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[divverent/nexuiz.git] / data / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
7 void() spawnpoint_use;
8 string ColoredTeamName(float t);
9
10 float RandomSelection_totalweight;
11 float RandomSelection_best_priority;
12 entity RandomSelection_chosen_ent;
13 float RandomSelection_chosen_float;
14 void RandomSelection_Init()
15 {
16         RandomSelection_totalweight = 0;
17         RandomSelection_chosen_ent = world;
18         RandomSelection_chosen_float = 0;
19         RandomSelection_best_priority = -1;
20 }
21 void RandomSelection_Add(entity e, float f, float weight, float priority)
22 {
23         if(priority > RandomSelection_best_priority)
24         {
25                 RandomSelection_best_priority = priority;
26                 RandomSelection_chosen_ent = e;
27                 RandomSelection_chosen_float = f;
28                 RandomSelection_totalweight = weight;
29         }
30         else if(priority == RandomSelection_best_priority)
31         {
32                 RandomSelection_totalweight += weight;
33                 if(random() * RandomSelection_totalweight <= weight)
34                 {
35                         RandomSelection_chosen_ent = e;
36                         RandomSelection_chosen_float = f;
37                 }
38         }
39 }
40
41 float DistributeEvenly_amount;
42 float DistributeEvenly_totalweight;
43 void DistributeEvenly_Init(float amount, float totalweight)
44 {
45         if(DistributeEvenly_amount)
46         {
47                 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
48                 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
49         }
50         if(totalweight == 0)
51                 DistributeEvenly_amount = 0;
52         else
53                 DistributeEvenly_amount = amount;
54         DistributeEvenly_totalweight = totalweight;
55 }
56 float DistributeEvenly_Get(float weight)
57 {
58         float f;
59         if(weight <= 0)
60                 return 0;
61         f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
62         DistributeEvenly_totalweight -= weight;
63         DistributeEvenly_amount -= f;
64         return f;
65 }
66
67 void move_out_of_solid_expand(entity e, vector by)
68 {
69         float eps = 0.0625;
70         tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
71         if(trace_startsolid)
72                 return;
73         if(trace_fraction < 1)
74         {
75                 // hit something
76                 // adjust origin in the other direction...
77                 e.origin = e.origin - by * (1 - trace_fraction);
78         }
79 }
80
81 float move_out_of_solid(entity e)
82 {
83         vector o, m0, m1;
84
85         o = e.origin;
86         traceline(o, o, MOVE_WORLDONLY, e);
87         if(trace_startsolid)
88                 return 0;
89
90         tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
91         if(!trace_startsolid)
92                 return 1;
93
94         m0 = e.mins;
95         m1 = e.maxs;
96         e.mins = '0 0 0';
97         e.maxs = '0 0 0';
98         move_out_of_solid_expand(e, '1 0 0' * m0_x); e.mins_x = m0_x;
99         move_out_of_solid_expand(e, '1 0 0' * m1_x); e.maxs_x = m1_x;
100         move_out_of_solid_expand(e, '0 1 0' * m0_y); e.mins_y = m0_y;
101         move_out_of_solid_expand(e, '0 1 0' * m1_y); e.maxs_y = m1_y;
102         move_out_of_solid_expand(e, '0 0 1' * m0_z); e.mins_z = m0_z;
103         move_out_of_solid_expand(e, '0 0 1' * m1_z); e.maxs_z = m1_z;
104         setorigin(e, e.origin);
105
106         tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
107         if(trace_startsolid)
108         {
109                 setorigin(e, o);
110                 return 0;
111         }
112
113         return 1;
114 }
115
116 string STR_PLAYER = "player";
117 string STR_SPECTATOR = "spectator";
118 string STR_OBSERVER = "observer";
119
120 #if 0
121 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
122 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
123 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
124 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
125 #else
126 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
127 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
128 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
129 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
130 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
131 #endif
132
133 // copies a string to a tempstring (so one can strunzone it)
134 string strcat1(string s) = #115; // FRIK_FILE
135
136 float logfile_open;
137 float logfile;
138
139 void bcenterprint(string s)
140 {
141         // TODO replace by MSG_ALL (would show it to spectators too, though)?
142         entity head;
143         FOR_EACH_PLAYER(head)
144                 if(clienttype(head) == CLIENTTYPE_REAL)
145                         centerprint(head, s);
146 }
147
148 void GameLogEcho(string s)
149 {
150         string fn;
151         float matches;
152
153         if(cvar("sv_eventlog_files"))
154         {
155                 if(!logfile_open)
156                 {
157                         logfile_open = TRUE;
158                         matches = cvar("sv_eventlog_files_counter") + 1;
159                         cvar_set("sv_eventlog_files_counter", ftos(matches));
160                         fn = ftos(matches);
161                         if(strlen(fn) < 8)
162                                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
163                         fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
164                         logfile = fopen(fn, FILE_APPEND);
165                         fputs(logfile, ":logversion:3\n");
166                 }
167                 if(logfile >= 0)
168                 {
169                         if(cvar("sv_eventlog_files_timestamps"))
170                                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
171                         else
172                                 fputs(logfile, strcat(s, "\n"));
173                 }
174         }
175         if(cvar("sv_eventlog_console"))
176         {
177                 print(s, "\n");
178         }
179 }
180
181 void GameLogInit()
182 {
183         logfile_open = 0;
184         // will be opened later
185 }
186
187 void GameLogClose()
188 {
189         if(logfile_open && logfile >= 0)
190         {
191                 fclose(logfile);
192                 logfile = -1;
193         }
194 }
195
196 float spawnpoint_nag;
197 void relocate_spawnpoint()
198 {
199         // nudge off the floor
200         setorigin(self, self.origin + '0 0 1');
201
202         tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
203         if (trace_startsolid)
204         {
205                 vector o;
206                 o = self.origin;
207                 self.mins = PL_MIN;
208                 self.maxs = PL_MAX;
209                 if(!move_out_of_solid(self))
210                         objerror("could not get out of solid at all!");
211                 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
212                 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
213                 print(" ", ftos(self.origin_y - o_y));
214                 print(" ", ftos(self.origin_z - o_z), "'\n");
215                 if(cvar("g_spawnpoints_auto_move_out_of_solid"))
216                 {
217                         if(!spawnpoint_nag)
218                                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
219                         spawnpoint_nag = 1;
220                 }
221                 else
222                 {
223                         self.origin = o;
224                         self.mins = self.maxs = '0 0 0';
225                         objerror("player spawn point in solid, mapper sucks!\n");
226                         return;
227                 }
228         }
229
230         if(cvar("g_spawnpoints_autodrop"))
231         {
232                 setsize(self, PL_MIN, PL_MAX);
233                 droptofloor();
234         }
235
236         self.use = spawnpoint_use;
237         self.team_saved = self.team;
238         if(!self.cnt)
239                 self.cnt = 1;
240
241         if(g_ctf || g_assault || g_onslaught || g_domination || g_nexball)
242         if(self.team)
243                 have_team_spawns = 1;
244
245         if(cvar("r_showbboxes"))
246         {
247                 // show where spawnpoints point at too
248                 makevectors(self.angles);
249                 entity e;
250                 e = spawn();
251                 e.classname = "info_player_foo";
252                 setorigin(e, self.origin + v_forward * 24);
253                 setsize(e, '-8 -8 -8', '8 8 8');
254                 e.solid = SOLID_TRIGGER;
255         }
256 }
257
258 #define strstr strstrofs
259 /*
260 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
261 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
262 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
263 // BE CONSTANT OR strzoneD!
264 float strstr(string haystack, string needle, float offset)
265 {
266         float len, endpos;
267         string found;
268         len = strlen(needle);
269         endpos = strlen(haystack) - len;
270         while(offset <= endpos)
271         {
272                 found = substring(haystack, offset, len);
273                 if(found == needle)
274                         return offset;
275                 offset = offset + 1;
276         }
277         return -1;
278 }
279 */
280
281 float NUM_NEAREST_ENTITIES = 4;
282 entity nearest_entity[NUM_NEAREST_ENTITIES];
283 float nearest_length[NUM_NEAREST_ENTITIES];
284 entity findnearest(vector point, .string field, string value, vector axismod)
285 {
286         entity localhead;
287         float i;
288         float j;
289         float len;
290         vector dist;
291
292         float num_nearest;
293         num_nearest = 0;
294
295         localhead = find(world, field, value);
296         while(localhead)
297         {
298                 if((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
299                         dist = localhead.oldorigin;
300                 else
301                         dist = localhead.origin;
302                 dist = dist - point;
303                 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
304                 len = vlen(dist);
305
306                 for(i = 0; i < num_nearest; ++i)
307                 {
308                         if(len < nearest_length[i])
309                                 break;
310                 }
311
312                 // now i tells us where to insert at
313                 //   INSERTION SORT! YOU'VE SEEN IT! RUN!
314                 if(i < NUM_NEAREST_ENTITIES)
315                 {
316                         for(j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
317                         {
318                                 nearest_length[j + 1] = nearest_length[j];
319                                 nearest_entity[j + 1] = nearest_entity[j];
320                         }
321                         nearest_length[i] = len;
322                         nearest_entity[i] = localhead;
323                         if(num_nearest < NUM_NEAREST_ENTITIES)
324                                 num_nearest = num_nearest + 1;
325                 }
326
327                 localhead = find(localhead, field, value);
328         }
329
330         // now use the first one from our list that we can see
331         for(i = 0; i < num_nearest; ++i)
332         {
333                 traceline(point, nearest_entity[i].origin, TRUE, world);
334                 if(trace_fraction == 1)
335                 {
336                         if(i != 0)
337                         {
338                                 dprint("Nearest point (");
339                                 dprint(nearest_entity[0].netname);
340                                 dprint(") is not visible, using a visible one.\n");
341                         }
342                         return nearest_entity[i];
343                 }
344         }
345
346         if(num_nearest == 0)
347                 return world;
348
349         dprint("Not seeing any location point, using nearest as fallback.\n");
350         /* DEBUGGING CODE:
351         dprint("Candidates were: ");
352         for(j = 0; j < num_nearest; ++j)
353         {
354                 if(j != 0)
355                         dprint(", ");
356                 dprint(nearest_entity[j].netname);
357         }
358         dprint("\n");
359         */
360
361         return nearest_entity[0];
362 }
363
364 void spawnfunc_target_location()
365 {
366         self.classname = "target_location";
367         // location name in netname
368         // eventually support: count, teamgame selectors, line of sight?
369 };
370
371 void spawnfunc_info_location()
372 {
373         self.classname = "target_location";
374         self.message = self.netname;
375 };
376
377 string NearestLocation(vector p)
378 {
379         entity loc;
380         string ret;
381         ret = "somewhere";
382         loc = findnearest(p, classname, "target_location", '1 1 1');
383         if(loc)
384         {
385                 ret = loc.message;
386         }
387         else
388         {
389                 loc = findnearest(p, target, "###item###", '1 1 4');
390                 if(loc)
391                         ret = loc.netname;
392         }
393         return ret;
394 }
395
396 string formatmessage(string msg)
397 {
398         float p, p1, p2;
399         float n;
400         string escape;
401         string replacement;
402         p = 0;
403         n = 7;
404         while(1)
405         {
406                 if(n < 1)
407                         break; // too many replacements
408                 n = n - 1;
409                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
410                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
411
412                 if(p1 < 0)
413                         p1 = p2;
414                 if(p2 < 0)
415                         p2 = p1;
416                 p = min(p1, p2);
417                 
418                 if(p < 0)
419                         break;
420                 replacement = substring(msg, p, 2);
421                 escape = substring(msg, p + 1, 1);
422                 if(escape == "%")
423                         replacement = "%";
424                 else if(escape == "\\")
425                         replacement = "\\";
426                 else if(escape == "n")
427                         replacement = "\n";
428                 else if(escape == "a")
429                         replacement = ftos(floor(self.armorvalue));
430                 else if(escape == "h")
431                         replacement = ftos(floor(self.health));
432                 else if(escape == "l")
433                         replacement = NearestLocation(self.origin);
434                 else if(escape == "y")
435                         replacement = NearestLocation(self.cursor_trace_endpos);
436                 else if(escape == "d")
437                         replacement = NearestLocation(self.death_origin);
438                 else if(escape == "w")
439                 {
440                         float wep;
441                         wep = self.weapon;
442                         if(!wep)
443                                 wep = self.switchweapon;
444                         if(!wep)
445                                 wep = self.cnt;
446                         replacement = W_Name(wep);
447                 }
448                 else if(escape == "W")
449                 {
450                         if(self.items & IT_SHELLS) replacement = "shells";
451                         else if(self.items & IT_NAILS) replacement = "bullets";
452                         else if(self.items & IT_ROCKETS) replacement = "rockets";
453                         else if(self.items & IT_CELLS) replacement = "cells";
454                         else replacement = "batteries"; // ;)
455                 }
456                 else if(escape == "x")
457                 {
458                         replacement = self.cursor_trace_ent.netname;
459                         if(!replacement || !self.cursor_trace_ent)
460                                 replacement = "nothing";
461                 }
462                 else if(escape == "p")
463                 {
464                         if(self.last_selected_player)
465                                 replacement = self.last_selected_player.netname;
466                         else
467                                 replacement = "(nobody)";
468                 }
469                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
470                 p = p + strlen(replacement);
471         }
472         return msg;
473 }
474
475 /*
476 =============
477 GetCvars
478 =============
479 Called with:
480   0:  sends the request
481   >0: receives a cvar from name=argv(f) value=argv(f+1)
482 */
483 void GetCvars_handleString(string thisname, float f, .string field, string name)
484 {
485         if(f < 0)
486         {
487                 if(self.field)
488                         strunzone(self.field);
489                 self.field = string_null;
490         }
491         else if(f > 0)
492         {
493                 if(thisname == name)
494                 {
495                         if(self.field)
496                                 strunzone(self.field);
497                         self.field = strzone(argv(f + 1));
498                 }
499         }
500         else
501                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
502 }
503 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
504 {
505         GetCvars_handleString(thisname, f, field, name);
506         if(f >= 0) // also initialize to the fitting value for "" when sending cvars out
507         if(thisname == name)
508         {
509                 string s;
510                 s = func(strcat1(self.field));
511                 if(s != self.field)
512                 {
513                         strunzone(self.field);
514                         self.field = strzone(s);
515                 }
516         }
517 }
518 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
519 {
520         if(f < 0)
521         {
522         }
523         else if(f > 0)
524         {
525                 if(thisname == name)
526                         self.field = stof(argv(f + 1));
527         }
528         else
529                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
530 }
531 string W_FixWeaponOrder_ForceComplete(string s);
532 string W_FixWeaponOrder_AllowIncomplete(string s);
533 float w_getbestweapon(entity e);
534 void GetCvars(float f)
535 {
536         string s;
537         if(f > 0)
538                 s = strcat1(argv(f));
539         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
540         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
541         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
542         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
543         GetCvars_handleString(s, f, cvar_g_nexuizversion, "g_nexuizversion");
544         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
545         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
546         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
547         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
548         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
549         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
550         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
551         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
552         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
553         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
554         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
555         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
556         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
557         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
558         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
559         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
560
561         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
562         if(f > 0)
563         {
564                 if(s == "cl_weaponpriority")
565                         self.switchweapon = w_getbestweapon(self);
566         }
567 }
568
569 float fexists(string f)
570 {
571         float fh;
572         fh = fopen(f, FILE_READ);
573         if(fh < 0)
574                 return FALSE;
575         fclose(fh);
576         return TRUE;
577 }
578
579 void backtrace(string msg)
580 {
581         float dev;
582         dev = cvar("developer");
583         cvar_set("developer", "1");
584         dprint("\n");
585         dprint("--- CUT HERE ---\nWARNING: ");
586         dprint(msg);
587         dprint("\n");
588         remove(world); // isn't there any better way to cause a backtrace?
589         dprint("\n--- CUT UNTIL HERE ---\n");
590         cvar_set("developer", ftos(dev));
591 }
592
593 string Team_ColorCode(float teamid)
594 {
595         if(teamid == COLOR_TEAM1)
596                 return "^1";
597         else if(teamid == COLOR_TEAM2)
598                 return "^4";
599         else if(teamid == COLOR_TEAM3)
600                 return "^3";
601         else if(teamid == COLOR_TEAM4)
602                 return "^6";
603         else
604                 return "^7";
605 }
606 string Team_ColorName(float t)
607 {
608         // fixme: Search for team entities and get their .netname's!
609         if(t == COLOR_TEAM1)
610                 return "Red";
611         if(t == COLOR_TEAM2)
612                 return "Blue";
613         if(t == COLOR_TEAM3)
614                 return "Yellow";
615         if(t == COLOR_TEAM4)
616                 return "Pink";
617         return "Neutral";
618 }
619 string Team_ColorNameLowerCase(float t)
620 {
621         // fixme: Search for team entities and get their .netname's!
622         if(t == COLOR_TEAM1)
623                 return "red";
624         if(t == COLOR_TEAM2)
625                 return "blue";
626         if(t == COLOR_TEAM3)
627                 return "yellow";
628         if(t == COLOR_TEAM4)
629                 return "pink";
630         return "neutral";
631 }
632
633 #define CENTERPRIO_POINT 1
634 #define CENTERPRIO_SPAM 2
635 #define CENTERPRIO_VOTE 4
636 #define CENTERPRIO_NORMAL 5
637 #define CENTERPRIO_SHIELDING 7
638 #define CENTERPRIO_MAPVOTE 9
639 #define CENTERPRIO_IDLEKICK 50
640 #define CENTERPRIO_ADMIN 99
641 .float centerprint_priority;
642 .float centerprint_expires;
643 void centerprint_atprio(entity e, float prio, string s)
644 {
645         if(intermission_running)
646                 if(prio < CENTERPRIO_MAPVOTE)
647                         return;
648         if(time > e.centerprint_expires)
649                 e.centerprint_priority = 0;
650         if(prio >= e.centerprint_priority)
651         {
652                 e.centerprint_priority = prio;
653                 if(timeoutStatus == 2)
654                         e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
655                 else
656                         e.centerprint_expires = time + e.cvar_scr_centertime;
657                 centerprint_builtin(e, s);
658         }
659 }
660 void centerprint_expire(entity e, float prio)
661 {
662         if(prio == e.centerprint_priority)
663         {
664                 e.centerprint_priority = 0;
665                 centerprint_builtin(e, "");
666         }
667 }
668 void centerprint(entity e, string s)
669 {
670         centerprint_atprio(e, CENTERPRIO_NORMAL, s);
671 }
672
673 // decolorizes and team colors the player name when needed
674 string playername(entity p)
675 {
676         string t;
677         if(teams_matter && !intermission_running && p.classname == "player")
678         {
679                 t = Team_ColorCode(p.team);
680                 return strcat(t, strdecolorize(p.netname));
681         }
682         else
683                 return p.netname;
684 }
685
686 vector randompos(vector m1, vector m2)
687 {
688         local vector v;
689         m2 = m2 - m1;
690         v_x = m2_x * random() + m1_x;
691         v_y = m2_y * random() + m1_y;
692         v_z = m2_z * random() + m1_z;
693         return  v;
694 };
695
696 float g_pickup_shells;
697 float g_pickup_shells_max;
698 float g_pickup_nails;
699 float g_pickup_nails_max;
700 float g_pickup_rockets;
701 float g_pickup_rockets_max;
702 float g_pickup_cells;
703 float g_pickup_cells_max;
704 float g_pickup_fuel;
705 float g_pickup_fuel_jetpack;
706 float g_pickup_fuel_max;
707 float g_pickup_armorsmall;
708 float g_pickup_armorsmall_max;
709 float g_pickup_armormedium;
710 float g_pickup_armormedium_max;
711 float g_pickup_armorbig;
712 float g_pickup_armorbig_max;
713 float g_pickup_armorlarge;
714 float g_pickup_armorlarge_max;
715 float g_pickup_healthsmall;
716 float g_pickup_healthsmall_max;
717 float g_pickup_healthmedium;
718 float g_pickup_healthmedium_max;
719 float g_pickup_healthlarge;
720 float g_pickup_healthlarge_max;
721 float g_pickup_healthmega;
722 float g_pickup_healthmega_max;
723 float g_weaponarena;
724 string g_weaponarena_list;
725
726 float start_weapons;
727 float start_items;
728 float start_ammo_shells;
729 float start_ammo_nails;
730 float start_ammo_rockets;
731 float start_ammo_cells;
732 float start_ammo_fuel;
733 float start_health;
734 float start_armorvalue;
735 float warmup_start_weapons;
736 float warmup_start_ammo_shells;
737 float warmup_start_ammo_nails;
738 float warmup_start_ammo_rockets;
739 float warmup_start_ammo_cells;
740 float warmup_start_ammo_fuel;
741 float warmup_start_health;
742 float warmup_start_armorvalue;
743 float g_weapon_stay;
744
745 entity get_weaponinfo(float w);
746
747 float NixNex_CanChooseWeapon(float wpn);
748 void readplayerstartcvars()
749 {
750         entity e;
751         float i, j, t;
752         string s;
753
754         // initialize starting values for players
755         start_weapons = 0;
756         start_items = 0;
757         start_ammo_shells = 0;
758         start_ammo_nails = 0;
759         start_ammo_rockets = 0;
760         start_ammo_cells = 0;
761         start_health = cvar("g_balance_health_start");
762         start_armorvalue = cvar("g_balance_armor_start");
763
764         g_weaponarena = 0;
765         s = cvar_string("g_weaponarena");
766         if(s == "0")
767         {
768         }
769         else if(s == "all")
770         {
771                 g_weaponarena_list = "All Weapons";
772                 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
773                 {
774                         e = get_weaponinfo(j);
775                         g_weaponarena |= e.weapons;
776                         weapon_action(e.weapon, WR_PRECACHE);
777                 }
778         }
779         else if(s == "most")
780         {
781                 g_weaponarena_list = "Most Weapons";
782                 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
783                 {
784                         e = get_weaponinfo(j);
785                         if(e.spawnflags & WEPSPAWNFLAG_NORMAL)
786                         {
787                                 g_weaponarena |= e.weapons;
788                                 weapon_action(e.weapon, WR_PRECACHE);
789                         }
790                 }
791         }
792         else
793         {
794                 t = tokenize_console(s);
795                 g_weaponarena_list = "";
796                 for(i = 0; i < t; ++i)
797                 {
798                         s = argv(i);
799                         for(j = WEP_FIRST; j <= WEP_LAST; ++j)
800                         {
801                                 e = get_weaponinfo(j);
802                                 if(e.netname == s)
803                                 {
804                                         g_weaponarena |= e.weapons;
805                                         weapon_action(e.weapon, WR_PRECACHE);
806                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
807                                         break;
808                                 }
809                         }
810                         if(j > WEP_LAST)
811                         {
812                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
813                         }
814                 }
815                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
816         }
817
818         if(g_nixnex)
819         {
820                 start_weapons = 0;
821                 // will be done later
822                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
823                         if(NixNex_CanChooseWeapon(i))
824                                 weapon_action(i, WR_PRECACHE);
825         }
826         else if(g_weaponarena)
827         {
828                 start_weapons = g_weaponarena;
829                 start_ammo_rockets = 999;
830                 start_ammo_shells = 999;
831                 start_ammo_cells = 999;
832                 start_ammo_nails = 999;
833                 start_ammo_fuel = 999;
834                 start_items |= IT_UNLIMITED_AMMO;
835         }
836         else if(g_minstagib)
837         {
838                 start_health = 100;
839                 start_armorvalue = 0;
840                 start_weapons = WEPBIT_MINSTANEX;
841                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
842                 start_ammo_cells = cvar("g_minstagib_ammo_start");
843                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
844                 start_ammo_fuel = cvar("g_start_ammo_fuel");
845
846                 if(g_minstagib_invis_alpha <= 0)
847                         g_minstagib_invis_alpha = -1;
848         }
849         else
850         {
851                 if(g_lms)
852                 {
853                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
854                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
855                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
856                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
857                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
858                         start_health = cvar("g_lms_start_health");
859                         start_armorvalue = cvar("g_lms_start_armor");
860                 } else if (cvar("g_use_ammunition")) {
861                         start_ammo_shells = cvar("g_start_ammo_shells");
862                         start_ammo_nails = cvar("g_start_ammo_nails");
863                         start_ammo_rockets = cvar("g_start_ammo_rockets");
864                         start_ammo_cells = cvar("g_start_ammo_cells");
865                         start_ammo_fuel = cvar("g_start_ammo_fuel");
866                 } else {
867                         start_ammo_shells = cvar("g_pickup_shells_max");
868                         start_ammo_nails = cvar("g_pickup_nails_max");
869                         start_ammo_rockets = cvar("g_pickup_rockets_max");
870                         start_ammo_cells = cvar("g_pickup_cells_max");
871                         start_ammo_fuel = cvar("g_pickup_fuel_max");
872                         start_items |= IT_UNLIMITED_AMMO;
873                 }
874
875                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
876                 {
877                         e = get_weaponinfo(i);
878                         if(!(e.weapon))
879                                 continue;
880
881                         t = cvar(strcat("g_start_weapon_", e.netname));
882
883                         if(t < 0) // "default" weapon selection
884                         {
885                                 if(g_lms)
886                                         t = (e.spawnflags & WEPSPAWNFLAG_NORMAL);
887                                 else if(g_race)
888                                         t = (i == WEP_LASER);
889                                 else if(g_nexball)
890                                         t = 0; // weapon is set a few lines later
891                                 else
892                                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
893                                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
894                                         t += (i == WEP_HOOK);
895                         }
896
897                         if(g_nexball && i == WEP_PORTO)
898                                         t=1;
899
900                         if(t)
901                         {
902                                 start_weapons |= e.weapons;
903                                 weapon_action(e.weapon, WR_PRECACHE);
904                         }
905                 }
906         }
907
908         if(inWarmupStage)
909         {
910                 warmup_start_ammo_shells = start_ammo_shells;
911                 warmup_start_ammo_nails = start_ammo_nails;
912                 warmup_start_ammo_rockets = start_ammo_rockets;
913                 warmup_start_ammo_cells = start_ammo_cells;
914                 warmup_start_health = start_health;
915                 warmup_start_armorvalue = start_armorvalue;
916                 warmup_start_weapons = start_weapons;
917
918                 if(!g_weaponarena && !g_nixnex && !g_minstagib)
919                 {
920                         if(cvar("g_use_ammunition"))
921                         {
922                                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
923                                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
924                                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
925                                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
926                         }
927                         warmup_start_health = cvar("g_warmup_start_health");
928                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
929                         if(cvar("g_warmup_allguns"))
930                         {
931                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
932                                 {
933                                         e = get_weaponinfo(i);
934                                         if(!(e.weapon))
935                                                 continue;
936                                         if(e.spawnflags & WEPSPAWNFLAG_NORMAL)
937                                         {
938                                                 warmup_start_weapons |= e.weapons;
939                                                 weapon_action(e.weapon, WR_PRECACHE);
940                                         }
941                                 }
942                         }
943                 }
944         }
945
946         if(g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
947         {
948                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
949                 start_items |= IT_FUEL_REGEN;
950                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_stable"));
951         }
952
953         if(g_jetpack)
954                 start_items |= IT_JETPACK;
955
956         if(g_weapon_stay == 2)
957         {
958                 if(!start_ammo_shells) start_ammo_shells = g_pickup_shells;
959                 if(!start_ammo_nails) start_ammo_nails = g_pickup_nails;
960                 if(!start_ammo_cells) start_ammo_cells = g_pickup_cells;
961                 if(!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
962                 if(!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
963                 if(!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
964                 if(!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
965                 if(!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
966                 if(!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
967                 if(!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
968         }
969
970         start_ammo_shells = max(0, start_ammo_shells);
971         start_ammo_nails = max(0, start_ammo_nails);
972         start_ammo_cells = max(0, start_ammo_cells);
973         start_ammo_rockets = max(0, start_ammo_rockets);
974         start_ammo_fuel = max(0, start_ammo_fuel);
975
976         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
977         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
978         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
979         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
980         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
981 }
982
983 float g_bugrigs;
984 float g_bugrigs_planar_movement;
985 float g_bugrigs_planar_movement_car_jumping;
986 float g_bugrigs_reverse_spinning;
987 float g_bugrigs_reverse_speeding;
988 float g_bugrigs_reverse_stopping;
989 float g_bugrigs_air_steering;
990 float g_bugrigs_angle_smoothing;
991 float g_bugrigs_friction_floor;
992 float g_bugrigs_friction_brake;
993 float g_bugrigs_friction_air;
994 float g_bugrigs_accel;
995 float g_bugrigs_speed_ref;
996 float g_bugrigs_speed_pow;
997 float g_bugrigs_steer;
998
999 float g_touchexplode;
1000 float g_touchexplode_radius;
1001 float g_touchexplode_damage;
1002 float g_touchexplode_edgedamage;
1003 float g_touchexplode_force;
1004
1005 void readlevelcvars(void)
1006 {
1007         g_bugrigs = cvar("g_bugrigs");
1008         g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1009         g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1010         g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1011         g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1012         g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1013         g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1014         g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1015         g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1016         g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1017         g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1018         g_bugrigs_accel = cvar("g_bugrigs_accel");
1019         g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1020         g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1021         g_bugrigs_steer = cvar("g_bugrigs_steer");
1022
1023         g_touchexplode = cvar("g_touchexplode");
1024         g_touchexplode_radius = cvar("g_touchexplode_radius");
1025         g_touchexplode_damage = cvar("g_touchexplode_damage");
1026         g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1027         g_touchexplode_force = cvar("g_touchexplode_force");
1028
1029         sv_clones = cvar("sv_clones");
1030         sv_cheats = cvar("sv_cheats");
1031         sv_gentle = cvar("sv_gentle");
1032         sv_foginterval = cvar("sv_foginterval");
1033         g_cloaked = cvar("g_cloaked");
1034         g_jump_grunt = cvar("g_jump_grunt");
1035         g_footsteps = cvar("g_footsteps");
1036         g_grappling_hook = cvar("g_grappling_hook");
1037         g_jetpack = cvar("g_jetpack");
1038         g_laserguided_missile = cvar("g_laserguided_missile");
1039         g_midair = cvar("g_midair");
1040         g_minstagib = cvar("g_minstagib");
1041         g_nixnex = cvar("g_nixnex");
1042         g_nixnex_with_laser = cvar("g_nixnex_with_laser");
1043         g_norecoil = cvar("g_norecoil");
1044         g_vampire = cvar("g_vampire");
1045         g_bloodloss = cvar("g_bloodloss");
1046         sv_maxidle = cvar("sv_maxidle");
1047         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1048         sv_pogostick = cvar("sv_pogostick");
1049         sv_doublejump = cvar("sv_doublejump");
1050         g_maplist_allow_hidden = cvar("g_maplist_allow_hidden");
1051         g_ctf_reverse = cvar("g_ctf_reverse");
1052
1053         inWarmupStage = cvar("g_warmup");
1054         g_warmup_limit = cvar("g_warmup_limit");
1055         g_warmup_allguns = cvar("g_warmup_allguns");
1056         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1057
1058         if(g_race && g_race_qualifying == 2 || g_arena || g_assault || cvar("g_campaign"))
1059                 inWarmupStage = 0; // these modes cannot work together, sorry
1060
1061         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1062         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1063         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1064         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1065         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1066         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1067
1068         if(g_minstagib) g_nixnex = g_weaponarena = 0;
1069         if(g_nixnex) g_weaponarena = 0;
1070         g_weaponarena = 0;
1071
1072         g_pickup_shells                    = cvar("g_pickup_shells");
1073         g_pickup_shells_max                = cvar("g_pickup_shells_max");
1074         g_pickup_nails                     = cvar("g_pickup_nails");
1075         g_pickup_nails_max                 = cvar("g_pickup_nails_max");
1076         g_pickup_rockets                   = cvar("g_pickup_rockets");
1077         g_pickup_rockets_max               = cvar("g_pickup_rockets_max");
1078         g_pickup_cells                     = cvar("g_pickup_cells");
1079         g_pickup_cells_max                 = cvar("g_pickup_cells_max");
1080         g_pickup_fuel                     = cvar("g_pickup_fuel");
1081         g_pickup_fuel_jetpack             = cvar("g_pickup_fuel_jetpack");
1082         g_pickup_fuel_max                 = cvar("g_pickup_fuel_max");
1083         g_pickup_armorsmall                = cvar("g_pickup_armorsmall");
1084         g_pickup_armorsmall_max            = cvar("g_pickup_armorsmall_max");
1085         g_pickup_armormedium               = cvar("g_pickup_armormedium");
1086         g_pickup_armormedium_max           = cvar("g_pickup_armormedium_max");
1087         g_pickup_armorbig                  = cvar("g_pickup_armorbig");
1088         g_pickup_armorbig_max              = cvar("g_pickup_armorbig_max");
1089         g_pickup_armorlarge                = cvar("g_pickup_armorlarge");
1090         g_pickup_armorlarge_max            = cvar("g_pickup_armorlarge_max");
1091         g_pickup_healthsmall               = cvar("g_pickup_healthsmall");
1092         g_pickup_healthsmall_max           = cvar("g_pickup_healthsmall_max");
1093         g_pickup_healthmedium              = cvar("g_pickup_healthmedium");
1094         g_pickup_healthmedium_max          = cvar("g_pickup_healthmedium_max");
1095         g_pickup_healthlarge               = cvar("g_pickup_healthlarge");
1096         g_pickup_healthlarge_max           = cvar("g_pickup_healthlarge_max");
1097         g_pickup_healthmega                = cvar("g_pickup_healthmega");
1098         g_pickup_healthmega_max            = cvar("g_pickup_healthmega_max");
1099
1100         g_pinata = cvar("g_pinata");
1101
1102         g_weapon_stay = cvar("g_weapon_stay");
1103         if(!g_weapon_stay && (cvar("deathmatch") == 2))
1104                 g_weapon_stay = 1;
1105
1106         if not(inWarmupStage)
1107                 game_starttime                 = cvar("g_start_delay");
1108
1109         readplayerstartcvars();
1110 }
1111
1112 /*
1113 // TODO sound pack system
1114 string soundpack;
1115
1116 string precache_sound_builtin (string s) = #19;
1117 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1118 string precache_sound(string s)
1119 {
1120         return precache_sound_builtin(strcat(soundpack, s));
1121 }
1122 void play2(entity e, string filename)
1123 {
1124         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1125 }
1126 void sound(entity e, float chan, string samp, float vol, float atten)
1127 {
1128         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1129 }
1130 */
1131
1132 // Sound functions
1133 string precache_sound (string s) = #19;
1134 void(entity e, float chan, string samp, float vol, float atten) sound = #8;
1135 float precache_sound_index (string s) = #19;
1136
1137 #define SND_VOLUME      1
1138 #define SND_ATTENUATION 2
1139 #define SND_LARGEENTITY 8
1140 #define SND_LARGESOUND  16
1141
1142 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1143 {
1144         float entno, idx;
1145         entno = num_for_edict(e);
1146         idx = precache_sound_index(samp);
1147
1148         float sflags;
1149         sflags = 0;
1150
1151         atten = floor(atten * 64);
1152         vol = floor(vol * 255);
1153
1154         if(vol != 255)
1155                 sflags |= SND_VOLUME;
1156         if(atten != 64)
1157                 sflags |= SND_ATTENUATION;
1158         if(entno >= 8192)
1159                 sflags |= SND_LARGEENTITY;
1160         if(idx >= 256)
1161                 sflags |= SND_LARGESOUND;
1162
1163         WriteByte(dest, SVC_SOUND);
1164         WriteByte(dest, sflags);
1165         if(sflags & SND_VOLUME)
1166                 WriteByte(dest, vol);
1167         if(sflags & SND_ATTENUATION)
1168                 WriteByte(dest, atten);
1169         if(sflags & SND_LARGEENTITY)
1170         {
1171                 WriteShort(dest, entno);
1172                 WriteByte(dest, chan);
1173         }
1174         else
1175         {
1176                 WriteShort(dest, entno * 8 + chan);
1177         }
1178         if(sflags & SND_LARGESOUND)
1179                 WriteShort(dest, idx);
1180         else
1181                 WriteByte(dest, idx);
1182
1183         WriteCoord(dest, o_x);
1184         WriteCoord(dest, o_y);
1185         WriteCoord(dest, o_z);
1186 }
1187 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1188 {
1189         vector o;
1190         o = e.origin + 0.5 * (e.mins + e.maxs);
1191         soundtoat(dest, e, o, chan, samp, vol, atten);
1192 }
1193 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1194 {
1195         soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1196 }
1197 void stopsoundto(float dest, entity e, float chan)
1198 {
1199         float entno;
1200         entno = num_for_edict(e);
1201
1202         if(entno >= 8192)
1203         {
1204                 float idx, sflags;
1205                 idx = precache_sound_index("misc/null.wav");
1206                 sflags = SND_LARGEENTITY;
1207                 if(idx >= 256)
1208                         sflags |= SND_LARGESOUND;
1209                 WriteByte(dest, SVC_SOUND);
1210                 WriteByte(dest, sflags);
1211                 WriteShort(dest, entno);
1212                 WriteByte(dest, chan);
1213                 if(sflags & SND_LARGESOUND)
1214                         WriteShort(dest, idx);
1215                 else
1216                         WriteByte(dest, idx);
1217                 WriteCoord(dest, e.origin_x);
1218                 WriteCoord(dest, e.origin_y);
1219                 WriteCoord(dest, e.origin_z);
1220         }
1221         else
1222         {
1223                 WriteByte(dest, SVC_STOPSOUND);
1224                 WriteShort(dest, entno * 8 + chan);
1225         }
1226 }
1227 void stopsound(entity e, float chan)
1228 {
1229         stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1230         stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1231 }
1232
1233 void play2(entity e, string filename)
1234 {
1235         //stuffcmd(e, strcat("play2 ", filename, "\n"));
1236         msg_entity = e;
1237         soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1238 }
1239
1240 .float announcetime;
1241 float announce(entity player, string msg)
1242 {
1243         if(time > player.announcetime)
1244         if(clienttype(player) == CLIENTTYPE_REAL)
1245         {
1246                 player.announcetime = time + 0.8;
1247                 play2(player, msg);
1248                 return TRUE;
1249         }
1250         return FALSE;
1251 }
1252 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1253 float spamsound(entity e, float chan, string samp, float vol, float atten)
1254 {
1255         if(time > e.announcetime)
1256         {
1257                 e.announcetime = time;
1258                 sound(e, chan, samp, vol, atten);
1259                 return TRUE;
1260         }
1261         return FALSE;
1262 }
1263
1264 void play2team(float t, string filename)
1265 {
1266         local entity head;
1267         FOR_EACH_REALPLAYER(head)
1268         {
1269                 if (head.team == t)
1270                         play2(head, filename);
1271         }
1272 }
1273
1274 void play2all(string samp)
1275 {
1276         sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1277 }
1278
1279 void PrecachePlayerSounds(string f);
1280 void precache_all_models(string pattern)
1281 {
1282         float globhandle, i, n;
1283         string f;
1284
1285         globhandle = search_begin(pattern, TRUE, FALSE);
1286         if(globhandle < 0)
1287                 return;
1288         n = search_getsize(globhandle);
1289         for(i = 0; i < n; ++i)
1290         {
1291                 //print(search_getfilename(globhandle, i), "\n");
1292                 f = search_getfilename(globhandle, i);
1293                 precache_model(f);
1294                 PrecachePlayerSounds(strcat(f, ".sounds"));
1295         }
1296         search_end(globhandle);
1297 }
1298
1299 void precache()
1300 {
1301         // gamemode related things
1302         precache_model ("models/misc/chatbubble.spr");
1303         precache_model ("models/misc/teambubble.spr");
1304         if (g_runematch)
1305         {
1306                 precache_model ("models/runematch/curse.mdl");
1307                 precache_model ("models/runematch/rune.mdl");
1308         }
1309
1310 #ifdef TTURRETS_ENABLED
1311     if(cvar("g_turrets"))
1312         turrets_precash();
1313 #endif
1314
1315         // Precache all player models if desired
1316         if (cvar("sv_precacheplayermodels"))
1317         {
1318                 PrecachePlayerSounds("sound/player/default.sounds");
1319                 precache_all_models("models/player/*.zym");
1320                 precache_all_models("models/player/*.dpm");
1321                 precache_all_models("models/player/*.md3");
1322                 precache_all_models("models/player/*.psk");
1323                 //precache_model("models/player/carni.zym");
1324                 //precache_model("models/player/crash.zym");
1325                 //precache_model("models/player/grunt.zym");
1326                 //precache_model("models/player/headhunter.zym");
1327                 //precache_model("models/player/insurrectionist.zym");
1328                 //precache_model("models/player/jeandarc.zym");
1329                 //precache_model("models/player/lurk.zym");
1330                 //precache_model("models/player/lycanthrope.zym");
1331                 //precache_model("models/player/marine.zym");
1332                 //precache_model("models/player/nexus.zym");
1333                 //precache_model("models/player/pyria.zym");
1334                 //precache_model("models/player/shock.zym");
1335                 //precache_model("models/player/skadi.zym");
1336                 //precache_model("models/player/specop.zym");
1337                 //precache_model("models/player/visitant.zym");
1338         }
1339
1340         if(cvar("sv_defaultcharacter"))
1341         {
1342                 string s;
1343                 s = cvar_string("sv_defaultplayermodel_red");
1344                 if(s != "")
1345                 {
1346                         precache_model(s);
1347                         PrecachePlayerSounds(strcat(s, ".sounds"));
1348                 }
1349                 s = cvar_string("sv_defaultplayermodel_blue");
1350                 if(s != "")
1351                 {
1352                         precache_model(s);
1353                         PrecachePlayerSounds(strcat(s, ".sounds"));
1354                 }
1355                 s = cvar_string("sv_defaultplayermodel_yellow");
1356                 if(s != "")
1357                 {
1358                         precache_model(s);
1359                         PrecachePlayerSounds(strcat(s, ".sounds"));
1360                 }
1361                 s = cvar_string("sv_defaultplayermodel_pink");
1362                 if(s != "")
1363                 {
1364                         precache_model(s);
1365                         PrecachePlayerSounds(strcat(s, ".sounds"));
1366                 }
1367                 s = cvar_string("sv_defaultplayermodel");
1368                 if(s != "")
1369                 {
1370                         precache_model(s);
1371                         PrecachePlayerSounds(strcat(s, ".sounds"));
1372                 }
1373         }
1374
1375         if (g_footsteps)
1376         {
1377                 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1378                 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1379         }
1380
1381         // gore and miscellaneous sounds
1382         //precache_sound ("misc/h2ohit.wav");
1383         precache_model ("models/hook.md3");
1384         precache_sound ("misc/armorimpact.wav");
1385         precache_sound ("misc/bodyimpact1.wav");
1386         precache_sound ("misc/bodyimpact2.wav");
1387         precache_sound ("misc/gib.wav");
1388         precache_sound ("misc/gib_splat01.wav");
1389         precache_sound ("misc/gib_splat02.wav");
1390         precache_sound ("misc/gib_splat03.wav");
1391         precache_sound ("misc/gib_splat04.wav");
1392         precache_sound ("misc/hit.wav");
1393         PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1394         PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1395         precache_sound ("misc/null.wav");
1396         precache_sound ("misc/spawn.wav");
1397         precache_sound ("misc/talk.wav");
1398         precache_sound ("misc/teleport.wav");
1399         precache_sound ("misc/poweroff.wav");
1400         precache_sound ("player/lava.wav");
1401         precache_sound ("player/slime.wav");
1402         
1403         if(g_jetpack)
1404                 precache_sound ("misc/jetpack_fly.wav");
1405
1406         // announcer sounds - male
1407         precache_sound ("announcer/male/electrobitch.wav");
1408         precache_sound ("announcer/male/airshot.wav");
1409         precache_sound ("announcer/male/03kills.wav");
1410         precache_sound ("announcer/male/05kills.wav");
1411         precache_sound ("announcer/male/10kills.wav");
1412         precache_sound ("announcer/male/15kills.wav");
1413         precache_sound ("announcer/male/20kills.wav");
1414         precache_sound ("announcer/male/25kills.wav");
1415         precache_sound ("announcer/male/30kills.wav");
1416         precache_sound ("announcer/male/botlike.wav");
1417         precache_sound ("announcer/male/yoda.wav");
1418         precache_sound ("announcer/male/headshot.wav");
1419         precache_sound ("announcer/male/impressive.wav");
1420
1421         // announcer sounds - robotic
1422         precache_sound ("announcer/robotic/prepareforbattle.wav");
1423         precache_sound ("announcer/robotic/begin.wav");
1424         precache_sound ("announcer/robotic/timeoutcalled.wav");
1425         precache_sound ("announcer/robotic/1fragleft.wav");
1426         precache_sound ("announcer/robotic/2fragsleft.wav");
1427         precache_sound ("announcer/robotic/3fragsleft.wav");
1428         if (g_minstagib)
1429         {
1430                 precache_sound ("announcer/robotic/lastsecond.wav");
1431                 precache_sound ("announcer/robotic/narrowly.wav");
1432         }
1433
1434         precache_model ("models/sprites/1.spr32");
1435         precache_model ("models/sprites/2.spr32");
1436         precache_model ("models/sprites/3.spr32");
1437         precache_model ("models/sprites/4.spr32");
1438         precache_model ("models/sprites/5.spr32");
1439         precache_model ("models/sprites/6.spr32");
1440         precache_model ("models/sprites/7.spr32");
1441         precache_model ("models/sprites/8.spr32");
1442         precache_model ("models/sprites/9.spr32");
1443         precache_model ("models/sprites/10.spr32");
1444         precache_sound ("announcer/robotic/1.wav");
1445         precache_sound ("announcer/robotic/2.wav");
1446         precache_sound ("announcer/robotic/3.wav");
1447         precache_sound ("announcer/robotic/4.wav");
1448         precache_sound ("announcer/robotic/5.wav");
1449         precache_sound ("announcer/robotic/6.wav");
1450         precache_sound ("announcer/robotic/7.wav");
1451         precache_sound ("announcer/robotic/8.wav");
1452         precache_sound ("announcer/robotic/9.wav");
1453         precache_sound ("announcer/robotic/10.wav");
1454
1455         // common weapon precaches
1456         precache_sound ("weapons/weapon_switch.wav");
1457         precache_sound ("weapons/weaponpickup.wav");
1458         if(g_grappling_hook)
1459         {
1460                 precache_sound ("weapons/hook_fire.wav"); // hook
1461                 precache_sound ("weapons/hook_impact.wav"); // hook
1462         }
1463
1464         if (cvar("sv_precacheweapons") || g_nixnex)
1465         {
1466                 //precache weapon models/sounds
1467                 local float wep;
1468                 wep = WEP_FIRST;
1469                 while (wep <= WEP_LAST)
1470                 {
1471                         weapon_action(wep, WR_PRECACHE);
1472                         wep = wep + 1;
1473                 }
1474         }
1475
1476         precache_model("models/elaser.mdl");
1477         precache_model("models/laser.mdl");
1478         precache_model("models/ebomb.mdl");
1479
1480 #if 0
1481         // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1482
1483         if (!self.noise && self.music) // quake 3 uses the music field
1484                 self.noise = self.music;
1485
1486         // plays music for the level if there is any
1487         if (self.noise)
1488         {
1489                 precache_sound (self.noise);
1490                 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1491         }
1492 #endif
1493 }
1494
1495 // sorry, but using \ in macros breaks line numbers
1496 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1497 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1498 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1499
1500 vector ExactTriggerHit_mins;
1501 vector ExactTriggerHit_maxs;
1502 float ExactTriggerHit_Recurse()
1503 {
1504         float s;
1505         entity se;
1506         float f;
1507
1508         tracebox('0 0 0', ExactTriggerHit_mins, ExactTriggerHit_maxs, '0 0 0', MOVE_NORMAL, other);
1509         if not(trace_ent)
1510                 return 0;
1511         if(trace_ent == self)
1512                 return 1;
1513
1514         se = trace_ent;
1515         s = se.solid;
1516         se.solid = SOLID_NOT;
1517         f = ExactTriggerHit_Recurse();
1518         se.solid = s;
1519
1520         return f;
1521 }
1522
1523 float ExactTriggerHit()
1524 {
1525         float f, s;
1526
1527         if not(self.modelindex)
1528                 return 1;
1529
1530         s = self.solid;
1531         self.solid = SOLID_BSP;
1532         ExactTriggerHit_mins = other.absmin;
1533         ExactTriggerHit_maxs = other.absmax;
1534         f = ExactTriggerHit_Recurse();
1535         self.solid = s;
1536
1537         return f;
1538 }
1539
1540 // WARNING: this kills the trace globals
1541 #define EXACTTRIGGER_TOUCH if not(ExactTriggerHit()) return
1542 #define EXACTTRIGGER_INIT  InitSolidBSPTrigger(); self.solid = SOLID_TRIGGER
1543
1544 #define INITPRIO_FIRST              0
1545 #define INITPRIO_GAMETYPE           0
1546 #define INITPRIO_GAMETYPE_FALLBACK  1
1547 #define INITPRIO_CVARS              5
1548 #define INITPRIO_FINDTARGET        10
1549 #define INITPRIO_DROPTOFLOOR       20
1550 #define INITPRIO_SETLOCATION       90
1551 #define INITPRIO_LINKDOORS         91
1552 #define INITPRIO_LAST              99
1553
1554 .void(void) initialize_entity;
1555 .float initialize_entity_order;
1556 .entity initialize_entity_next;
1557 entity initialize_entity_first;
1558
1559 void make_safe_for_remove(entity e)
1560 {
1561         if(e.initialize_entity)
1562         {
1563                 entity ent, prev;
1564                 for(ent = initialize_entity_first; ent; )
1565                 {
1566                         if((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1567                         {
1568                                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1569                                 // skip it in linked list
1570                                 if(prev)
1571                                 {
1572                                         prev.initialize_entity_next = ent.initialize_entity_next;
1573                                         ent = prev.initialize_entity_next;
1574                                 }
1575                                 else
1576                                 {
1577                                         initialize_entity_first = ent.initialize_entity_next;
1578                                         ent = initialize_entity_first;
1579                                 }
1580                         }
1581                         else
1582                         {
1583                                 prev = ent;
1584                                 ent = ent.initialize_entity_next;
1585                         }
1586                 }
1587         }
1588 }
1589
1590 void objerror(string s)
1591 {
1592         make_safe_for_remove(self);
1593         objerror_builtin(s);
1594 }
1595
1596 void remove_unsafely(entity e)
1597
1598         remove_builtin(e);
1599 }
1600
1601 void remove_safely(entity e)
1602 {
1603         make_safe_for_remove(e);
1604         remove_builtin(e);
1605 }
1606
1607 void InitializeEntity(entity e, void(void) func, float order)
1608 {
1609         entity prev, cur;
1610
1611         if(!e || e.initialize_entity)
1612         {
1613                 // make a proxy initializer entity
1614                 entity e_old;
1615                 e_old = e;
1616                 e = spawn();
1617                 e.classname = "initialize_entity";
1618                 e.enemy = e_old;
1619         }
1620
1621         e.initialize_entity = func;
1622         e.initialize_entity_order = order;
1623
1624         cur = initialize_entity_first;
1625         for(;;)
1626         {
1627                 if(!cur || cur.initialize_entity_order > order)
1628                 {
1629                         // insert between prev and cur
1630                         if(prev)
1631                                 prev.initialize_entity_next = e;
1632                         else
1633                                 initialize_entity_first = e;
1634                         e.initialize_entity_next = cur;
1635                         return;
1636                 }
1637                 prev = cur;
1638                 cur = cur.initialize_entity_next;
1639         }
1640 }
1641 void InitializeEntitiesRun()
1642 {
1643         entity startoflist;
1644         startoflist = initialize_entity_first;
1645         initialize_entity_first = world;
1646         for(self = startoflist; self; )
1647         {
1648                 entity e;
1649                 var void(void) func;
1650                 e = self.initialize_entity_next;
1651                 func = self.initialize_entity;
1652                 self.initialize_entity_order = 0;
1653                 self.initialize_entity = func_null;
1654                 self.initialize_entity_next = world;
1655                 if(self.classname == "initialize_entity")
1656                 {
1657                         entity e_old;
1658                         e_old = self.enemy;
1659                         remove_builtin(self);
1660                         self = e_old;
1661                 }
1662                 //dprint("Delayed initialization: ", self.classname, "\n");
1663                 func();
1664                 self = e;
1665         }
1666 }
1667
1668 .float uncustomizeentityforclient_set;
1669 .void(void) uncustomizeentityforclient;
1670 void(void) SUB_Nullpointer = #0;
1671 void UncustomizeEntitiesRun()
1672 {
1673         entity oldself;
1674         oldself = self;
1675         for(self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1676                 self.uncustomizeentityforclient();
1677         self = oldself;
1678 }
1679 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1680 {
1681         e.customizeentityforclient = customizer;
1682         e.uncustomizeentityforclient = uncustomizer;
1683         e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1684 }
1685
1686 .float nottargeted;
1687 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1688
1689 void() SUB_Remove;
1690 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1691 {
1692         vector mi, ma;
1693
1694         if(e.classname == "")
1695                 e.classname = "net_linked";
1696
1697         if(e.model == "" || self.modelindex == 0)
1698         {
1699                 mi = e.mins;
1700                 ma = e.maxs;
1701                 setmodel(e, "null");
1702                 setsize(e, mi, ma);
1703         }
1704
1705         e.SendEntity = sendfunc;
1706         e.SendFlags = 0xFFFFFF;
1707
1708         if(!docull)
1709                 e.effects |= EF_NODEPTHTEST;
1710
1711         if(dt)
1712         {
1713                 e.nextthink = time + dt;
1714                 e.think = SUB_Remove;
1715         }
1716 }
1717
1718 void adaptor_think2touch()
1719 {
1720         entity o;
1721         o = other;
1722         other = world;
1723         self.touch();
1724         other = o;
1725 }
1726
1727 void adaptor_think2use()
1728 {
1729         entity o, a;
1730         o = other;
1731         a = activator;
1732         activator = world;
1733         other = world;
1734         self.use();
1735         other = o;
1736         activator = a;
1737 }
1738
1739 // deferred dropping
1740 void DropToFloor_Handler()
1741 {
1742         droptofloor_builtin();
1743         self.dropped_origin = self.origin;
1744 }
1745
1746 void droptofloor()
1747 {
1748         InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1749 }
1750
1751
1752
1753 float trace_hits_box_a0, trace_hits_box_a1;
1754
1755 float trace_hits_box_1d(float end, float thmi, float thma)
1756 {
1757         if(end == 0)
1758         {
1759                 // just check if x is in range
1760                 if(0 < thmi)
1761                         return FALSE;
1762                 if(0 > thma)
1763                         return FALSE;
1764         }
1765         else
1766         {
1767                 // do the trace with respect to x
1768                 // 0 -> end has to stay in thmi -> thma
1769                 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1770                 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1771                 if(trace_hits_box_a0 > trace_hits_box_a1)
1772                         return FALSE;
1773         }
1774         return TRUE;
1775 }
1776
1777 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1778 {
1779         end -= start;
1780         thmi -= start;
1781         thma -= start;
1782         // now it is a trace from 0 to end
1783
1784         trace_hits_box_a0 = 0;
1785         trace_hits_box_a1 = 1;
1786
1787         if(!trace_hits_box_1d(end_x, thmi_x, thma_x))
1788                 return FALSE;
1789         if(!trace_hits_box_1d(end_y, thmi_y, thma_y))
1790                 return FALSE;
1791         if(!trace_hits_box_1d(end_z, thmi_z, thma_z))
1792                 return FALSE;
1793
1794         return TRUE;
1795 }
1796
1797 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1798 {
1799         return trace_hits_box(start, end, thmi - ma, thma - mi);
1800 }
1801
1802 float SUB_NoImpactCheck()
1803 {
1804         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1805                 return 1;
1806         if(other == world && self.size != '0 0 0')
1807         {
1808                 vector tic;
1809                 tic = self.velocity * sys_ticrate;
1810                 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1811                 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1812                 if(trace_fraction >= 1)
1813                 {
1814                         dprint("Odd... did not hit...?\n");
1815                 }
1816                 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1817                 {
1818                         dprint("Detected and prevented the sky-grapple bug.\n");
1819                         return 1;
1820                 }
1821         }
1822
1823         return 0;
1824 }
1825
1826 #define SUB_OwnerCheck() (other && (other == self.owner))
1827
1828 #define PROJECTILE_TOUCH do { if(SUB_OwnerCheck()) return; if(SUB_NoImpactCheck()) { remove(self); return; } if(trace_ent && trace_ent.solid > SOLID_TRIGGER) UpdateCSQCProjectileNextFrame(self); } while(0)
1829
1830 float MAX_IPBAN_URIS = 16;
1831
1832 float URI_GET_DISCARD   = 0;
1833 float URI_GET_IPBAN     = 1;
1834 float URI_GET_IPBAN_END = 16;
1835
1836 void URI_Get_Callback(float id, float status, string data)
1837 {
1838         dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
1839         dprint(data);
1840         dprint("\nEnd of data.\n");
1841
1842         if(id == URI_GET_DISCARD)
1843         {
1844                 // discard
1845         }
1846         else if(id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1847         {
1848                 // online ban list
1849                 OnlineBanList_URI_Get_Callback(id, status, data);
1850         }
1851         else
1852         {
1853                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1854         }
1855 }
1856
1857 void print_to(entity e, string s)
1858 {
1859         if(e)
1860                 sprint(e, strcat(s, "\n"));
1861         else
1862                 print(s, "\n");
1863 }
1864
1865 string getrecords()
1866 {
1867         float rec;
1868         string h;
1869         float r;
1870         float i;
1871         string s;
1872
1873         rec = 0;
1874         
1875         s = "";
1876
1877         if(g_ctf)
1878         {
1879                 for(i = 0; i < MapInfo_count; ++i)
1880                 {
1881                         if(MapInfo_Get_ByID(i))
1882                         {
1883                                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
1884                                 if(r == 0)
1885                                         continue;
1886                                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
1887                                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
1888                                 ++rec;
1889                         }
1890                 }
1891         }
1892
1893         if(g_race)
1894         {
1895                 for(i = 0; i < MapInfo_count; ++i)
1896                 {
1897                         if(MapInfo_Get_ByID(i))
1898                         {
1899                                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/racerecord/time")));
1900                                 if(r == 0)
1901                                         continue;
1902                                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/racerecord/netname"));
1903                                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, mmsss(r)), " ", h, "\n");
1904                                 ++rec;
1905                         }
1906                 }
1907         }
1908         MapInfo_ClearTemps();
1909
1910         if(s == "")
1911                 return "No records are available on this server.\n";
1912         else
1913                 return strcat("Records on this server:\n", s);
1914 }
1915
1916 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1917 {
1918         float m, i;
1919         vector start, org, delta, end, enddown, mstart;
1920
1921         m = e.dphitcontentsmask;
1922         e.dphitcontentsmask = goodcontents | badcontents;
1923
1924         org = world.mins;
1925         delta = world.maxs - world.mins;
1926
1927         for(i = 0; i < attempts; ++i)
1928         {
1929                 start_x = org_x + random() * delta_x;
1930                 start_y = org_y + random() * delta_y;
1931                 start_z = org_z + random() * delta_z;
1932
1933                 // rule 1: start inside world bounds, and outside
1934                 // solid, and don't start from somewhere where you can
1935                 // fall down to evil
1936                 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1937                 if(trace_fraction >= 1)
1938                         continue;
1939                 if(trace_startsolid)
1940                         continue;
1941                 if(trace_dphitcontents & badcontents)
1942                         continue;
1943                 if(trace_dphitq3surfaceflags & badsurfaceflags)
1944                         continue;
1945
1946                 // rule 2: if we are too high, lower the point
1947                 if(trace_fraction * delta_z > maxaboveground)
1948                         start = trace_endpos + '0 0 1' * maxaboveground;
1949                 enddown = trace_endpos;
1950
1951                 // rule 3: make sure we aren't outside the map. This only works
1952                 // for somewhat well formed maps. A good rule of thumb is that
1953                 // the map should have a convex outside hull.
1954                 // these can be traceLINES as we already verified the starting box
1955                 mstart = start + 0.5 * (e.mins + e.maxs);
1956                 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1957                 if(trace_fraction >= 1)
1958                         continue;
1959                 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1960                 if(trace_fraction >= 1)
1961                         continue;
1962                 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1963                 if(trace_fraction >= 1)
1964                         continue;
1965                 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1966                 if(trace_fraction >= 1)
1967                         continue;
1968                 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1969                 if(trace_fraction >= 1)
1970                         continue;
1971
1972                 // find a random vector to "look at"
1973                 end_x = org_x + random() * delta_x;
1974                 end_y = org_y + random() * delta_y;
1975                 end_z = org_z + random() * delta_z;
1976                 end = start + normalize(end - start) * vlen(delta);
1977
1978                 // rule 4: start TO end must not be too short
1979                 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1980                 if(trace_startsolid)
1981                         continue;
1982                 if(trace_fraction < minviewdistance / vlen(delta))
1983                         continue;
1984
1985                 // rule 5: don't want to look at sky
1986                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1987                         continue;
1988
1989                 // rule 6: we must not end up in trigger_hurt
1990                 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1991                 {
1992                         dprint("trigger_hurt! ouch! and nothing else could find it!\n");
1993                         continue;
1994                 }
1995
1996                 break;
1997         }
1998
1999         e.dphitcontentsmask = m;
2000
2001         if(i < attempts)
2002         {
2003                 setorigin(e, start);
2004                 e.angles = vectoangles(end - start);
2005                 dprint("Needed ", ftos(i + 1), " attempts\n");
2006                 return TRUE;
2007         }
2008         else
2009                 return FALSE;
2010 }
2011
2012 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2013 {
2014         WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2015         WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2016         WriteShort(MSG_BROADCAST, effectno);
2017         WriteCoord(MSG_BROADCAST, start_x);
2018         WriteCoord(MSG_BROADCAST, start_y);
2019         WriteCoord(MSG_BROADCAST, start_z);
2020         WriteCoord(MSG_BROADCAST, end_x);
2021         WriteCoord(MSG_BROADCAST, end_y);
2022         WriteCoord(MSG_BROADCAST, end_z);
2023         WriteCoord(MSG_BROADCAST, end_dz);
2024         WriteShort(MSG_BROADCAST, spd / 16);
2025 }
2026
2027 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2028 {
2029         float end_dz;
2030         vector vecxy, velxy;
2031
2032         vecxy = end - start; vecxy_z = 0;
2033         velxy = vel;         velxy_z = 0;
2034
2035         if(vlen(velxy) < 0.000001 * fabs(vel_z))
2036         {
2037                 trailparticles(world, effectno, start, end);
2038                 return;
2039         }
2040
2041         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2042         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2043 }
2044
2045 string GetGametype(); // g_world.qc
2046 void write_recordmarker(entity pl, float tstart, float dt)
2047 {
2048         GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt / 10)));
2049
2050         // also write a marker into demo files for demotc-race-record-extractor to find
2051         stuffcmd(pl,
2052                 strcat(
2053                         strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", mmsss(dt * 10)),
2054                         " ", ftos(tstart), " ", ftos(dt), "\n"));
2055 }
2056
2057 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2058 {
2059         string s;
2060         vector v;
2061         if (cvar("g_shootfromeye"))
2062         {
2063                 if(visual)
2064                 {
2065                         vecs_y = 0;
2066                         vecs_z -= 4;
2067                 }
2068                 else
2069                 {
2070                         vecs_y = 0;
2071                         vecs_z = 0;
2072                 }
2073         }
2074         else if (cvar("g_shootfromcenter"))
2075         {
2076                 vecs_y = 0;
2077                 vecs_z -= 4;
2078         }
2079         else if((s = cvar_string("g_shootfromfixedorigin")) != "")
2080         {
2081                 v = stov(s);
2082                 if(y_is_right)
2083                         v_y = -v_y;
2084                 if(v_x != 0)
2085                         vecs_x = v_x;
2086                 vecs_y = v_y;
2087                 vecs_z = v_z;
2088         }
2089         return vecs;
2090 }
2091
2092
2093
2094 void attach_sameorigin(entity e, entity to, string tag)
2095 {
2096         vector org, t_forward, t_left, t_up, e_forward, e_up;
2097         vector org0, ang0;
2098         float tagscale;
2099
2100         ang0 = e.angles;
2101         org0 = e.origin;
2102
2103         org = e.origin - gettaginfo(to, gettagindex(to, tag));
2104         tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2105         t_forward = v_forward * tagscale;
2106         t_left = v_right * -tagscale;
2107         t_up = v_up * tagscale;
2108
2109         e.origin_x = org * t_forward;
2110         e.origin_y = org * t_left;
2111         e.origin_z = org * t_up;
2112
2113         // current forward and up directions
2114         if(substring(e.model, 0, 1) == "*") // bmodels have their own rules
2115                 e.angles_x = -e.angles_x;
2116         fixedmakevectors(e.angles);
2117
2118         // untransform forward, up!
2119         e_forward_x = v_forward * t_forward;
2120         e_forward_y = v_forward * t_left;
2121         e_forward_z = v_forward * t_up;
2122         e_up_x = v_up * t_forward;
2123         e_up_y = v_up * t_left;
2124         e_up_z = v_up * t_up;
2125
2126         e.angles = fixedvectoangles2(e_forward, e_up);
2127         if(substring(e.model, 0, 1) == "*") // bmodels have their own rules
2128                 e.angles_x = -e.angles_x;
2129
2130         setattachment(e, to, tag);
2131         setorigin(e, e.origin);
2132 }
2133
2134 void detach_sameorigin(entity e)
2135 {
2136         vector org;
2137         org = gettaginfo(e, 0);
2138         e.angles = fixedvectoangles2(v_forward, v_up);
2139         if(substring(e.model, 0, 1) == "*") // bmodels have their own rules
2140                 e.angles_x = -e.angles_x;
2141         e.origin = org;
2142         setattachment(e, world, "");
2143         setorigin(e, e.origin);
2144 }
2145
2146 void follow_sameorigin(entity e, entity to)
2147 {
2148         e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2149         e.aiment = to; // make the hole follow bmodel
2150         e.punchangle = to.angles; // the original angles of bmodel
2151         e.view_ofs = e.origin - to.origin; // relative origin
2152         e.v_angle = e.angles - to.angles; // relative angles
2153 }
2154
2155 void unfollow_sameorigin(entity e)
2156 {
2157         e.movetype = MOVETYPE_NONE;
2158 }
2159
2160 entity gettaginfo_relative_ent;
2161 vector gettaginfo_relative(entity e, float tag)
2162 {
2163         if(!gettaginfo_relative_ent)
2164         {
2165                 gettaginfo_relative_ent = spawn();
2166                 gettaginfo_relative_ent.effects = EF_NODRAW;
2167         }
2168         gettaginfo_relative_ent.model = e.model;
2169         gettaginfo_relative_ent.modelindex = e.modelindex;
2170         gettaginfo_relative_ent.frame = e.frame;
2171         return gettaginfo(gettaginfo_relative_ent, tag);
2172 }
2173
2174 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2175 {
2176         float p;
2177         p = pow(2, chan);
2178         if(pl.soundentity.cnt & p)
2179                 return;
2180         soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2181         pl.soundentity.cnt |= p;
2182 }
2183
2184 void SoundEntity_StopSound(entity pl, float chan)
2185 {
2186         float p;
2187         p = pow(2, chan);
2188         if(pl.soundentity.cnt & p)
2189         {
2190                 stopsoundto(MSG_ALL, pl.soundentity, chan);
2191                 pl.soundentity.cnt &~= p;
2192         }
2193 }
2194
2195 void SoundEntity_Attach(entity pl)
2196 {
2197         pl.soundentity = spawn();
2198         pl.soundentity.classname = "soundentity";
2199         setattachment(pl.soundentity, pl, "");
2200         setmodel(pl.soundentity, "null");
2201 }
2202
2203 void SoundEntity_Detach(entity pl)
2204 {
2205         float i;
2206         for(i = 0; i <= 7; ++i)
2207                 SoundEntity_StopSound(pl, i);
2208 }
2209
2210
2211 float ParseCommandPlayerSlotTarget_firsttoken;
2212 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2213 {
2214         string s;
2215         entity e, head;
2216         float n;
2217
2218         s = string_null;
2219
2220         ParseCommandPlayerSlotTarget_firsttoken = -1;
2221
2222         if(tokens > idx)
2223         {
2224                 if(substring(argv(idx), 0, 1) == "#")
2225                 {
2226                         s = substring(argv(idx), 1, -1);
2227                         ++idx;
2228                         if(s == "")
2229                         if(tokens > idx)
2230                         {
2231                                 s = argv(idx);
2232                                 ++idx;
2233                         }
2234                         if(s == ftos(stof(s)))
2235                         {
2236                                 e = edict_num(stof(s));
2237                                 if(e.flags & FL_CLIENT)
2238                                 {
2239                                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2240                                         return e;
2241                                 }
2242                         }
2243                 }
2244                 else
2245                 {
2246                         // it must be a nick name
2247                         s = argv(idx);
2248                         ++idx;
2249
2250                         n = 0;
2251                         FOR_EACH_CLIENT(head)
2252                                 if(head.netname == s)
2253                                 {
2254                                         e = head;
2255                                         ++n;
2256                                 }
2257                         if(n == 1)
2258                         {
2259                                 ParseCommandPlayerSlotTarget_firsttoken = idx;
2260                                 return e;
2261                         }
2262
2263                         s = strdecolorize(s);
2264                         n = 0;
2265                         FOR_EACH_CLIENT(head)
2266                                 if(strdecolorize(head.netname) == s)
2267                                 {
2268                                         e = head;
2269                                         ++n;
2270                                 }
2271                         if(n == 1)
2272                         {
2273                                 ParseCommandPlayerSlotTarget_firsttoken = idx;
2274                                 return e;
2275                         }
2276                 }
2277         }
2278
2279         return world;
2280 }