2 void CreatureFrame (void)
7 self = findfloat(world, iscreature, TRUE);
10 if (self.movetype != MOVETYPE_NOCLIP)
14 if (!(self.flags & FL_INWATER))
16 self.flags |= FL_INWATER;
19 if (self.waterlevel != WATERLEVEL_SUBMERGED)
21 if(self.air_finished < time + 9)
22 PlayerSound(playersound_gasp, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
23 self.air_finished = time + 12;
26 else if (self.air_finished < time)
29 if (self.pain_finished < time)
31 Damage (self, world, world, 5, DEATH_DROWN, self.origin, '0 0 0');
32 self.pain_finished = time + 0.5;
35 if (self.dmgtime < time)
37 self.dmgtime = time + 0.1;
38 if (self.watertype == CONTENT_LAVA)
40 if (self.watersound_finished < time)
42 self.watersound_finished = time + 0.5;
43 sound (self, CHAN_PLAYER, "player/lava.wav", VOL_BASE, ATTN_NORM);
45 Damage (self, world, world, 6 * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
47 else if (self.watertype == CONTENT_SLIME)
49 if (self.watersound_finished < time)
51 self.watersound_finished = time + 0.5;
52 sound (self, CHAN_PLAYER, "player/slime.wav", VOL_BASE, ATTN_NORM);
54 Damage (self, world, world, 2 * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
60 if (self.flags & FL_INWATER)
62 // play leave water sound
63 self.flags &~= FL_INWATER;
66 self.air_finished = time + 12;
69 // check for falling damage
72 dm = vlen(self.oldvelocity) - vlen(self.velocity); // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
74 dm = (dm - cvar("g_balance_falldamage_deadminspeed")) * cvar("g_balance_falldamage_factor");
76 dm = min((dm - cvar("g_balance_falldamage_minspeed")) * cvar("g_balance_falldamage_factor"), cvar("g_balance_falldamage_maxdamage"));
79 Damage (self, world, world, dm, DEATH_FALL, self.origin, '0 0 0');
81 else if(vlen(self.velocity) > 100000 && cvar("developer"))
83 dprint(strcat(self.netname, " became too fast, please investigate: ", vtos(self.spawnorigin), "\n"));
84 Damage (self, world, world, 50000, DEATH_SHOOTING_STAR, self.origin, '0 0 0');
91 if (self.flags & FL_ONGROUND)
92 if (vlen(self.velocity) > sv_maxspeed * 0.6)
94 if (time < self.lastground + 0.2)
96 if((time > self.nextstep) || (time < (self.nextstep - 10.0)))
98 self.nextstep = time + 0.3 + random() * 0.1;
99 trace_dphitq3surfaceflags = 0;
100 tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 1', MOVE_NOMONSTERS, self);
102 if(trace_fraction == 1)
105 dprint(ftos(trace_dphitq3surfaceflags), "\n");
107 if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS)
109 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)
110 GlobalSound(globalsound_metalstep, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
112 GlobalSound(globalsound_step, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
116 self.oldvelocity = self.velocity;
118 self = findfloat(self, iscreature, TRUE);
128 Called before each frame by the server
131 void RuneMatchGivePoints();
132 float RedirectionThink();
133 entity SelectSpawnPoint (float anypoint);
134 void StartFrame (void)
136 remove = remove_unsafely; // not during spawning!
137 serverprevtime = servertime;
139 serverframetime = frametime;
142 if(time > client_cefc_accumulatortime + 1)
144 float t, pp, c_seeing, c_seen;
146 t = client_cefc_accumulator / (time - client_cefc_accumulatortime);
147 print("CEFC time: ", ftos(t * 1000), "ms; ");
152 if(clienttype(cl) == CLIENTTYPE_REAL)
154 if(cl.classname == "player")
157 print("CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ");
158 print("CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0'), "\n");
160 client_cefc_accumulatortime = time;
161 client_cefc_accumulator = 0;
165 dprint_load(); // load dprint status from cvar
168 for(e = world; (e = findfloat(e, csqcprojectile_clientanimate, 1)); )
169 CSQCProjectile_Check(e);
171 if(RedirectionThink())
174 UncustomizeEntitiesRun();
175 InitializeEntitiesRun();
177 sv_gravity = cvar("sv_gravity");
178 sv_maxairspeed = cvar("sv_maxairspeed");
179 sv_maxspeed = cvar ("sv_maxspeed");
180 sv_friction = cvar ("sv_friction");
181 sv_accelerate = cvar ("sv_accelerate");
182 sv_airaccelerate = cvar("sv_airaccelerate");
183 sv_airaccel_sideways_friction = cvar("sv_airaccel_sideways_friction");
184 sv_airaccel_qw = cvar("sv_airaccel_qw");
185 sv_stopspeed = cvar ("sv_stopspeed");
186 sv_airstopaccelerate = cvar("sv_airstopaccelerate");
187 sv_airstrafeaccelerate = cvar("sv_airstrafeaccelerate");
188 sv_maxairstrafespeed = cvar("sv_maxairstrafespeed");
189 sv_aircontrol = cvar("sv_aircontrol");
190 sv_warsowbunny_airforwardaccel = cvar("sv_warsowbunny_airforwardaccel");
191 sv_warsowbunny_accel = cvar("sv_warsowbunny_accel");
192 sv_warsowbunny_topspeed = cvar("sv_warsowbunny_topspeed");
193 sv_warsowbunny_turnaccel = cvar("sv_warsowbunny_turnaccel");
194 sv_warsowbunny_backtosideratio = cvar("sv_warsowbunny_backtosideratio");
195 teamplay = cvar ("teamplay");
196 sys_ticrate = cvar("sys_ticrate");
197 orig_slowmo = cvar("slowmo");
199 if(teams_matter && !teamplay)
201 if(!teams_matter && teamplay)
204 skill = cvar("skill");
208 // if in warmup stage and limit for warmup is hit start match
210 && 0 < g_warmup_limit
211 && time >= g_warmup_limit)
222 RuneMatchGivePoints();
225 if(cvar("spawn_debugview"))
227 RandomSelection_Init();
228 for(self = world; (self = find(self, classname, "player")); )
229 RandomSelection_Add(self, 0, string_null, 1, 0);
230 self = RandomSelection_chosen_ent;
234 FOR_EACH_PLAYER(self)
235 self.porto_forbidden = max(0, self.porto_forbidden - 1);
238 .vector originjitter;
239 .vector anglesjitter;
241 .string gametypefilter;
242 void SV_OnEntityPreSpawnFunction()
244 if(self.gametypefilter != "")
245 if not(isGametypeInFilter(game, teams_matter, self.gametypefilter))
251 // support special -1 and -2 angle from radiant
252 if (self.angles == '0 -1 0')
253 self.angles = '-90 0 0';
254 else if (self.angles == '0 -2 0')
255 self.angles = '+90 0 0';
257 if(self.originjitter_x != 0)
258 self.origin_x = self.origin_x + (random() * 2 - 1) * self.originjitter_x;
259 if(self.originjitter_y != 0)
260 self.origin_y = self.origin_y + (random() * 2 - 1) * self.originjitter_y;
261 if(self.originjitter_z != 0)
262 self.origin_z = self.origin_z + (random() * 2 - 1) * self.originjitter_z;
263 if(self.anglesjitter_x != 0)
264 self.angles_x = self.angles_x + (random() * 2 - 1) * self.anglesjitter_x;
265 if(self.anglesjitter_y != 0)
266 self.angles_y = self.angles_y + (random() * 2 - 1) * self.anglesjitter_y;
267 if(self.anglesjitter_z != 0)
268 self.angles_z = self.angles_z + (random() * 2 - 1) * self.anglesjitter_z;
269 if(self.anglejitter != 0)
270 self.angles_y = self.angles_y + (random() * 2 - 1) * self.anglejitter;