2 void CreatureFrame (void)
7 self = findfloat(world, iscreature, TRUE);
10 if (self.movetype != MOVETYPE_NOCLIP)
14 if (!(self.flags & FL_INWATER))
16 self.flags |= FL_INWATER;
19 if (self.waterlevel != WATERLEVEL_SUBMERGED)
21 if(self.air_finished < time + 9)
22 PlayerSound(playersound_gasp, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
23 self.air_finished = time + 12;
26 else if (self.air_finished < time)
29 if (self.pain_finished < time)
31 Damage (self, world, world, 5, DEATH_DROWN, self.origin, '0 0 0');
32 self.pain_finished = time + 0.5;
35 if (self.dmgtime < time)
37 self.dmgtime = time + 0.1;
38 if (self.watertype == CONTENT_LAVA)
40 if (self.watersound_finished < time)
42 self.watersound_finished = time + 0.5;
43 sound (self, CHAN_PLAYER, "player/lava.wav", VOL_BASE, ATTN_NORM);
45 Damage (self, world, world, 6 * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
47 else if (self.watertype == CONTENT_SLIME)
49 if (self.watersound_finished < time)
51 self.watersound_finished = time + 0.5;
52 sound (self, CHAN_PLAYER, "player/slime.wav", VOL_BASE, ATTN_NORM);
54 Damage (self, world, world, 2 * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
60 if (self.flags & FL_INWATER)
62 // play leave water sound
63 self.flags &~= FL_INWATER;
66 self.air_finished = time + 12;
69 // check for falling damage
72 dm = vlen(self.oldvelocity) - vlen(self.velocity); // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
74 dm = (dm - cvar("g_balance_falldamage_deadminspeed")) * cvar("g_balance_falldamage_factor");
76 dm = min((dm - cvar("g_balance_falldamage_minspeed")) * cvar("g_balance_falldamage_factor"), cvar("g_balance_falldamage_maxdamage"));
79 Damage (self, world, world, dm, DEATH_FALL, self.origin, '0 0 0');
81 else if(vlen(self.velocity) > 100000 && cvar("developer"))
83 dprint(strcat(self.netname, " became too fast, please investigate: ", vtos(self.spawnorigin), "\n"));
84 Damage (self, world, world, 50000, DEATH_SHOOTING_STAR, self.origin, '0 0 0');
91 if (self.flags & FL_ONGROUND)
92 if (vlen(self.velocity) > sv_maxspeed * 0.6)
94 if (time < self.lastground + 0.2)
96 if((time > self.nextstep) || (time < (self.nextstep - 10.0)))
98 self.nextstep = time + 0.3 + random() * 0.1;
99 trace_dphitq3surfaceflags = 0;
100 tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 1', MOVE_NOMONSTERS, self);
102 if(trace_fraction == 1)
105 dprint(ftos(trace_dphitq3surfaceflags), "\n");
107 if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS)
109 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)
110 GlobalSound(globalsound_metalstep, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
112 GlobalSound(globalsound_step, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
116 self.oldvelocity = self.velocity;
118 self = findfloat(self, iscreature, TRUE);
128 Called before each frame by the server
131 void RuneMatchGivePoints();
132 float RedirectionThink();
133 entity SelectSpawnPoint (float anypoint);
134 void StartFrame (void)
136 remove = remove_unsafely; // not during spawning!
137 serverprevtime = servertime;
139 serverframetime = frametime;
141 dprint_load(); // load dprint status from cvar
144 for(e = world; (e = findfloat(e, csqcprojectile_clientanimate, 1)); )
145 CSQCProjectile_Check(e);
147 if(RedirectionThink())
150 UncustomizeEntitiesRun();
151 InitializeEntitiesRun();
153 sv_gravity = cvar("sv_gravity");
154 sv_maxairspeed = cvar("sv_maxairspeed");
155 sv_maxspeed = cvar ("sv_maxspeed");
156 sv_friction = cvar ("sv_friction");
157 sv_accelerate = cvar ("sv_accelerate");
158 sv_airaccelerate = cvar("sv_airaccelerate");
159 sv_airaccel_sideways_friction = cvar("sv_airaccel_sideways_friction");
160 sv_airaccel_qw = cvar("sv_airaccel_qw");
161 sv_stopspeed = cvar ("sv_stopspeed");
162 sv_airstopaccelerate = cvar("sv_airstopaccelerate");
163 sv_airstrafeaccelerate = cvar("sv_airstrafeaccelerate");
164 sv_maxairstrafespeed = cvar("sv_maxairstrafespeed");
165 sv_aircontrol = cvar("sv_aircontrol");
166 sv_warsowbunny_airforwardaccel = cvar("sv_warsowbunny_airforwardaccel");
167 sv_warsowbunny_accel = cvar("sv_warsowbunny_accel");
168 sv_warsowbunny_topspeed = cvar("sv_warsowbunny_topspeed");
169 sv_warsowbunny_turnaccel = cvar("sv_warsowbunny_turnaccel");
170 sv_warsowbunny_backtosideratio = cvar("sv_warsowbunny_backtosideratio");
171 teamplay = cvar ("teamplay");
173 if(teams_matter && !teamplay)
175 if(!teams_matter && teamplay)
178 skill = cvar("skill");
182 // if in warmup stage and limit for warmup is hit start match
184 && 0 < g_warmup_limit
185 && time >= g_warmup_limit)
196 RuneMatchGivePoints();
199 if(cvar("spawn_debugview"))
201 RandomSelection_Init();
202 for(self = world; (self = find(self, classname, "player")); )
203 RandomSelection_Add(self, 0, string_null, 1, 0);
204 self = RandomSelection_chosen_ent;
208 FOR_EACH_PLAYER(self)
209 self.porto_forbidden = max(0, self.porto_forbidden - 1);
212 .vector originjitter;
213 .vector anglesjitter;
215 .string gametypefilter;
216 void SV_OnEntityPreSpawnFunction()
218 if(self.gametypefilter != "")
219 if not(isGametypeInFilter(game, teams_matter, self.gametypefilter))
225 // support special -1 and -2 angle from radiant
226 if (self.angles == '0 -1 0')
227 self.angles = '-90 0 0';
228 else if (self.angles == '0 -2 0')
229 self.angles = '+90 0 0';
231 if(self.originjitter_x != 0)
232 self.origin_x = self.origin_x + (random() * 2 - 1) * self.originjitter_x;
233 if(self.originjitter_y != 0)
234 self.origin_y = self.origin_y + (random() * 2 - 1) * self.originjitter_y;
235 if(self.originjitter_z != 0)
236 self.origin_z = self.origin_z + (random() * 2 - 1) * self.originjitter_z;
237 if(self.anglesjitter_x != 0)
238 self.angles_x = self.angles_x + (random() * 2 - 1) * self.anglesjitter_x;
239 if(self.anglesjitter_y != 0)
240 self.angles_y = self.angles_y + (random() * 2 - 1) * self.anglesjitter_y;
241 if(self.anglesjitter_z != 0)
242 self.angles_z = self.angles_z + (random() * 2 - 1) * self.anglesjitter_z;
243 if(self.anglejitter != 0)
244 self.angles_y = self.angles_y + (random() * 2 - 1) * self.anglejitter;