1 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
3 string ColoredTeamName(float t);
5 float DistributeEvenly_amount;
6 float DistributeEvenly_totalweight;
7 void DistributeEvenly_Init(float amount, float totalweight)
9 if(DistributeEvenly_amount)
11 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
12 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
15 DistributeEvenly_amount = 0;
17 DistributeEvenly_amount = amount;
18 DistributeEvenly_totalweight = totalweight;
20 float DistributeEvenly_Get(float weight)
25 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
26 DistributeEvenly_totalweight -= weight;
27 DistributeEvenly_amount -= f;
31 void move_out_of_solid_expand(entity e, vector by)
34 tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
37 if(trace_fraction < 1)
40 // adjust origin in the other direction...
41 e.origin = e.origin - by * (1 - trace_fraction);
45 void move_out_of_solid(entity e)
50 traceline(o, o, MOVE_WORLDONLY, e);
53 dprint("origin is in solid too! (", vtos(o), ")");
57 tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
65 move_out_of_solid_expand(e, '1 0 0' * m0_x); e.mins_x = m0_x;
66 move_out_of_solid_expand(e, '1 0 0' * m1_x); e.maxs_x = m1_x;
67 move_out_of_solid_expand(e, '0 1 0' * m0_y); e.mins_y = m0_y;
68 move_out_of_solid_expand(e, '0 1 0' * m1_y); e.maxs_y = m1_y;
69 move_out_of_solid_expand(e, '0 0 1' * m0_z); e.mins_z = m0_z;
70 move_out_of_solid_expand(e, '0 0 1' * m1_z); e.maxs_z = m1_z;
71 setorigin(e, e.origin);
73 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
76 dprint("could not get out of solid (", vtos(o), ")\n");
81 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
82 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
83 string STR_PLAYER = "player";
84 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
85 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
87 // change that to actually calling strcat when running on an engine without
88 // unlimited tempstrings:
89 // string strcat1(string s) = #115; // FRIK_FILE
90 #define strcat1(s) (s)
95 void(string s) bcenterprint
97 // TODO replace by MSG_ALL (would show it to spectators too, though)?
100 if(clienttype(head) == CLIENTTYPE_REAL)
101 centerprint(head, s);
104 void(string s, float check_dangerous) ServerConsoleEcho =
107 if (checkextension("DP_SV_PRINT"))
116 ch = substring(s, 0, 1);
117 if(ch != "\"" && ch != "\r" && ch != "\n")
119 s = substring(s, 1, strlen(s) - 1);
130 void(string s, float check_dangerous) GameLogEcho =
135 if(cvar("sv_eventlog_files"))
140 matches = cvar("sv_eventlog_files_counter") + 1;
141 cvar_set("sv_eventlog_files_counter", ftos(matches));
144 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
145 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
146 logfile = fopen(fn, FILE_APPEND);
150 if(cvar("sv_eventlog_files_timestamps"))
151 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
153 fputs(logfile, strcat(s, "\n"));
156 if(cvar("sv_eventlog_console"))
158 ServerConsoleEcho(s, check_dangerous);
165 // will be opened later
168 void() GameLogClose =
170 if(logfile_open && logfile >= 0)
177 void relocate_spawnpoint()
179 // nudge off the floor
180 setorigin(self, self.origin + '0 0 1');
182 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
183 if (trace_startsolid)
185 objerror("player spawn point in solid, mapper sucks!\n");
189 if(cvar("g_spawnpoints_autodrop"))
191 setsize(self, PL_MIN, PL_MAX);
195 self.use = spawnpoint_use;
196 self.team_saved = self.team;
198 if(g_ctf || g_assault || g_onslaught || g_domination)
200 have_team_spawns = 1;
203 #define strstr strstrofs
205 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
206 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
207 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
208 // BE CONSTANT OR strzoneD!
209 float(string haystack, string needle, float offset) strstr =
213 len = strlen(needle);
214 endpos = strlen(haystack) - len;
215 while(offset <= endpos)
217 found = substring(haystack, offset, len);
226 float NUM_NEAREST_ENTITIES = 4;
227 entity nearest_entity[NUM_NEAREST_ENTITIES];
228 float nearest_length[NUM_NEAREST_ENTITIES];
229 entity(vector point, .string field, string value, vector axismod) findnearest =
240 localhead = find(world, field, value);
243 if((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
244 dist = localhead.oldorigin;
246 dist = localhead.origin;
248 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
251 for(i = 0; i < num_nearest; ++i)
253 if(len < nearest_length[i])
257 // now i tells us where to insert at
258 // INSERTION SORT! YOU'VE SEEN IT! RUN!
259 if(i < NUM_NEAREST_ENTITIES)
261 for(j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
263 nearest_length[j + 1] = nearest_length[j];
264 nearest_entity[j + 1] = nearest_entity[j];
266 nearest_length[i] = len;
267 nearest_entity[i] = localhead;
268 if(num_nearest < NUM_NEAREST_ENTITIES)
269 num_nearest = num_nearest + 1;
272 localhead = find(localhead, field, value);
275 // now use the first one from our list that we can see
276 for(i = 0; i < num_nearest; ++i)
278 traceline(point, nearest_entity[i].origin, TRUE, world);
279 if(trace_fraction == 1)
283 dprint("Nearest point (");
284 dprint(nearest_entity[0].netname);
285 dprint(") is not visible, using a visible one.\n");
287 return nearest_entity[i];
294 dprint("Not seeing any location point, using nearest as fallback.\n");
296 dprint("Candidates were: ");
297 for(j = 0; j < num_nearest; ++j)
301 dprint(nearest_entity[j].netname);
306 return nearest_entity[0];
309 void() spawnfunc_target_location =
311 self.classname = "target_location";
312 // location name in netname
313 // eventually support: count, teamgame selectors, line of sight?
316 void() spawnfunc_info_location =
318 self.classname = "target_location";
319 self.message = self.netname;
322 string NearestLocation(vector p)
327 loc = findnearest(p, classname, "target_location", '1 1 1');
334 loc = findnearest(p, target, "###item###", '1 1 4');
341 string(string msg) formatmessage =
348 msg_save = strzone(msg);
354 break; // too many replacements
356 p = strstr(msg_save, "%", p); // NOTE: this destroys msg as it's a tempstring!
359 replacement = substring(msg_save, p, 2);
360 escape = substring(msg_save, p + 1, 1);
363 else if(escape == "a")
364 replacement = ftos(floor(self.armorvalue));
365 else if(escape == "h")
366 replacement = ftos(floor(self.health));
367 else if(escape == "l")
368 replacement = NearestLocation(self.origin);
369 else if(escape == "y")
370 replacement = NearestLocation(self.cursor_trace_endpos);
371 else if(escape == "d")
372 replacement = NearestLocation(self.death_origin);
373 else if(escape == "w")
378 wep = self.switchweapon;
381 replacement = W_Name(wep);
383 else if(escape == "W")
385 if(self.items & IT_SHELLS) replacement = "shells";
386 else if(self.items & IT_NAILS) replacement = "bullets";
387 else if(self.items & IT_ROCKETS) replacement = "rockets";
388 else if(self.items & IT_CELLS) replacement = "cells";
389 else replacement = "batteries"; // ;)
391 else if(escape == "x")
393 replacement = self.cursor_trace_ent.netname;
394 if(!replacement || !self.cursor_trace_ent)
395 replacement = "nothing";
397 else if(escape == "p")
399 if(self.last_selected_player)
400 replacement = self.last_selected_player.netname;
402 replacement = "(nobody)";
404 msg = strcat(substring(msg_save, 0, p), replacement);
405 msg = strcat(msg, substring(msg_save, p+2, strlen(msg_save) - (p+2)));
407 msg_save = strzone(msg);
410 msg = strcat(msg_save, "");
421 >0: receives a cvar from name=argv(f) value=argv(f+1)
423 void GetCvars_handleString(float f, .string field, string name)
428 strunzone(self.field);
435 strunzone(self.field);
436 self.field = strzone(argv(f + 1));
440 stuffcmd(self, strcat("sendcvar ", name, "\n"));
442 void GetCvars_handleFloat(float f, .float field, string name)
450 self.field = stof(argv(f + 1));
453 stuffcmd(self, strcat("sendcvar ", name, "\n"));
455 void GetCvars(float f)
457 GetCvars_handleFloat(f, autoswitch, "cl_autoswitch");
458 GetCvars_handleFloat(f, cvar_cl_hidewaypoints, "cl_hidewaypoints");
459 GetCvars_handleFloat(f, cvar_cl_zoomfactor, "cl_zoomfactor");
460 GetCvars_handleFloat(f, cvar_cl_zoomspeed, "cl_zoomspeed");
461 GetCvars_handleFloat(f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
462 GetCvars_handleFloat(f, cvar_cl_nogibs, "cl_nogibs");
463 GetCvars_handleFloat(f, cvar_scr_centertime, "scr_centertime");
464 GetCvars_handleFloat(f, cvar_cl_shownames, "cl_shownames");
465 GetCvars_handleString(f, cvar_g_nexuizversion, "g_nexuizversion");
466 GetCvars_handleFloat(f, cvar_cl_handicap, "cl_handicap");
469 float fexists(string f)
472 fh = fopen(f, FILE_READ);
479 void backtrace(string msg)
482 dev = cvar("developer");
483 cvar_set("developer", "1");
485 dprint("--- CUT HERE ---\nWARNING: ");
488 remove(world); // isn't there any better way to cause a backtrace?
489 dprint("\n--- CUT UNTIL HERE ---\n");
490 cvar_set("developer", ftos(dev));
493 void DistributeFragsAmongTeam(entity p, float targetteam, float factor)
504 // p.frags = 0; // do not harm the new team!
505 // return; // won't distribute negative scores
511 f = ceil(factor * p.frags);
512 p.frags = p.frags - f;
515 FOR_EACH_PLAYER(head)
517 if(head.team == targetteam)
523 DistributeEvenly_Init(f, nTeam);
525 FOR_EACH_PLAYER(head)
527 if(head.team == targetteam)
528 head.frags = head.frags + DistributeEvenly_Get(1);
531 string Team_ColorCode(float teamid)
533 if(teamid == COLOR_TEAM1)
535 else if(teamid == COLOR_TEAM2)
537 else if(teamid == COLOR_TEAM3)
539 else if(teamid == COLOR_TEAM4)
544 string Team_ColorName(float t)
546 // fixme: Search for team entities and get their .netname's!
557 string Team_ColorNameLowerCase(float t)
559 // fixme: Search for team entities and get their .netname's!
572 string decolorize(string s)
581 ch1 = substring(s, 0, 1);
582 ch2 = substring(s, 1, 1);
587 out = strcat(out, "^^");
611 out = strcat(out, "^^");
613 s = substring(s, n, strlen(s) - n);
617 s = substring(s, 1, strlen(s) - 1);
618 out = strcat(out, ch1);
623 #define strdecolorize(s) decolorize(s)
624 #define strlennocol(s) strlen(decolorize(s))
627 #define CENTERPRIO_POINT 1
628 #define CENTERPRIO_SPAM 2
629 #define CENTERPRIO_REBALANCE 2
630 #define CENTERPRIO_VOTE 4
631 #define CENTERPRIO_NORMAL 5
632 #define CENTERPRIO_MAPVOTE 9
633 #define CENTERPRIO_ADMIN 99
634 .float centerprint_priority;
635 .float centerprint_expires;
636 void centerprint_atprio(entity e, float prio, string s)
638 if(intermission_running)
639 if(prio < CENTERPRIO_MAPVOTE)
641 if(time > e.centerprint_expires)
642 e.centerprint_priority = 0;
643 if(prio >= e.centerprint_priority)
645 e.centerprint_priority = prio;
646 if(timeoutStatus == 2)
647 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
649 e.centerprint_expires = time + e.cvar_scr_centertime;
650 centerprint_builtin(e, s);
653 void centerprint_expire(entity e, float prio)
655 if(prio == e.centerprint_priority)
657 e.centerprint_priority = 0;
658 centerprint_builtin(e, "");
661 void centerprint(entity e, string s)
663 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
668 // decolorizes and team colors the player name when needed
669 string playername(entity p)
672 if(teams_matter && !intermission_running && p.classname == "player")
674 t = Team_ColorCode(p.team);
675 return strcat(t, strdecolorize(p.netname));
681 vector(vector m1, vector m2) randompos =
685 v_x = m2_x * random() + m1_x;
686 v_y = m2_y * random() + m1_y;
687 v_z = m2_z * random() + m1_z;
691 // requires that m2>m1 in all coordinates, and that m4>m3
692 float(vector m1, vector m2, vector m3, vector m4) boxesoverlap = {return m2_x >= m3_x && m1_x <= m4_x && m2_y >= m3_y && m1_y <= m4_y && m2_z >= m3_z && m1_z <= m4_z;};
694 // requires the same, but is a stronger condition
695 float(vector smins, vector smaxs, vector bmins, vector bmaxs) boxinsidebox = {return smins_x >= bmins_x && smaxs_x <= bmaxs_x && smins_y >= bmins_y && smaxs_y <= bmaxs_y && smins_z >= bmins_z && smaxs_z <= bmaxs_z;};
697 float g_pickup_shells;
698 float g_pickup_shells_max;
699 float g_pickup_nails;
700 float g_pickup_nails_max;
701 float g_pickup_rockets;
702 float g_pickup_rockets_max;
703 float g_pickup_cells;
704 float g_pickup_cells_max;
705 float g_pickup_armorsmall;
706 float g_pickup_armorsmall_max;
707 float g_pickup_armormedium;
708 float g_pickup_armormedium_max;
709 float g_pickup_armorlarge;
710 float g_pickup_armorlarge_max;
711 float g_pickup_healthsmall;
712 float g_pickup_healthsmall_max;
713 float g_pickup_healthmedium;
714 float g_pickup_healthmedium_max;
715 float g_pickup_healthlarge;
716 float g_pickup_healthlarge_max;
717 float g_pickup_healthmega;
718 float g_pickup_healthmega_max;
721 float start_switchweapon;
722 float start_ammo_shells;
723 float start_ammo_nails;
724 float start_ammo_rockets;
725 float start_ammo_cells;
727 float start_armorvalue;
729 void readlevelcvars(void)
731 sv_cheats = cvar("sv_cheats");
732 sv_foginterval = cvar("sv_foginterval");
733 g_cloaked = cvar("g_cloaked");
734 g_footsteps = cvar("g_footsteps");
735 g_grappling_hook = cvar("g_grappling_hook");
736 g_instagib = cvar("g_instagib");
737 g_laserguided_missile = cvar("g_laserguided_missile");
738 g_midair = cvar("g_midair");
739 g_minstagib = cvar("g_minstagib");
740 g_nixnex = cvar("g_nixnex");
741 g_nixnex_with_laser = cvar("g_nixnex_with_laser");
742 g_norecoil = cvar("g_norecoil");
743 g_rocketarena = cvar("g_rocketarena");
744 g_vampire = cvar("g_vampire");
745 g_tourney = cvar("g_tourney");
747 g_pickup_shells = cvar("g_pickup_shells");
748 g_pickup_shells_max = cvar("g_pickup_shells_max");
749 g_pickup_nails = cvar("g_pickup_nails");
750 g_pickup_nails_max = cvar("g_pickup_nails_max");
751 g_pickup_rockets = cvar("g_pickup_rockets");
752 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
753 g_pickup_cells = cvar("g_pickup_cells");
754 g_pickup_cells_max = cvar("g_pickup_cells_max");
755 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
756 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
757 g_pickup_armormedium = cvar("g_pickup_armormedium");
758 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
759 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
760 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
761 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
762 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
763 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
764 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
765 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
766 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
767 g_pickup_healthmega = cvar("g_pickup_healthmega");
768 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
770 // initialize starting values for players
772 start_switchweapon = 0;
773 start_ammo_shells = 0;
774 start_ammo_nails = 0;
775 start_ammo_rockets = 0;
776 start_ammo_cells = 0;
777 start_health = cvar("g_balance_health_start");
778 start_armorvalue = cvar("g_balance_armor_start");
782 start_items = IT_NEX;
783 start_switchweapon = WEP_NEX;
784 weapon_action(start_switchweapon, WR_PRECACHE);
785 start_ammo_cells = 999;
787 else if(g_rocketarena)
789 start_items = IT_ROCKET_LAUNCHER;
790 start_switchweapon = WEP_ROCKET_LAUNCHER;
791 weapon_action(start_switchweapon, WR_PRECACHE);
792 start_ammo_rockets = 999;
797 // will be done later
802 start_armorvalue = 0;
803 start_items = IT_NEX;
804 start_switchweapon = WEP_NEX;
805 weapon_action(start_switchweapon, WR_PRECACHE);
806 start_ammo_cells = cvar("g_minstagib_ammo_start");
807 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
813 start_ammo_shells = cvar("g_lms_start_ammo_shells");
814 start_ammo_nails = cvar("g_lms_start_ammo_nails");
815 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
816 start_ammo_cells = cvar("g_lms_start_ammo_cells");
817 start_health = cvar("g_lms_start_health");
818 start_armorvalue = cvar("g_lms_start_armor");
821 start_ammo_shells = cvar("g_tourney_start_ammo_shells");
822 start_ammo_nails = cvar("g_tourney_start_ammo_nails");
823 start_ammo_rockets = cvar("g_tourney_start_ammo_rockets");
824 start_ammo_cells = cvar("g_tourney_start_ammo_cells");
825 start_health = cvar("g_tourney_start_health");
826 start_armorvalue = cvar("g_tourney_start_armor");
828 else if (cvar("g_use_ammunition")) {
829 start_ammo_shells = cvar("g_start_ammo_shells");
830 start_ammo_nails = cvar("g_start_ammo_nails");
831 start_ammo_rockets = cvar("g_start_ammo_rockets");
832 start_ammo_cells = cvar("g_start_ammo_cells");
834 start_ammo_shells = cvar("g_pickup_shells_max");
835 start_ammo_nails = cvar("g_pickup_nails_max");
836 start_ammo_rockets = cvar("g_pickup_rockets_max");
837 start_ammo_cells = cvar("g_pickup_cells_max");
840 if (cvar("g_start_weapon_laser") || g_lms)
842 start_items = start_items | IT_LASER;
843 start_switchweapon = WEP_LASER;
844 weapon_action(start_switchweapon, WR_PRECACHE);
846 if (cvar("g_start_weapon_shotgun") || g_lms)
848 start_items = start_items | IT_SHOTGUN;
849 start_switchweapon = WEP_SHOTGUN;
850 weapon_action(start_switchweapon, WR_PRECACHE);
852 if (cvar("g_start_weapon_uzi") || g_lms || g_tourney)
854 start_items = start_items | IT_UZI;
855 start_switchweapon = WEP_UZI;
856 weapon_action(start_switchweapon, WR_PRECACHE);
858 if (cvar("g_start_weapon_grenadelauncher") || g_lms || g_tourney)
860 start_items = start_items | IT_GRENADE_LAUNCHER;
861 start_switchweapon = WEP_GRENADE_LAUNCHER;
862 weapon_action(start_switchweapon, WR_PRECACHE);
864 if (cvar("g_start_weapon_electro") || g_lms || g_tourney)
866 start_items = start_items | IT_ELECTRO;
867 start_switchweapon = WEP_ELECTRO;
868 weapon_action(start_switchweapon, WR_PRECACHE);
870 if (cvar("g_start_weapon_crylink") || g_lms || g_tourney)
872 start_items = start_items | IT_CRYLINK;
873 start_switchweapon = WEP_CRYLINK;
874 weapon_action(start_switchweapon, WR_PRECACHE);
876 if (cvar("g_start_weapon_nex") || g_lms || g_tourney)
878 start_items = start_items | IT_NEX;
879 start_switchweapon = WEP_NEX;
880 weapon_action(start_switchweapon, WR_PRECACHE);
882 if (cvar("g_start_weapon_hagar") || g_lms || g_tourney)
884 start_items = start_items | IT_HAGAR;
885 start_switchweapon = WEP_HAGAR;
886 weapon_action(start_switchweapon, WR_PRECACHE);
888 if (cvar("g_start_weapon_rocketlauncher") || g_lms || g_tourney)
890 start_items = start_items | IT_ROCKET_LAUNCHER;
891 start_switchweapon = WEP_ROCKET_LAUNCHER;
892 weapon_action(start_switchweapon, WR_PRECACHE);
898 // TODO sound pack system
901 string precache_sound_builtin (string s) = #19;
902 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
903 string precache_sound(string s)
905 return precache_sound_builtin(strcat(soundpack, s));
907 void play2(entity e, string filename)
909 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
911 void sound(entity e, float chan, string samp, float vol, float atten)
913 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
917 string precache_sound (string s) = #19;
918 void(entity e, float chan, string samp, float vol, float atten) sound = #8;
919 void play2(entity e, string filename)
921 stuffcmd(e, strcat("play2 ", filename, "\n"));
924 void play2team(float t, string filename)
927 FOR_EACH_REALPLAYER(head)
930 play2(head, filename);
934 void PrecachePlayerSounds(string f);
935 void precache_all_models(string pattern)
937 float globhandle, i, n;
940 globhandle = search_begin(pattern, TRUE, FALSE);
943 n = search_getsize(globhandle);
944 for(i = 0; i < n; ++i)
946 //print(search_getfilename(globhandle, i), "\n");
947 f = search_getfilename(globhandle, i);
949 PrecachePlayerSounds(strcat(f, ".sounds"));
951 search_end(globhandle);
956 // gamemode related things
957 precache_model ("models/misc/chatbubble.spr");
958 precache_model ("models/misc/teambubble.spr");
961 precache_model ("models/runematch/curse.mdl");
962 precache_model ("models/runematch/rune.mdl");
965 // Precache all player models if desired
966 if (cvar("sv_precacheplayermodels"))
968 PrecachePlayerSounds("sound/player/default.sounds");
969 precache_all_models("models/player/*.zym");
970 precache_all_models("models/player/*.dpm");
971 precache_all_models("models/player/*.md3");
972 precache_all_models("models/player/*.psk");
973 //precache_model("models/player/carni.zym");
974 //precache_model("models/player/crash.zym");
975 //precache_model("models/player/grunt.zym");
976 //precache_model("models/player/headhunter.zym");
977 //precache_model("models/player/insurrectionist.zym");
978 //precache_model("models/player/jeandarc.zym");
979 //precache_model("models/player/lurk.zym");
980 //precache_model("models/player/lycanthrope.zym");
981 //precache_model("models/player/marine.zym");
982 //precache_model("models/player/nexus.zym");
983 //precache_model("models/player/pyria.zym");
984 //precache_model("models/player/shock.zym");
985 //precache_model("models/player/skadi.zym");
986 //precache_model("models/player/specop.zym");
987 //precache_model("models/player/visitant.zym");
992 precache_sound ("misc/footstep01.wav");
993 precache_sound ("misc/footstep02.wav");
994 precache_sound ("misc/footstep03.wav");
995 precache_sound ("misc/footstep04.wav");
996 precache_sound ("misc/footstep05.wav");
997 precache_sound ("misc/footstep06.wav");
1000 // gore and miscellaneous sounds
1001 //precache_sound ("misc/h2ohit.wav");
1002 precache_model ("models/gibs/bloodyskull.md3");
1003 precache_model ("models/gibs/chunk.mdl");
1004 precache_model ("models/gibs/eye.md3");
1005 precache_model ("models/gibs/gib1.md3");
1006 precache_model ("models/gibs/gib2.md3");
1007 precache_model ("models/gibs/gib3.md3");
1008 precache_model ("models/gibs/gib4.md3");
1009 precache_model ("models/gibs/gib5.md3");
1010 precache_model ("models/gibs/gib6.md3");
1011 precache_model ("models/gibs/smallchest.md3");
1012 precache_model ("models/gibs/chest.md3");
1013 precache_model ("models/gibs/arm.md3");
1014 precache_model ("models/gibs/leg1.md3");
1015 precache_model ("models/gibs/leg2.md3");
1016 precache_model ("models/hook.md3");
1017 precache_sound ("misc/armorimpact.wav");
1018 precache_sound ("misc/bodyimpact1.wav");
1019 precache_sound ("misc/bodyimpact2.wav");
1020 precache_sound ("misc/gib.wav");
1021 precache_sound ("misc/gib_splat01.wav");
1022 precache_sound ("misc/gib_splat02.wav");
1023 precache_sound ("misc/gib_splat03.wav");
1024 precache_sound ("misc/gib_splat04.wav");
1025 precache_sound ("misc/hit.wav");
1026 precache_sound ("misc/hitground1.wav");
1027 precache_sound ("misc/hitground2.wav");
1028 precache_sound ("misc/hitground3.wav");
1029 precache_sound ("misc/hitground4.wav");
1030 precache_sound ("misc/null.wav");
1031 precache_sound ("misc/spawn.wav");
1032 precache_sound ("misc/talk.wav");
1033 precache_sound ("misc/teleport.wav");
1034 precache_sound ("player/lava.wav");
1035 precache_sound ("player/slime.wav");
1037 // announcer sounds - male
1038 //precache_sound ("announcer/male/electrobitch.wav");
1039 precache_sound ("announcer/male/03kills.wav");
1040 precache_sound ("announcer/male/05kills.wav");
1041 precache_sound ("announcer/male/10kills.wav");
1042 precache_sound ("announcer/male/15kills.wav");
1043 precache_sound ("announcer/male/20kills.wav");
1044 precache_sound ("announcer/male/25kills.wav");
1045 precache_sound ("announcer/male/30kills.wav");
1046 precache_sound ("announcer/male/botlike.wav");
1047 precache_sound ("announcer/male/yoda.wav");
1049 // announcer sounds - robotic
1050 precache_sound ("announcer/robotic/prepareforbattle.wav");
1051 precache_sound ("announcer/robotic/begin.wav");
1052 precache_sound ("announcer/robotic/timeoutcalled.wav");
1053 precache_sound ("announcer/robotic/1fragleft.wav");
1054 precache_sound ("announcer/robotic/1minuteremains.wav");
1055 precache_sound ("announcer/robotic/2fragsleft.wav");
1056 precache_sound ("announcer/robotic/3fragsleft.wav");
1059 precache_sound ("announcer/robotic/lastsecond.wav");
1060 precache_sound ("announcer/robotic/narrowly.wav");
1063 precache_model ("models/sprites/1.spr32");
1064 precache_model ("models/sprites/2.spr32");
1065 precache_model ("models/sprites/3.spr32");
1066 precache_model ("models/sprites/4.spr32");
1067 precache_model ("models/sprites/5.spr32");
1068 precache_model ("models/sprites/6.spr32");
1069 precache_model ("models/sprites/7.spr32");
1070 precache_model ("models/sprites/8.spr32");
1071 precache_model ("models/sprites/9.spr32");
1072 precache_model ("models/sprites/10.spr32");
1073 precache_sound ("announcer/robotic/1.ogg");
1074 precache_sound ("announcer/robotic/2.ogg");
1075 precache_sound ("announcer/robotic/3.ogg");
1076 precache_sound ("announcer/robotic/4.ogg");
1077 precache_sound ("announcer/robotic/5.ogg");
1078 precache_sound ("announcer/robotic/6.ogg");
1079 precache_sound ("announcer/robotic/7.ogg");
1080 precache_sound ("announcer/robotic/8.ogg");
1081 precache_sound ("announcer/robotic/9.ogg");
1082 precache_sound ("announcer/robotic/10.ogg");
1084 // common weapon precaches
1085 precache_sound ("weapons/weapon_switch.wav");
1086 precache_sound ("weapons/weaponpickup.wav");
1087 if (cvar("g_grappling_hook"))
1089 precache_sound ("weapons/hook_fire.wav"); // hook
1090 precache_sound ("weapons/hook_impact.wav"); // hook
1093 if (cvar("sv_precacheweapons") || g_nixnex)
1095 //precache weapon models/sounds
1098 while (wep <= WEP_LAST)
1100 weapon_action(wep, WR_PRECACHE);
1105 // plays music for the level if there is any
1108 precache_sound (self.noise);
1109 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);