1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(cvar("g_campaign"))
19 if(!cvar("g_balance_teams_force"))
24 void TeamchangeFrags(entity e)
29 vector TeamColor(float teem)
34 return '1 0.0625 0.0625';
36 return '0.0625 0.0625 1';
46 string TeamName(float t)
48 return strcat(Team_ColorName(t), " Team");
50 string ColoredTeamName(float t)
52 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
54 string TeamNoName(float t)
56 // fixme: Search for team entities and get their .netname's!
65 return "Neutral Team";
70 void runematch_init();
74 void LogTeamchange(entity pl)
77 if(!cvar("sv_eventlog"))
81 str = strcat(":team:", ftos(pl.playerid), ":");
82 str = strcat(str, ftos(pl.team));
88 cvar_set("g_dm", ftos(g_dm));
89 cvar_set("g_tdm", ftos(g_tdm));
90 cvar_set("g_domination", ftos(g_domination));
91 cvar_set("g_ctf", ftos(g_ctf));
92 cvar_set("g_runematch", ftos(g_runematch));
93 cvar_set("g_lms", ftos(g_lms));
94 cvar_set("g_arena", ftos(g_arena));
95 cvar_set("g_keyhunt", ftos(g_keyhunt));
96 cvar_set("g_assault", ftos(g_assault));
97 cvar_set("g_onslaught", ftos(g_onslaught));
98 cvar_set("g_race", ftos(g_race));
108 prev = cvar("gamecfg");
109 for(i = 0; i < 2; ++i)
111 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
112 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
113 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
114 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
115 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
116 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
117 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
118 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
119 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
120 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
121 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
126 prev = -1; // second attempt takes place WITHOUT prev set
132 if(g_dm && cvar("deathmatch_force_teamplay"))
141 void default_delayedinit()
143 if(!scores_initialized)
144 ScoreRules_generic();
147 void ActivateTeamplay()
149 float teamplay_default;
150 teamplay_default = cvar("teamplay_default");
153 teamplay = teamplay_default;
156 cvar_set("teamplay", ftos(teamplay));
161 void InitGameplayMode()
163 float fraglimit_override, timelimit_override;
168 cvar_set("teamplay", "0");
170 // make sure only ONE type is selected
174 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
179 MapInfo_LoadMapSettings(mapname);
181 if not(cvar_value_issafe(world.fog))
183 print("The current map contains a potentially harmful fog setting, ignored\n");
184 world.fog = string_null;
186 if(MapInfo_Map_fog != "")
187 if(MapInfo_Map_fog == "none")
188 world.fog = string_null;
190 world.fog = strzone(MapInfo_Map_fog);
191 clientstuff = strzone(MapInfo_Map_clientstuff);
193 MapInfo_ClearTemps();
195 // in case mapinfo switched the type
198 // set both here, gamemode can override it later
199 timelimit_override = cvar("timelimit_override");
200 fraglimit_override = cvar("fraglimit_override");
204 game = GAME_DEATHMATCH;
205 gamemode_name = "Deathmatch";
210 game = GAME_TEAM_DEATHMATCH;
211 gamemode_name = "Team Deathmatch";
218 game = GAME_DOMINATION;
219 gamemode_name = "Domination";
221 fraglimit_override = cvar("g_domination_point_limit");
228 gamemode_name = "Capture the Flag";
230 if(cvar("g_campaign"))
233 g_ctf_win_mode = cvar("g_ctf_win_mode");
234 g_ctf_ignore_frags = cvar("g_ctf_ignore_frags");
235 if(g_ctf_win_mode == 2)
236 fraglimit_override = cvar("g_ctf_capture_limit");
238 fraglimit_override = cvar("capturelimit_override");
244 game = GAME_RUNEMATCH;
245 gamemode_name = "Rune Match";
246 if(cvar("deathmatch_force_teamplay"))
248 fraglimit_override = cvar("g_runematch_point_limit");
255 gamemode_name = "Last Man Standing";
256 fraglimit_override = cvar("g_lms_lives_override");
257 if(fraglimit_override == 0)
258 fraglimit_override = -1;
259 lms_lowest_lives = 9999;
267 gamemode_name = "Arena";
268 fraglimit_override = cvar("g_arena_point_limit");
269 maxspawned = cvar("g_arena_maxspawned");
272 arena_roundbased = cvar("g_arena_roundbased");
278 gamemode_name = "Key Hunt";
280 fraglimit_override = cvar("g_keyhunt_point_limit");
287 gamemode_name = "Assault";
289 ScoreRules_assault();
294 game = GAME_ONSLAUGHT;
295 gamemode_name = "Onslaught";
302 gamemode_name = "Race";
303 g_race_qualifying = cvar("g_race_qualifying");
305 if(cvar("g_race_teams"))
307 g_race_qualifying = 0; // not supported!
309 race_teams = bound(2, cvar("g_race_teams"), 4);
314 if(g_race_qualifying == 1)
315 fraglimit_override = 0;
317 fraglimit_override = cvar("g_race_laps_limit");
319 if(g_race_qualifying)
320 independent_players = 1;
328 // save it (for the next startup)
329 cvar_set("gamecfg", ftos(game));
331 cache_mutatormsg = strzone("");
332 cache_lastmutatormsg = strzone("");
334 // enforce the server's universal frag/time limits
335 if(!cvar("g_campaign"))
337 if(fraglimit_override >= 0)
338 cvar_set("fraglimit", ftos(fraglimit_override));
339 if(timelimit_override >= 0)
340 cvar_set("timelimit", ftos(timelimit_override));
343 if(g_race && g_race_qualifying == 2)
345 race_fraglimit = cvar("fraglimit");
346 cvar_set("fraglimit", "0");
349 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
352 string GetClientVersionMessage() {
353 local string versionmsg;
354 if (self.version_mismatch) {
355 if(self.version < cvar("gameversion")) {
356 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
358 versionmsg = "^3This server is using an outdated Nexuiz version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
361 versionmsg = "^2client version and server version are compatible.^8";
367 void PrintWelcomeMessage(entity pl)
369 string s, modifications, motd;
371 if(self.cvar_scr_centertime == 0) return;
372 if((time - self.jointime) > cvar("welcome_message_time")
373 && !self.BUTTON_INFO)
376 if( !(timeoutStatus >= 1 || (time < game_starttime) ) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
377 if(self.welcomemessage_time > time) return;
378 self.welcomemessage_time = time + self.cvar_scr_centertime * 0.6;
381 if(cvar("g_campaign"))
383 centerprint(pl, campaign_message);
387 //TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
388 if(!self.BUTTON_INFO)
390 // TODO get rid of this too
391 local string specString;
392 specString = NEWLINES;
393 //if(time < game_starttime) //also show the countdown when being a spectator
394 // specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
396 if (timeoutStatus != 0)
397 specString = strcat(specString, "\n\n", getTimeoutText(1));
400 if(!self.BUTTON_INFO && self.classname == "player")
404 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
410 modifications = strcat(modifications, ", MinstaGib");
412 modifications = strcat(modifications, ", NixNex");
414 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
415 if(cvar("sv_gravity") < 800)
416 modifications = strcat(modifications, ", Low gravity");
418 modifications = strcat(modifications, ", Cloaked");
420 modifications = strcat(modifications, ", Steps");
422 modifications = strcat(modifications, ", Hook");
423 if(g_laserguided_missile)
424 modifications = strcat(modifications, ", LG missiles");
426 modifications = strcat(modifications, ", Midair");
428 modifications = strcat(modifications, ", Vampire");
430 modifications = strcat(modifications, ", Pinata");
432 modifications = strcat(modifications, ", Weapons stay");
434 modifications = strcat(modifications, ", Bloodloss");
436 modifications = strcat(modifications, ", Jet pack");
437 modifications = substring(modifications, 2, strlen(modifications) - 2);
439 local string versionmessage;
440 versionmessage = GetClientVersionMessage();
442 s = strcat(s, NEWLINES, "This is Nexuiz ", cvar_string("g_nexuizversion"), "\n", versionmessage);
443 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
445 if(modifications != "")
446 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
448 if(timeoutStatus != 0)
449 s = strcat(s, "\n\n", getTimeoutText(1));
451 if (g_grappling_hook)
452 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
454 if(cache_lastmutatormsg != cvar_string("g_mutatormsg"))
456 if(cache_lastmutatormsg)
457 strunzone(cache_lastmutatormsg);
459 strunzone(cache_mutatormsg);
460 cache_lastmutatormsg = strzone(cvar_string("g_mutatormsg"));
461 cache_mutatormsg = strzone(cache_lastmutatormsg);
464 if (cache_mutatormsg != "") {
465 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
468 motd = cvar_string("sv_motd");
470 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
478 void SetPlayerColors(entity pl, float _color)
482 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
484 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
485 pl.clientcolors = 16*cl + cl;*/
488 pants = _color & 0x0F;
489 shirt = _color & 0xF0;
493 setcolor(pl, 16*pants + pants);
495 setcolor(pl, shirt + pants);
499 void SetPlayerTeam(entity pl, float t, float s, float noprint)
504 _color = COLOR_TEAM4 - 1;
506 _color = COLOR_TEAM3 - 1;
508 _color = COLOR_TEAM2 - 1;
510 _color = COLOR_TEAM1 - 1;
512 SetPlayerColors(pl,_color);
514 if(!noprint && t != s)
516 //bprint(pl.netname, " has changed to ", TeamNoName(t), "\n");
517 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
529 // set c1...c4 to show what teams are allowed
530 void CheckAllowedTeams (entity for_whom)
539 c1 = c2 = c3 = c4 = -1;
540 cb1 = cb2 = cb3 = cb4 = 0;
542 // onslaught is special
545 head = findchain(classname, "onslaught_generator");
548 if (head.team == COLOR_TEAM1) c1 = 0;
549 if (head.team == COLOR_TEAM2) c2 = 0;
550 if (head.team == COLOR_TEAM3) c3 = 0;
551 if (head.team == COLOR_TEAM4) c4 = 0;
558 teament_name = "dom_team";
560 teament_name = "ctf_team";
562 teament_name = "tdm_team";
565 c1 = c2 = 0; // Assault always has 2 teams
570 // cover anything else by treating it like tdm with no teams spawned
576 dm = cvar("g_tdm_teams");
578 error("g_tdm_teams < 2, not enough teams to play team deathmatch\n");
582 c1 = c2 = c3 = c4 = 0;
595 // first find out what teams are allowed
596 head = find(world, classname, teament_name);
599 if(!(g_domination && head.netname == ""))
601 if(head.team == COLOR_TEAM1)
605 if(head.team == COLOR_TEAM2)
609 if(head.team == COLOR_TEAM3)
613 if(head.team == COLOR_TEAM4)
618 head = find(head, classname, teament_name);
623 if(cvar("bot_vs_human") > 0)
626 if(clienttype(for_whom) == CLIENTTYPE_BOT)
631 else if(cvar("bot_vs_human") < 0)
634 if(clienttype(for_whom) == CLIENTTYPE_BOT)
642 float PlayerValue(entity p)
644 if(IsTeamBalanceForced() == 1)
649 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
650 // teams that are allowed will now have their player counts stored in c1...c4
651 void GetTeamCounts(entity ignore)
655 // now count how many players are on each team already
657 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
658 // also remember the lowest-scoring player
660 FOR_EACH_PLAYER(head)
662 if(head != ignore)// && head.netname != "")
664 value = PlayerValue(head);
665 if(clienttype(head) == CLIENTTYPE_BOT)
669 if(head.team == COLOR_TEAM1)
677 if(head.team == COLOR_TEAM2)
685 if(head.team == COLOR_TEAM3)
693 if(head.team == COLOR_TEAM4)
705 // returns # of smallest team (1, 2, 3, 4)
706 // NOTE: Assumes CheckAllowedTeams has already been called!
707 float FindSmallestTeam(entity pl, float ignore_pl)
709 float totalteams, smallestteam, smallestteam_count, smallestteam_score, balance_type;
712 // find out what teams are available
713 //CheckAllowedTeams();
715 // make sure there are at least 2 teams to join
717 totalteams = totalteams + 1;
719 totalteams = totalteams + 1;
721 totalteams = totalteams + 1;
723 totalteams = totalteams + 1;
725 if(cvar("bot_vs_human"))
731 error("Too few teams available for domination\n");
733 error("Too few teams available for ctf\n");
735 error("Too few teams available for key hunt\n");
737 error("Too few teams available for team deathmatch\n");
740 // count how many players are in each team
744 GetTeamCounts(world);
746 // c1...c4 now have counts of each team
747 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
750 smallestteam_count = 999999999;
751 smallestteam_score = 999999999;
753 // 2 gives priority to what team you're already on, 1 goes in order
754 // 2 doesn't seem to work though...
758 //if(pl.classname != "player")
759 if(clienttype(pl) != CLIENTTYPE_BOT)
761 c1 -= cb1 * 255.0/256;
762 c2 -= cb2 * 255.0/256;
763 c3 -= cb3 * 255.0/256;
764 c4 -= cb4 * 255.0/256;
767 if(balance_type == 1)
769 if(c1 >= 0 && (c1 < smallestteam_count || (c1 <= smallestteam_count && team1_score < smallestteam_score)))
772 smallestteam_count = c1;
773 smallestteam_score = team1_score;
775 if(c2 >= 0 && (c2 < smallestteam_count || (c2 <= smallestteam_count && team2_score < smallestteam_score)))
778 smallestteam_count = c2;
779 smallestteam_score = team2_score;
781 if(c3 >= 0 && (c3 < smallestteam_count || (c3 <= smallestteam_count && team3_score < smallestteam_score)))
784 smallestteam_count = c3;
785 smallestteam_score = team3_score;
787 if(c4 >= 0 && (c4 < smallestteam_count || (c4 <= smallestteam_count && team4_score < smallestteam_score)))
790 smallestteam_count = c4;
791 smallestteam_score = team4_score;
796 if(c1 >= 0 && (c1 < smallestteam_count ||
797 (c1 == smallestteam_count && self.team == COLOR_TEAM1) ) )
800 smallestteam_count = c1;
802 if(c2 >= 0 && c2 < (c2 < smallestteam_count ||
803 (c2 == smallestteam_count && self.team == COLOR_TEAM2) ) )
806 smallestteam_count = c2;
808 if(c3 >= 0 && c3 < (c3 < smallestteam_count ||
809 (c3 == smallestteam_count && self.team == COLOR_TEAM3) ) )
812 smallestteam_count = c3;
814 if(c4 >= 0 && c4 < (c4 < smallestteam_count ||
815 (c4 == smallestteam_count && self.team == COLOR_TEAM4) ) )
818 smallestteam_count = c4;
825 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
827 float smallest, selectedteam;
829 // don't join a team if we're not playing a team game
833 // find out what teams are available
834 CheckAllowedTeams(pl);
839 if(cvar("g_domination_default_teams") < 3)
841 if(cvar("g_domination_default_teams") < 4)
845 // if we don't care what team he ends up on, put him on whatever team he entered as.
846 // if he's not on a valid team, then let other code put him on the smallest team
849 if( c1 >= 0 && pl.team == COLOR_TEAM1)
850 selectedteam = pl.team;
851 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
852 selectedteam = pl.team;
853 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
854 selectedteam = pl.team;
855 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
856 selectedteam = pl.team;
861 if(!only_return_best)
863 SetPlayerColors(pl, selectedteam - 1);
868 // otherwise end up on the smallest team (handled below)
871 smallest = FindSmallestTeam(pl, TRUE);
874 if(!only_return_best)
876 TeamchangeFrags(self);
879 SetPlayerColors(pl, COLOR_TEAM1 - 1);
881 else if(smallest == 2)
883 SetPlayerColors(pl, COLOR_TEAM2 - 1);
885 else if(smallest == 3)
887 SetPlayerColors(pl, COLOR_TEAM3 - 1);
889 else if(smallest == 4)
891 SetPlayerColors(pl, COLOR_TEAM4 - 1);
895 error("smallest team: invalid team\n");
898 if(pl.deadflag == DEAD_NO)
899 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
905 //void() ctf_playerchanged;
906 void SV_ChangeTeam(float _color)
908 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
910 // in normal deathmatch we can just apply the color and we're done
912 SetPlayerColors(self, _color);
916 scolor = self.clientcolors & 0x0F;
917 dcolor = _color & 0x0F;
919 if(scolor == COLOR_TEAM1 - 1)
921 else if(scolor == COLOR_TEAM2 - 1)
923 else if(scolor == COLOR_TEAM3 - 1)
925 else // if(scolor == COLOR_TEAM4 - 1)
927 if(dcolor == COLOR_TEAM1 - 1)
929 else if(dcolor == COLOR_TEAM2 - 1)
931 else if(dcolor == COLOR_TEAM3 - 1)
933 else // if(dcolor == COLOR_TEAM4 - 1)
936 CheckAllowedTeams(self);
938 if(dteam == 1 && c1 < 0) dteam = 4;
939 if(dteam == 4 && c4 < 0) dteam = 3;
940 if(dteam == 3 && c3 < 0) dteam = 2;
941 if(dteam == 2 && c2 < 0) dteam = 1;
943 // not changing teams
946 //bprint("same team change\n");
947 SetPlayerTeam(self, dteam, steam, TRUE);
951 if(cvar("g_campaign"))
953 sprint(self, "Team changes not allowed\n");
954 return; // changing teams is not allowed
957 if(cvar("g_changeteam_banned") && self.wasplayer)
959 sprint(self, "Team changes not allowed\n");
963 if(cvar("g_balance_teams_prevent_imbalance"))
965 // only allow changing to a smaller or equal size team
967 // find out what teams are available
968 //CheckAllowedTeams();
969 // count how many players on each team
970 GetTeamCounts(world);
973 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
978 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
983 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
988 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
995 sprint(self, "Cannot change to an invalid team\n");
1000 // get starting team
1001 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1003 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1005 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1007 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1010 if(scount) // started at a valid, nonempty team
1012 // check if we're trying to change to a larger team that doens't have bots to swap with
1013 if(dcount >= scount && dbotcount <= 0)
1015 sprint(self, "Cannot change to a larger team\n");
1016 return; // can't change to a larger team
1021 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1023 if(self.classname == "player" && steam != dteam)
1025 // reduce frags during a team change
1026 TeamchangeFrags(self);
1029 SetPlayerTeam(self, dteam, steam, FALSE);
1031 if(self.classname == "player" && steam != dteam)
1033 // kill player when changing teams
1034 if(self.deadflag == DEAD_NO)
1035 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1037 //ctf_playerchanged();
1040 void ShufflePlayerOutOfTeam (float source_team)
1042 float smallestteam, smallestteam_count, steam;
1043 float lowest_bot_score, lowest_player_score;
1044 entity head, lowest_bot, lowest_player, selected;
1047 smallestteam_count = 999999999;
1049 if(c1 >= 0 && c1 < smallestteam_count)
1052 smallestteam_count = c1;
1054 if(c2 >= 0 && c2 < smallestteam_count)
1057 smallestteam_count = c2;
1059 if(c3 >= 0 && c3 < smallestteam_count)
1062 smallestteam_count = c3;
1064 if(c4 >= 0 && c4 < smallestteam_count)
1067 smallestteam_count = c4;
1072 bprint("warning: no smallest team\n");
1076 if(source_team == 1)
1077 steam = COLOR_TEAM1;
1078 else if(source_team == 2)
1079 steam = COLOR_TEAM2;
1080 else if(source_team == 3)
1081 steam = COLOR_TEAM3;
1082 else if(source_team == 4)
1083 steam = COLOR_TEAM4;
1086 lowest_bot_score = 999999999;
1087 lowest_player = world;
1088 lowest_player_score = 999999999;
1090 // find the lowest-scoring player & bot of that team
1091 FOR_EACH_PLAYER(head)
1093 if(head.team == steam)
1097 if(head.totalfrags < lowest_bot_score)
1100 lowest_bot_score = head.totalfrags;
1105 if(head.totalfrags < lowest_player_score)
1107 lowest_player = head;
1108 lowest_player_score = head.totalfrags;
1114 // prefers to move a bot...
1115 if(lowest_bot != world)
1116 selected = lowest_bot;
1117 // but it will move a player if it has to
1119 selected = lowest_player;
1120 // don't do anything if it couldn't find anyone
1123 bprint("warning: couldn't find a player to move from team\n");
1127 // smallest team gains a member
1128 if(smallestteam == 1)
1132 else if(smallestteam == 2)
1136 else if(smallestteam == 3)
1140 else if(smallestteam == 4)
1146 bprint("warning: destination team invalid\n");
1149 // source team loses a member
1150 if(source_team == 1)
1154 else if(source_team == 2)
1158 else if(source_team == 3)
1162 else if(source_team == 4)
1168 bprint("warning: source team invalid\n");
1172 // move the player to the new team
1173 TeamchangeFrags(selected);
1174 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1176 if(selected.deadflag == DEAD_NO)
1177 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1178 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1181 void CauseRebalance(float source_team, float howmany_toomany)
1183 if(IsTeamBalanceForced() == 1)
1185 bprint("Rebalancing Teams\n");
1186 ShufflePlayerOutOfTeam(source_team);
1190 // part of g_balance_teams_force
1191 // occasionally perform an audit of the teams to make
1192 // sure they're more or less balanced in player count.
1195 float numplayers, numteams, smallest, toomany;
1197 balance = IsTeamBalanceForced();
1201 if(audit_teams_time > time)
1204 audit_teams_time = time + 4 + random();
1206 // bprint("Auditing teams\n");
1208 CheckAllowedTeams(world);
1209 GetTeamCounts(world);
1212 numteams = numplayers = smallest = 0;
1215 numteams = numteams + 1;
1216 numplayers = numplayers + c1;
1221 numteams = numteams + 1;
1222 numplayers = numplayers + c2;
1228 numteams = numteams + 1;
1229 numplayers = numplayers + c3;
1235 numteams = numteams + 1;
1236 numplayers = numplayers + c4;
1242 return; // no players to move around
1244 return; // don't bother shuffling if for some reason there aren't any teams
1246 toomany = smallest + 1;
1248 if(c1 && c1 > toomany)
1249 CauseRebalance(1, c1 - toomany);
1250 if(c2 && c2 > toomany)
1251 CauseRebalance(2, c2 - toomany);
1252 if(c3 && c3 > toomany)
1253 CauseRebalance(3, c3 - toomany);
1254 if(c4 && c4 > toomany)
1255 CauseRebalance(4, c4 - toomany);
1257 // if teams are still unbalanced, balance them further in the next audit,
1258 // which will happen sooner (keep doing rapid audits until things are in order)
1259 audit_teams_time = time + 0.7 + random()*0.3;
1262 // code from here on is just to support maps that don't have team entities
1263 void tdm_spawnteam (string teamname, float teamcolor)
1267 e.classname = "tdm_team";
1268 e.netname = teamname;
1273 // spawn some default teams if the map is not set up for tdm
1274 void tdm_spawnteams()
1278 numteams = cvar("g_tdm_teams");
1280 tdm_spawnteam("Red", COLOR_TEAM1-1);
1281 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1283 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1285 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1288 void tdm_delayedinit()
1290 // if no teams are found, spawn defaults
1291 if (find(world, classname, "tdm_team") == world)
1297 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);