1 .float scores[MAX_SCORE];
2 .float teamscores[MAX_TEAMSCORE];
5 entity teamscorekeepers[16];
6 string scores_label[MAX_SCORE];
7 float scores_flags[MAX_SCORE];
8 string teamscores_label[MAX_TEAMSCORE];
9 float teamscores_flags[MAX_TEAMSCORE];
10 float teamscores_entities_count;
11 var .float scores_primary;
12 var .float teamscores_primary;
14 void Net_LinkEntity(entity e)
16 e.model = "net_entity";
18 e.effects = EF_NODEPTHTEST | EF_LOWPRECISION;
21 vector ScoreField_Compare(entity t1, entity t2, .float field, float fieldflags, vector previous) // returns: cmp value, best prio
23 if(!(fieldflags & SFL_SORT_PRIO_MASK)) // column does not sort
25 if(fieldflags & SFL_SORT_PRIO_MASK < previous_y)
27 if(t1.field == t2.field)
30 previous_y = fieldflags & SFL_SORT_PRIO_MASK;
32 if(fieldflags & SFL_LOWER_IS_BETTER)
33 previous_x = (t2.field - t1.field);
35 previous_x = (t1.field - t2.field);
44 float TeamScore_SendEntity(entity to)
48 WriteByte(MSG_ENTITY, ENT_CLIENT_TEAMSCORES);
49 WriteByte(MSG_ENTITY, self.team - 1);
50 for(i = 0; i < MAX_TEAMSCORE; ++i)
51 WriteShort(MSG_ENTITY, self.teamscores[i]);
56 void TeamScore_Spawn(float t, string name)
60 ts.classname = "csqc_score_team";
61 ts.SendEntity = TeamScore_SendEntity;
62 ts.netname = name; // not used yet, FIXME
63 ts.Version = 1; // immediately send, so csqc knows about the team
66 teamscorekeepers[t - 1] = ts;
67 ++teamscores_entities_count;
70 float TeamScore_AddToTeam(float t, float scorefield, float score)
73 if(!scores_initialized) return 0; // FIXME remove this when everything uses this system
75 error("Adding score to invalid team!");
76 s = teamscorekeepers[t - 1];
78 error("Adding score to unknown team!");
81 return (s.(teamscores[scorefield]) += score);
84 float TeamScore_Add(entity player, float scorefield, float score)
86 return TeamScore_AddToTeam(player.team, scorefield, score);
89 float TeamScore_Compare(entity t1, entity t2)
91 if(!t1 || !t2) return (!t2) - !t1;
95 for(i = 0; i < MAX_TEAMSCORE; ++i)
99 result = ScoreField_Compare(t1, t2, f, teamscores_flags[i], result);
105 * the scoreinfo entity
108 void ScoreInfo_SetLabel_PlayerScore(float i, string label, float scoreflags)
110 scores_label[i] = label;
111 scores_flags[i] = scoreflags;
112 if(scoreflags & SFL_SORT_PRIO_MASK == SFL_SORT_PRIO_PRIMARY)
113 scores_primary = scores[i];
116 void ScoreInfo_SetLabel_TeamScore(float i, string label, float scoreflags)
118 teamscores_label[i] = label;
119 teamscores_flags[i] = scoreflags;
120 if(scoreflags & SFL_SORT_PRIO_MASK == SFL_SORT_PRIO_PRIMARY)
121 teamscores_primary = teamscores[i];
124 float ScoreInfo_SendEntity(entity to)
126 WriteByte(MSG_ENTITY, ENT_CLIENT_SCORES_INFO);
128 WriteByte(MSG_ENTITY, game);
129 for(i = 0; i < MAX_SCORE; ++i)
131 WriteString(MSG_ENTITY, scores_label[i]);
132 WriteByte(MSG_ENTITY, scores_flags[i]);
134 for(i = 0; i < MAX_TEAMSCORE; ++i)
136 WriteString(MSG_ENTITY, teamscores_label[i]);
137 WriteByte(MSG_ENTITY, teamscores_flags[i]);
142 void ScoreInfo_Init(float teams)
144 scores_initialized = 1;
146 TeamScore_Spawn(COLOR_TEAM1, "Red");
148 TeamScore_Spawn(COLOR_TEAM2, "Blue");
150 TeamScore_Spawn(COLOR_TEAM3, "Yellow");
152 TeamScore_Spawn(COLOR_TEAM4, "Pink");
156 si.classname = "csqc_score_info";
157 si.SendEntity = ScoreInfo_SendEntity;
162 * per-player score entities
165 float PlayerScore_SendEntity()
169 WriteByte(MSG_ENTITY, ENT_CLIENT_SCORES);
170 WriteByte(MSG_ENTITY, num_for_edict(self.owner));
171 for(i = 0; i < MAX_SCORE; ++i)
172 WriteShort(MSG_ENTITY, self.scores[i]);
177 void PlayerScore_Clear(entity player)
182 if(teamscores_entities_count)
187 sk = player.scorekeeper;
188 for(i = 0; i < MAX_SCORE; ++i)
193 void Score_ClearAll()
197 FOR_EACH_CLIENTSLOT(p)
202 for(i = 0; i < MAX_SCORE; ++i)
206 for(i = 0; i < 16; ++i)
208 sk = teamscorekeepers[i];
211 for(i = 0; i < MAX_SCORE; ++i)
212 sk.(teamscores[i]) = 0;
217 void PlayerScore_Attach(entity player)
220 if(player.scorekeeper)
221 error("player already has a scorekeeper");
225 sk.SendEntity = PlayerScore_SendEntity;
227 player.scorekeeper = sk;
230 void PlayerScore_Detach(entity player)
232 if(!player.scorekeeper)
233 error("player has no scorekeeper");
234 remove(player.scorekeeper);
235 player.scorekeeper = world;
238 float PlayerScore_Add(entity player, float scorefield, float score)
241 if(!scores_initialized) return 0; // FIXME remove this when everything uses this system
242 s = player.scorekeeper;
244 error("Adding score to unknown player!");
247 return (s.(scores[scorefield]) += score);
250 void PlayerTeamScore_Add(entity player, float pscorefield, float tscorefield, float score)
252 PlayerScore_Add(player, pscorefield, score);
253 if(teamscores_entities_count) // only for teamplay
254 TeamScore_Add(player, tscorefield, score);
257 float PlayerScore_Compare(entity t1, entity t2)
259 if(!t1 || !t2) return (!t2) - !t1;
263 for(i = 0; i < MAX_SCORE; ++i)
267 result = ScoreField_Compare(t1, t2, f, scores_flags[i], result);
272 void WinningConditionHelper()
275 if(teamscores_entities_count)
278 WinningConditionHelper_equality = 1;
279 WinningConditionHelper_winnerteam = 0;
280 for(t = 1; t < 16; ++t)
282 c = TeamScore_Compare(teamscorekeepers[WinningConditionHelper_winnerteam], teamscorekeepers[t]);
284 WinningConditionHelper_equality = 1;
287 WinningConditionHelper_equality = 0;
288 WinningConditionHelper_winnerteam = t;
292 WinningConditionHelper_topscore = teamscorekeepers[WinningConditionHelper_winnerteam].teamscores_primary;
294 WinningConditionHelper_winner = world;
295 if(WinningConditionHelper_equality)
296 WinningConditionHelper_winnerteam = -1;
301 WinningConditionHelper_equality = 1;
302 WinningConditionHelper_winner = world;
305 c = PlayerScore_Compare(WinningConditionHelper_winner.scorekeeper, p.scorekeeper);
307 WinningConditionHelper_equality = 1;
310 WinningConditionHelper_equality = 0;
311 WinningConditionHelper_winner = p;
315 WinningConditionHelper_topscore = WinningConditionHelper_winner.scorekeeper.scores_primary;
317 if(WinningConditionHelper_equality)
318 WinningConditionHelper_winner = world;
319 WinningConditionHelper_winnerteam = -1;
323 void Score_DebugPrint()
329 for(i = 0; i < MAX_SCORE; ++i)
330 print(":", scores_label[i]);
336 for(i = 0; i < MAX_SCORE; ++i)
337 print(":", ftos(sk.(scores[i])));
342 for(i = 0; i < MAX_TEAMSCORE; ++i)
343 print(":", teamscores_label[i]);
345 for(t = 0; t < 16; ++t)
347 sk = teamscorekeepers[t];
351 for(i = 0; i < MAX_TEAMSCORE; ++i)
352 print(":", ftos(sk.(teamscores[i])));