && self.team == COLOR_TEAM4) ) )
883 smallestteam_count = c4;
890 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
892 float smallest, selectedteam;
894 // don't join a team if we're not playing a team game
898 // find out what teams are available
899 CheckAllowedTeams(pl);
904 if(cvar("g_domination_default_teams") < 3)
906 if(cvar("g_domination_default_teams") < 4)
910 // if we don't care what team he ends up on, put him on whatever team he entered as.
911 // if he's not on a valid team, then let other code put him on the smallest team
914 if( c1 >= 0 && pl.team == COLOR_TEAM1)
915 selectedteam = pl.team;
916 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
917 selectedteam = pl.team;
918 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
919 selectedteam = pl.team;
920 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
921 selectedteam = pl.team;
926 if(!only_return_best)
928 SetPlayerColors(pl, selectedteam - 1);
933 // otherwise end up on the smallest team (handled below)
936 smallest = FindSmallestTeam(pl, TRUE);
939 if(!only_return_best)
941 TeamchangeFrags(self);
944 SetPlayerColors(pl, COLOR_TEAM1 - 1);
946 else if(smallest == 2)
948 SetPlayerColors(pl, COLOR_TEAM2 - 1);
950 else if(smallest == 3)
952 SetPlayerColors(pl, COLOR_TEAM3 - 1);
954 else if(smallest == 4)
956 SetPlayerColors(pl, COLOR_TEAM4 - 1);
960 error("smallest team: invalid team\n");
963 if(pl.deadflag == DEAD_NO)
964 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
970 //void() ctf_playerchanged;
971 void SV_ChangeTeam(float _color)
973 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
975 // in normal deathmatch we can just apply the color and we're done
977 SetPlayerColors(self, _color);
981 scolor = self.clientcolors & 0x0F;
982 dcolor = _color & 0x0F;
984 if(scolor == COLOR_TEAM1 - 1)
986 else if(scolor == COLOR_TEAM2 - 1)
988 else if(scolor == COLOR_TEAM3 - 1)
990 else // if(scolor == COLOR_TEAM4 - 1)
992 if(dcolor == COLOR_TEAM1 - 1)
994 else if(dcolor == COLOR_TEAM2 - 1)
996 else if(dcolor == COLOR_TEAM3 - 1)
998 else // if(dcolor == COLOR_TEAM4 - 1)
1001 CheckAllowedTeams(self);
1003 if(dteam == 1 && c1 < 0) dteam = 4;
1004 if(dteam == 4 && c4 < 0) dteam = 3;
1005 if(dteam == 3 && c3 < 0) dteam = 2;
1006 if(dteam == 2 && c2 < 0) dteam = 1;
1008 // not changing teams
1009 if(scolor == dcolor)
1011 //bprint("same team change\n");
1012 SetPlayerTeam(self, dteam, steam, TRUE);
1016 if(cvar("g_campaign"))
1018 sprint(self, "Team changes not allowed\n");
1019 return; // changing teams is not allowed
1022 if(cvar("g_changeteam_banned") && self.wasplayer)
1024 sprint(self, "Team changes not allowed\n");
1028 if(cvar("g_balance_teams_prevent_imbalance"))
1030 // only allow changing to a smaller or equal size team
1032 // find out what teams are available
1033 //CheckAllowedTeams();
1034 // count how many players on each team
1035 GetTeamCounts(world);
1038 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
1043 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
1048 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1053 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1060 sprint(self, "Cannot change to an invalid team\n");
1065 // get starting team
1066 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1068 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1070 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1072 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1075 if(scount) // started at a valid, nonempty team
1077 // check if we're trying to change to a larger team that doens't have bots to swap with
1078 if(dcount >= scount && dbotcount <= 0)
1080 sprint(self, "Cannot change to a larger team\n");
1081 return; // can't change to a larger team
1086 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1088 if(self.classname == "player" && steam != dteam)
1090 // reduce frags during a team change
1091 TeamchangeFrags(self);
1094 SetPlayerTeam(self, dteam, steam, FALSE);
1096 if(self.classname == "player" && steam != dteam)
1098 // kill player when changing teams
1099 if(self.deadflag == DEAD_NO)
1100 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1102 //ctf_playerchanged();
1105 void ShufflePlayerOutOfTeam (float source_team)
1107 float smallestteam, smallestteam_count, steam;
1108 float lowest_bot_score, lowest_player_score;
1109 entity head, lowest_bot, lowest_player, selected;
1112 smallestteam_count = 999999999;
1114 if(c1 >= 0 && c1 < smallestteam_count)
1117 smallestteam_count = c1;
1119 if(c2 >= 0 && c2 < smallestteam_count)
1122 smallestteam_count = c2;
1124 if(c3 >= 0 && c3 < smallestteam_count)
1127 smallestteam_count = c3;
1129 if(c4 >= 0 && c4 < smallestteam_count)
1132 smallestteam_count = c4;
1137 bprint("warning: no smallest team\n");
1141 if(source_team == 1)
1142 steam = COLOR_TEAM1;
1143 else if(source_team == 2)
1144 steam = COLOR_TEAM2;
1145 else if(source_team == 3)
1146 steam = COLOR_TEAM3;
1147 else if(source_team == 4)
1148 steam = COLOR_TEAM4;
1151 lowest_bot_score = 999999999;
1152 lowest_player = world;
1153 lowest_player_score = 999999999;
1155 // find the lowest-scoring player & bot of that team
1156 FOR_EACH_PLAYER(head)
1158 if(head.team == steam)
1162 if(head.totalfrags < lowest_bot_score)
1165 lowest_bot_score = head.totalfrags;
1170 if(head.totalfrags < lowest_player_score)
1172 lowest_player = head;
1173 lowest_player_score = head.totalfrags;
1179 // prefers to move a bot...
1180 if(lowest_bot != world)
1181 selected = lowest_bot;
1182 // but it will move a player if it has to
1184 selected = lowest_player;
1185 // don't do anything if it couldn't find anyone
1188 bprint("warning: couldn't find a player to move from team\n");
1192 // smallest team gains a member
1193 if(smallestteam == 1)
1197 else if(smallestteam == 2)
1201 else if(smallestteam == 3)
1205 else if(smallestteam == 4)
1211 bprint("warning: destination team invalid\n");
1214 // source team loses a member
1215 if(source_team == 1)
1219 else if(source_team == 2)
1223 else if(source_team == 3)
1227 else if(source_team == 4)
1233 bprint("warning: source team invalid\n");
1237 // move the player to the new team
1238 TeamchangeFrags(selected);
1239 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1241 if(selected.deadflag == DEAD_NO)
1242 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1243 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1246 void CauseRebalance(float source_team, float howmany_toomany)
1248 if(IsTeamBalanceForced() == 1)
1250 bprint("Rebalancing Teams\n");
1251 ShufflePlayerOutOfTeam(source_team);
1255 // part of g_balance_teams_force
1256 // occasionally perform an audit of the teams to make
1257 // sure they're more or less balanced in player count.
1260 float numplayers, numteams, smallest, toomany;
1262 balance = IsTeamBalanceForced();
1266 if(audit_teams_time > time)
1269 audit_teams_time = time + 4 + random();
1271 // bprint("Auditing teams\n");
1273 CheckAllowedTeams(world);
1274 GetTeamCounts(world);
1277 numteams = numplayers = smallest = 0;
1280 numteams = numteams + 1;
1281 numplayers = numplayers + c1;
1286 numteams = numteams + 1;
1287 numplayers = numplayers + c2;
1293 numteams = numteams + 1;
1294 numplayers = numplayers + c3;
1300 numteams = numteams + 1;
1301 numplayers = numplayers + c4;
1307 return; // no players to move around
1309 return; // don't bother shuffling if for some reason there aren't any teams
1311 toomany = smallest + 1;
1313 if(c1 && c1 > toomany)
1314 CauseRebalance(1, c1 - toomany);
1315 if(c2 && c2 > toomany)
1316 CauseRebalance(2, c2 - toomany);
1317 if(c3 && c3 > toomany)
1318 CauseRebalance(3, c3 - toomany);
1319 if(c4 && c4 > toomany)
1320 CauseRebalance(4, c4 - toomany);
1322 // if teams are still unbalanced, balance them further in the next audit,
1323 // which will happen sooner (keep doing rapid audits until things are in order)
1324 audit_teams_time = time + 0.7 + random()*0.3;
1327 // code from here on is just to support maps that don't have team entities
1328 void tdm_spawnteam (string teamname, float teamcolor)
1332 e.classname = "tdm_team";
1333 e.netname = teamname;
1338 // spawn some default teams if the map is not set up for tdm
1339 void tdm_spawnteams()
1343 numteams = cvar("g_tdm_teams_override");
1345 numteams = cvar("g_tdm_teams");
1346 numteams = bound(2, numteams, 4);
1348 tdm_spawnteam("Red", COLOR_TEAM1-1);
1349 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1351 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1353 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1356 void tdm_delayedinit()
1358 // if no teams are found, spawn defaults
1359 if (find(world, classname, "tdm_team") == world)
1365 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);