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1 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
2 void() spawnpoint_use;
3 string ColoredTeamName(float t);
4
5 float DistributeEvenly_amount;
6 float DistributeEvenly_totalweight;
7 void DistributeEvenly_Init(float amount, float totalweight)
8 {
9         if(DistributeEvenly_amount)
10         {
11                 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
12                 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
13         }
14         if(totalweight == 0)
15                 DistributeEvenly_amount = 0;
16         else
17                 DistributeEvenly_amount = amount;
18         DistributeEvenly_totalweight = totalweight;
19 }
20 float DistributeEvenly_Get(float weight)
21 {
22         float f;
23         if(weight <= 0)
24                 return 0;
25         f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
26         DistributeEvenly_totalweight -= weight;
27         DistributeEvenly_amount -= f;
28         return f;
29 }
30
31 void move_out_of_solid_expand(entity e, vector by)
32 {
33         float eps = 0.0625;
34         tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
35         if(trace_startsolid)
36                 return;
37         if(trace_fraction < 1)
38         {
39                 // hit something
40                 // adjust origin in the other direction...
41                 e.origin = e.origin - by * (1 - trace_fraction);
42         }
43 }
44
45 void move_out_of_solid(entity e)
46 {
47         vector o, m0, m1;
48
49         o = e.origin;
50         traceline(o, o, MOVE_WORLDONLY, e);
51         if(trace_startsolid)
52         {
53                 dprint("origin is in solid too! (", vtos(o), ")");
54                 return;
55         }
56
57         tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
58         if(!trace_startsolid)
59                 return;
60
61         m0 = e.mins;
62         m1 = e.maxs;
63         e.mins = '0 0 0';
64         e.maxs = '0 0 0';
65         move_out_of_solid_expand(e, '1 0 0' * m0_x); e.mins_x = m0_x;
66         move_out_of_solid_expand(e, '1 0 0' * m1_x); e.maxs_x = m1_x;
67         move_out_of_solid_expand(e, '0 1 0' * m0_y); e.mins_y = m0_y;
68         move_out_of_solid_expand(e, '0 1 0' * m1_y); e.maxs_y = m1_y;
69         move_out_of_solid_expand(e, '0 0 1' * m0_z); e.mins_z = m0_z;
70         move_out_of_solid_expand(e, '0 0 1' * m1_z); e.maxs_z = m1_z;
71         setorigin(e, e.origin);
72
73         tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
74         if(trace_startsolid)
75         {
76                 dprint("could not get out of solid (", vtos(o), ")\n");
77                 return;
78         }
79 }
80
81 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
82 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
83 string STR_PLAYER = "player";
84 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
85 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
86
87 // change that to actually calling strcat when running on an engine without
88 // unlimited tempstrings:
89 // string strcat1(string s) = #115; // FRIK_FILE
90 #define strcat1(s) (s)
91
92 float logfile_open;
93 float logfile;
94
95 void(string s) bcenterprint
96 {
97         // TODO replace by MSG_ALL (would show it to spectators too, though)?
98         entity head;
99         FOR_EACH_PLAYER(head)
100                 if(clienttype(head) == CLIENTTYPE_REAL)
101                         centerprint(head, s);
102 }
103
104 void(string s, float check_dangerous) ServerConsoleEcho =
105 {
106         local string ch;
107         if (checkextension("DP_SV_PRINT"))
108                 print(s, "\n");
109         else
110         {
111                 localcmd("echo \"");
112                 if(check_dangerous)
113                 {
114                         while(strlen(s))
115                         {
116                                 ch = substring(s, 0, 1);
117                                 if(ch != "\"" && ch != "\r" && ch != "\n")
118                                         localcmd(ch);
119                                 s = substring(s, 1, strlen(s) - 1);
120                         }
121                 }
122                 else
123                 {
124                         localcmd(s);
125                 }
126                 localcmd("\"\n");
127         }
128 }
129
130 void(string s, float check_dangerous) GameLogEcho =
131 {
132         string fn;
133         float matches;
134
135         if(cvar("sv_eventlog_files"))
136         {
137                 if(!logfile_open)
138                 {
139                         logfile_open = TRUE;
140                         matches = cvar("sv_eventlog_files_counter") + 1;
141                         cvar_set("sv_eventlog_files_counter", ftos(matches));
142                         fn = ftos(matches);
143                         if(strlen(fn) < 8)
144                                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
145                         fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
146                         logfile = fopen(fn, FILE_APPEND);
147                 }
148                 if(logfile >= 0)
149                 {
150                         if(cvar("sv_eventlog_files_timestamps"))
151                                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
152                         else
153                                 fputs(logfile, strcat(s, "\n"));
154                 }
155         }
156         if(cvar("sv_eventlog_console"))
157         {
158                 ServerConsoleEcho(s, check_dangerous);
159         }
160 }
161
162 void() GameLogInit =
163 {
164         logfile_open = 0;
165         // will be opened later
166 }
167
168 void() GameLogClose =
169 {
170         if(logfile_open && logfile >= 0)
171         {
172                 fclose(logfile);
173                 logfile = -1;
174         }
175 }
176
177 void relocate_spawnpoint()
178 {
179         // nudge off the floor
180         setorigin(self, self.origin + '0 0 1');
181
182         tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
183         if (trace_startsolid)
184         {
185                 objerror("player spawn point in solid, mapper sucks!\n");
186                 return;
187         }
188
189         if(cvar("g_spawnpoints_autodrop"))
190         {
191                 setsize(self, PL_MIN, PL_MAX);
192                 droptofloor();
193         }
194
195         self.use = spawnpoint_use;
196         self.team_saved = self.team;
197
198         if(g_ctf || g_assault || g_onslaught || g_domination)
199         if(self.team)
200                 have_team_spawns = 1;
201 }
202
203 #define strstr strstrofs
204 /*
205 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
206 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
207 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
208 // BE CONSTANT OR strzoneD!
209 float(string haystack, string needle, float offset) strstr =
210 {
211         float len, endpos;
212         string found;
213         len = strlen(needle);
214         endpos = strlen(haystack) - len;
215         while(offset <= endpos)
216         {
217                 found = substring(haystack, offset, len);
218                 if(found == needle)
219                         return offset;
220                 offset = offset + 1;
221         }
222         return -1;
223 }
224 */
225
226 float NUM_NEAREST_ENTITIES = 4;
227 entity nearest_entity[NUM_NEAREST_ENTITIES];
228 float nearest_length[NUM_NEAREST_ENTITIES];
229 entity(vector point, .string field, string value, vector axismod) findnearest =
230 {
231         entity localhead;
232         float i;
233         float j;
234         float len;
235         vector dist;
236
237         float num_nearest;
238         num_nearest = 0;
239
240         localhead = find(world, field, value);
241         while(localhead)
242         {
243                 if((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
244                         dist = localhead.oldorigin;
245                 else
246                         dist = localhead.origin;
247                 dist = dist - point;
248                 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
249                 len = vlen(dist);
250
251                 for(i = 0; i < num_nearest; ++i)
252                 {
253                         if(len < nearest_length[i])
254                                 break;
255                 }
256
257                 // now i tells us where to insert at
258                 //   INSERTION SORT! YOU'VE SEEN IT! RUN!
259                 if(i < NUM_NEAREST_ENTITIES)
260                 {
261                         for(j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
262                         {
263                                 nearest_length[j + 1] = nearest_length[j];
264                                 nearest_entity[j + 1] = nearest_entity[j];
265                         }
266                         nearest_length[i] = len;
267                         nearest_entity[i] = localhead;
268                         if(num_nearest < NUM_NEAREST_ENTITIES)
269                                 num_nearest = num_nearest + 1;
270                 }
271
272                 localhead = find(localhead, field, value);
273         }
274
275         // now use the first one from our list that we can see
276         for(i = 0; i < num_nearest; ++i)
277         {
278                 traceline(point, nearest_entity[i].origin, TRUE, world);
279                 if(trace_fraction == 1)
280                 {
281                         if(i != 0)
282                         {
283                                 dprint("Nearest point (");
284                                 dprint(nearest_entity[0].netname);
285                                 dprint(") is not visible, using a visible one.\n");
286                         }
287                         return nearest_entity[i];
288                 }
289         }
290
291         if(num_nearest == 0)
292                 return world;
293
294         dprint("Not seeing any location point, using nearest as fallback.\n");
295         /* DEBUGGING CODE:
296         dprint("Candidates were: ");
297         for(j = 0; j < num_nearest; ++j)
298         {
299                 if(j != 0)
300                         dprint(", ");
301                 dprint(nearest_entity[j].netname);
302         }
303         dprint("\n");
304         */
305
306         return nearest_entity[0];
307 }
308
309 void() spawnfunc_target_location =
310 {
311         self.classname = "target_location";
312         // location name in netname
313         // eventually support: count, teamgame selectors, line of sight?
314 };
315
316 void() spawnfunc_info_location =
317 {
318         self.classname = "target_location";
319         self.message = self.netname;
320 };
321
322 string NearestLocation(vector p)
323 {
324         entity loc;
325         string ret;
326         ret = "somewhere";
327         loc = findnearest(p, classname, "target_location", '1 1 1');
328         if(loc)
329         {
330                 ret = loc.message;
331         }
332         else
333         {
334                 loc = findnearest(p, target, "###item###", '1 1 4');
335                 if(loc)
336                         ret = loc.netname;
337         }
338         return ret;
339 }
340
341 string(string msg) formatmessage =
342 {
343         float p;
344         float n;
345         string msg_save;
346         string escape;
347         string replacement;
348         msg_save = strzone(msg);
349         p = 0;
350         n = 7;
351         while(1)
352         {
353                 if(n < 1)
354                         break; // too many replacements
355                 n = n - 1;
356                 p = strstr(msg_save, "%", p); // NOTE: this destroys msg as it's a tempstring!
357                 if(p < 0)
358                         break;
359                 replacement = substring(msg_save, p, 2);
360                 escape = substring(msg_save, p + 1, 1);
361                 if(escape == "%")
362                         replacement = "%";
363                 else if(escape == "a")
364                         replacement = ftos(floor(self.armorvalue));
365                 else if(escape == "h")
366                         replacement = ftos(floor(self.health));
367                 else if(escape == "l")
368                         replacement = NearestLocation(self.origin);
369                 else if(escape == "y")
370                         replacement = NearestLocation(self.cursor_trace_endpos);
371                 else if(escape == "d")
372                         replacement = NearestLocation(self.death_origin);
373                 else if(escape == "w")
374                 {
375                         float wep;
376                         wep = self.weapon;
377                         if(!wep)
378                                 wep = self.switchweapon;
379                         if(!wep)
380                                 wep = self.cnt;
381                         replacement = W_Name(wep);
382                 }
383                 else if(escape == "W")
384                 {
385                         if(self.items & IT_SHELLS) replacement = "shells";
386                         else if(self.items & IT_NAILS) replacement = "bullets";
387                         else if(self.items & IT_ROCKETS) replacement = "rockets";
388                         else if(self.items & IT_CELLS) replacement = "cells";
389                         else replacement = "batteries"; // ;)
390                 }
391                 else if(escape == "x")
392                 {
393                         replacement = self.cursor_trace_ent.netname;
394                         if(!replacement || !self.cursor_trace_ent)
395                                 replacement = "nothing";
396                 }
397                 else if(escape == "p")
398                 {
399                         if(self.last_selected_player)
400                                 replacement = self.last_selected_player.netname;
401                         else
402                                 replacement = "(nobody)";
403                 }
404                 msg = strcat(substring(msg_save, 0, p), replacement);
405                 msg = strcat(msg, substring(msg_save, p+2, strlen(msg_save) - (p+2)));
406                 strunzone(msg_save);
407                 msg_save = strzone(msg);
408                 p = p + 2;
409         }
410         msg = strcat(msg_save, "");
411         strunzone(msg_save);
412         return msg;
413 }
414
415 /*
416 =============
417 GetCvars
418 =============
419 Called with:
420   0:  sends the request
421   >0: receives a cvar from name=argv(f) value=argv(f+1)
422 */
423 void GetCvars_handleString(float f, .string field, string name)
424 {
425         if(f < 0)
426         {
427                 if(self.field)
428                         strunzone(self.field);
429         }
430         else if(f > 0)
431         {
432                 if(argv(f) == name)
433                 {
434                         if(self.field)
435                                 strunzone(self.field);
436                         self.field = strzone(argv(f + 1));
437                 }
438         }
439         else
440                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
441 }
442 void GetCvars_handleFloat(float f, .float field, string name)
443 {
444         if(f < 0)
445         {
446         }
447         else if(f > 0)
448         {
449                 if(argv(f) == name)
450                         self.field = stof(argv(f + 1));
451         }
452         else
453                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
454 }
455 void GetCvars(float f)
456 {
457         GetCvars_handleFloat(f, autoswitch, "cl_autoswitch");
458         GetCvars_handleFloat(f, cvar_cl_hidewaypoints, "cl_hidewaypoints");
459         GetCvars_handleFloat(f, cvar_cl_zoomfactor, "cl_zoomfactor");
460         GetCvars_handleFloat(f, cvar_cl_zoomspeed, "cl_zoomspeed");
461         GetCvars_handleFloat(f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
462         GetCvars_handleFloat(f, cvar_cl_nogibs, "cl_nogibs");
463         GetCvars_handleFloat(f, cvar_scr_centertime, "scr_centertime");
464         GetCvars_handleFloat(f, cvar_cl_shownames, "cl_shownames");
465         GetCvars_handleString(f, cvar_g_nexuizversion, "g_nexuizversion");
466         GetCvars_handleFloat(f, cvar_cl_handicap, "cl_handicap");
467 }
468
469 float fexists(string f)
470 {
471         float fh;
472         fh = fopen(f, FILE_READ);
473         if(fh < 0)
474                 return FALSE;
475         fclose(fh);
476         return TRUE;
477 }
478
479 void backtrace(string msg)
480 {
481         float dev;
482         dev = cvar("developer");
483         cvar_set("developer", "1");
484         dprint("\n");
485         dprint("--- CUT HERE ---\nWARNING: ");
486         dprint(msg);
487         dprint("\n");
488         remove(world); // isn't there any better way to cause a backtrace?
489         dprint("\n--- CUT UNTIL HERE ---\n");
490         cvar_set("developer", ftos(dev));
491 }
492
493 void DistributeFragsAmongTeam(entity p, float targetteam, float factor)
494 {
495         float nTeam;
496         entity head;
497         float f;
498
499         if(!teams_matter)
500                 return;
501
502         //if(p.frags < 0)
503         //{
504         //      p.frags = 0; // do not harm the new team!
505         //      return; // won't distribute negative scores
506         //}
507
508         if(p.frags == -666)
509                 return;
510
511         f = ceil(factor * p.frags);
512         p.frags = p.frags - f;
513
514         nTeam = 0;
515         FOR_EACH_PLAYER(head)
516                 if(head != p)
517                         if(head.team == targetteam)
518                                 nTeam = nTeam + 1;
519
520         if(nTeam == 0)
521                 return;
522
523         DistributeEvenly_Init(f, nTeam);
524
525         FOR_EACH_PLAYER(head)
526                 if(head != p)
527                         if(head.team == targetteam)
528                                 head.frags = head.frags + DistributeEvenly_Get(1);
529 }
530
531 string Team_ColorCode(float teamid)
532 {
533         if(teamid == COLOR_TEAM1)
534                 return "^1";
535         else if(teamid == COLOR_TEAM2)
536                 return "^4";
537         else if(teamid == COLOR_TEAM3)
538                 return "^3";
539         else if(teamid == COLOR_TEAM4)
540                 return "^6";
541         else
542                 return "^7";
543 }
544 string Team_ColorName(float t)
545 {
546         // fixme: Search for team entities and get their .netname's!
547         if(t == COLOR_TEAM1)
548                 return "Red";
549         if(t == COLOR_TEAM2)
550                 return "Blue";
551         if(t == COLOR_TEAM3)
552                 return "Yellow";
553         if(t == COLOR_TEAM4)
554                 return "Pink";
555         return "Neutral";
556 }
557 string Team_ColorNameLowerCase(float t)
558 {
559         // fixme: Search for team entities and get their .netname's!
560         if(t == COLOR_TEAM1)
561                 return "red";
562         if(t == COLOR_TEAM2)
563                 return "blue";
564         if(t == COLOR_TEAM3)
565                 return "yellow";
566         if(t == COLOR_TEAM4)
567                 return "pink";
568         return "neutral";
569 }
570
571 /*
572 string decolorize(string s)
573 {
574         string out;
575         out = "";
576         while(s != "")
577         {
578                 float n;
579                 string ch1, ch2;
580                 n = 1;
581                 ch1 = substring(s, 0, 1);
582                 ch2 = substring(s, 1, 1);
583                 if(ch1 == "^")
584                 {
585                         n = 2;
586                         if(ch2 == "^")
587                                 out = strcat(out, "^^");
588                         else if(ch2 == "0")
589                                 out = strcat1(out);
590                         else if(ch2 == "1")
591                                 out = strcat1(out);
592                         else if(ch2 == "2")
593                                 out = strcat1(out);
594                         else if(ch2 == "3")
595                                 out = strcat1(out);
596                         else if(ch2 == "4")
597                                 out = strcat1(out);
598                         else if(ch2 == "5")
599                                 out = strcat1(out);
600                         else if(ch2 == "6")
601                                 out = strcat1(out);
602                         else if(ch2 == "7")
603                                 out = strcat1(out);
604                         else if(ch2 == "8")
605                                 out = strcat1(out);
606                         else if(ch2 == "9")
607                                 out = strcat1(out);
608                         else
609                         {
610                                 n = 1;
611                                 out = strcat(out, "^^");
612                         }
613                         s = substring(s, n, strlen(s) - n);
614                 }
615                 else
616                 {
617                         s = substring(s, 1, strlen(s) - 1);
618                         out = strcat(out, ch1);
619                 }
620         }
621         return out;
622 }
623 #define strdecolorize(s) decolorize(s)
624 #define strlennocol(s) strlen(decolorize(s))
625 */
626
627 #define CENTERPRIO_POINT 1
628 #define CENTERPRIO_SPAM 2
629 #define CENTERPRIO_REBALANCE 2
630 #define CENTERPRIO_VOTE 4
631 #define CENTERPRIO_NORMAL 5
632 #define CENTERPRIO_MAPVOTE 9
633 #define CENTERPRIO_ADMIN 99
634 .float centerprint_priority;
635 .float centerprint_expires;
636 void centerprint_atprio(entity e, float prio, string s)
637 {
638         if(intermission_running)
639                 if(prio < CENTERPRIO_MAPVOTE)
640                         return;
641         if(time > e.centerprint_expires)
642                 e.centerprint_priority = 0;
643         if(prio >= e.centerprint_priority)
644         {
645                 e.centerprint_priority = prio;
646                 if(timeoutStatus == 2)
647                         e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
648                 else
649                         e.centerprint_expires = time + e.cvar_scr_centertime;
650                 centerprint_builtin(e, s);
651         }
652 }
653 void centerprint_expire(entity e, float prio)
654 {
655         if(prio == e.centerprint_priority)
656         {
657                 e.centerprint_priority = 0;
658                 centerprint_builtin(e, "");
659         }
660 }
661 void centerprint(entity e, string s)
662 {
663         centerprint_atprio(e, CENTERPRIO_NORMAL, s);
664 }
665
666 void VoteNag();
667
668 // decolorizes and team colors the player name when needed
669 string playername(entity p)
670 {
671         string t;
672         if(teams_matter && !intermission_running && p.classname == "player")
673         {
674                 t = Team_ColorCode(p.team);
675                 return strcat(t, strdecolorize(p.netname));
676         }
677         else
678                 return p.netname;
679 }
680
681 vector(vector m1, vector m2) randompos =
682 {
683         local vector v;
684         m2 = m2 - m1;
685         v_x = m2_x * random() + m1_x;
686         v_y = m2_y * random() + m1_y;
687         v_z = m2_z * random() + m1_z;
688         return  v;
689 };
690
691 // requires that m2>m1 in all coordinates, and that m4>m3
692 float(vector m1, vector m2, vector m3, vector m4) boxesoverlap = {return m2_x >= m3_x && m1_x <= m4_x && m2_y >= m3_y && m1_y <= m4_y && m2_z >= m3_z && m1_z <= m4_z;};
693
694 // requires the same, but is a stronger condition
695 float(vector smins, vector smaxs, vector bmins, vector bmaxs) boxinsidebox = {return smins_x >= bmins_x && smaxs_x <= bmaxs_x && smins_y >= bmins_y && smaxs_y <= bmaxs_y && smins_z >= bmins_z && smaxs_z <= bmaxs_z;};
696
697 float g_pickup_shells;
698 float g_pickup_shells_max;
699 float g_pickup_nails;
700 float g_pickup_nails_max;
701 float g_pickup_rockets;
702 float g_pickup_rockets_max;
703 float g_pickup_cells;
704 float g_pickup_cells_max;
705 float g_pickup_armorsmall;
706 float g_pickup_armorsmall_max;
707 float g_pickup_armormedium;
708 float g_pickup_armormedium_max;
709 float g_pickup_armorlarge;
710 float g_pickup_armorlarge_max;
711 float g_pickup_healthsmall;
712 float g_pickup_healthsmall_max;
713 float g_pickup_healthmedium;
714 float g_pickup_healthmedium_max;
715 float g_pickup_healthlarge;
716 float g_pickup_healthlarge_max;
717 float g_pickup_healthmega;
718 float g_pickup_healthmega_max;
719
720 float start_items;
721 float start_switchweapon;
722 float start_ammo_shells;
723 float start_ammo_nails;
724 float start_ammo_rockets;
725 float start_ammo_cells;
726 float start_health;
727 float start_armorvalue;
728
729 void readlevelcvars(void)
730 {
731         sv_cheats = cvar("sv_cheats");
732         sv_foginterval = cvar("sv_foginterval");
733         g_cloaked = cvar("g_cloaked");
734         g_footsteps = cvar("g_footsteps");
735         g_grappling_hook = cvar("g_grappling_hook");
736         g_instagib = cvar("g_instagib");
737         g_laserguided_missile = cvar("g_laserguided_missile");
738         g_midair = cvar("g_midair");
739         g_minstagib = cvar("g_minstagib");
740         g_nixnex = cvar("g_nixnex");
741         g_nixnex_with_laser = cvar("g_nixnex_with_laser");
742         g_norecoil = cvar("g_norecoil");
743         g_rocketarena = cvar("g_rocketarena");
744         g_vampire = cvar("g_vampire");
745         g_tourney = cvar("g_tourney");
746
747         g_pickup_shells                    = cvar("g_pickup_shells");
748         g_pickup_shells_max                = cvar("g_pickup_shells_max");
749         g_pickup_nails                     = cvar("g_pickup_nails");
750         g_pickup_nails_max                 = cvar("g_pickup_nails_max");
751         g_pickup_rockets                   = cvar("g_pickup_rockets");
752         g_pickup_rockets_max               = cvar("g_pickup_rockets_max");
753         g_pickup_cells                     = cvar("g_pickup_cells");
754         g_pickup_cells_max                 = cvar("g_pickup_cells_max");
755         g_pickup_armorsmall                = cvar("g_pickup_armorsmall");
756         g_pickup_armorsmall_max            = cvar("g_pickup_armorsmall_max");
757         g_pickup_armormedium               = cvar("g_pickup_armormedium");
758         g_pickup_armormedium_max           = cvar("g_pickup_armormedium_max");
759         g_pickup_armorlarge                = cvar("g_pickup_armorlarge");
760         g_pickup_armorlarge_max            = cvar("g_pickup_armorlarge_max");
761         g_pickup_healthsmall               = cvar("g_pickup_healthsmall");
762         g_pickup_healthsmall_max           = cvar("g_pickup_healthsmall_max");
763         g_pickup_healthmedium              = cvar("g_pickup_healthmedium");
764         g_pickup_healthmedium_max          = cvar("g_pickup_healthmedium_max");
765         g_pickup_healthlarge               = cvar("g_pickup_healthlarge");
766         g_pickup_healthlarge_max           = cvar("g_pickup_healthlarge_max");
767         g_pickup_healthmega                = cvar("g_pickup_healthmega");
768         g_pickup_healthmega_max            = cvar("g_pickup_healthmega_max");
769
770         // initialize starting values for players
771         start_items = 0;
772         start_switchweapon = 0;
773         start_ammo_shells = 0;
774         start_ammo_nails = 0;
775         start_ammo_rockets = 0;
776         start_ammo_cells = 0;
777         start_health = cvar("g_balance_health_start");
778         start_armorvalue = cvar("g_balance_armor_start");
779
780         if(g_instagib)
781         {
782                 start_items = IT_NEX;
783                 start_switchweapon = WEP_NEX;
784                 weapon_action(start_switchweapon, WR_PRECACHE);
785                 start_ammo_cells = 999;
786         }
787         else if(g_rocketarena)
788         {
789                 start_items = IT_ROCKET_LAUNCHER;
790                 start_switchweapon = WEP_ROCKET_LAUNCHER;
791                 weapon_action(start_switchweapon, WR_PRECACHE);
792                 start_ammo_rockets = 999;
793         }
794         else if(g_nixnex)
795         {
796                 start_items = 0;
797                 // will be done later
798         }
799         else if(g_minstagib)
800         {
801                 start_health = 100;
802                 start_armorvalue = 0;
803                 start_items = IT_NEX;
804                 start_switchweapon = WEP_NEX;
805                 weapon_action(start_switchweapon, WR_PRECACHE);
806                 start_ammo_cells = cvar("g_minstagib_ammo_start");
807                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
808         }
809         else
810         {
811                 if(g_lms)
812                 {
813                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
814                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
815                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
816                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
817                         start_health = cvar("g_lms_start_health");
818                         start_armorvalue = cvar("g_lms_start_armor");
819                 }
820                 else if(g_tourney) {
821                         start_ammo_shells = cvar("g_tourney_start_ammo_shells");
822                         start_ammo_nails = cvar("g_tourney_start_ammo_nails");
823                         start_ammo_rockets = cvar("g_tourney_start_ammo_rockets");
824                         start_ammo_cells = cvar("g_tourney_start_ammo_cells");
825                         start_health = cvar("g_tourney_start_health");
826                         start_armorvalue = cvar("g_tourney_start_armor");
827                 }
828                 else if (cvar("g_use_ammunition")) {
829                         start_ammo_shells = cvar("g_start_ammo_shells");
830                         start_ammo_nails = cvar("g_start_ammo_nails");
831                         start_ammo_rockets = cvar("g_start_ammo_rockets");
832                         start_ammo_cells = cvar("g_start_ammo_cells");
833                 } else {
834                         start_ammo_shells = cvar("g_pickup_shells_max");
835                         start_ammo_nails = cvar("g_pickup_nails_max");
836                         start_ammo_rockets = cvar("g_pickup_rockets_max");
837                         start_ammo_cells = cvar("g_pickup_cells_max");
838                 }
839
840                 if (cvar("g_start_weapon_laser") || g_lms)
841                 {
842                         start_items = start_items | IT_LASER;
843                         start_switchweapon = WEP_LASER;
844                         weapon_action(start_switchweapon, WR_PRECACHE);
845                 }
846                 if (cvar("g_start_weapon_shotgun") || g_lms)
847                 {
848                         start_items = start_items | IT_SHOTGUN;
849                         start_switchweapon = WEP_SHOTGUN;
850                         weapon_action(start_switchweapon, WR_PRECACHE);
851                 }
852                 if (cvar("g_start_weapon_uzi") || g_lms || g_tourney)
853                 {
854                         start_items = start_items | IT_UZI;
855                         start_switchweapon = WEP_UZI;
856                         weapon_action(start_switchweapon, WR_PRECACHE);
857                 }
858                 if (cvar("g_start_weapon_grenadelauncher") || g_lms || g_tourney)
859                 {
860                         start_items = start_items | IT_GRENADE_LAUNCHER;
861                         start_switchweapon = WEP_GRENADE_LAUNCHER;
862                         weapon_action(start_switchweapon, WR_PRECACHE);
863                 }
864                 if (cvar("g_start_weapon_electro") || g_lms || g_tourney)
865                 {
866                         start_items = start_items | IT_ELECTRO;
867                         start_switchweapon = WEP_ELECTRO;
868                         weapon_action(start_switchweapon, WR_PRECACHE);
869                 }
870                 if (cvar("g_start_weapon_crylink") || g_lms || g_tourney)
871                 {
872                         start_items = start_items | IT_CRYLINK;
873                         start_switchweapon = WEP_CRYLINK;
874                         weapon_action(start_switchweapon, WR_PRECACHE);
875                 }
876                 if (cvar("g_start_weapon_nex") || g_lms || g_tourney)
877                 {
878                         start_items = start_items | IT_NEX;
879                         start_switchweapon = WEP_NEX;
880                         weapon_action(start_switchweapon, WR_PRECACHE);
881                 }
882                 if (cvar("g_start_weapon_hagar") || g_lms || g_tourney)
883                 {
884                         start_items = start_items | IT_HAGAR;
885                         start_switchweapon = WEP_HAGAR;
886                         weapon_action(start_switchweapon, WR_PRECACHE);
887                 }
888                 if (cvar("g_start_weapon_rocketlauncher") || g_lms || g_tourney)
889                 {
890                         start_items = start_items | IT_ROCKET_LAUNCHER;
891                         start_switchweapon = WEP_ROCKET_LAUNCHER;
892                         weapon_action(start_switchweapon, WR_PRECACHE);
893                 }
894         }
895 }
896
897 /*
898 // TODO sound pack system
899 string soundpack;
900
901 string precache_sound_builtin (string s) = #19;
902 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
903 string precache_sound(string s)
904 {
905         return precache_sound_builtin(strcat(soundpack, s));
906 }
907 void play2(entity e, string filename)
908 {
909         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
910 }
911 void sound(entity e, float chan, string samp, float vol, float atten)
912 {
913         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
914 }
915 */
916
917 string precache_sound (string s) = #19;
918 void(entity e, float chan, string samp, float vol, float atten) sound = #8;
919 void play2(entity e, string filename)
920 {
921         stuffcmd(e, strcat("play2 ", filename, "\n"));
922 }
923
924 void play2team(float t, string filename)
925 {
926         local entity head;
927         FOR_EACH_REALPLAYER(head)
928         {
929                 if (head.team == t)
930                         play2(head, filename);
931         }
932 }
933
934 void PrecachePlayerSounds(string f);
935 void precache_all_models(string pattern)
936 {
937         float globhandle, i, n;
938         string f;
939
940         globhandle = search_begin(pattern, TRUE, FALSE);
941         if(globhandle < 0)
942                 return;
943         n = search_getsize(globhandle);
944         for(i = 0; i < n; ++i)
945         {
946                 //print(search_getfilename(globhandle, i), "\n");
947                 f = search_getfilename(globhandle, i);
948                 precache_model(f);
949                 PrecachePlayerSounds(strcat(f, ".sounds"));
950         }
951         search_end(globhandle);
952 }
953
954 void precache()
955 {
956         // gamemode related things
957         precache_model ("models/misc/chatbubble.spr");
958         precache_model ("models/misc/teambubble.spr");
959         if (g_runematch)
960         {
961                 precache_model ("models/runematch/curse.mdl");
962                 precache_model ("models/runematch/rune.mdl");
963         }
964
965         // Precache all player models if desired
966         if (cvar("sv_precacheplayermodels"))
967         {
968                 PrecachePlayerSounds("sound/player/default.sounds");
969                 precache_all_models("models/player/*.zym");
970                 precache_all_models("models/player/*.dpm");
971                 precache_all_models("models/player/*.md3");
972                 precache_all_models("models/player/*.psk");
973                 //precache_model("models/player/carni.zym");
974                 //precache_model("models/player/crash.zym");
975                 //precache_model("models/player/grunt.zym");
976                 //precache_model("models/player/headhunter.zym");
977                 //precache_model("models/player/insurrectionist.zym");
978                 //precache_model("models/player/jeandarc.zym");
979                 //precache_model("models/player/lurk.zym");
980                 //precache_model("models/player/lycanthrope.zym");
981                 //precache_model("models/player/marine.zym");
982                 //precache_model("models/player/nexus.zym");
983                 //precache_model("models/player/pyria.zym");
984                 //precache_model("models/player/shock.zym");
985                 //precache_model("models/player/skadi.zym");
986                 //precache_model("models/player/specop.zym");
987                 //precache_model("models/player/visitant.zym");
988         }
989
990         if (g_footsteps)
991         {
992                 precache_sound ("misc/footstep01.wav");
993                 precache_sound ("misc/footstep02.wav");
994                 precache_sound ("misc/footstep03.wav");
995                 precache_sound ("misc/footstep04.wav");
996                 precache_sound ("misc/footstep05.wav");
997                 precache_sound ("misc/footstep06.wav");
998         }
999
1000         // gore and miscellaneous sounds
1001         //precache_sound ("misc/h2ohit.wav");
1002         precache_model ("models/gibs/bloodyskull.md3");
1003         precache_model ("models/gibs/chunk.mdl");
1004         precache_model ("models/gibs/eye.md3");
1005         precache_model ("models/gibs/gib1.md3");
1006         precache_model ("models/gibs/gib2.md3");
1007         precache_model ("models/gibs/gib3.md3");
1008         precache_model ("models/gibs/gib4.md3");
1009         precache_model ("models/gibs/gib5.md3");
1010         precache_model ("models/gibs/gib6.md3");
1011         precache_model ("models/gibs/smallchest.md3");
1012         precache_model ("models/gibs/chest.md3");
1013         precache_model ("models/gibs/arm.md3");
1014         precache_model ("models/gibs/leg1.md3");
1015         precache_model ("models/gibs/leg2.md3");
1016         precache_model ("models/hook.md3");
1017         precache_sound ("misc/armorimpact.wav");
1018         precache_sound ("misc/bodyimpact1.wav");
1019         precache_sound ("misc/bodyimpact2.wav");
1020         precache_sound ("misc/gib.wav");
1021         precache_sound ("misc/gib_splat01.wav");
1022         precache_sound ("misc/gib_splat02.wav");
1023         precache_sound ("misc/gib_splat03.wav");
1024         precache_sound ("misc/gib_splat04.wav");
1025         precache_sound ("misc/hit.wav");
1026         precache_sound ("misc/hitground1.wav");
1027         precache_sound ("misc/hitground2.wav");
1028         precache_sound ("misc/hitground3.wav");
1029         precache_sound ("misc/hitground4.wav");
1030         precache_sound ("misc/null.wav");
1031         precache_sound ("misc/spawn.wav");
1032         precache_sound ("misc/talk.wav");
1033         precache_sound ("misc/teleport.wav");
1034         precache_sound ("player/lava.wav");
1035         precache_sound ("player/slime.wav");
1036
1037         // announcer sounds - male
1038         //precache_sound ("announcer/male/electrobitch.wav");
1039         precache_sound ("announcer/male/03kills.wav");
1040         precache_sound ("announcer/male/05kills.wav");
1041         precache_sound ("announcer/male/10kills.wav");
1042         precache_sound ("announcer/male/15kills.wav");
1043         precache_sound ("announcer/male/20kills.wav");
1044         precache_sound ("announcer/male/25kills.wav");
1045         precache_sound ("announcer/male/30kills.wav");
1046         precache_sound ("announcer/male/botlike.wav");
1047         precache_sound ("announcer/male/yoda.wav");
1048
1049         // announcer sounds - robotic
1050         precache_sound ("announcer/robotic/prepareforbattle.wav");
1051         precache_sound ("announcer/robotic/begin.wav");
1052         precache_sound ("announcer/robotic/timeoutcalled.wav");
1053         precache_sound ("announcer/robotic/1fragleft.wav");
1054         precache_sound ("announcer/robotic/1minuteremains.wav");
1055         precache_sound ("announcer/robotic/2fragsleft.wav");
1056         precache_sound ("announcer/robotic/3fragsleft.wav");
1057         if (g_minstagib)
1058         {
1059                 precache_sound ("announcer/robotic/lastsecond.wav");
1060                 precache_sound ("announcer/robotic/narrowly.wav");
1061         }
1062
1063         precache_model ("models/sprites/1.spr32");
1064         precache_model ("models/sprites/2.spr32");
1065         precache_model ("models/sprites/3.spr32");
1066         precache_model ("models/sprites/4.spr32");
1067         precache_model ("models/sprites/5.spr32");
1068         precache_model ("models/sprites/6.spr32");
1069         precache_model ("models/sprites/7.spr32");
1070         precache_model ("models/sprites/8.spr32");
1071         precache_model ("models/sprites/9.spr32");
1072         precache_model ("models/sprites/10.spr32");
1073         precache_sound ("announcer/robotic/1.ogg");
1074         precache_sound ("announcer/robotic/2.ogg");
1075         precache_sound ("announcer/robotic/3.ogg");
1076         precache_sound ("announcer/robotic/4.ogg");
1077         precache_sound ("announcer/robotic/5.ogg");
1078         precache_sound ("announcer/robotic/6.ogg");
1079         precache_sound ("announcer/robotic/7.ogg");
1080         precache_sound ("announcer/robotic/8.ogg");
1081         precache_sound ("announcer/robotic/9.ogg");
1082         precache_sound ("announcer/robotic/10.ogg");
1083
1084         // common weapon precaches
1085         precache_sound ("weapons/weapon_switch.wav");
1086         precache_sound ("weapons/weaponpickup.wav");
1087         if (cvar("g_grappling_hook"))
1088         {
1089                 precache_sound ("weapons/hook_fire.wav"); // hook
1090                 precache_sound ("weapons/hook_impact.wav"); // hook
1091         }
1092
1093         if (cvar("sv_precacheweapons") || g_nixnex)
1094         {
1095                 //precache weapon models/sounds
1096                 local float wep;
1097                 wep = WEP_FIRST;
1098                 while (wep <= WEP_LAST)
1099                 {
1100                         weapon_action(wep, WR_PRECACHE);
1101                         wep = wep + 1;
1102                 }
1103         }
1104
1105         // plays music for the level if there is any
1106         if (self.noise)
1107         {
1108                 precache_sound (self.noise);
1109                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
1110         }
1111 }