1 .float scores[MAX_SCORE];
2 .float teamscores[MAX_TEAMSCORE];
5 entity teamscorekeepers[16];
6 string scores_label[MAX_SCORE];
7 float scores_flags[MAX_SCORE];
8 string teamscores_label[MAX_TEAMSCORE];
9 float teamscores_flags[MAX_TEAMSCORE];
10 float teamscores_entities_count;
11 var .float scores_primary;
12 var .float teamscores_primary;
14 void Net_LinkEntity(entity e)
16 e.model = "net_entity";
18 e.effects = EF_NODEPTHTEST | EF_LOWPRECISION;
21 vector ScoreField_Compare(entity t1, entity t2, .float field, float fieldflags, vector previous) // returns: cmp value, best prio
23 if(!(fieldflags & SFL_SORT_PRIO_MASK)) // column does not sort
25 if(fieldflags & SFL_SORT_PRIO_MASK < previous_y)
27 if(t1.field == t2.field)
30 previous_y = fieldflags & SFL_SORT_PRIO_MASK;
32 if(fieldflags & SFL_LOWER_IS_BETTER)
33 previous_x = (t2.field - t1.field);
35 previous_x = (t1.field - t2.field);
44 float TeamScore_SendEntity(entity to)
48 WriteByte(MSG_ENTITY, ENT_CLIENT_TEAMSCORES);
49 WriteByte(MSG_ENTITY, self.team);
50 for(i = 0; i < MAX_TEAMSCORE; ++i)
51 WriteShort(MSG_ENTITY, self.teamscores[i]);
56 void TeamScore_Spawn(float t, string name)
60 ts.classname = "csqc_score_team";
61 ts.SendEntity = TeamScore_SendEntity;
62 ts.netname = name; // not used yet, FIXME
63 ts.Version = 1; // immediately send, so csqc knows about the team
66 teamscorekeepers[t] = ts;
67 ++teamscores_entities_count;
70 float TeamScore_AddToTeam(float t, float scorefield, float score)
73 if(!scores_initialized) return 0; // FIXME remove this when everything uses this system
74 s = teamscorekeepers[t];
76 error("Adding score to unknown team!");
79 return (s.(teamscores[scorefield]) += score);
82 float TeamScore_Add(entity player, float scorefield, float score)
84 return TeamScore_AddToTeam(player.team, scorefield, score);
87 float TeamScore_Compare(entity t1, entity t2)
89 if(!t1 || !t2) return (!t2) - !t1;
93 for(i = 0; i < MAX_TEAMSCORE; ++i)
97 result = ScoreField_Compare(t1, t2, f, teamscores_flags[i], result);
103 * the scoreinfo entity
106 void ScoreInfo_SetLabel_PlayerScore(float i, string label, float scoreflags)
108 scores_label[i] = label;
109 scores_flags[i] = scoreflags;
110 if(scoreflags & SFL_SORT_PRIO_MASK == SFL_SORT_PRIO_PRIMARY)
111 scores_primary = scores[i];
114 void ScoreInfo_SetLabel_TeamScore(float i, string label, float scoreflags)
116 teamscores_label[i] = label;
117 teamscores_flags[i] = scoreflags;
118 if(scoreflags & SFL_SORT_PRIO_MASK == SFL_SORT_PRIO_PRIMARY)
119 teamscores_primary = teamscores[i];
122 float ScoreInfo_SendEntity(entity to)
124 WriteByte(MSG_ENTITY, ENT_CLIENT_SCORES_INFO);
126 WriteByte(MSG_ENTITY, game);
127 for(i = 0; i < MAX_SCORE; ++i)
129 WriteString(MSG_ENTITY, scores_label[i]);
130 WriteByte(MSG_ENTITY, scores_flags[i]);
132 for(i = 0; i < MAX_TEAMSCORE; ++i)
134 WriteString(MSG_ENTITY, teamscores_label[i]);
135 WriteByte(MSG_ENTITY, teamscores_flags[i]);
140 void ScoreInfo_Init(float teams)
142 scores_initialized = 1;
144 TeamScore_Spawn(COLOR_TEAM1, "Red");
146 TeamScore_Spawn(COLOR_TEAM2, "Blue");
148 TeamScore_Spawn(COLOR_TEAM3, "Yellow");
150 TeamScore_Spawn(COLOR_TEAM4, "Pink");
154 si.classname = "csqc_score_info";
155 si.SendEntity = ScoreInfo_SendEntity;
160 * per-player score entities
163 float PlayerScore_SendEntity()
167 WriteByte(MSG_ENTITY, ENT_CLIENT_SCORES);
168 WriteByte(MSG_ENTITY, num_for_edict(self.owner));
169 for(i = 0; i < MAX_SCORE; ++i)
170 WriteShort(MSG_ENTITY, self.scores[i]);
175 void PlayerScore_Clear(entity player)
180 if(teamscores_entities_count)
185 sk = player.scorekeeper;
186 for(i = 0; i < MAX_SCORE; ++i)
191 void Score_ClearAll()
195 FOR_EACH_CLIENTSLOT(p)
200 for(i = 0; i < MAX_SCORE; ++i)
204 for(i = 0; i < 16; ++i)
206 sk = teamscorekeepers[i];
209 for(i = 0; i < MAX_SCORE; ++i)
210 sk.(teamscores[i]) = 0;
215 void PlayerScore_Attach(entity player)
218 if(player.scorekeeper)
219 error("player already has a scorekeeper");
223 sk.SendEntity = PlayerScore_SendEntity;
225 player.scorekeeper = sk;
228 void PlayerScore_Detach(entity player)
230 if(!player.scorekeeper)
231 error("player has no scorekeeper");
232 remove(player.scorekeeper);
233 player.scorekeeper = world;
236 float PlayerScore_Add(entity player, float scorefield, float score)
239 if(!scores_initialized) return 0; // FIXME remove this when everything uses this system
240 s = player.scorekeeper;
242 error("Adding score to unknown player!");
245 return (s.(scores[scorefield]) += score);
248 void PlayerTeamScore_Add(entity player, float pscorefield, float tscorefield, float score)
250 PlayerScore_Add(player, pscorefield, score);
251 if(teamscores_entities_count) // only for teamplay
252 TeamScore_Add(player, tscorefield, score);
255 float PlayerScore_Compare(entity t1, entity t2)
257 if(!t1 || !t2) return (!t2) - !t1;
261 for(i = 0; i < MAX_SCORE; ++i)
265 result = ScoreField_Compare(t1, t2, f, scores_flags[i], result);
270 void WinningConditionHelper()
273 if(teamscores_entities_count)
276 WinningConditionHelper_equality = 1;
277 WinningConditionHelper_winnerteam = 0;
278 for(t = 1; t < 16; ++t)
280 c = TeamScore_Compare(teamscorekeepers[WinningConditionHelper_winnerteam], teamscorekeepers[t]);
282 WinningConditionHelper_equality = 1;
285 WinningConditionHelper_equality = 0;
286 WinningConditionHelper_winnerteam = t;
290 WinningConditionHelper_topscore = teamscorekeepers[WinningConditionHelper_winnerteam].teamscores_primary;
292 WinningConditionHelper_winner = world;
293 if(WinningConditionHelper_equality)
294 WinningConditionHelper_winnerteam = -1;
299 WinningConditionHelper_equality = 1;
300 WinningConditionHelper_winner = world;
303 c = PlayerScore_Compare(WinningConditionHelper_winner.scorekeeper, p.scorekeeper);
305 WinningConditionHelper_equality = 1;
308 WinningConditionHelper_equality = 0;
309 WinningConditionHelper_winner = p;
313 WinningConditionHelper_topscore = WinningConditionHelper_winner.scorekeeper.scores_primary;
315 if(WinningConditionHelper_equality)
316 WinningConditionHelper_winner = world;
317 WinningConditionHelper_winnerteam = -1;
321 void Score_DebugPrint()
327 for(i = 0; i < MAX_SCORE; ++i)
328 print(":", scores_label[i]);
334 for(i = 0; i < MAX_SCORE; ++i)
335 print(":", ftos(sk.(scores[i])));
340 for(i = 0; i < MAX_TEAMSCORE; ++i)
341 print(":", teamscores_label[i]);
343 for(t = 0; t < 16; ++t)
345 sk = teamscorekeepers[t];
349 for(i = 0; i < MAX_TEAMSCORE; ++i)
350 print(":", ftos(sk.(teamscores[i])));