2 void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax)
9 telefragger = teleporter.owner;
13 makevectors (to_angles);
15 if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
17 sound (player, CHAN_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTN_NORM);
18 pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1);
19 pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1);
20 self.pushltime = time + 0.2;
23 // Relocate the player
24 // assuming to allows PL_MIN to PL_MAX box and some more
25 setorigin (player, to);
26 player.angles = to_angles;
27 player.fixangle = TRUE;
28 player.velocity = to_velocity;
30 if(player.classname == "player")
32 // Kill anyone else in the teleporter box (NO MORE TDEATH)
33 if(player.takedamage && player.deadflag == DEAD_NO && !g_race)
38 deathmin = player.absmin;
39 deathmax = player.absmax;
40 if(telefragmin != telefragmax)
42 if(deathmin_x > telefragmin_x) deathmin_x = telefragmin_x;
43 if(deathmin_y > telefragmin_y) deathmin_y = telefragmin_y;
44 if(deathmin_z > telefragmin_z) deathmin_z = telefragmin_z;
45 if(deathmax_x < telefragmax_x) deathmax_x = telefragmax_x;
46 if(deathmax_y < telefragmax_y) deathmax_y = telefragmax_y;
47 if(deathmax_z < telefragmax_z) deathmax_z = telefragmax_z;
49 deathradius = max(vlen(deathmin), vlen(deathmax));
50 for(head = findradius(player.origin, deathradius); head; head = head.chain)
53 if(boxesoverlap(deathmin, deathmax, head.absmin, head.absmax))
55 if ((player.classname == "player") && (player.health >= 1))
56 Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
57 else if (telefragger.health < 1) // corpses gib
58 Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
59 else // dead bodies and monsters gib themselves instead of telefragging
60 Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG, telefragger.origin, '0 0 0');
65 player.effects = player.effects | EF_NODRAW;
66 if (player.weaponentity) // misuse FL_FLY to avoid EF_NODRAW on viewmodel
67 player.weaponentity.flags = player.weaponentity.flags | FL_FLY;
68 player.teleport_time = time + cvar("sys_ticrate");
70 // player no longer is on ground
71 player.flags = player.flags - (player.flags & FL_ONGROUND);
73 // reset tracking of oldvelocity for impact damage (sudden velocity changes)
74 player.oldvelocity = player.velocity;
76 // reset tracking of who pushed you into a hazard (for kill credit)
79 player.pusher = teleporter.owner;
80 player.pushltime = time + cvar("g_maxpushtime");
87 // stop player name display
91 ClearSelectedPlayer();
97 void Teleport_Touch (void)
101 if (other.health < 1)
103 if (!other.flags & FL_CLIENT) // FIXME: Make missiles firable through the teleport too
108 makevectors(self.enemy.mangle);
110 if(other.classname == "player")
111 RemoveGrapplingHook(other);
113 TeleportPlayer(self, other, self.enemy.origin + '0 0 1' * (1 - other.mins_z - 24), self.enemy.mangle, v_forward * vlen(other.velocity), '0 0 0', '0 0 0');
115 if(self.enemy.target)
125 void spawnfunc_info_teleport_destination (void)
127 self.mangle = self.angles;
128 self.angles = '0 0 0';
130 //setorigin (self, self.origin + '0 0 27'); // To fix a mappers' habit as old as Quake
131 setorigin (self, self.origin);
137 objerror ("Teleport destination without a targetname");
140 void spawnfunc_misc_teleporter_dest (void)
142 spawnfunc_info_teleport_destination();
145 void spawnfunc_target_teleporter (void)
147 spawnfunc_info_teleport_destination();
150 void teleport_findtarget (void)
153 self.touch = Teleport_Touch;
155 self.enemy = find (world, targetname, self.target);
158 objerror ("Teleporter with nonexistant target");
162 self.dest = self.enemy.origin;
163 waypoint_spawnforteleporter(self, self.dest, 0);
166 void spawnfunc_trigger_teleport (void)
168 self.angles = '0 0 0';
172 // this must be called to spawn the teleport waypoints for bots
173 InitializeEntity(self, teleport_findtarget, INITPRIO_FINDTARGET);
177 objerror ("Teleporter with no target");