1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(cvar("g_campaign"))
19 if(!cvar("g_balance_teams_force"))
24 void TeamchangeFrags(entity e)
29 vector TeamColor(float teem)
34 return '1 0.0625 0.0625';
36 return '0.0625 0.0625 1';
46 string TeamName(float t)
48 return strcat(Team_ColorName(t), " Team");
50 string ColoredTeamName(float t)
52 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
54 string TeamNoName(float t)
56 // fixme: Search for team entities and get their .netname's!
65 return "Neutral Team";
70 void runematch_init();
75 void LogTeamchange(entity pl)
78 if(!cvar("sv_eventlog"))
82 str = strcat(":team:", ftos(pl.playerid), ":");
83 str = strcat(str, ftos(pl.team));
89 cvar_set("g_dm", ftos(g_dm));
90 cvar_set("g_tdm", ftos(g_tdm));
91 cvar_set("g_domination", ftos(g_domination));
92 cvar_set("g_ctf", ftos(g_ctf));
93 cvar_set("g_runematch", ftos(g_runematch));
94 cvar_set("g_lms", ftos(g_lms));
95 cvar_set("g_arena", ftos(g_arena));
96 cvar_set("g_keyhunt", ftos(g_keyhunt));
97 cvar_set("g_assault", ftos(g_assault));
98 cvar_set("g_onslaught", ftos(g_onslaught));
99 cvar_set("g_race", ftos(g_race));
100 cvar_set("g_nexball", ftos(g_nexball));
101 cvar_set("g_cts", ftos(g_cts));
111 prev = cvar("gamecfg");
112 for(i = 0; i < 2; ++i)
114 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
115 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
116 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
117 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
118 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
119 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
120 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
121 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
122 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
123 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
124 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
125 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
126 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
131 prev = -1; // second attempt takes place WITHOUT prev set
137 if(g_dm && cvar("deathmatch_force_teamplay"))
146 void default_delayedinit()
148 if(!scores_initialized)
149 ScoreRules_generic();
152 void ActivateTeamplay()
154 float teamplay_default;
155 teamplay_default = cvar("teamplay_default");
158 teamplay = teamplay_default;
161 cvar_set("teamplay", ftos(teamplay));
166 void InitGameplayMode()
168 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
170 qualifying_override = -1;
175 cvar_set("teamplay", "0");
177 // make sure only ONE type is selected
181 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
186 MapInfo_LoadMapSettings(mapname);
188 if not(cvar_value_issafe(world.fog))
190 print("The current map contains a potentially harmful fog setting, ignored\n");
191 world.fog = string_null;
193 if(MapInfo_Map_fog != "")
194 if(MapInfo_Map_fog == "none")
195 world.fog = string_null;
197 world.fog = strzone(MapInfo_Map_fog);
198 clientstuff = strzone(MapInfo_Map_clientstuff);
200 MapInfo_ClearTemps();
202 // in case mapinfo switched the type
205 // set both here, gamemode can override it later
206 timelimit_override = cvar("timelimit_override");
207 fraglimit_override = cvar("fraglimit_override");
208 leadlimit_override = cvar("leadlimit_override");
212 game = GAME_DEATHMATCH;
213 gamemode_name = "Deathmatch";
218 game = GAME_TEAM_DEATHMATCH;
219 gamemode_name = "Team Deathmatch";
222 if(cvar("g_tdm_team_spawns"))
223 have_team_spawns = -1; // request team spawns
228 game = GAME_DOMINATION;
229 gamemode_name = "Domination";
231 fraglimit_override = cvar("g_domination_point_limit");
232 leadlimit_override = cvar("g_domination_point_leadlimit");
234 have_team_spawns = -1; // request team spawns
240 gamemode_name = "Capture the Flag";
242 if(cvar("g_campaign"))
245 g_ctf_win_mode = cvar("g_ctf_win_mode");
246 g_ctf_ignore_frags = cvar("g_ctf_ignore_frags");
247 if(g_ctf_win_mode == 2)
249 fraglimit_override = cvar("g_ctf_capture_limit");
250 leadlimit_override = cvar("g_ctf_capture_leadlimit");
254 fraglimit_override = cvar("capturelimit_override");
255 leadlimit_override = cvar("captureleadlimit_override");
258 have_team_spawns = -1; // request team spawns
263 game = GAME_RUNEMATCH;
264 gamemode_name = "Rune Match";
265 if(cvar("deathmatch_force_teamplay"))
267 fraglimit_override = cvar("g_runematch_point_limit");
268 leadlimit_override = cvar("g_runematch_point_leadlimit");
275 gamemode_name = "Last Man Standing";
276 fraglimit_override = cvar("g_lms_lives_override");
277 leadlimit_override = 0; // not supported by LMS
278 if(fraglimit_override == 0)
279 fraglimit_override = -1;
280 lms_lowest_lives = 9999;
288 gamemode_name = "Arena";
289 fraglimit_override = cvar("g_arena_point_limit");
290 leadlimit_override = cvar("g_arena_point_leadlimit");
291 maxspawned = cvar("g_arena_maxspawned");
294 arena_roundbased = cvar("g_arena_roundbased");
300 gamemode_name = "Key Hunt";
302 fraglimit_override = cvar("g_keyhunt_point_limit");
303 leadlimit_override = cvar("g_keyhunt_point_leadlimit");
310 gamemode_name = "Assault";
312 ScoreRules_assault();
313 have_team_spawns = -1; // request team spawns
318 game = GAME_ONSLAUGHT;
319 gamemode_name = "Onslaught";
321 have_team_spawns = -1; // request team spawns
327 gamemode_name = "Race";
329 if(cvar("g_race_teams"))
332 race_teams = bound(2, cvar("g_race_teams"), 4);
333 have_team_spawns = -1; // request team spawns
338 qualifying_override = cvar("g_race_qualifying_timelimit_override");
339 fraglimit_override = cvar("g_race_laps_limit");
340 leadlimit_override = 0; // currently not supported by race
346 gamemode_name = "CTS";
347 g_race_qualifying = 1;
348 fraglimit_override = 0;
349 leadlimit_override = 0;
355 gamemode_name = "Nexball";
356 fraglimit_override = cvar("g_nexball_goallimit");
357 leadlimit_override = cvar("g_nexball_goalleadlimit");
360 have_team_spawns = -1; // request team spawns
366 // save it (for the next startup)
367 cvar_set("gamecfg", ftos(game));
369 cache_mutatormsg = strzone("");
370 cache_lastmutatormsg = strzone("");
372 // enforce the server's universal frag/time limits
373 if(!cvar("g_campaign"))
375 if(fraglimit_override >= 0)
376 cvar_set("fraglimit", ftos(fraglimit_override));
377 if(timelimit_override >= 0)
378 cvar_set("timelimit", ftos(timelimit_override));
379 if(leadlimit_override >= 0)
380 cvar_set("leadlimit", ftos(leadlimit_override));
381 if(qualifying_override >= 0)
382 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
387 // we need to find out the correct value for g_race_qualifying
388 if(cvar("g_campaign"))
390 g_race_qualifying = 1;
392 else if(!cvar("g_campaign") && cvar("g_race_qualifying_timelimit") > 0)
394 g_race_qualifying = 2;
395 race_fraglimit = cvar("fraglimit");
396 race_leadlimit = cvar("leadlimit");
397 race_timelimit = cvar("timelimit");
398 cvar_set("fraglimit", "0");
399 cvar_set("leadlimit", "0");
400 cvar_set("timelimit", cvar_string("g_race_qualifying_timelimit"));
403 g_race_qualifying = 0;
408 if(g_race_qualifying)
409 independent_players = 1;
414 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
417 string GetClientVersionMessage() {
418 local string versionmsg;
419 if (self.version_mismatch) {
420 if(self.version < cvar("gameversion")) {
421 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
423 versionmsg = "^3This server is using an outdated Nexuiz version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
426 versionmsg = "^2client version and server version are compatible.^8";
432 void PrintWelcomeMessage(entity pl)
434 string s, modifications, motd;
436 if(self.cvar_scr_centertime == 0) return;
438 if(cvar("g_campaign"))
440 if(self.classname == "player" && !self.BUTTON_INFO)
445 if((time - self.jointime) > cvar("welcome_message_time") && !self.BUTTON_INFO)
449 if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
450 if(self.welcomemessage_time > time) return;
451 self.welcomemessage_time = time + max(0.5, self.cvar_scr_centertime * 0.6);
454 if(cvar("g_campaign"))
456 centerprint(pl, campaign_message);
460 //TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
461 if(!self.BUTTON_INFO)
463 // TODO get rid of this too
464 local string specString;
465 specString = NEWLINES;
466 //if(time < game_starttime) //also show the countdown when being a spectator
467 // specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
469 if (timeoutStatus != 0)
470 specString = strcat(specString, "\n\n", getTimeoutText(1));
473 if(self.classname == "player")
477 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
483 modifications = strcat(modifications, ", MinstaGib");
485 modifications = strcat(modifications, ", NixNex");
488 if(g_weaponarena_random)
489 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
491 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
493 if(cvar("g_start_weapon_laser") == 0)
494 modifications = strcat(modifications, ", No start weapons");
495 if(cvar("sv_gravity") < 800)
496 modifications = strcat(modifications, ", Low gravity");
498 modifications = strcat(modifications, ", Cloaked");
500 modifications = strcat(modifications, ", Steps");
502 modifications = strcat(modifications, ", Hook");
503 if(g_laserguided_missile)
504 modifications = strcat(modifications, ", LG missiles");
506 modifications = strcat(modifications, ", Midair");
508 modifications = strcat(modifications, ", Vampire");
510 modifications = strcat(modifications, ", Pinata");
512 modifications = strcat(modifications, ", Weapons stay");
514 modifications = strcat(modifications, ", Bloodloss");
516 modifications = strcat(modifications, ", Jet pack");
517 modifications = substring(modifications, 2, strlen(modifications) - 2);
519 local string versionmessage;
520 versionmessage = GetClientVersionMessage();
522 s = strcat(s, NEWLINES, "This is Nexuiz ", cvar_string("g_nexuizversion"), "\n", versionmessage);
523 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
525 if(modifications != "")
526 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
528 if(timeoutStatus != 0)
529 s = strcat(s, "\n\n", getTimeoutText(1));
531 if (g_grappling_hook)
532 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
534 if(cache_lastmutatormsg != cvar_string("g_mutatormsg"))
536 if(cache_lastmutatormsg)
537 strunzone(cache_lastmutatormsg);
539 strunzone(cache_mutatormsg);
540 cache_lastmutatormsg = strzone(cvar_string("g_mutatormsg"));
541 cache_mutatormsg = strzone(cache_lastmutatormsg);
544 if (cache_mutatormsg != "") {
545 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
548 motd = cvar_string("sv_motd");
550 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
558 void SetPlayerColors(entity pl, float _color)
562 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
564 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
565 pl.clientcolors = 16*cl + cl;*/
568 pants = _color & 0x0F;
569 shirt = _color & 0xF0;
573 setcolor(pl, 16*pants + pants);
575 setcolor(pl, shirt + pants);
579 void SetPlayerTeam(entity pl, float t, float s, float noprint)
584 _color = COLOR_TEAM4 - 1;
586 _color = COLOR_TEAM3 - 1;
588 _color = COLOR_TEAM2 - 1;
590 _color = COLOR_TEAM1 - 1;
592 SetPlayerColors(pl,_color);
594 if(!noprint && t != s)
596 //bprint(pl.netname, " has changed to ", TeamNoName(t), "\n");
597 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
604 // set c1...c4 to show what teams are allowed
605 void CheckAllowedTeams (entity for_whom)
611 c1 = c2 = c3 = c4 = -1;
612 cb1 = cb2 = cb3 = cb4 = 0;
616 // onslaught is special
617 head = findchain(classname, "onslaught_generator");
620 if (head.team == COLOR_TEAM1) c1 = 0;
621 if (head.team == COLOR_TEAM2) c2 = 0;
622 if (head.team == COLOR_TEAM3) c3 = 0;
623 if (head.team == COLOR_TEAM4) c4 = 0;
627 else if(g_domination)
628 teament_name = "dom_team";
630 teament_name = "ctf_team";
632 teament_name = "tdm_team";
634 teament_name = "nexball_team";
636 c1 = c2 = 0; // Assault always has 2 teams
639 // cover anything else by treating it like tdm with no teams spawned
648 c1 = c2 = c3 = c4 = 0;
655 // find out what teams are allowed if necessary
658 head = find(world, classname, teament_name);
661 if(!(g_domination && head.netname == ""))
663 if(head.team == COLOR_TEAM1)
665 else if(head.team == COLOR_TEAM2)
667 else if(head.team == COLOR_TEAM3)
669 else if(head.team == COLOR_TEAM4)
672 head = find(head, classname, teament_name);
676 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
678 if(cvar("bot_vs_human") && for_whom)
680 if(cvar("bot_vs_human") > 0)
683 if(clienttype(for_whom) == CLIENTTYPE_BOT)
691 if(clienttype(for_whom) == CLIENTTYPE_BOT)
699 float PlayerValue(entity p)
701 if(IsTeamBalanceForced() == 1)
706 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
707 // teams that are allowed will now have their player counts stored in c1...c4
708 void GetTeamCounts(entity ignore)
712 // now count how many players are on each team already
714 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
715 // also remember the lowest-scoring player
717 FOR_EACH_PLAYER(head)
719 if(head != ignore)// && head.netname != "")
721 value = PlayerValue(head);
722 if(clienttype(head) == CLIENTTYPE_BOT)
726 if(head.team == COLOR_TEAM1)
734 if(head.team == COLOR_TEAM2)
742 if(head.team == COLOR_TEAM3)
750 if(head.team == COLOR_TEAM4)
762 // returns # of smallest team (1, 2, 3, 4)
763 // NOTE: Assumes CheckAllowedTeams has already been called!
764 float FindSmallestTeam(entity pl, float ignore_pl)
766 float totalteams, balance_type, maxc;
769 // find out what teams are available
770 //CheckAllowedTeams();
772 // make sure there are at least 2 teams to join
774 totalteams = totalteams + 1;
776 totalteams = totalteams + 1;
778 totalteams = totalteams + 1;
780 totalteams = totalteams + 1;
782 if(cvar("bot_vs_human"))
788 error("Too few teams available for domination\n");
790 error("Too few teams available for ctf\n");
792 error("Too few teams available for key hunt\n");
794 error("Too few teams available for team deathmatch\n");
797 // count how many players are in each team
801 GetTeamCounts(world);
803 // c1...c4 now have counts of each team
804 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
806 // 2 gives priority to what team you're already on, 1 goes in order
807 // 2 doesn't seem to work though...
811 //if(pl.classname != "player")
812 if(clienttype(pl) != CLIENTTYPE_BOT)
814 c1 -= cb1 * 255.0/256.0;
815 c2 -= cb2 * 255.0/256.0;
816 c3 -= cb3 * 255.0/256.0;
817 c4 -= cb4 * 255.0/256.0;
819 maxc = max4(c1, c2, c3, c4);
821 RandomSelection_Init();
822 if(balance_type == 1)
824 // 1: use team count, then score (note: can only use 8 significant bits of score)
825 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
826 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
827 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
828 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
830 else if(balance_type == 2)
832 // 1: use team count, if equal prefer own team
833 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
834 if(c2 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
835 if(c3 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
836 if(c4 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
838 else if(balance_type == 3)
840 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
841 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
842 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
843 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
844 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
846 return RandomSelection_chosen_float;
849 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
851 float smallest, selectedteam;
853 // don't join a team if we're not playing a team game
857 // find out what teams are available
858 CheckAllowedTeams(pl);
860 // if we don't care what team he ends up on, put him on whatever team he entered as.
861 // if he's not on a valid team, then let other code put him on the smallest team
864 if( c1 >= 0 && pl.team == COLOR_TEAM1)
865 selectedteam = pl.team;
866 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
867 selectedteam = pl.team;
868 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
869 selectedteam = pl.team;
870 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
871 selectedteam = pl.team;
876 if(!only_return_best)
878 SetPlayerColors(pl, selectedteam - 1);
883 // otherwise end up on the smallest team (handled below)
886 smallest = FindSmallestTeam(pl, TRUE);
889 if(!only_return_best)
891 TeamchangeFrags(self);
894 SetPlayerColors(pl, COLOR_TEAM1 - 1);
896 else if(smallest == 2)
898 SetPlayerColors(pl, COLOR_TEAM2 - 1);
900 else if(smallest == 3)
902 SetPlayerColors(pl, COLOR_TEAM3 - 1);
904 else if(smallest == 4)
906 SetPlayerColors(pl, COLOR_TEAM4 - 1);
910 error("smallest team: invalid team\n");
913 if(pl.deadflag == DEAD_NO)
914 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
920 //void() ctf_playerchanged;
921 void SV_ChangeTeam(float _color)
923 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
925 // in normal deathmatch we can just apply the color and we're done
927 SetPlayerColors(self, _color);
931 scolor = self.clientcolors & 0x0F;
932 dcolor = _color & 0x0F;
934 if(scolor == COLOR_TEAM1 - 1)
936 else if(scolor == COLOR_TEAM2 - 1)
938 else if(scolor == COLOR_TEAM3 - 1)
940 else // if(scolor == COLOR_TEAM4 - 1)
942 if(dcolor == COLOR_TEAM1 - 1)
944 else if(dcolor == COLOR_TEAM2 - 1)
946 else if(dcolor == COLOR_TEAM3 - 1)
948 else // if(dcolor == COLOR_TEAM4 - 1)
951 CheckAllowedTeams(self);
953 if(dteam == 1 && c1 < 0) dteam = 4;
954 if(dteam == 4 && c4 < 0) dteam = 3;
955 if(dteam == 3 && c3 < 0) dteam = 2;
956 if(dteam == 2 && c2 < 0) dteam = 1;
958 // not changing teams
961 //bprint("same team change\n");
962 SetPlayerTeam(self, dteam, steam, TRUE);
966 if(cvar("g_campaign"))
968 sprint(self, "Team changes not allowed\n");
969 return; // changing teams is not allowed
972 if(cvar("g_changeteam_banned") && self.wasplayer)
974 sprint(self, "Team changes not allowed\n");
978 if(cvar("g_balance_teams_prevent_imbalance"))
980 // only allow changing to a smaller or equal size team
982 // find out what teams are available
983 //CheckAllowedTeams();
984 // count how many players on each team
985 GetTeamCounts(world);
988 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
993 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
998 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1003 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1010 sprint(self, "Cannot change to an invalid team\n");
1015 // get starting team
1016 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1018 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1020 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1022 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1025 if(scount) // started at a valid, nonempty team
1027 // check if we're trying to change to a larger team that doens't have bots to swap with
1028 if(dcount >= scount && dbotcount <= 0)
1030 sprint(self, "Cannot change to a larger team\n");
1031 return; // can't change to a larger team
1036 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1038 if(self.classname == "player" && steam != dteam)
1040 // reduce frags during a team change
1041 TeamchangeFrags(self);
1044 SetPlayerTeam(self, dteam, steam, FALSE);
1046 if(self.classname == "player" && steam != dteam)
1048 // kill player when changing teams
1049 if(self.deadflag == DEAD_NO)
1050 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1052 //ctf_playerchanged();
1055 void ShufflePlayerOutOfTeam (float source_team)
1057 float smallestteam, smallestteam_count, steam;
1058 float lowest_bot_score, lowest_player_score;
1059 entity head, lowest_bot, lowest_player, selected;
1062 smallestteam_count = 999999999;
1064 if(c1 >= 0 && c1 < smallestteam_count)
1067 smallestteam_count = c1;
1069 if(c2 >= 0 && c2 < smallestteam_count)
1072 smallestteam_count = c2;
1074 if(c3 >= 0 && c3 < smallestteam_count)
1077 smallestteam_count = c3;
1079 if(c4 >= 0 && c4 < smallestteam_count)
1082 smallestteam_count = c4;
1087 bprint("warning: no smallest team\n");
1091 if(source_team == 1)
1092 steam = COLOR_TEAM1;
1093 else if(source_team == 2)
1094 steam = COLOR_TEAM2;
1095 else if(source_team == 3)
1096 steam = COLOR_TEAM3;
1097 else if(source_team == 4)
1098 steam = COLOR_TEAM4;
1101 lowest_bot_score = 999999999;
1102 lowest_player = world;
1103 lowest_player_score = 999999999;
1105 // find the lowest-scoring player & bot of that team
1106 FOR_EACH_PLAYER(head)
1108 if(head.team == steam)
1112 if(head.totalfrags < lowest_bot_score)
1115 lowest_bot_score = head.totalfrags;
1120 if(head.totalfrags < lowest_player_score)
1122 lowest_player = head;
1123 lowest_player_score = head.totalfrags;
1129 // prefers to move a bot...
1130 if(lowest_bot != world)
1131 selected = lowest_bot;
1132 // but it will move a player if it has to
1134 selected = lowest_player;
1135 // don't do anything if it couldn't find anyone
1138 bprint("warning: couldn't find a player to move from team\n");
1142 // smallest team gains a member
1143 if(smallestteam == 1)
1147 else if(smallestteam == 2)
1151 else if(smallestteam == 3)
1155 else if(smallestteam == 4)
1161 bprint("warning: destination team invalid\n");
1164 // source team loses a member
1165 if(source_team == 1)
1169 else if(source_team == 2)
1173 else if(source_team == 3)
1177 else if(source_team == 4)
1183 bprint("warning: source team invalid\n");
1187 // move the player to the new team
1188 TeamchangeFrags(selected);
1189 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1191 if(selected.deadflag == DEAD_NO)
1192 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1193 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1196 void CauseRebalance(float source_team, float howmany_toomany)
1198 if(IsTeamBalanceForced() == 1)
1200 bprint("Rebalancing Teams\n");
1201 ShufflePlayerOutOfTeam(source_team);
1205 // part of g_balance_teams_force
1206 // occasionally perform an audit of the teams to make
1207 // sure they're more or less balanced in player count.
1210 float numplayers, numteams, smallest, toomany;
1212 balance = IsTeamBalanceForced();
1216 if(audit_teams_time > time)
1219 audit_teams_time = time + 4 + random();
1221 // bprint("Auditing teams\n");
1223 CheckAllowedTeams(world);
1224 GetTeamCounts(world);
1227 numteams = numplayers = smallest = 0;
1230 numteams = numteams + 1;
1231 numplayers = numplayers + c1;
1236 numteams = numteams + 1;
1237 numplayers = numplayers + c2;
1243 numteams = numteams + 1;
1244 numplayers = numplayers + c3;
1250 numteams = numteams + 1;
1251 numplayers = numplayers + c4;
1257 return; // no players to move around
1259 return; // don't bother shuffling if for some reason there aren't any teams
1261 toomany = smallest + 1;
1263 if(c1 && c1 > toomany)
1264 CauseRebalance(1, c1 - toomany);
1265 if(c2 && c2 > toomany)
1266 CauseRebalance(2, c2 - toomany);
1267 if(c3 && c3 > toomany)
1268 CauseRebalance(3, c3 - toomany);
1269 if(c4 && c4 > toomany)
1270 CauseRebalance(4, c4 - toomany);
1272 // if teams are still unbalanced, balance them further in the next audit,
1273 // which will happen sooner (keep doing rapid audits until things are in order)
1274 audit_teams_time = time + 0.7 + random()*0.3;
1277 // code from here on is just to support maps that don't have team entities
1278 void tdm_spawnteam (string teamname, float teamcolor)
1282 e.classname = "tdm_team";
1283 e.netname = teamname;
1288 // spawn some default teams if the map is not set up for tdm
1289 void tdm_spawnteams()
1293 numteams = cvar("g_tdm_teams_override");
1295 numteams = cvar("g_tdm_teams");
1296 numteams = bound(2, numteams, 4);
1298 tdm_spawnteam("Red", COLOR_TEAM1-1);
1299 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1301 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1303 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1306 void tdm_delayedinit()
1308 // if no teams are found, spawn defaults
1309 if (find(world, classname, "tdm_team") == world)
1315 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);