1 void objerror(string s);
3 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
5 string ColoredTeamName(float t);
7 float RandomSelection_totalweight;
8 float RandomSelection_best_priority;
9 entity RandomSelection_chosen_ent;
10 float RandomSelection_chosen_float;
11 void RandomSelection_Init()
13 RandomSelection_totalweight = 0;
14 RandomSelection_chosen_ent = world;
15 RandomSelection_chosen_float = 0;
16 RandomSelection_best_priority = -1;
18 void RandomSelection_Add(entity e, float f, float weight, float priority)
20 if(priority > RandomSelection_best_priority)
22 RandomSelection_best_priority = priority;
23 RandomSelection_chosen_ent = e;
24 RandomSelection_chosen_float = f;
25 RandomSelection_totalweight = weight;
27 else if(priority == RandomSelection_best_priority)
29 RandomSelection_totalweight += weight;
30 if(random() * RandomSelection_totalweight <= weight)
32 RandomSelection_chosen_ent = e;
33 RandomSelection_chosen_float = f;
38 float DistributeEvenly_amount;
39 float DistributeEvenly_totalweight;
40 void DistributeEvenly_Init(float amount, float totalweight)
42 if(DistributeEvenly_amount)
44 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
45 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
48 DistributeEvenly_amount = 0;
50 DistributeEvenly_amount = amount;
51 DistributeEvenly_totalweight = totalweight;
53 float DistributeEvenly_Get(float weight)
58 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
59 DistributeEvenly_totalweight -= weight;
60 DistributeEvenly_amount -= f;
64 void move_out_of_solid_expand(entity e, vector by)
67 tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
70 if(trace_fraction < 1)
73 // adjust origin in the other direction...
74 e.origin = e.origin - by * (1 - trace_fraction);
78 float move_out_of_solid(entity e)
83 traceline(o, o, MOVE_WORLDONLY, e);
87 tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
95 move_out_of_solid_expand(e, '1 0 0' * m0_x); e.mins_x = m0_x;
96 move_out_of_solid_expand(e, '1 0 0' * m1_x); e.maxs_x = m1_x;
97 move_out_of_solid_expand(e, '0 1 0' * m0_y); e.mins_y = m0_y;
98 move_out_of_solid_expand(e, '0 1 0' * m1_y); e.maxs_y = m1_y;
99 move_out_of_solid_expand(e, '0 0 1' * m0_z); e.mins_z = m0_z;
100 move_out_of_solid_expand(e, '0 0 1' * m1_z); e.maxs_z = m1_z;
101 setorigin(e, e.origin);
103 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
113 string STR_PLAYER = "player";
114 string STR_SPECTATOR = "spectator";
115 string STR_OBSERVER = "observer";
118 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
119 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
120 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
121 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
123 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
124 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
125 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
126 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
127 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
130 // copies a string to a tempstring (so one can strunzone it)
131 string strcat1(string s) = #115; // FRIK_FILE
136 void bcenterprint(string s)
138 // TODO replace by MSG_ALL (would show it to spectators too, though)?
140 FOR_EACH_PLAYER(head)
141 if(clienttype(head) == CLIENTTYPE_REAL)
142 centerprint(head, s);
145 void GameLogEcho(string s)
150 if(cvar("sv_eventlog_files"))
155 matches = cvar("sv_eventlog_files_counter") + 1;
156 cvar_set("sv_eventlog_files_counter", ftos(matches));
159 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
160 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
161 logfile = fopen(fn, FILE_APPEND);
162 fputs(logfile, ":logversion:2\n");
166 if(cvar("sv_eventlog_files_timestamps"))
167 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
169 fputs(logfile, strcat(s, "\n"));
172 if(cvar("sv_eventlog_console"))
181 // will be opened later
186 if(logfile_open && logfile >= 0)
193 float spawnpoint_nag;
194 void relocate_spawnpoint()
196 // nudge off the floor
197 setorigin(self, self.origin + '0 0 1');
199 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
200 if (trace_startsolid)
206 if(!move_out_of_solid(self))
207 objerror("could not get out of solid at all!");
208 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
209 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
210 print(" ", ftos(self.origin_y - o_y));
211 print(" ", ftos(self.origin_z - o_z), "'\n");
212 if(cvar("g_spawnpoints_auto_move_out_of_solid"))
215 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
221 self.mins = self.maxs = '0 0 0';
222 objerror("player spawn point in solid, mapper sucks!\n");
227 if(cvar("g_spawnpoints_autodrop"))
229 setsize(self, PL_MIN, PL_MAX);
233 self.use = spawnpoint_use;
234 self.team_saved = self.team;
238 if(g_ctf || g_assault || g_onslaught || g_domination)
240 have_team_spawns = 1;
242 if(cvar("r_showbboxes"))
244 // show where spawnpoints point at too
245 makevectors(self.angles);
248 e.classname = "info_player_foo";
249 setorigin(e, self.origin + v_forward * 24);
250 setsize(e, '-8 -8 -8', '8 8 8');
251 e.solid = SOLID_TRIGGER;
255 #define strstr strstrofs
257 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
258 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
259 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
260 // BE CONSTANT OR strzoneD!
261 float strstr(string haystack, string needle, float offset)
265 len = strlen(needle);
266 endpos = strlen(haystack) - len;
267 while(offset <= endpos)
269 found = substring(haystack, offset, len);
278 float NUM_NEAREST_ENTITIES = 4;
279 entity nearest_entity[NUM_NEAREST_ENTITIES];
280 float nearest_length[NUM_NEAREST_ENTITIES];
281 entity findnearest(vector point, .string field, string value, vector axismod)
292 localhead = find(world, field, value);
295 if((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
296 dist = localhead.oldorigin;
298 dist = localhead.origin;
300 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
303 for(i = 0; i < num_nearest; ++i)
305 if(len < nearest_length[i])
309 // now i tells us where to insert at
310 // INSERTION SORT! YOU'VE SEEN IT! RUN!
311 if(i < NUM_NEAREST_ENTITIES)
313 for(j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
315 nearest_length[j + 1] = nearest_length[j];
316 nearest_entity[j + 1] = nearest_entity[j];
318 nearest_length[i] = len;
319 nearest_entity[i] = localhead;
320 if(num_nearest < NUM_NEAREST_ENTITIES)
321 num_nearest = num_nearest + 1;
324 localhead = find(localhead, field, value);
327 // now use the first one from our list that we can see
328 for(i = 0; i < num_nearest; ++i)
330 traceline(point, nearest_entity[i].origin, TRUE, world);
331 if(trace_fraction == 1)
335 dprint("Nearest point (");
336 dprint(nearest_entity[0].netname);
337 dprint(") is not visible, using a visible one.\n");
339 return nearest_entity[i];
346 dprint("Not seeing any location point, using nearest as fallback.\n");
348 dprint("Candidates were: ");
349 for(j = 0; j < num_nearest; ++j)
353 dprint(nearest_entity[j].netname);
358 return nearest_entity[0];
361 void spawnfunc_target_location()
363 self.classname = "target_location";
364 // location name in netname
365 // eventually support: count, teamgame selectors, line of sight?
368 void spawnfunc_info_location()
370 self.classname = "target_location";
371 self.message = self.netname;
374 string NearestLocation(vector p)
379 loc = findnearest(p, classname, "target_location", '1 1 1');
386 loc = findnearest(p, target, "###item###", '1 1 4');
393 string formatmessage(string msg)
400 msg_save = strzone(msg);
406 break; // too many replacements
408 p = strstr(msg_save, "%", p); // NOTE: this destroys msg as it's a tempstring!
411 replacement = substring(msg_save, p, 2);
412 escape = substring(msg_save, p + 1, 1);
415 else if(escape == "a")
416 replacement = ftos(floor(self.armorvalue));
417 else if(escape == "h")
418 replacement = ftos(floor(self.health));
419 else if(escape == "l")
420 replacement = NearestLocation(self.origin);
421 else if(escape == "y")
422 replacement = NearestLocation(self.cursor_trace_endpos);
423 else if(escape == "d")
424 replacement = NearestLocation(self.death_origin);
425 else if(escape == "w")
430 wep = self.switchweapon;
433 replacement = W_Name(wep);
435 else if(escape == "W")
437 if(self.items & IT_SHELLS) replacement = "shells";
438 else if(self.items & IT_NAILS) replacement = "bullets";
439 else if(self.items & IT_ROCKETS) replacement = "rockets";
440 else if(self.items & IT_CELLS) replacement = "cells";
441 else replacement = "batteries"; // ;)
443 else if(escape == "x")
445 replacement = self.cursor_trace_ent.netname;
446 if(!replacement || !self.cursor_trace_ent)
447 replacement = "nothing";
449 else if(escape == "p")
451 if(self.last_selected_player)
452 replacement = self.last_selected_player.netname;
454 replacement = "(nobody)";
456 msg = strcat(substring(msg_save, 0, p), replacement);
457 msg = strcat(msg, substring(msg_save, p+2, strlen(msg_save) - (p+2)));
459 msg_save = strzone(msg);
462 msg = strcat(msg_save, "");
473 >0: receives a cvar from name=argv(f) value=argv(f+1)
475 void GetCvars_handleString(string thisname, float f, .string field, string name)
480 strunzone(self.field);
487 strunzone(self.field);
488 self.field = strzone(argv(f + 1));
492 stuffcmd(self, strcat("sendcvar ", name, "\n"));
494 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
496 GetCvars_handleString(thisname, f, field, name);
497 if(f >= 0) // also initialize to the fitting value for "" when sending cvars out
501 s = func(strcat1(self.field));
504 strunzone(self.field);
505 self.field = strzone(s);
509 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
517 self.field = stof(argv(f + 1));
520 stuffcmd(self, strcat("sendcvar ", name, "\n"));
522 string W_FixWeaponOrder_ForceComplete(string s);
523 string W_FixWeaponOrder_AllowIncomplete(string s);
524 float w_getbestweapon(entity e);
525 void GetCvars(float f)
529 s = strcat1(argv(f));
530 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
531 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
532 GetCvars_handleFloat(s, f, cvar_cl_nogibs, "cl_nogibs");
533 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
534 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
535 GetCvars_handleString(s, f, cvar_g_nexuizversion, "g_nexuizversion");
536 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
537 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
538 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
539 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
540 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
541 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
542 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
543 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
544 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
545 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
546 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
547 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
549 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
552 if(s == "cl_weaponpriority")
553 self.switchweapon = w_getbestweapon(self);
557 float fexists(string f)
560 fh = fopen(f, FILE_READ);
567 void backtrace(string msg)
570 dev = cvar("developer");
571 cvar_set("developer", "1");
573 dprint("--- CUT HERE ---\nWARNING: ");
576 remove(world); // isn't there any better way to cause a backtrace?
577 dprint("\n--- CUT UNTIL HERE ---\n");
578 cvar_set("developer", ftos(dev));
581 string Team_ColorCode(float teamid)
583 if(teamid == COLOR_TEAM1)
585 else if(teamid == COLOR_TEAM2)
587 else if(teamid == COLOR_TEAM3)
589 else if(teamid == COLOR_TEAM4)
594 string Team_ColorName(float t)
596 // fixme: Search for team entities and get their .netname's!
607 string Team_ColorNameLowerCase(float t)
609 // fixme: Search for team entities and get their .netname's!
621 #define CENTERPRIO_POINT 1
622 #define CENTERPRIO_SPAM 2
623 #define CENTERPRIO_REBALANCE 2
624 #define CENTERPRIO_VOTE 4
625 #define CENTERPRIO_NORMAL 5
626 #define CENTERPRIO_MAPVOTE 9
627 #define CENTERPRIO_IDLEKICK 50
628 #define CENTERPRIO_ADMIN 99
629 .float centerprint_priority;
630 .float centerprint_expires;
631 void centerprint_atprio(entity e, float prio, string s)
633 if(intermission_running)
634 if(prio < CENTERPRIO_MAPVOTE)
636 if(time > e.centerprint_expires)
637 e.centerprint_priority = 0;
638 if(prio >= e.centerprint_priority)
640 e.centerprint_priority = prio;
641 if(timeoutStatus == 2)
642 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
644 e.centerprint_expires = time + e.cvar_scr_centertime;
645 centerprint_builtin(e, s);
648 void centerprint_expire(entity e, float prio)
650 if(prio == e.centerprint_priority)
652 e.centerprint_priority = 0;
653 centerprint_builtin(e, "");
656 void centerprint(entity e, string s)
658 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
661 // decolorizes and team colors the player name when needed
662 string playername(entity p)
665 if(teams_matter && !intermission_running && p.classname == "player")
667 t = Team_ColorCode(p.team);
668 return strcat(t, strdecolorize(p.netname));
674 vector randompos(vector m1, vector m2)
678 v_x = m2_x * random() + m1_x;
679 v_y = m2_y * random() + m1_y;
680 v_z = m2_z * random() + m1_z;
684 // requires that m2>m1 in all coordinates, and that m4>m3
685 float boxesoverlap(vector m1, vector m2, vector m3, vector m4) {return m2_x >= m3_x && m1_x <= m4_x && m2_y >= m3_y && m1_y <= m4_y && m2_z >= m3_z && m1_z <= m4_z;};
687 // requires the same, but is a stronger condition
688 float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs) {return smins_x >= bmins_x && smaxs_x <= bmaxs_x && smins_y >= bmins_y && smaxs_y <= bmaxs_y && smins_z >= bmins_z && smaxs_z <= bmaxs_z;};
690 float g_pickup_shells;
691 float g_pickup_shells_max;
692 float g_pickup_nails;
693 float g_pickup_nails_max;
694 float g_pickup_rockets;
695 float g_pickup_rockets_max;
696 float g_pickup_cells;
697 float g_pickup_cells_max;
698 float g_pickup_armorsmall;
699 float g_pickup_armorsmall_max;
700 float g_pickup_armormedium;
701 float g_pickup_armormedium_max;
702 float g_pickup_armorlarge;
703 float g_pickup_armorlarge_max;
704 float g_pickup_healthsmall;
705 float g_pickup_healthsmall_max;
706 float g_pickup_healthmedium;
707 float g_pickup_healthmedium_max;
708 float g_pickup_healthlarge;
709 float g_pickup_healthlarge_max;
710 float g_pickup_healthmega;
711 float g_pickup_healthmega_max;
715 float start_ammo_shells;
716 float start_ammo_nails;
717 float start_ammo_rockets;
718 float start_ammo_cells;
720 float start_armorvalue;
721 float warmup_start_weapons;
722 float warmup_start_ammo_shells;
723 float warmup_start_ammo_nails;
724 float warmup_start_ammo_rockets;
725 float warmup_start_ammo_cells;
726 float warmup_start_health;
727 float warmup_start_armorvalue;
729 entity get_weaponinfo(float w);
731 void readplayerstartcvars()
736 // initialize starting values for players
739 start_ammo_shells = 0;
740 start_ammo_nails = 0;
741 start_ammo_rockets = 0;
742 start_ammo_cells = 0;
743 start_health = cvar("g_balance_health_start");
744 start_armorvalue = cvar("g_balance_armor_start");
748 start_weapons = WEPBIT_ROCKET_LAUNCHER;
749 weapon_action(WEP_ROCKET_LAUNCHER, WR_PRECACHE);
750 start_ammo_rockets = 999;
751 start_items |= IT_UNLIMITED_AMMO;
756 // will be done later
761 start_armorvalue = 0;
762 start_weapons = WEPBIT_MINSTANEX;
763 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
764 start_ammo_cells = cvar("g_minstagib_ammo_start");
765 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
771 start_ammo_shells = cvar("g_lms_start_ammo_shells");
772 start_ammo_nails = cvar("g_lms_start_ammo_nails");
773 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
774 start_ammo_cells = cvar("g_lms_start_ammo_cells");
775 start_health = cvar("g_lms_start_health");
776 start_armorvalue = cvar("g_lms_start_armor");
777 } else if (cvar("g_use_ammunition")) {
778 start_ammo_shells = cvar("g_start_ammo_shells");
779 start_ammo_nails = cvar("g_start_ammo_nails");
780 start_ammo_rockets = cvar("g_start_ammo_rockets");
781 start_ammo_cells = cvar("g_start_ammo_cells");
783 start_ammo_shells = cvar("g_pickup_shells_max");
784 start_ammo_nails = cvar("g_pickup_nails_max");
785 start_ammo_rockets = cvar("g_pickup_rockets_max");
786 start_ammo_cells = cvar("g_pickup_cells_max");
787 start_items |= IT_UNLIMITED_AMMO;
790 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
792 e = get_weaponinfo(i);
795 if(((e.spawnflags & 1) && g_lms) || cvar(strcat("g_start_weapon_", e.netname)))
797 start_weapons |= e.weapons;
798 weapon_action(e.weapon, WR_PRECACHE);
805 warmup_start_ammo_shells = start_ammo_shells;
806 warmup_start_ammo_nails = start_ammo_nails;
807 warmup_start_ammo_rockets = start_ammo_rockets;
808 warmup_start_ammo_cells = start_ammo_cells;
809 warmup_start_health = start_health;
810 warmup_start_armorvalue = start_armorvalue;
811 warmup_start_weapons = start_weapons;
813 if(!g_rocketarena && !g_nixnex && !g_minstagib)
815 if(cvar("g_use_ammunition"))
817 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
818 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
819 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
820 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
822 warmup_start_health = cvar("g_warmup_start_health");
823 warmup_start_armorvalue = cvar("g_warmup_start_armor");
824 if(cvar("g_warmup_allguns"))
826 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
828 e = get_weaponinfo(i);
833 warmup_start_weapons |= e.weapons;
834 weapon_action(e.weapon, WR_PRECACHE);
842 void readlevelcvars(void)
844 sv_cheats = cvar("sv_cheats");
845 sv_gentle = cvar("sv_gentle");
846 sv_foginterval = cvar("sv_foginterval");
847 g_cloaked = cvar("g_cloaked");
848 g_jump_grunt = cvar("g_jump_grunt");
849 g_footsteps = cvar("g_footsteps");
850 g_grappling_hook = cvar("g_grappling_hook");
851 g_laserguided_missile = cvar("g_laserguided_missile");
852 g_midair = cvar("g_midair");
853 g_minstagib = cvar("g_minstagib");
854 g_nixnex = cvar("g_nixnex");
855 g_nixnex_with_laser = cvar("g_nixnex_with_laser");
856 g_norecoil = cvar("g_norecoil");
857 g_rocketarena = cvar("g_rocketarena");
858 g_vampire = cvar("g_vampire");
859 sv_maxidle = cvar("sv_maxidle");
860 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
861 sv_pogostick = cvar("sv_pogostick");
862 sv_doublejump = cvar("sv_doublejump");
864 inWarmupStage = cvar("g_warmup");
865 g_warmup_limit = cvar("g_warmup_limit");
866 g_warmup_allguns = cvar("g_warmup_allguns");
867 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
869 if(g_race && g_race_qualifying == 2 || g_arena || g_assault || cvar("g_campaign"))
870 inWarmupStage = 0; // these modes cannot work together, sorry
872 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
873 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
874 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
875 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
877 if(g_minstagib) g_nixnex = g_rocketarena = 0;
878 if(g_nixnex) g_rocketarena = 0;
880 g_pickup_shells = cvar("g_pickup_shells");
881 g_pickup_shells_max = cvar("g_pickup_shells_max");
882 g_pickup_nails = cvar("g_pickup_nails");
883 g_pickup_nails_max = cvar("g_pickup_nails_max");
884 g_pickup_rockets = cvar("g_pickup_rockets");
885 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
886 g_pickup_cells = cvar("g_pickup_cells");
887 g_pickup_cells_max = cvar("g_pickup_cells_max");
888 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
889 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
890 g_pickup_armormedium = cvar("g_pickup_armormedium");
891 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
892 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
893 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
894 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
895 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
896 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
897 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
898 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
899 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
900 g_pickup_healthmega = cvar("g_pickup_healthmega");
901 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
903 readplayerstartcvars();
907 // TODO sound pack system
910 string precache_sound_builtin (string s) = #19;
911 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
912 string precache_sound(string s)
914 return precache_sound_builtin(strcat(soundpack, s));
916 void play2(entity e, string filename)
918 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
920 void sound(entity e, float chan, string samp, float vol, float atten)
922 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
927 string precache_sound (string s) = #19;
928 void(entity e, float chan, string samp, float vol, float atten) sound = #8;
929 float precache_sound_index (string s) = #19;
931 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
934 WriteByte(dest, 27); // all bits except SND_LOOPING
935 WriteByte(dest, vol * 255);
936 WriteByte(dest, atten * 64);
937 WriteEntity(dest, e);
938 WriteByte(dest, chan);
939 WriteShort(dest, precache_sound_index(samp));
940 WriteCoord(dest, o_x);
941 WriteCoord(dest, o_y);
942 WriteCoord(dest, o_z);
944 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
947 o = e.origin + 0.5 * (e.mins + e.maxs);
948 soundtoat(dest, e, o, chan, samp, vol, atten);
950 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
952 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
955 void play2(entity e, string filename)
957 //stuffcmd(e, strcat("play2 ", filename, "\n"));
959 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
963 void announce(entity player, string msg)
965 if(time > player.announcetime)
966 if(clienttype(player) == CLIENTTYPE_REAL)
968 player.announcetime = time + 0.3;
973 void play2team(float t, string filename)
976 FOR_EACH_REALPLAYER(head)
979 play2(head, filename);
983 void play2all(string samp)
985 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
988 void PrecachePlayerSounds(string f);
989 void precache_all_models(string pattern)
991 float globhandle, i, n;
994 globhandle = search_begin(pattern, TRUE, FALSE);
997 n = search_getsize(globhandle);
998 for(i = 0; i < n; ++i)
1000 //print(search_getfilename(globhandle, i), "\n");
1001 f = search_getfilename(globhandle, i);
1003 PrecachePlayerSounds(strcat(f, ".sounds"));
1005 search_end(globhandle);
1010 // gamemode related things
1011 precache_model ("models/misc/chatbubble.spr");
1012 precache_model ("models/misc/teambubble.spr");
1015 precache_model ("models/runematch/curse.mdl");
1016 precache_model ("models/runematch/rune.mdl");
1019 // Precache all player models if desired
1020 if (cvar("sv_precacheplayermodels"))
1022 PrecachePlayerSounds("sound/player/default.sounds");
1023 precache_all_models("models/player/*.zym");
1024 precache_all_models("models/player/*.dpm");
1025 precache_all_models("models/player/*.md3");
1026 precache_all_models("models/player/*.psk");
1027 //precache_model("models/player/carni.zym");
1028 //precache_model("models/player/crash.zym");
1029 //precache_model("models/player/grunt.zym");
1030 //precache_model("models/player/headhunter.zym");
1031 //precache_model("models/player/insurrectionist.zym");
1032 //precache_model("models/player/jeandarc.zym");
1033 //precache_model("models/player/lurk.zym");
1034 //precache_model("models/player/lycanthrope.zym");
1035 //precache_model("models/player/marine.zym");
1036 //precache_model("models/player/nexus.zym");
1037 //precache_model("models/player/pyria.zym");
1038 //precache_model("models/player/shock.zym");
1039 //precache_model("models/player/skadi.zym");
1040 //precache_model("models/player/specop.zym");
1041 //precache_model("models/player/visitant.zym");
1046 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1047 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1050 // gore and miscellaneous sounds
1051 //precache_sound ("misc/h2ohit.wav");
1052 precache_model ("models/gibs/bloodyskull.md3");
1053 precache_model ("models/gibs/chunk.mdl");
1054 precache_model ("models/gibs/eye.md3");
1055 precache_model ("models/gibs/gib1.md3");
1056 precache_model ("models/gibs/gib2.md3");
1057 precache_model ("models/gibs/gib3.md3");
1058 precache_model ("models/gibs/gib4.md3");
1059 precache_model ("models/gibs/gib5.md3");
1060 precache_model ("models/gibs/gib6.md3");
1061 precache_model ("models/gibs/smallchest.md3");
1062 precache_model ("models/gibs/chest.md3");
1063 precache_model ("models/gibs/arm.md3");
1064 precache_model ("models/gibs/leg1.md3");
1065 precache_model ("models/gibs/leg2.md3");
1066 precache_model ("models/hook.md3");
1067 precache_sound ("misc/armorimpact.wav");
1068 precache_sound ("misc/bodyimpact1.wav");
1069 precache_sound ("misc/bodyimpact2.wav");
1070 precache_sound ("misc/gib.wav");
1071 precache_sound ("misc/gib_splat01.wav");
1072 precache_sound ("misc/gib_splat02.wav");
1073 precache_sound ("misc/gib_splat03.wav");
1074 precache_sound ("misc/gib_splat04.wav");
1075 precache_sound ("misc/hit.wav");
1076 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1077 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1078 precache_sound ("misc/null.wav");
1079 precache_sound ("misc/spawn.wav");
1080 precache_sound ("misc/talk.wav");
1081 precache_sound ("misc/teleport.wav");
1082 precache_sound ("player/lava.wav");
1083 precache_sound ("player/slime.wav");
1085 // announcer sounds - male
1086 //precache_sound ("announcer/male/electrobitch.wav");
1087 precache_sound ("announcer/male/03kills.wav");
1088 precache_sound ("announcer/male/05kills.wav");
1089 precache_sound ("announcer/male/10kills.wav");
1090 precache_sound ("announcer/male/15kills.wav");
1091 precache_sound ("announcer/male/20kills.wav");
1092 precache_sound ("announcer/male/25kills.wav");
1093 precache_sound ("announcer/male/30kills.wav");
1094 precache_sound ("announcer/male/botlike.wav");
1095 precache_sound ("announcer/male/yoda.wav");
1097 // announcer sounds - robotic
1098 precache_sound ("announcer/robotic/prepareforbattle.wav");
1099 precache_sound ("announcer/robotic/begin.wav");
1100 precache_sound ("announcer/robotic/timeoutcalled.wav");
1101 precache_sound ("announcer/robotic/1fragleft.wav");
1102 precache_sound ("announcer/robotic/1minuteremains.wav");
1103 precache_sound ("announcer/robotic/2fragsleft.wav");
1104 precache_sound ("announcer/robotic/3fragsleft.wav");
1107 precache_sound ("announcer/robotic/lastsecond.wav");
1108 precache_sound ("announcer/robotic/narrowly.wav");
1111 precache_model ("models/sprites/1.spr32");
1112 precache_model ("models/sprites/2.spr32");
1113 precache_model ("models/sprites/3.spr32");
1114 precache_model ("models/sprites/4.spr32");
1115 precache_model ("models/sprites/5.spr32");
1116 precache_model ("models/sprites/6.spr32");
1117 precache_model ("models/sprites/7.spr32");
1118 precache_model ("models/sprites/8.spr32");
1119 precache_model ("models/sprites/9.spr32");
1120 precache_model ("models/sprites/10.spr32");
1121 precache_sound ("announcer/robotic/1.ogg");
1122 precache_sound ("announcer/robotic/2.ogg");
1123 precache_sound ("announcer/robotic/3.ogg");
1124 precache_sound ("announcer/robotic/4.ogg");
1125 precache_sound ("announcer/robotic/5.ogg");
1126 precache_sound ("announcer/robotic/6.ogg");
1127 precache_sound ("announcer/robotic/7.ogg");
1128 precache_sound ("announcer/robotic/8.ogg");
1129 precache_sound ("announcer/robotic/9.ogg");
1130 precache_sound ("announcer/robotic/10.ogg");
1132 // common weapon precaches
1133 precache_sound ("weapons/weapon_switch.wav");
1134 precache_sound ("weapons/weaponpickup.wav");
1135 if (cvar("g_grappling_hook"))
1137 precache_sound ("weapons/hook_fire.wav"); // hook
1138 precache_sound ("weapons/hook_impact.wav"); // hook
1141 if (cvar("sv_precacheweapons") || g_nixnex)
1143 //precache weapon models/sounds
1146 while (wep <= WEP_LAST)
1148 weapon_action(wep, WR_PRECACHE);
1153 // plays music for the level if there is any
1156 precache_sound (self.noise);
1157 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1161 // sorry, but using \ in macros breaks line numbers
1162 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1163 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1164 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1166 vector ExactTriggerHit_mins;
1167 vector ExactTriggerHit_maxs;
1168 float ExactTriggerHit_Recurse()
1174 tracebox('0 0 0', ExactTriggerHit_mins, ExactTriggerHit_maxs, '0 0 0', MOVE_NORMAL, other);
1177 if(trace_ent == self)
1182 se.solid = SOLID_NOT;
1183 f = ExactTriggerHit_Recurse();
1189 float ExactTriggerHit()
1193 if not(self.modelindex)
1197 self.solid = SOLID_BSP;
1198 ExactTriggerHit_mins = other.absmin;
1199 ExactTriggerHit_maxs = other.absmax;
1200 f = ExactTriggerHit_Recurse();
1206 // WARNING: this kills the trace globals
1207 #define EXACTTRIGGER_TOUCH if not(ExactTriggerHit()) return
1208 #define EXACTTRIGGER_INIT InitSolidBSPTrigger(); self.solid = SOLID_TRIGGER
1210 #define INITPRIO_FIRST 0
1211 #define INITPRIO_GAMETYPE 0
1212 #define INITPRIO_GAMETYPE_FALLBACK 1
1213 #define INITPRIO_CVARS 5
1214 #define INITPRIO_FINDTARGET 10
1215 #define INITPRIO_SETLOCATION 90
1216 #define INITPRIO_LINKDOORS 91
1217 #define INITPRIO_LAST 99
1219 .void(void) initialize_entity;
1220 .float initialize_entity_order;
1221 .entity initialize_entity_next;
1222 entity initialize_entity_first;
1224 void make_safe_for_remove(entity e)
1226 if(e.initialize_entity)
1229 for(ent = initialize_entity_first; ent; )
1231 if((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1233 print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1234 // skip it in linked list
1237 prev.initialize_entity_next = ent.initialize_entity_next;
1238 ent = prev.initialize_entity_next;
1242 initialize_entity_first = ent.initialize_entity_next;
1243 ent = initialize_entity_first;
1249 ent = ent.initialize_entity_next;
1255 void objerror(string s)
1257 make_safe_for_remove(self);
1258 objerror_builtin(s);
1261 void InitializeEntity(entity e, void(void) func, float order)
1265 if(!e || e.initialize_entity)
1267 // make a proxy initializer entity
1271 e.classname = "initialize_entity";
1275 e.initialize_entity = func;
1276 e.initialize_entity_order = order;
1278 cur = initialize_entity_first;
1281 if(!cur || cur.initialize_entity_order > order)
1283 // insert between prev and cur
1285 prev.initialize_entity_next = e;
1287 initialize_entity_first = e;
1288 e.initialize_entity_next = cur;
1292 cur = cur.initialize_entity_next;
1295 void InitializeEntitiesRun()
1297 for(self = initialize_entity_first; self; )
1300 var void(void) func;
1301 e = self.initialize_entity_next;
1302 func = self.initialize_entity;
1303 self.initialize_entity_order = 0;
1304 self.initialize_entity = func_null;
1305 self.initialize_entity_next = world;
1306 if(self.classname == "initialize_entity")
1313 dprint("Delayed initialization: ", self.classname, "\n");
1317 initialize_entity_first = world;
1320 .float uncustomizeentityforclient_set;
1321 .void(void) uncustomizeentityforclient;
1322 void(void) SUB_Nullpointer = #0;
1323 void UncustomizeEntitiesRun()
1327 for(self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1328 self.uncustomizeentityforclient();
1331 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1333 e.customizeentityforclient = customizer;
1334 e.uncustomizeentityforclient = uncustomizer;
1335 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1339 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1341 float power2of(float e)
1345 float log2of(float x)
1347 // NOTE: generated code
1422 // - basically func_assault_destructible for general gameplay use
1425 void () SUB_UseTargets, assault_destructible_use, SUB_Remove, SUB_Null;
1426 void LaunchDebris (string debrisname) =
1430 if (debrisname == "" || !debrisname)
1434 dbr.origin = self.origin;
1435 setmodel (dbr, debrisname );
1436 setsize (dbr, '0 0 0', '0 0 0');
1437 dbr.velocity_x = 70 * crandom();
1438 dbr.velocity_y = 70 * crandom();
1439 dbr.velocity_z = 140 + 70 * random();
1440 dbr.movetype = MOVETYPE_BOUNCE;
1441 dbr.solid = SOLID_BBOX;
1442 dbr.avelocity_x = random()*600;
1443 dbr.avelocity_y = random()*600;
1444 dbr.avelocity_z = random()*600;
1445 dbr.think = SUB_Remove;
1446 dbr.nextthink = time + 13 + random()*10;
1449 .string debris1, debris2, debris3;
1451 void func_breakable_destroy() {
1453 setmodel(self, self.mdl_dead);
1456 self.solid = SOLID_NOT;
1458 self.takedamage = DAMAGE_NO;
1460 // now throw around the debris
1461 LaunchDebris(self.debris1);
1462 LaunchDebris(self.debris2);
1463 LaunchDebris(self.debris3);
1467 self.event_damage = SUB_Null;
1470 void func_breakable_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) {
1473 self.health = self.health - damage;
1474 // add pain effects?
1477 if(self.health < 0) {
1478 activator = attacker;
1479 func_breakable_destroy();
1483 // destructible walls that can be used to trigger target_objective_decrease
1484 void spawnfunc_func_breakable() {
1488 self.max_health = self.health;
1490 //self.cnt = 0; // not yet activated
1494 self.classname = "func_breakable";
1495 self.mdl = self.model;
1496 setmodel(self, self.mdl);
1498 self.solid = SOLID_BSP;
1500 // precache all the models
1502 precache_model(self.mdl_dead);
1504 precache_model(self.debris1);
1506 precache_model(self.debris2);
1508 precache_model(self.debris3);
1510 self.use = assault_destructible_use; // shared use function, b/c they woudl do the same thing anyways
1511 self.event_damage = func_breakable_damage;
1514 void Net_LinkEntity(entity e)
1516 e.model = "net_entity";
1518 e.effects = EF_NODEPTHTEST | EF_LOWPRECISION;