2 void CheckAllowedTeams (entity for_whom);
4 // NOTE: SP_ constants may not be >= MAX_SCORE; ST_constants may not be >= MAX_TEAMSCORE
5 // scores that should be in all modes:
6 float ScoreRules_teams;
7 void ScoreRules_basics(float teams, float sprio, float stprio, float score_enabled)
10 for(i = 0; i < MAX_SCORE; ++i)
11 ScoreInfo_SetLabel_PlayerScore(i, "", 0);
12 for(i = 0; i < MAX_TEAMSCORE; ++i)
13 ScoreInfo_SetLabel_TeamScore(i, "", 0);
15 ScoreRules_teams = teams;
18 ScoreInfo_SetLabel_TeamScore (ST_SCORE, "score", stprio);
20 if not(independent_players)
21 ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "kills", 0);
23 ScoreInfo_SetLabel_PlayerScore(SP_DEATHS, "deaths", SFL_LOWER_IS_BETTER);
25 if not(independent_players)
26 ScoreInfo_SetLabel_PlayerScore(SP_SUICIDES, "suicides", SFL_LOWER_IS_BETTER);
29 ScoreInfo_SetLabel_PlayerScore(SP_SCORE, "score", sprio);
31 void ScoreRules_basics_end()
33 ScoreInfo_Init(ScoreRules_teams);
35 void ScoreRules_generic()
37 CheckAllowedTeams(world);
40 CheckAllowedTeams(world);
41 ScoreRules_basics(((c4>=0) ? 4 : (c3>=0) ? 3 : 2), SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, TRUE);
44 ScoreRules_basics(0, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, TRUE);
45 ScoreRules_basics_end();
51 #define SP_CTF_PICKUPS 5
52 #define SP_CTF_DROPS 6
53 #define SP_CTF_FCKILLS 7
54 #define SP_CTF_RETURNS 8
57 float sp_score, sp_caps;
58 sp_score = sp_caps = 0;
59 switch(g_ctf_win_mode)
62 sp_caps = SFL_SORT_PRIO_PRIMARY;
64 case 1: // caps, then score
65 sp_caps = SFL_SORT_PRIO_PRIMARY;
66 sp_score = SFL_SORT_PRIO_SECONDARY;
70 sp_caps = SFL_SORT_PRIO_SECONDARY; // looks better ;)
71 sp_score = SFL_SORT_PRIO_PRIMARY;
75 CheckAllowedTeams(world);
76 ScoreRules_basics(2 + (c3>=0), SFL_SORT_PRIO_PRIMARY, sp_score, TRUE); // NOTE this assumes that the rogue team is team 3
77 ScoreInfo_SetLabel_TeamScore (ST_CTF_CAPS, "caps", sp_caps);
78 ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
79 ScoreInfo_SetLabel_PlayerScore(SP_CTF_PICKUPS, "pickups", 0);
80 ScoreInfo_SetLabel_PlayerScore(SP_CTF_FCKILLS, "fckills", 0);
81 ScoreInfo_SetLabel_PlayerScore(SP_CTF_RETURNS, "returns", 0);
82 ScoreInfo_SetLabel_PlayerScore(SP_CTF_DROPS, "drops", SFL_LOWER_IS_BETTER);
83 ScoreRules_basics_end();
87 #define ST_DOM_TICKS 1
88 #define SP_DOM_TICKS 4
89 #define SP_DOM_TAKES 5
92 float sp_domticks, sp_score;
93 sp_score = sp_domticks = 0;
94 if(cvar("g_domination_disable_frags"))
95 sp_domticks = SFL_SORT_PRIO_PRIMARY;
97 sp_score = SFL_SORT_PRIO_PRIMARY;
98 CheckAllowedTeams(world);
99 ScoreRules_basics(((c4>=0) ? 4 : (c3>=0) ? 3 : 2), sp_score, sp_score, TRUE);
100 ScoreInfo_SetLabel_TeamScore (ST_DOM_TICKS, "ticks", sp_domticks);
101 ScoreInfo_SetLabel_PlayerScore(SP_DOM_TICKS, "ticks", sp_domticks);
102 ScoreInfo_SetLabel_PlayerScore(SP_DOM_TAKES, "takes", 0);
103 ScoreRules_basics_end();
107 #define SP_LMS_LIVES 4
108 #define SP_LMS_RANK 5
109 void ScoreRules_lms()
111 ScoreRules_basics(0, 0, 0, FALSE);
112 ScoreInfo_SetLabel_PlayerScore(SP_LMS_LIVES, "lives", SFL_SORT_PRIO_SECONDARY);
113 ScoreInfo_SetLabel_PlayerScore(SP_LMS_RANK, "rank", SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE);
114 ScoreRules_basics_end();
120 #define SP_KH_PUSHES 5
121 #define SP_KH_DESTROYS 6
122 #define SP_KH_PICKUPS 7
123 #define SP_KH_KCKILLS 8
124 #define SP_KH_LOSSES 9
125 void ScoreRules_kh(float teams)
127 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, TRUE);
128 ScoreInfo_SetLabel_TeamScore (ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
129 ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
130 ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES, "pushes", 0);
131 ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
132 ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS, "pickups", 0);
133 ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS, "kckills", 0);
134 ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
135 ScoreRules_basics_end();
139 #define ST_RACE_LAPS 1
140 #define SP_RACE_LAPS 4
141 #define SP_RACE_FASTEST 5
142 #define SP_RACE_TIME 5
143 void ScoreRules_race()
145 ScoreRules_basics(race_teams, 0, 0, FALSE);
148 ScoreInfo_SetLabel_TeamScore( ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
149 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
150 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
152 else if(g_race_qualifying)
154 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
158 //ScoreInfo_SetLabel_TeamScore( ST_RACE_LAPS, "laps", 0);
159 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
160 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
162 ScoreRules_basics_end();
166 #define ST_ASSAULT_OBJECTIVES 1
167 #define SP_ASSAULT_OBJECTIVES 4
168 void ScoreRules_assault()
170 ScoreRules_basics(2, SFL_SORT_PRIO_SECONDARY, SFL_SORT_PRIO_SECONDARY, TRUE);
171 ScoreInfo_SetLabel_TeamScore( ST_ASSAULT_OBJECTIVES, "objectives", SFL_SORT_PRIO_PRIMARY);
172 ScoreInfo_SetLabel_PlayerScore(SP_ASSAULT_OBJECTIVES, "objectives", SFL_SORT_PRIO_PRIMARY);
173 ScoreRules_basics_end();
177 #define ST_NEXBALL_GOALS 1
178 #define SP_NEXBALL_GOALS 4
179 #define SP_NEXBALL_FAULTS 5
180 void ScoreRules_nexball(float teams)
182 ScoreRules_basics(teams, 0, 0, TRUE);
183 ScoreInfo_SetLabel_TeamScore( ST_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
184 ScoreInfo_SetLabel_PlayerScore( SP_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
185 ScoreInfo_SetLabel_PlayerScore(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER);
186 ScoreRules_basics_end();