1 .float scores[MAX_SCORE];
2 .float teamscores[MAX_TEAMSCORE];
5 entity teamscorekeepers[16];
6 string scores_label[MAX_SCORE];
7 float scores_flags[MAX_SCORE];
8 string teamscores_label[MAX_TEAMSCORE];
9 float teamscores_flags[MAX_TEAMSCORE];
10 float teamscores_entities_count;
11 var .float scores_primary;
12 var .float teamscores_primary;
13 float scores_initialized;
16 .float(entity to) SendEntity;
18 vector ScoreField_Compare(entity t1, entity t2, .float field, float fieldflags, vector previous) // returns: cmp value, best prio
20 if(fieldflags & SFL_SORT_PRIO_MASK < previous_y)
22 if(t1.field == t2.field)
25 previous_y = fieldflags & SFL_SORT_PRIO_MASK;
27 if(fieldflags & SFL_DECREASING)
28 previous_x = (t1.field - t2.field);
30 previous_x = (t2.field - t1.field);
39 void TeamScore_SendEntity(entity to)
43 WriteByte(MSG_ENTITY, ENT_CLIENT_TEAMSCORES);
44 WriteByte(MSG_ENTITY, self.team);
45 for(i = 0; i < MAX_TEAMSCORE; ++i)
46 WriteShort(MSG_ENTITY, self.teamscores[i]);
49 void TeamScore_Spawn(float t, string name)
53 ts.classname = "csqc_score_team";
54 ts.SendEntity = TeamScore_SendEntity;
55 ts.netname = name; // not used yet, FIXME
56 ts.Version = 1; // immediately send, so csqc knows about the team
57 teamscorekeepers[t] = ts;
58 ++teamscores_entities_count;
61 void TeamScore_Add(entity player, float scorefield, float score)
64 if(!scores_initialized) return; // FIXME remove this when everything uses this system
65 s = teamscorekeepers[player.team];
67 error("Adding score to unknown team!");
68 s.(teamscores[scorefield]) += score;
72 float TeamScore_Compare(entity t1, entity t2)
74 if(!t1 || !t2) return (!t2) - !t1;
78 for(i = 0; i < MAX_TEAMSCORE; ++i)
79 result = ScoreField_Compare(t1, t2, teamscores[i], teamscores_flags[i], result);
84 * the scoreinfo entity
87 void ScoreInfo_SetLabel_PlayerScore(float i, string label, float scoreflags)
89 scores_label[i] = label;
90 scores_flags[i] = scoreflags;
91 if(scoreflags & SFL_SORT_PRIO_MASK == SFL_SORT_PRIO_PRIMARY)
92 scores_primary = scores[i];
95 void ScoreInfo_SetLabel_TeamScore(float i, string label, float scoreflags)
97 teamscores_label[i] = label;
98 teamscores_flags[i] = scoreflags;
99 if(scoreflags & SFL_SORT_PRIO_MASK == SFL_SORT_PRIO_PRIMARY)
100 teamscores_primary = teamscores[i];
103 void ScoreInfo_SendEntity(entity to)
105 WriteByte(MSG_ENTITY, ENT_CLIENT_SCORES_INFO);
107 for(i = 0; i < MAX_SCORE; ++i)
109 WriteString(MSG_ENTITY, scores_label[i]);
110 WriteByte(MSG_ENTITY, scores_flags[i]);
112 for(i = 0; i < MAX_TEAMSCORE; ++i)
114 WriteString(MSG_ENTITY, teamscores_label[i]);
115 WriteByte(MSG_ENTITY, teamscores_flags[i]);
119 void ScoreInfo_Init(float teams)
121 scores_initialized = 1;
123 TeamScore_Spawn(COLOR_TEAM1, "Red");
125 TeamScore_Spawn(COLOR_TEAM2, "Blue");
127 TeamScore_Spawn(COLOR_TEAM3, "Yellow");
129 TeamScore_Spawn(COLOR_TEAM4, "Pink");
132 si.classname = "csqc_score_info";
133 si.SendEntity = ScoreInfo_SendEntity;
138 * per-player score entities
141 void PlayerScore_SendEntity()
145 WriteByte(MSG_ENTITY, ENT_CLIENT_SCORES);
146 WriteByte(MSG_ENTITY, num_for_edict(self.owner));
147 for(i = 0; i < MAX_SCORE; ++i)
148 WriteShort(MSG_ENTITY, self.scores[i]);
151 void PlayerScore_Clear(entity player)
156 if(!teamscores_entities_count)
158 sk = player.scorekeeper;
159 for(i = 0; i < MAX_SCORE; ++i)
165 void Score_ClearAll()
169 FOR_EACH_CLIENTSLOT(p)
174 for(i = 0; i < MAX_SCORE; ++i)
178 for(i = 0; i < 16; ++i)
180 sk = teamscorekeepers[i];
183 for(i = 0; i < MAX_SCORE; ++i)
184 sk.(teamscores[i]) = 0;
189 void PlayerScore_Attach(entity player)
192 if(player.scorekeeper)
193 error("player already has a scorekeeper");
196 sk.SendEntity = PlayerScore_SendEntity;
197 player.scorekeeper = sk;
200 void PlayerScore_Detach(entity player)
202 if(!player.scorekeeper)
203 error("player has no scorekeeper");
204 remove(player.scorekeeper);
205 player.scorekeeper = world;
208 void PlayerScore_Add(entity player, float scorefield, float score)
211 if(!scores_initialized) return; // FIXME remove this when everything uses this system
212 s = player.scorekeeper;
214 error("Adding score to unknown player!");
215 s.(scores[scorefield]) += score;
219 void PlayerTeamScore_Add(entity player, float pscorefield, float tscorefield, float score)
221 PlayerScore_Add(player, pscorefield, score);
222 TeamScore_Add(player, tscorefield, score);
225 float PlayerScore_Compare(entity t1, entity t2)
227 if(!t1 || !t2) return (!t2) - !t1;
231 for(i = 0; i < MAX_TEAMSCORE; ++i)
232 result = ScoreField_Compare(t1, t2, scores[i], scores_flags[i], result);
236 void WinningConditionHelper()
239 if(teamscores_entities_count)
242 WinningConditionHelper_equality = 1;
243 WinningConditionHelper_winnerteam = 0;
244 for(t = 1; t < 16; ++t)
246 c = TeamScore_Compare(teamscorekeepers[WinningConditionHelper_winnerteam], teamscorekeepers[t]);
248 WinningConditionHelper_equality = 1;
251 WinningConditionHelper_equality = 0;
252 WinningConditionHelper_winnerteam = t;
256 WinningConditionHelper_topscore = teamscorekeepers[WinningConditionHelper_winnerteam].teamscores_primary;
258 WinningConditionHelper_winner = world;
259 if(WinningConditionHelper_equality)
260 WinningConditionHelper_winnerteam = -1;
265 WinningConditionHelper_equality = 1;
266 WinningConditionHelper_winner = world;
269 c = PlayerScore_Compare(WinningConditionHelper_winner.scorekeeper, p.scorekeeper);
271 WinningConditionHelper_equality = 1;
274 WinningConditionHelper_equality = 0;
275 WinningConditionHelper_winner = p;
279 WinningConditionHelper_topscore = WinningConditionHelper_winner.scorekeeper.scores_primary;
281 if(WinningConditionHelper_equality)
282 WinningConditionHelper_winner = world;
283 WinningConditionHelper_winnerteam = -1;
287 void Score_DebugPrint()
293 for(i = 0; i < MAX_SCORE; ++i)
294 print(":", scores_label[i]);
300 for(i = 0; i < MAX_SCORE; ++i)
301 print(":", ftos(sk.(scores[i])));
306 for(i = 0; i < MAX_TEAMSCORE; ++i)
307 print(":", teamscores_label[i]);
309 for(t = 0; t < 16; ++t)
311 sk = teamscorekeepers[t];
315 for(i = 0; i < MAX_TEAMSCORE; ++i)
316 print(":", ftos(sk.(teamscores[i])));